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TRIBBLE MAINTENANCE AND RELEASE NOTES - 6/2/17

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble has been updated to: ST.75.20170521a.3

General:
  • New feature: Added the ability to protect items.
    • This new features allows the user to protect most types of items from accidental selling, discarding, trading, putting in the guild bank or emailing.
    • To use this feature:
      • Open the inventory.
      • Right click on an item.
      • Choose “Change Protected Status to On”.
    • A protected item has a line in the tool-tip stating it is protected.
  • A new hairstyle has been added to the tailor!
    • “Shaved and Curly” will be available to female Captains of most species.
  • Re-centered target info icons for the following critters:
    • Sensor Disruption Pylon – Battle
    • Long Range Automated Defense Turret – Battle
    • Flare mortar
  • Bridge preview image for the Amarie-class Smuggler's Heavy Escort now correctly appears in the ship tailor.
  • Resolved an issue that prevented players from seeing the compare tooltips while mousing over a secondary deflector in their inventory.
  • Resolved an issue where rank pips were displaying inconsistently for Bridge Officers. Display of rank pips for Bridge Officers will now display properly in target frames.
  • Resolved an issue that caused the bottles in the Starfleet Academy bar to flicker.
  • Resolved an issue that caused a crash when launching the client in VMware’s virtual machine software.
  • Resolved a game server memory leak issue caused by reward collection.
  • Resolved a graphics crash caused by some trail FX.

Queues:
  • Added support for filtering PvE Queues.
    • Added a tab for which queues have been selected.
    • The UI will now always display the selected queues on all tabs, regardless if the queue was joined via a public queue or was a private queue.
    • When closing the queue window or changing tabs, if queues have been selected but have not yet been joined, the UI will now prompt to join the selected queues.
  • Queue doors in sector space now use the new Match system.
  • PVP Challenges now use the new Queue UI system.
  • Mirror invasion – Normal queue critters are now level 60 instead of level 50.
  • Core Assault: Resolved an issue where dying in the second room caused the player to respawn at the beginning of the map. A new respawn point has been added.
  • Twin Tribulations:
    • Re-positioned the door breaching UI which was off center if the blue team had the tractor pull puzzle in room 3.
    • Resolved an issue that caused players to be unable to pick up charges if the blue team had the charging node puzzle in room 3.
    • Updated map image.
    • Resolved an issue that caused a red alert to trigger immediately upon entering the box puzzle room.

Content:
  • Caralun system patrol: Ground portion of patrol now includes individual waypoints for various interactable elements.
  • Kobali adventure zone: The Kobali crisis mission descriptions now include information about how to replay the sub-missions in the Kobali zone if you have previously completed them.
  • Survivor: Resolved an issue that caused T’nae to follow the player too closely.
  • Fluid Dynamics: Adjusted allied ships so that they should move quickly to aid player when engaging the Borg. Borg command diamond should no longer flee at high speed.
  • Dragon’s Deceit: Resolved an issue where mission progression could sometimes become blocked after shooting some rocks during “Holes and Corners”.

Systems:
  • New items have been added to the Phoenix Prize Redemption Stores!
    • Tier 3
      • Elachi Subspace Rift Module
      • Tritanium Rending Bat'leth (KDF only)
      • Young Nanov - Vanity Pet (ROM only)
    • Tier 4
      • Ang the Vicious (Doff)
      • Automated Personnel Unit (Doff)
      • Tactical Exocomp (Doff - FED only)
      • Goshi the Augmented (Doff - KDF only)
    • Tier 5
      • Solanae Tribble
      • Fleet Tribble
      • Fighter Squadron Device
  • "Research & Development Pack" items can now be stacked up to 10 per inventory slot.
  • The duty officer rewards from "All that Glitters" now open into either the EMH Mk I or a duty officer of up to Very Rare quality if you already have an EMH Mk I duty officer on that character.
  • Borg Energy Type Adaptation now affects damage from all sources of the adapted energy type.
  • Resolved an issue that caused the Point Defense Bombardment Warhead to begin firing before it had finished being fabricated.
    • It now waits approximately 2 seconds before firing.
  • Resolved an issue where all charges used were cleared when moving items.
  • Resolved an issue where the Desperate Repair starship trait was not available for use once claimed from the Account Starship Trait Unlocks store.
  • Resolved an issue that caused Elachi ground weapons to always bypass shields.
  • Resolved an issue that was causing Tour of Duty progress to sometimes advance two steps at a time, instead of only one.
  • Resolved an issue that was allowing a few Starship Starter Weapons to be tradeable.
    • These non-upgradeable weapons are generally intended to be used until replaced, then discarded.

Comments

  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    "Queue doors in sector space now use the new Match system."

    I assume that means that Red Alerts now use the inferior matchmaking system, now?

    If this is the case, did you fix the problem with the Borg Red Alert putting you into a level 60 instance, but down leveling you to 50 so you face enemies 10 levels higher than you in normal difficulty?

    That is the reason why people used the sector space queue instead of the match making system...
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    • Resolved a game server memory leak issue caused by reward collection.
    • Resolved a graphics crash caused by some trail FX.

    Are either of these related to the crashes that people are seeing on Risa?

    Crashing on Risa Resort map.

    Mirror invasion – Normal queue critters are now level 60 instead of level 50.

    Currently, players are scaled down to level 50 in the normal version of "Mirror Invasion". Does this mean that players will be scaled up to level 60 when the event runs next year? Is this a level 60 queue now?
    Waiting for a programmer ...
    qVpg1km.png
  • keshmarchkeshmarch Member Posts: 21 Arc User
    edited June 2017
    [*] Resolved an issue that was allowing a few Starship Starter Weapons to be tradeable.
    • These non-upgradeable weapons are generally intended to be used until replaced, then discarded.

    Can we please get upgradable versions of the Herald Transphasic Torpedoes that come with the Herald ships? =(
    Tark%20Signature_zpscmqoxjfn.png~original
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    frtoaster wrote: »
    • Resolved a game server memory leak issue caused by reward collection.
    • Resolved a graphics crash caused by some trail FX.

    Are either of these related to the crashes that people are seeing on Risa?

    Crashing on Risa Resort map.

    Mirror invasion – Normal queue critters are now level 60 instead of level 50.

    Currently, players are scaled down to level 50 in the normal version of "Mirror Invasion". Does this mean that players will be scaled up to level 60 when the event runs next year? Is this a level 60 queue now?

    It SOUNDS like it's being borked like the RA's are (where if you queue via UI, enemies are all 59 yet player is forced down to 50, having to deal with the considerably higher stat enemies (HP, Shields, Damage, etc) while having their own stats pretty much crucified. Hopefully it will be forced level 60 though.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    keshmarch wrote: »
    [*] Resolved an issue that was allowing a few Starship Starter Weapons to be tradeable.
    • These non-upgradeable weapons are generally intended to be used until replaced, then discarded.

    Can we please get upgradable versions of the Herald Transphasic Torpedoes that come with the Herald ships? =(

    Or a way to get upgradeable ones (E.G. If you own a Herald ship, you can purchase Purple Mk XII's in the Dilithium store for say about 35,000 Dil each (sort of like Spiral Wave Disruptors)). Same goes for any other item that is ONLY obtainable in Mk X white (Voth Chroniton-Transphasic Torpedo for example) that comes with Lockbox/Promotion! (R&D or DOff box)/Lobi ships.

    At the moment it's pretty much a tease, allowing us to have it, but only one that hits like a tribble. This to me is worse than not having it at all, as it gives us false hope.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • syrupofsquillsyrupofsquill Member Posts: 159 Arc User
    Elachi Subspace Rift Module is a reward for completing “What's Left Behind”
    Any chance you could add kobali outfit or as a featured episode re-run reward?
  • tenangsaksitenangsaksi Member Posts: 11 Arc User
    New feature: Added the ability to protect items.
    • This new features allows the user to protect most types of items from accidental selling, discarding, trading, putting in the guild bank or emailing.
    • To use this feature:
      • Open the inventory.
      • Right click on an item.
      • Choose “Change Protected Status to On”.
    Is it possible to add a way to unprotect [Practice Schematic] to this and allow us to discard them, please? There is still no method to allow those few of us who have been stuck with this item since the crafting revamp to discard this obsolete item by any normal means. It does not currently have a Change Protected Status toggle (preferably to Off, in this case) on Tribble.
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  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    edited June 2017
    Tribble has been updated to: ST.75.20170521a.3
    General:
    • New feature: Added the ability to protect items.
      • This new features allows the user to protect most types of items from accidental selling, discarding, trading, putting in the guild bank or emailing.
      • To use this feature:
        • Open the inventory.
        • Right click on an item.
        • Choose “Change Protected Status to On”.

    Should fix 99.9% of the lost item issues as most of them are user errors. However, I lost an item upgrading once. Also lost a console from an expensive lock box ship on that same character.

    EDIT: console issue was user error. In my bank now. derp.
    Post edited by locutusofcactus on
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited June 2017
    Elachi Subspace Rift Module is a reward for completing “What's Left Behind”
    Any chance you could add kobali outfit or as a featured episode re-run reward?

    Now there's an idea. Why it was Limited Time Only (and Single Character) baffles me.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    Tribble has been updated to: ST.75.20170521a.3
    General:
    • New feature: Added the ability to protect items.
      • This new features allows the user to protect most types of items from accidental selling, discarding, trading, putting in the guild bank or emailing.
      • To use this feature:
        • Open the inventory.
        • Right click on an item.
        • Choose “Change Protected Status to On”.

    Should fix 99.9% of the lost item issues as most of them are user errors. However, I lost an item upgrading once. Also lost a console from an expensive lock box ship on that same character.

    Any console from a Lockbox/Lobi/Promotion! ship can be re-claimed from the Dil Store's Reclaim tab, assuming you still have the ship (not sure if Drydocking counts for reclaim).
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • garaks31garaks31 Member Posts: 2,845 Arc User
    edited June 2017
    the doffs from pre f2p are very nice. thnks for adding them to phoenix .. wait a minut!! PHOENiX is COMiNG .. PHOENiX is COMiNG ... HODOR^^
    Post edited by garaks31 on
  • edited June 2017
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  • locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    edited June 2017
    Tribble has been updated to: ST.75.20170521a.3
    General:
    • New feature: Added the ability to protect items.
      • This new features allows the user to protect most types of items from accidental selling, discarding, trading, putting in the guild bank or emailing.
      • To use this feature:
        • Open the inventory.
        • Right click on an item.
        • Choose “Change Protected Status to On”.

    Should fix 99.9% of the lost item issues as most of them are user errors. However, I lost an item upgrading once. Also lost a console from an expensive lock box ship on that same character.

    Any console from a Lockbox/Lobi/Promotion! ship can be re-claimed from the Dil Store's Reclaim tab, assuming you still have the ship (not sure if Drydocking counts for reclaim).

    I still have my ship (t5 jem'hadar dreadnought). But I don't have an option to reclaim the console. I tried dry docking and re-docking but there still isn't any console (either greyed out or normal) in the reclaim tab. Probably got borked when the t6 one came out. It's like the console is lost in an invisible overflow bag or something.

    To stay on topic, I am looking forward to the next phoenix event. I'm missing the season 5 doffs in my doff collection.

    EDIT: I'm stupid. The console is in my bank.

    Details:
    I thought the JHAS which I have came with the "Dominion Command Interface" console and the JH t5 dreadnought came with the "Dominion Coordination Protocol". Why I remember having the second console is because on tribble, I got the ship it comes on to test it out.
    However, the JHAS has no console and the JH t5 dreadnought has the "Command Interface" console so I have all of what I should have.
    Post edited by locutusofcactus on
  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited June 2017
    I find it funny you lot ask all all ask them question(s) and, as always, not one Cryptic Developer can take 10min out of there their day to talk to the player base. But after all, they are called Cryptic.

    Likewise, I find it funny that you spend the time to write so many redundant complaints on the same thread and yet can't take the 10s to run it through spellcheck.

    Anyways, it looks like a pretty benign bunch of changes, though I could see the item protection catching folks off guard if they enable it and forget.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    Hey Cryptic Developer this will not get a replay but here goes do you lot have any plans to give us a better way of getting lock box weapon with the mods that people would like i.e dmgx4 crtdx4 accx4 are the main one as even if you had 2b to buy a set of 8 weapon off the exchange you can't as there not even 8 on the exchange and even if someone had a free 2b this like only top 1% in game that will have this kind of EC to use on weapon there a good chance the 2b will not even get you a set of 8 of i don't know let just say accx4 as your open all them box there are around 1.5m to 2m a box then you have a small chance of getting a Accx3 then a 1 in 4 chance of getting it Accx4 that will also cost a **** ton of dilithium you see where i'm going with this just how hard it is to get a set of box weapon that you would want with the mods you would want. Maybe add old box weapon to a new fleet holding and add more over time and let you pick the mod i.e dmgx4 accx4 dmgx4 crthx4 or add old lock box weapon boxes to the PHOENiX box and you will 100% get one of dmgx4 accx4 dmgx4 crthx4 from that weapon box type you open after all you put that time in making them would be nice to use them :D This will also make people buy zen to get them PHOENiX box and after all bottom line is for you to sell zen and make money.

    So this is a little long but last of all can you look over fleet gear from the starbase it old and out dated now it need an up date maybe give fleet gear shield etc from the starbase set bonus i really hope this get some kind of replay from a Cryptic Develope and if it does but it will not try not to be to cryptic Cryptic Studio

    Oh, so this is all frustration about having to spend more than you'd like of your fortune on decent weapons? Sounds like we could have shortcut all your prior comments for some more precise feedback to the devs.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Elachi Subspace Rift? That is a Mission Reward that you can get anytime. You had that for the first Phoenix Prize Pack Event for a few days then removed it because you realized it was a MISSION Reward.

    Where is the ISS Stadi or the Mirror Universe Agony Field Rifle.

    The Kobali Uniform should be added back to the 'Dust to Dust' Episode as a first run automatic reward that doesn't need to be selected. 'First Run' is for any Character running the Episode that doesn't have it already unlocked. Should never have been removed in the first place from the Episode.

    Fix for the Mok'Bara Klingons on Risa.

    Special Consoles, Rewards, Admiralty Cards consistently added to the Dilitium Reclaim Store upon unlock by ownership regardless of source of the ownership.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • edited June 2017
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    keshmarch wrote: »
    [*] Resolved an issue that was allowing a few Starship Starter Weapons to be tradeable.
    • These non-upgradeable weapons are generally intended to be used until replaced, then discarded.

    Can we please get upgradable versions of the Herald Transphasic Torpedoes that come with the Herald ships? =(

    Or a way to get upgradeable ones (E.G. If you own a Herald ship, you can purchase Purple Mk XII's in the Dilithium store for say about 35,000 Dil each (sort of like Spiral Wave Disruptors)). Same goes for any other item that is ONLY obtainable in Mk X white (Voth Chroniton-Transphasic Torpedo for example) that comes with Lockbox/Promotion! (R&D or DOff box)/Lobi ships.

    At the moment it's pretty much a tease, allowing us to have it, but only one that hits like a tribble. This to me is worse than not having it at all, as it gives us false hope.
    This, pretty please!
    Right now, Herald Transphasic Torpedoes have a cool visual FX, a cool sound and Torpedo Spread allows you to launch a lot of them, but they hit less than a Doff thrown through the airlock into an enemy ship.

    EDIT: Oh and fixing the edit bug of the forums? Will it ever happen?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited June 2017
    Also:
    Queues:
    • Mirror invasion – Normal queue critters are now level 60 instead of level 50.
    [/list]
    Like mentioned earlier:
    You do realize that, like in the Red Alerts, players are automatically scaled to lvl50 in this queue, right?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    Elachi Subspace Rift Module is a reward for completing “What's Left Behind”
    Any chance you could add kobali outfit or as a featured episode re-run reward?

    THIS!
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • edited June 2017
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  • ltminnsltminns Member Posts: 12,572 Arc User
    The Mission for the Elachi Subspace Rift was 'What's Left Behind'.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    sunfrancks wrote: »
    "Queue doors in sector space now use the new Match system."

    I assume that means that Red Alerts now use the inferior matchmaking system, now?

    If this is the case, did you fix the problem with the Borg Red Alert putting you into a level 60 instance, but down leveling you to 50 so you face enemies 10 levels higher than you in normal difficulty?

    That is the reason why people used the sector space queue instead of the match making system...
    I was wondering why the group I was with in the Tholian Red Alerts were being slaughtered with one-shots.

    For that matter, the Borg Red Alerts sometimes refused to activate when you click on to join the queue. I'd rather it be like it was before when the Red Alert in Sector Space did not link up with the PvE queue thing.
  • alfred399alfred399 Member Posts: 181 Arc User
    sunfrancks wrote: »
    "Queue doors in sector space now use the new Match system."

    I assume that means that Red Alerts now use the inferior matchmaking system, now?

    If this is the case, did you fix the problem with the Borg Red Alert putting you into a level 60 instance, but down leveling you to 50 so you face enemies 10 levels higher than you in normal difficulty?

    That is the reason why people used the sector space queue instead of the match making system...

    This particular bug is really starting to wear thin for me now. In all honesty, this part of the patch should never have been forced on us until the level scaling bug was fixed. It's not just Borg RA either, the Tholian ones are also affected. The infuriating thing for me is that the RAs are now the only way to get Lukari marks as basically no-one queues for the 2 Lukari PvEs and the Battlezone is still not right either.

    Any word please @borticuscryptic or @ambassadorkael#6946 if this is being worked on, and when it's likely to be fixed? Or at very least acknowledged as a "Known Issue" in the Tribble or Holodeck patch notes?
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  • ltminnsltminns Member Posts: 12,572 Arc User
    And while not listed in these Patch Notes, since this Patch went live, the standard Mark payout for the Borg Red Alert is ONE. The initial Omega Mark payout is gone as well, so it is only the Marks Choice Box, with ONE Mark (plus any Daily Bonus).
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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