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Kentari Mass-Produced Missile Launcher Good/Bad?

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  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    1.5; kelvin is 4s CD​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Good addition to the arsenal.
    1.5; kelvin is 4s CD​​

    You're right. :) I was thinking of when I had Kelvins doubled.
    3lsZz0w.jpg
  • theanothernametheanothername Member Posts: 1,503 Arc User
    Saw it and am still undecided to get it. Maybe on some weird retro build; but its nice to know something like that exists :)

    asuran14 wrote: »
    lianthelia wrote: »
    questerius wrote: »
    Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

    I wish it was a heavy weapon...that would be awesome!

    I agree it would have been nice. Off-topic since now both science and escort/raiders have a ship-class specific item, that they might add a cruiser/carrier/dreadnaught specific item. Than we might see ship-class specific pieces for sets, since you could make one version of each for the rep set. just hard to think what would be interesting to be such an item for that class of ship.

    The heavy weapon is already the ship specific answer to sci ships 2nd deflector and cruisers cruiser commands.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    since nobody's answered it yet, i'm going to repeat my earlier question
    anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'
    ​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    since nobody's answered it yet, i'm going to repeat my earlier question
    anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'
    ​​

    There's a console effect from the Terran rep that might. It's a small boost of it's that the one.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Good addition to the arsenal.
    artan42 wrote: »
    since nobody's answered it yet, i'm going to repeat my earlier question
    anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'
    ​​

    There's a console effect from the Terran rep that might. It's a small boost of it's that the one.


    What console from Terran rep would that be?! Rad dmg is certainly boosted by the Counter-Command Multi-Conduit Energy Relay console.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Good addition to the arsenal.
    ^^ P.S. The Ferrofluid Hydraulic Assembly does not boost radiation itself. The Terran Task Force Torpedo Launcher, however, comes with withering radiation.
    3lsZz0w.jpg
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Could be the Counter Command rep then.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • warpangelwarpangel Member Posts: 9,427 Arc User
    and on a related subject...anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'​​
    Radiation is not Exotic, supposedly or otherwise. No damage type is. Exotic is a separate attribute that could be combined with any damage type, just like Weapon damage and whatever there are.

    I'd assume the missile's rad damage has attributes something like Radiation, Weapon, Projectile, DoT. I don't know if it would count as a Torpedo. It's unfortunate Cryptic doesn't put all the damage attributes in the tooltips so people would actually know what counts as what without trial and error.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Good addition to the arsenal.
    Ferengi Missiles have a 2 second recharge

    Kentari have a 2.5 second recharge

    Kelvin Photons 4 second recharge (2 seconds less than the normal Photons due to the [Recharge] modifier)

    Photon (normal) 6 second recharge
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Good addition to the arsenal.
    I'm currently running a Ferengi privateer setup with a Miradorn. It has the dual warhead launchers, Kentari missiles, Ferengi missiles, and Kelvin torps (along with the Krieger Wave Beam Arrays). Currently running with the Overwhelming Force trait, Beam Overload, Torpedo High Yield, and Kemocite Laced Weaponry.

    Makes for very pretty booms in space.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Good addition to the arsenal.
    so anyone tried it on a vessel with Enh Battle Cloak yet? Curious if they can fire while cloaked
  • mneme0mneme0 Member Posts: 498 Arc User
    Good addition to the arsenal.
    I'm currently running a Ferengi privateer setup with a Miradorn. It has the dual warhead launchers, Kentari missiles, Ferengi missiles, and Kelvin torps (along with the Krieger Wave Beam Arrays). Currently running with the Overwhelming Force trait, Beam Overload, Torpedo High Yield, and Kemocite Laced Weaponry.

    Makes for very pretty booms in space.

    Ooo that sounds like FUN. How much CtrlX? ;)
  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Good addition to the arsenal.
    mneme0 wrote: »
    I'm currently running a Ferengi privateer setup with a Miradorn. It has the dual warhead launchers, Kentari missiles, Ferengi missiles, and Kelvin torps (along with the Krieger Wave Beam Arrays). Currently running with the Overwhelming Force trait, Beam Overload, Torpedo High Yield, and Kemocite Laced Weaponry.

    Makes for very pretty booms in space.

    Ooo that sounds like FUN. How much CtrlX? ;)

    Still in the early stages of the setup. I wanted to get the physical side put together first.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Good addition to the arsenal.
    Saw it and am still undecided to get it. Maybe on some weird retro build; but its nice to know something like that exists :)

    asuran14 wrote: »
    lianthelia wrote: »
    questerius wrote: »
    Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

    I wish it was a heavy weapon...that would be awesome!

    I agree it would have been nice. Off-topic since now both science and escort/raiders have a ship-class specific item, that they might add a cruiser/carrier/dreadnaught specific item. Than we might see ship-class specific pieces for sets, since you could make one version of each for the rep set. just hard to think what would be interesting to be such an item for that class of ship.

    The heavy weapon is already the ship specific answer to sci ships 2nd deflector and cruisers cruiser commands.

    Yeah but the command aura of the cruisers/battle-cruisers/Dreadnaughts are not really items in the same way as secondary deflectors or heavy weapons are, and would be more apt to compare to the sensor analyst of the science ships or the flanking bonus of the raider type ships, but also heavy weapons I think were added more to off-set the fact that a escort has fewer weapons than a cruiser. Also a slot like a communication array slot for cruiser type ships that gives different varieties of buff to your command auras, like maybe widening the area your command aura affects, could give more appeal for cruiser using players to use the non-weapon command aura.
  • lianthelialianthelia Member Posts: 7,820 Arc User
    since nobody's answered it yet, i'm going to repeat my earlier question
    anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'
    ​​

    That Counter-Command console and the two piece Delta Alliance set...

    http://sto.gamepedia.com/Counter-Command_Ordnance
    http://sto.gamepedia.com/Delta_Alliance_Ordnance
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited May 2017
    Generic torpedo consoles improve the kinetic component but do not affect the radiation
    Radiation boost consoles/set bonii improve the radiation damage
    Weapon damage specific boosts improves both radiation and kinetic components
    All damage increasers improve both radiation and kinetic components
    epg has zero effect
    exotic boosts have zero effect
    Aux power has zero effect


    Post edited by burstorion on
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    So, trying out the Kentari Mass-Produced Missile Launcher. Doesn't seem stellar, but doesn't seem horrible either. I do like the animation for them and the High Yield nuke. The 'nuke' is lack-luster damage-wise. I guess nukes are passe in the 'future'. The 180 degree arc makes them a bit more useful than normal torps. But I think I'd still stick with my wide-angle Quantums if I want 180 degrees.


    I'm disappointed with the radiation damage. I've not parsed or viewed the combat log but the radiation damage seems to not damage very much.

    I appreciate the 180 degree capacity and thank the devs for a weapon that is supposed to do that much shield bypassing damage.

    Dear Devs, more tinkering and weapons please, I appreciate the options.
    Joined STO in September 2010.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited May 2017
    since nobody's answered it yet, i'm going to repeat my earlier question
    anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'
    ​​

    The Counter Command Tac console that boosts radiation damage boosts the missile's radiation damage as well. That is the only item I've tried so far. If I am remembering correctly my rad damage was 3020+ before the slotting the console and 3275 ish after. I could be mis-remembering but I was not impressed with the gain.

    Joined STO in September 2010.
  • theanothernametheanothername Member Posts: 1,503 Arc User
    asuran14 wrote: »
    Saw it and am still undecided to get it. Maybe on some weird retro build; but its nice to know something like that exists :)

    asuran14 wrote: »
    lianthelia wrote: »
    questerius wrote: »
    Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

    I wish it was a heavy weapon...that would be awesome!

    I agree it would have been nice. Off-topic since now both science and escort/raiders have a ship-class specific item, that they might add a cruiser/carrier/dreadnaught specific item. Than we might see ship-class specific pieces for sets, since you could make one version of each for the rep set. just hard to think what would be interesting to be such an item for that class of ship.

    The heavy weapon is already the ship specific answer to sci ships 2nd deflector and cruisers cruiser commands.

    Yeah but the command aura of the cruisers/battle-cruisers/Dreadnaughts are not really items in the same way as secondary deflectors or heavy weapons are, and would be more apt to compare to the sensor analyst of the science ships or the flanking bonus of the raider type ships, but also heavy weapons I think were added more to off-set the fact that a escort has fewer weapons than a cruiser. Also a slot like a communication array slot for cruiser type ships that gives different varieties of buff to your command auras, like maybe widening the area your command aura affects, could give more appeal for cruiser using players to use the non-weapon command aura.

    Dang, you are right. In that case I pledge for +1 Lt. Com real universal** boff to reflect the usually big sized/big staffed/and for long term deep space mission build nature of these opposed to the short term mission designed "kill that" Destroyers (Escorts, Raiders, Raptors) or "scan that" Science Ships. :)

    **not fake universal like the old universal that are not universal anymore because they refuse new professions
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    This screamed to be a shuttle weapon.
    ...Just like my point defense console.
    *snicker
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    lordmalak1 wrote: »
    This screamed to be a shuttle weapon.
    ...Just like my point defense console.
    *snicker

    I'll have to give that a try! Rapid fire is important with my scorpion, so I'll see about combining that with either my Romulan or Omega torpedo hehe. Also, seems like high yield nuke warheads would be a horrible idea to use in some places like atmosphere assault : P. But I know they'd never model atmospheric effects with it as that's where nukes truly perform.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    edited May 2017
    you never know...they added a disintegration effect to it...maybe they added a mushroom cloud FX specifically for AA

    though, i don't think the engine can differentiate between different maps for the purposes of playing FX on a weapon hit

    if the FX guy is reading this and it is possible and you haven't already...PLEASE DO THIS! i want mushroom clouds!!!​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Good addition to the arsenal.
    No bridge for the NX and you really think they went to the trouble of adding an effect for Atmospheric Assault? ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    you never know...they added a disintegration effect to it...maybe they added a mushroom cloud FX specifically for AA

    though, i don't think the engine can differentiate between different maps for the purposes of playing FX on a weapon hit

    if the FX guy is reading this and it is possible and you haven't already...PLEASE DO THIS! i want mushroom clouds!!!​​

    A disintegration effect? I did not know this from my limited testing (hadn't much time lately). All the more reason to pair with my Omega Torpedo builds *Grins much*
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    it seems to have one, as someone noticed large objects like cubes vanishing in orange disintegration effects and he eventually narrowed it down to the nuke

    doesn't stop the explosion like the omega derezz does, though; the explosion just comes from an invisible wreck​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Maybe the explosion is the remains as they vaporize?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    lordmalak1 wrote: »
    This screamed to be a shuttle weapon.
    ...Just like my point defense console.
    *snicker

    I'll have to give that a try! Rapid fire is important with my scorpion, so I'll see about combining that with either my Romulan or Omega torpedo hehe. Also, seems like high yield nuke warheads would be a horrible idea to use in some places like atmosphere assault : P. But I know they'd never model atmospheric effects with it as that's where nukes truly perform.

    ROFL- high yield nuke. Haven't tried that yet, guess I know what I'm doing tonight.
    :smiley:
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • warpangelwarpangel Member Posts: 9,427 Arc User
    it seems to have one, as someone noticed large objects like cubes vanishing in orange disintegration effects and he eventually narrowed it down to the nuke

    doesn't stop the explosion like the omega derezz does, though; the explosion just comes from an invisible wreck​​
    The explosions of objects with nonstandard destrution graphics aren't stopped by the omega weapon either.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    yes it does; vaporizing an enemy ship with an omega bolt stops the warp core breach/singularity implosion and shockwave - unless they broke THAT too​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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