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Make the Maru stationary

Please Cryptic make the Kobayashi Maru Stationary. It doesn't help us to protect it when it runs into the thickest group of enemy ships, besides the Maru supposedly lost all power it should be adrift with relatively weak shields. It was stationary both times the simulation was featured in film and honestly should be a solo queue. One ship would be a no-win scenario. Having the Maru run straight into the enemy is suicide not a no-win. Love the original audio for the distress call though...
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    tyler002tyler002 Member Posts: 1,586 Arc User
    It moves?
    tumblr_p7auh1JPC61qfr6udo4_500.gif
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    ikonn#1068 ikonn Member Posts: 1,449 Arc User
    It does.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    tyler002 wrote: »
    It moves?

    like a cat that's had turpentine rubbed on its rear​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    bloodyrizbloodyriz Member Posts: 1,756 Arc User
    escort-mission-looks-like-feels-like-just-let-me-kill-12956505.png

    This is exactly how this one feels.​​
    signature.png
    We come in peace, SHOOT TO KILL!
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    psiameesepsiameese Member Posts: 1,646 Arc User
    I almost posted something similar last night. I'm glad I'm not the only one who thought it.

    I did have a difficult time tracking the Kobayashi Maru within the traffic that was the 5 person group via queue. Bear in mind the Maru is scaled to a Miranda. One of the smaller starships in our game. The majority of level 50+ player's, who the queue put me with, were using larger T5/T6 starships. These can fill the screen. Mix in the waves of enemies. Of various starship scales. After which time come the alerts of how weak the neutronic fuel carrier has become. I'm like, "I'd love to help. But..."

    I mean, I like it for the most part. Don't you dare take it away again. But I wouldn't object to a version akin to the Academy version. :p Rewards scaled to such a thing of course.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
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    discojerdiscojer Member Posts: 533 Arc User
    Some starships could probably just beam the Maru onto their hangar bay
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    tousseautousseau Member Posts: 1,484 Arc User
    "like a cat that's had turpentine rubbed on its rear"

    I realy do not want to know how you know that... 0.o?
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    tousseau wrote: »
    I realy do not want to know how you know that... 0.o?

    http://www.jokebuddha.com/joke/The_Power_of_Turpentine

    that's how i know it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    tousseautousseau Member Posts: 1,484 Arc User
    I know that it doesn't match with the event's intro... But I rather like that the Maru blindly roams about... it forces you to remain situationaly aware of your potential targets.
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    ironmakoironmako Member Posts: 770 Arc User
    edited July 2017
    Well, it is supposed to be a "No-win scenario" In other words, you must expect everything to be against you, to make it so hard that you cannot possibly win. If they made it easier, then it makes the chances of surviving greater and thus rendering the exercise pointless. Playing a no-win scenario and complaining about if being unfair, is like playing a racing game and complaining that there are other cars on the road competing in the same race.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I can see it being nice with both. In that if it were stationary it would be easier to siege up around it and intercept in coming, and would seem to quite true tot he idea of the mission. Yet a ship that was damaged an instead of being dead in space was actually roaming from some of their propulsion systems malfunctioning. Also I normally have the Maru set as my focus target, so that I can throw it heals an buffs without having to search it out in the cluster of ships an visuals easier.
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    szimszim Member Posts: 2,503 Arc User
    I thought this darn thing was supposed to be disabled. Why does it move around like a squirrel?
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    toivatoiva Member Posts: 3,276 Arc User
    Yeah, most of the time, I'm just trying to stay near the Maru to try and get aggro of any enemy that gets near. Mostly in vain...

    Not that I care that much, though, I only play it for the eventrewards (if I ever need them).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    rimmarierimmarie Member Posts: 418 Arc User
    edited July 2017
    Gawd, if only I could target the Maru's engine subsystem myself...
    As soon as I start Extending my shields and using Hazard Emitters on it...OFF IT GOES! right in front of the damn doomsday device.

    the ship is run by pakleds that finally found what they were looking for
    It's like spraying a cockroach, you stand there for ten minutes watching it not move afterwards, you turn your back and it runs off. =/

    Pfft, the spray is just to slow him down. While it is incapacitated, I usually shout 'FINISH HIM!' and smash it with a shoe

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    saurializardsaurializard Member Posts: 4,394 Arc User
    edited July 2017
    patrickngo wrote: »
    szim wrote: »
    I thought this darn thing was supposed to be disabled. Why does it move around like a squirrel?

    inability to go to warp doesn't mean inability to fire thrusters in a blind panic.
    Except the Maru explicitly says they've lost ALL power:
    This is the Kobayashi Maru... nineteen periods out of Altair Six. We have struck a gravitic mine and have lost all power. Our hull is penetrated and we have sustained many casualties.
    I know they chose to have the ship still have full hull and shields, since, unlike the "real" test, the Maru is the target of the enemy ships, and thus it'd be hopeless to try and save it with not a single protection. But I think the ship moving is more of an annoyance than a chance to keep it alive since it's not trying to flee combat (or if it does try, it's pretty terrible at it).
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    We should be allowed to target its engines. That'd stop the blighter flying round like a suicidal housefly.
    SulMatuul.png
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    e30erneste30ernest Member Posts: 1,794 Arc User
    patrickngo wrote: »
    szim wrote: »
    I thought this darn thing was supposed to be disabled. Why does it move around like a squirrel?

    inability to go to warp doesn't mean inability to fire thrusters in a blind panic.
    Except the Maru explicitly says they've lost ALL power:
    This is the Kobayashi Maru... nineteen periods out of Altair Six. We have struck a gravitic mine and have lost all power. Our hull is penetrated and we have sustained many casualties.

    While that bit of dialog is inconsistent, I like that the Maru is moving about. Keeping it stationary would make this mission too easy.

    Tip: You can target the Maru and "pin" it. This will keep it on your HUD and make it easier to both track and select for heals.
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    arionisaarionisa Member Posts: 1,421 Arc User
    So, what is the trick to actually getting heals to work, I have now run the mission six times, with three different toons and nothing I try in the way of healing seems to have any effect at all. Hazard emitters, eng team, nanite discharge, protomatter thingy, repair platform, nothing makes a ddifference. At first I thought that maybe it was just getting damaged faster than the healing but hitting it with heals between waves with no incoming damage there is still no effect, unless it is working but healing less than a single percentage point of damage......
    LTS and loving it.
    Ariotex.png
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    e30erneste30ernest Member Posts: 1,794 Arc User
    arionisa wrote: »
    So, what is the trick to actually getting heals to work, I have now run the mission six times, with three different toons and nothing I try in the way of healing seems to have any effect at all. Hazard emitters, eng team, nanite discharge, protomatter thingy, repair platform, nothing makes a ddifference. At first I thought that maybe it was just getting damaged faster than the healing but hitting it with heals between waves with no incoming damage there is still no effect, unless it is working but healing less than a single percentage point of damage......

    The Maru has a lot more HP than you do so most BOff heals would seem small. Also, I believe there is a debuff on the map that lowers your heal's effectiveness on the Maru. The Protomatter console can pretty much heal the Maru back up to full, but you have to be close (within 3kms) when you activate it.
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    tousseautousseau Member Posts: 1,484 Arc User
    Odd... healing the Maru hasn't been an issue for my Tac Capt in her T6 Nebula...
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    killer1986chriskiller1986chris Member Posts: 382 Arc User
    like a cat that's had turpentine rubbed on its rear​​

    That was good, I laughed a bit too hard though I think.
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    trekpuppytrekpuppy Member Posts: 446 Arc User
    Just as for Kirk, it's the concept of engaging in a battle where your defeat is decided from the start that is repulsive. What are we supposed to learn or accomplish from that? The original NWS was exceptionally well designed. It wasn't artificially rigged to always beat us, but it was extremely difficult yet possible to win. The original release notes mentioned that it wasn't likely that anyone would be able to reach further than wave 6 or 7. This setup attracted the OCD in a large part of the player base, myself included - an excellent move from Cryptic. I don't demand new content but I ask for Cryptic not to remove old content. Just spend some time to adjust your successful missions when game mechanics change in a way that motivates it.
    ---
    "-Grind is good!" --Gordon Geko
    Accolades checklist: https://bit.ly/FLUFFYS
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    wylonuswylonus Member Posts: 471 Arc User
    doomsday machine seem totally wrong on all level for this mission, it was instant game over right in path and sick of trying again in 30 mins after waiting for cooldown expired. it almost like devs saying "play again sam" dirty trick. no wonder why Jame T Kirk cheated and devs has same attitude as spock's test and spock think it is fool-proof.

    if anyone watch Yahoo's limited sci-fi comedy tv series, "Other Spaces", new captain came in for test and the crew facing large space rock heading to the ship and he was serving everyone with hotdogs to cheat the test.
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    Yeah, isn't the FIRST thing the Kobayashi Maru say is that got disabled? Why is the ship rushing around into the worst places? Is it crewed by suicidal lemmings?
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    The maru may wander about but not as much as the Lt's accent.

    Doomsday machine seems a bit pointless as it doesnt do anything to the maru, game claims you can't target it which is a lie you just can't damage it.

    The other blatant lie (as others have pointed out) is that the maru claims to be dead in the water having hit a mine.

    The lukari heal console does a good job because it works off a % rather than flat number, also why it did a good job for the station in the MI event.

    Main issue I find myself having is that despite setting it as focus and it having that stupid blue arrow over it there's so much visual TRIBBLE going on that its easy to lose track of where things are in general let alone where its wandered off to.
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