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[PC] Smuggler's Heavy Escort R&D Promotion!

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    ltminnsltminns Member Posts: 12,569 Arc User
    Sela's Freighter is basically a slightly modified Tuffli Freighter.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    liberatrixliberatrix Member Posts: 42 Arc User
    Looks like an Awesome ship with lots of perks!
    In this galaxy there’s a mathematical probability of three million Earth-type planets. And in the universe, three million million galaxies like this.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Man... Low on Zen due to the ship sale. Low on Dil because of upgrade weekend.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2017
    coldnapalm wrote: »
    ltminns wrote: »
    Season 13 Re-balance: reduction in Projectile/Kinetic Weaponry.
    First R&D Promo: Boost that Kinetic/Projectile Weaponry.
    Sale Complete.

    WHAT reduction of projectiles?!? Grav torps are like almost OP now. And hyper torps with overwhelming force can rack up some stupid silly damage as well.

    they viciously nerfed torps by hobbling THY and dramatically reducing kinetic shearing
    What do you mean? I have not noticed any hobbled THY and if anything my projectile damage went up not down. I have only seen a boost not a nerf with the equipment I use. A large boost at that as my current ship increased by over 60k DPS over what it normally does.
    Post edited by pottsey5g on
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    crosis2014crosis2014 Member Posts: 48 Arc User
    So all of these cash grabs are not going to improve server attendance. In the span of two months, we have had Ent J, the CatScorts, The t6 Miranda and now this. Perhaps if you stopped crippling the players ability to enjoy the game, you would have an increase in attendance. Your balancing (pronounced nerfing), the god awful PvE UI, and the one episodes seasons are showing a total lack of innovation. I know the ship is canon, but there are better TNG ships you have brought into existence, instead of this lazy refit to the Husnark.
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    avoozuulavoozuul Member Posts: 3,196 Arc User
    edited May 2017
    It looks nice but it's bound to be yet another ship I will never be able to get my hands on. :(
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Another heavy weapon buried behind the low drop rate from a box.

    Another price gougers wet dream that'll be worse than the flatships because it's an escort.
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    fred26291#2759 fred26291 Member Posts: 1,266 Arc User
    i have been watching you put decent ships on r&d boxes now for a few years, and i have none of them.
    why you ask, cause money doesnt grow on trees and i cant afford upwards of 10 to 1000 boxes to try for 1 ship. when you decide to make the odds better than 1 and 1000 boxes, i will then try, till then i remain sol.
    so another ship for me bites the dust, i will stick with the c store ships far more reasonable than lottery boxes.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    ltminns wrote: »
    Season 13 Re-balance: reduction in Projectile/Kinetic Weaponry.
    First R&D Promo: Boost that Kinetic/Projectile Weaponry.
    Sale Complete.

    Thats a really good point i didnt relise it till this post.
  • Options
    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Was expecting the next r&d promo to be an infinity promo, was planning on trying my luck again for the universe class ... I'll pass on this ugly thing.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    I wonder if they'll put up an R&D sale to go along with this promotion...
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • Options
    tobiashirttobiashirt Member Posts: 630 Arc User
    pottsey5g wrote: »
    coldnapalm wrote: »
    ltminns wrote: »
    Season 13 Re-balance: reduction in Projectile/Kinetic Weaponry.
    First R&D Promo: Boost that Kinetic/Projectile Weaponry.
    Sale Complete.

    WHAT reduction of projectiles?!? Grav torps are like almost OP now. And hyper torps with overwhelming force can rack up some stupid silly damage as well.

    they viciously nerfed torps by hobbling THY and dramatically reducing kinetic shearing
    What do you mean? I have not noticed any hobbled THY and if anything my projectile damage went up not down. I have only seen a boost not a nerf with the equipment I use. A large boost at that as my current ship increased by over 60k DPS over what it normally does.

    I'm betting the hobbling is in reference to the 5s period during which you can't use a torp special (HY/TS), i.e. the 'anti-double-tap'. Kinetic shearing was ridiculous, 40% of the base damage of the shot for a single rep trait (whose damage contribution was, by a decent margin, the largest component in my damage table)? I'm in the camp of torp damage having gone up...perhaps not by 60k (my torp user's not a tac), but from just over 20k to a 38k run last night. Granted, the torps have been upgraded from mk 13 UV to mk 14 UV, but I'm still doing better than I was,
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    tobiashirttobiashirt Member Posts: 630 Arc User
    edited May 2017
    iamynaught wrote: »
    Nice ship, too bad it's not in the CStore. Account unlock or I won't waste my time. Or my money.

    Heck, make a "token" for lockbox ships similar to the Ship Upgrade Tokens that made T5's into T5-U's. Use said token on a lockbox ship and it opens that ship up for the account. Make the thing cost $15 or $20 bucks. An extra income source for ya and I have a feeling you'd get a lot of folks buying them too.

    Hmm, and how would that be more profitable for them than what we have now? Or even the same for profitability? A lockbox ship costs, what, $50 of keys at a minimum to get? Selling you a token, one time, to unlock it account-wide (for potentially dozens of characters), obviating the need for you to ever try to get another one vs. another $50 if you get even one more because a second character wants one. It'd be nice, at least to unlock the traits account-wide, but it's sorta the same argument, if people are getting the ship in large part for the trait.

    Account-unlock for promotional or box ships is never going to happen, and it'd be nice to quit beating a dead horse.
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    ltminnsltminns Member Posts: 12,569 Arc User
    Dead horses don't beat back. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • Options
    johnnyray14#4257 johnnyray14 Member Posts: 188 Arc User
    Will it have a Ship Selector NPC that lets you select any ship, like the NPC on the Suliban, or just a small craft selector like on the Marauder & Nandi? Or neither? (I don't see it mentioned anywhere in the description.)
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    edited May 2017
    tobiashirt wrote: »
    and it'd be nice to quit beating a dead horse.

    Look, I have dinner to prepare and it's the only source of meat at the moment. Horsemeat is rather tough, so I'm not beating it. I'm tenderizing it.

    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • Options
    mikegammon1958mikegammon1958 Member Posts: 13 Arc User
    it looks like the scorpion fighters for the roms
  • Options
    anodynesanodynes Member Posts: 1,999 Arc User
    crosis2014 wrote: »
    So all of these cash grabs are not going to improve server attendance. In the span of two months, we have had Ent J, the CatScorts, The t6 Miranda and now this. Perhaps if you stopped crippling the players ability to enjoy the game, you would have an increase in attendance. Your balancing (pronounced nerfing), the god awful PvE UI, and the one episodes seasons are showing a total lack of innovation. I know the ship is canon, but there are better TNG ships you have brought into existence, instead of this lazy refit to the Husnark.

    The Promo pack schedule has been pretty much the same since Delta Rising. Early December, Early March, Late May and Late August. Not sure why the 2 week discrepancy exists, but it's been a feature since late 2014, and probably earlier. I'd expect someone who opens so many prize boxes of various kinds would have noticed the pattern, but you're here to tell them to listen to what you say, rather than pay attention to what you do again, like after Delta Rising, right?
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Every time PC Captains open an R&D Box, they have a chance at getting a ship from The Next Generation!

    Full details here:
    https://www.arcgames.com/en/games/star-trek-online/news/detail/10507963



    Please, please, add key-ring packs to the promo!! Will need to upgrade me all these goodies!
    3lsZz0w.jpg
  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    coldnapalm wrote: »
    ltminns wrote: »
    Season 13 Re-balance: reduction in Projectile/Kinetic Weaponry.
    First R&D Promo: Boost that Kinetic/Projectile Weaponry.
    Sale Complete.

    WHAT reduction of projectiles?!? Grav torps are like almost OP now. And hyper torps with overwhelming force can rack up some stupid silly damage as well.


    Hyper torps? What are those? Looks like I may need those. :)
    3lsZz0w.jpg
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    gilion wrote: »
    Hmm,interesting. I really wanna see that heavy weapon in action. However I have a problem with "new custom bridge." That looks a LOT like the bridge on Sela's freighter.


    Allegedly it will come with a full interior too.
    3lsZz0w.jpg
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2017
    tobiashirt wrote: »
    pottsey5g wrote: »
    coldnapalm wrote: »
    ltminns wrote: »
    Season 13 Re-balance: reduction in Projectile/Kinetic Weaponry.
    First R&D Promo: Boost that Kinetic/Projectile Weaponry.
    Sale Complete.

    WHAT reduction of projectiles?!? Grav torps are like almost OP now. And hyper torps with overwhelming force can rack up some stupid silly damage as well.

    they viciously nerfed torps by hobbling THY and dramatically reducing kinetic shearing
    What do you mean? I have not noticed any hobbled THY and if anything my projectile damage went up not down. I have only seen a boost not a nerf with the equipment I use. A large boost at that as my current ship increased by over 60k DPS over what it normally does.

    I'm betting the hobbling is in reference to the 5s period during which you can't use a torp special (HY/TS), i.e. the 'anti-double-tap'. Kinetic shearing was ridiculous, 40% of the base damage of the shot for a single rep trait (whose damage contribution was, by a decent margin, the largest component in my damage table)? I'm in the camp of torp damage having gone up...perhaps not by 60k (my torp user's not a tac), but from just over 20k to a 38k run last night. Granted, the torps have been upgraded from mk 13 UV to mk 14 UV, but I'm still doing better than I was,

    Perhaps its because I use Con Firepower for my THY's but I don't get a 5s period lock out between THY and Spread. Apart from fitting the new projectile gear I have done nothing to my builds and seen nothing but a increase to projectiles on all my main builds. Although I have been told Quantum Phase is worse now but I replaced that one a while back so haven't tried it.
  • Options
    nimbullnimbull Member Posts: 1,564 Arc User
    I find your lack of Wookie bridge officer disturbing.
    Green people don't have to be.... little.
  • Options
    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    meimeitoo wrote: »
    Every time PC Captains open an R&D Box, they have a chance at getting a ship from The Next Generation!

    Full details here:
    https://www.arcgames.com/en/games/star-trek-online/news/detail/10507963



    Please, please, add key-ring packs to the promo!! Will need to upgrade me all these goodies!

    They just did a Key Ring bundle sale. Doubt one will come along so soon.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • Options
    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Okay, the 65 million dollar question is...

    By "custom bridge and interior" do they mean like with the Voyager interior sets with a full layout or do they mean like the D'kora, where you have the bridge with a doorway to another room behind it that has the dabo table, Trader, and mail/bank access console?
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • Options
    ltminnsltminns Member Posts: 12,569 Arc User
    edited May 2017
    The former. Though may not be as extensive as the Voyager interior makeover.

    As I said earlier in this Thread, it may be a modified Tuffli interior - Bridge and a corridor with a number of offshoot rooms. Sela's was a Tuffli modified with that special Engineering and Turbolift but no other rooms.

    They can take that Tuffli and modify it appropriately.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • Options
    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    meimeitoo wrote: »
    coldnapalm wrote: »
    ltminns wrote: »
    Season 13 Re-balance: reduction in Projectile/Kinetic Weaponry.
    First R&D Promo: Boost that Kinetic/Projectile Weaponry.
    Sale Complete.

    WHAT reduction of projectiles?!? Grav torps are like almost OP now. And hyper torps with overwhelming force can rack up some stupid silly damage as well.


    Hyper torps? What are those? Looks like I may need those. :)
    The full name is Romulan Hyper Plasma torp and used correctly its very powerfull. It stacks well with Overwhelming force which triggers per hit and each time the hyper fires that's 3 Hyper torps.
  • Options
    szimszim Member Posts: 2,503 Arc User
    Okay, the 65 million dollar question is...

    By "custom bridge and interior" do they mean like with the Voyager interior sets with a full layout or do they mean like the D'kora, where you have the bridge with a doorway to another room behind it that has the dabo table, Trader, and mail/bank access console?

    Have a look at this video from Zefilms. You can see many of the new interiors. There's a bridge, of course, a cargo bay, med bay, bar, corridors and an engineering room.

    https://youtube.com/watch?v=lwv70N1jd90
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