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=/\= STO Executive Producer Stephen Ricossa Interview =/\=

winters83winters83 Member Posts: 486 Media Corps
Hello fellow STO players,

I'm pleased to announce that Priority One Podcast will be interviewing Star Trek Online's Executive Producer Stephen "Salami Inferno" Ricossa in the coming weeks. As always, we would like to get as many "community questions" answered during this interview so if you have anything that you would like to get answered, please reply to this post. Please keep in mind that this is a very high level interview so try to keep your questions relevant to that. I will post here again when the interview has been released. Thank you all in advance for your questions! :smile:

-Winters
Twitter: @P1Winters83 YouTube: WintersGaming
=/\= ========================================== =/\=
Fleet Admiral Winters - Priority One Armada
U.S.S. Wolverine - NCC 831216
=/\= ========================================== =/\=
Armada Leader // Executive Producer // Host // Priority One Podcast
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    storulesstorules Member Posts: 3,253 Arc User
    1-Is the Borg Faction or semifaction ever going to debut on STO?

    2- Are there any plans to start visualizing T7 ships in the near future?

    3-What is the next major area to be looked in STO? KDF, a new semi faction, another Recruitment wave, PvP or exploration maps?​​
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    garaks31garaks31 Member Posts: 2,845 Arc User
    edited June 2017
    which new systems would your as devs like to add
    Post edited by garaks31 on
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    baddmoonrizinbaddmoonrizin Member, Star Trek Online Moderator Posts: 10,347 Community Moderator
    Gamma Quadrant: When?
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    Will the Foundry ever get any official development time to address the terrible state it has been in for years? See signature below.
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    darakossdarakoss Member Posts: 850 Arc User
    edited June 2017
    azrael605 wrote: »
    I'll echo baddmoon's Gamma Q, with a side of playable Cardie TOS style (at least, preferably Rom style), & throw in playable Delta Alliance in either form. :smile:

    Edit, Oh and of course, T6 Romulan K'tinga with Singularity core.

    Romulans were never shown to have K'Tingas. Only D7s. Just being picky :p

    Exploration??? When? IF? Never?
    i-dont-always-funny-meme.jpg
    original join date 2010

    Member: Team Trekyards. Visit Trekyards today!
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2017
    darakoss wrote: »
    Exploration??? When? IF? Never?

    Ummm... is that the same as pointing a weapon at somethings then firing until you know it know it is dead... then fire at it two or three dozen more times just to make sure?
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    psiameesepsiameese Member Posts: 1,646 Arc User
    Where on the whiteboard is a new exploration system for STO player's?
    (/\) Exploring Star Trek Online Since July 2008 (/\)
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Are new recruitment events, maybe faction specific ones, on the agenda?

    What do you think were the team's greatest accomplishments in the last 12 or 6 months?

    How is PvP doing with the new Competitive Reputation?

    Any plans to add competitive marks to the "old" PvP content (Arenas PvP, Ker'rat etc.) ?

    How is the match-maker doing?

    What are the differences in PvP activity between the platforms, if any?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Are we going to get further updates to the Tzenkethi Battlezone? I usually love battlezones, but this seems just broken and unfun.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    T6 Norway as an absolute priority. Make it the alternate skin for the Steamrunner escort if necessary. Any other ship can wait (unless hell freezes over and you make the Yeger).

    Then T6 versions of the Nova/Rhode Island and Sabre (with fully new models) to fully bring all the DS9 era ships up to scratch. Maybe throw a revamped T6 Vor'Cha in as well as other than the K'Vort it's the only missing endgame Klingon canon ship.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
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    arabaturarabatur Member Posts: 408 Arc User
    Remember when we used to be explorers?
    Definitely not an Arc User.
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    thay8472thay8472 Member Posts: 6,101 Arc User
    A- Will we see any of the following ships in STO?

    1. Typhoon Class?
    2. T6 Nova?
    3. Norway Class?

    B- Any foundry news?


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    Typhoon Class please!
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    jiralinriajiralinria Member Posts: 108 Arc User
    When will the new exploration system happen?
    Will the Foundry ever get new updates?
    When will New Romulus get a finished city?
    Will the day and night cycle ever be returned?

    Thanks :)
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    When will we see a T6 Vor'cha in the game? There are a number of threads regarding this, several of them fairly recent. T6 Vor'cha...when?
    klingon-bridge.jpg




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    steaensteaen Member Posts: 644 Arc User
    I'll echo the inquiries about exploration.
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    duncanidaho11duncanidaho11 Member Posts: 7,871 Arc User
    edited June 2017
    Will the Foundry ever get any official development time to address the terrible state it has been in for years? See signature below.

    Ditto (we're starting to suffer from significant bug accumulation in the editor over the last year or so). I would also ask more specifically: "Is there a prospect of revamping the Foundry mission journal UI or expanding on the Foundry top three system?" (ex. to make it easier to find certain types of Foundry missions in the sector block. The original system has been a magnificent feature for the Foundry community, further development would be wonderful.)
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    nikeixnikeix Member Posts: 3,972 Arc User
    edited June 2017
    Q: In what ways has the expansion into the console market forced you to re-think your priorities?

    Q: What do you see as the next big opportunity for cross-promotion with other Star Trek properties after the TNG anniversary?

    Q: Does STO's license with CBS allow you to draw content or inspiration from the Star Trek novels?

    Q: How would you rate the success of the shift towards cross-faction ship bundles vs. Federation-only releases?

    If you do ask any of these, my screen name is pronounced "Nike Nine" ;)
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    ltminnsltminns Member Posts: 12,571 Arc User
    Here is a throwaway.

    Is there a reason why major changes keep being made to Red Alerts and there is never a Patch Note about them?

    (Change to PVE Queues, removal of Temporal Maurauders, changes to the Borg award structure, scale down of Characters to 50 while NPCs are at 60, XP Boost Zone removed for examples).
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    brian334brian334 Member Posts: 2,214 Arc User
    Will builders who use the Foundry ever have the ability to create DOff assignments? Many non-combat missions could benefit from such an inclusion, within limits set by the developers and rewards, if any, designated by the developers.

    I'm thinking about the Diplomatic Distractions type DOff missions with a maximum duration of minutes, not hours or days.

    Example: Your captain inspects a colony and determines his crew could help repair a broken irrigation system. The mission designer decides that it is a very easy mission which requires a Fabrication DOff and five minutes to complete.Cryptic decided the reward would scale with difficulty and resources, so this mission would not be very profitable, but its success or failure could affect the main episode storyline, as it does in DD.
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    angronsweangronswe Member Posts: 14 Arc User
    I'm not sure if this has been answered before but I would really like a way to disable all visual effects(well I want to see my weapons fire but that's about it.) on my ship and character on ground. Not to gain fps but to give the game a cleaner look.

    Having my ship light up like a christmas tree is really hurting the space barbie endgame.
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    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited June 2017
    Next faction ?

    When can we play the races we want to ? ( Hirogen, Krenim, Cardasian, Jem'hadar ect. ect. ect.

    Can you tell us about something BIG on the horizon? or at least hint at it?

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    velquavelqua Member Posts: 1,220 Arc User
    Borticus has mentioned in previous posts on the Forums about dealing with the increase in Vanity Pets. Are there any plans to address the storage issue of Vanity Pets? If so, what are they, and how soon will they be implemented? If not, why not since Cryptic continues to add more Vanity Pets to game where space is limited even when Bank and Inventory slots are maxed out?
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    tylermaxwelltylermaxwell Member Posts: 184 Arc User
    Hey Salami!

    I think awhile back (maybe even a year ago?) on P1, either you or Al/Geko remarked on the state of dilithium in STO. Back then the Dil/Zen Exchange rate was creeping towards 450, and seemed on track to hit the 500 ceiling without some quick intervention. You mentioned that there were players in the game who had amassed millions of extra dilithium, to the effect that there was supposedly several billions of excess dil in the game economy, contributing to the rising Exchange rates and whatnot. The super expensive costume packs were added to the game, but then you said those were only a stopgap, a 'one-time dil removal strategy for the really large dil hoarders', and weren't the main solution to the dilithium inflation issue; that there was another solution in the works to address the problems and remove much if not all of this excess dil from the game economy. Obviously by now we all know that solution to be the Phoenix Prize Pack, which over two runs so far has dipped the Dil Exchange rate down as far as the low to mid 200s. As of this writing the Dil Exchange rate is hovering just below 300, a significant improvement over this time last year. While this was coupled with other adjustments to dilithium in-game, such as the Turn in Contraband DOff assignment nerf, I think most folks would agree that the Phoenix Pack is the key reason for the dil stockpile reductions we've seen, and are grateful to you and the team for them.

    So a few questions (Note to P1 team: If you can only ask a couple Qs, please ask the ones in bold :) ):
    • Did the Phoenix Pack, among other measures, achieve the amount of dilithium reduction that you were hoping for?
    • If if did not, what other steps are you looking into to reduce the excess dil supply in-game?
    • If it did, what tools do you have or are in the works to keep the dil supply from getting out of control again?
    • Are there things that the team could do to help out casual players who still seem to have difficulties earning enough dil, but in such a way that they don't get abused/overfarmed by some of the more hardcore players?
    • With the number of 'dilithium multi-millionaires' reduced, would you guys consider lowering the prices of those expensive costume packs? I know of plenty of folks who would happily fork over some dil for those outfits, but at those levels just seems outrageous. Maybe 1/2 or even 1/4 of the current prices might be easier for them to swallow.
    • Do you have other measures in the pipeline to address Energy Credit inflation/excess supply in-game, maybe along similar lines of what you guys have done for dilithium?
    [SIGPIC][/SIGPIC]
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    edited June 2017
    Are you guys planning to introduce the infinity R&D again?, that was a blast!, i usually dont buy that kind of stuf, but with that promo, i buyed as much as i could.. great choice of ships!!

    And second, any progress with overall pets following you?, Hangar pets and separation pets cannot follow you on full impulse, i know it took you guys a lot to fix the separation bug, the only thing missing is that pets to be able to follow at full impulse, could you comment on the problem itself and why is so difficult to crack down?
    The forces of darkness are upon us!
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    mattaukettmattaukett Member Posts: 190 Arc User
    Couple of questions:

    1) With a few well known exceptions, many of the older queues run very infrequently through the public queues if indeed they run at all. Are there any plans in the works to address this and breath new life into those queues reducing map burnout for older players and giving new players the opportunity to play a wider selection of the games content?

    2) There's been a many examples over the years of content that's gone to Tribble buggy, been fixed and then gone buggy again on release to Holodeck or where changes simply seem to have been rushed out last minute with little or no testing (e.g. the new queue interface). Can you give us an idea of what QA processes you use to try and reduce this and also give the community some confidence that this is an area which is being addressed?
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    mattaukett wrote: »
    Couple of questions:

    1) With a few well known exceptions, many of the older queues run very infrequently through the public queues if indeed they run at all. Are there any plans in the works to address this and breath new life into those queues reducing map burnout for older players and giving new players the opportunity to play a wider selection of the games content?

    2) There's been a many examples over the years of content that's gone to Tribble buggy, been fixed and then gone buggy again on release to Holodeck or where changes simply seem to have been rushed out last minute with little or no testing (e.g. the new queue interface). Can you give us an idea of what QA processes you use to try and reduce this and also give the community some confidence that this is an area which is being addressed?

    I'll love a solo queue system, or a minimal of 2 players, al least, in that way we can play the queues we want when we want them..
    The forces of darkness are upon us!
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