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Kentari Mass-Produced Missile Launcher Good/Bad?

dracounguisdracounguis Member Posts: 5,358 Arc User
So, trying out the Kentari Mass-Produced Missile Launcher. Doesn't seem stellar, but doesn't seem horrible either. I do like the animation for them and the High Yield nuke. The 'nuke' is lack-luster damage-wise. I guess nukes are passe in the 'future'. The 180 degree arc makes them a bit more useful than normal torps. But I think I'd still stick with my wide-angle Quantums if I want 180 degrees.

Kentari Mass-Produced Missile Launcher Good/Bad? 27 votes

Good addition to the arsenal.
77%
duncanidaho11garaks31dracounguisreyan01meimeitoopottsey5gblitzy4ltminnskodachikunotheraven2378lordgyortenderbitsasuran14mneme0coolbatmansuprememartinhighbury72hungeringshrimphead2015themadprofessor#9835 21 votes
Good... if you care about torpedoes.
22%
potencethe1sta3001calfendarakossdjf021stardestroyer3 6 votes
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2017
    Good addition to the arsenal.
    :# TRIBBLE ... hit Enter before entering all the vote options I wanted. So, just input your opinions
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    theraven2378theraven2378 Member Posts: 5,986 Arc User
    Good addition to the arsenal.
    I use both B)
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
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      rattler2rattler2 Member Posts: 58,020 Community Moderator
      Might work for trying to replicate a pre-Photonic Torpedo canon build for the NX. I haven't tried it myself yet but... I usually don't say no to a free, interesting weapon.

      My bank however... is still hurting due to ALL THE PETS I GOT!
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      postinggumpostinggum Member Posts: 1,117 Arc User
      Could be a nice way to get torp triggered procs/traits to activate, what with the ferengi missile and the wideangle torp being a lot more expensive than free, in particular thinking of the torp to ctritH and critD starship trait that comes with tac dreads.
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      legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
      edited May 2017
      it's also good for triggering PWO doffs of any variety - though most will probably be using the classic 'chance to decrease torpedo CD' ones

      as for the missile itself...more missiles are always good, especially if you have yourself a 'mirak' character, since the mirak ships in SFC were famous for being armed to the teeth with all manner of missile launchers

      and on a related subject...anyone know all the things that boost the missile's rad damage? i can emphatically confirm EPG does NOT, despite radiation SUPPOSEDLY being 'exotic'​​
      Post edited by legendarylycan#5411 on
      Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

      #LegalizeAwoo

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      A werewolf goes "Awoo, what's this?"


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      blitzy4blitzy4 Member Posts: 839 Arc User
      Good addition to the arsenal.
      One really good thing about them is you can make a missile ship if you have the ferengi missiles. Those in the front, kentari in the back.
      jKixCmJ.jpg
      "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



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      k20vteck20vtec Member Posts: 535 Arc User
      Nuclear warheads, because in an age when antimatter warheads are being phased out by zero-point energy warhead, gravity warhead, temporal weapon and/or other more or less plausible warheads. Well, I hope it atleast have field coils like torpedos, otherwise it just cant get to speed fast enough not to be push away by deflector.


      Oh and, its nuclear ONLY WHEN YOU ARE USING HIGH YIELD, so what the hell is in them when you arent HY-ing????
      Hast thou not gone against sincerity
      Hast thou not felt ashamed of thy words and deeds
      Hast thou not lacked vigor
      Hast thou exerted all possible efforts
      Hast thou not become slothful
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      legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
      a dirty bomb​​
      Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

      #LegalizeAwoo

      A normie goes "Oh, what's this?"
      An otaku goes "UwU, what's this?"
      A furry goes "OwO, what's this?"
      A werewolf goes "Awoo, what's this?"


      "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
      "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
      Passion and Serenity are one.
      I gain power by understanding both.
      In the chaos of their battle, I bring order.
      I am a shadow, darkness born from light.
      The Force is united within me.
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      angrytargangrytarg Member Posts: 11,001 Arc User
      What I find interesting is, once again, that the Kentari ships do not use their people's technology - or I might have overlooked, but the Kentari starships do not fire missiles if I'm not mistaken?

      All the time we get weapons and tech introduced into STO that belong to a specific faction, yet those people don't use it in favour of generic weaponry.​​
      lFC4bt2.gif
      ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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      k20vteck20vtec Member Posts: 535 Arc User
      edited May 2017
      > @angrytarg said:
      > What I find interesting is, once again, that the Kentari ships do not use their people's technology - or I might have overlooked, but the Kentari starships do not fire missiles if I'm not mistaken?
      >
      > All the time we get weapons and tech introduced into STO that belong to a specific faction, yet those people don't use it in favour of generic weaponry.​​

      I dont think they shoot missile. And the guards at the gov building is using phasers rifles too
      Hast thou not gone against sincerity
      Hast thou not felt ashamed of thy words and deeds
      Hast thou not lacked vigor
      Hast thou exerted all possible efforts
      Hast thou not become slothful
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      risian4risian4 Member Posts: 3,711 Arc User
      Meh. I would have thought that the radiation damage would be good for my exotic builds. But they're worthless. Definitely not worth one of my Vesta's or Nebula's forward weapon slots.

      As for the Kentari not using the weapon: if you read the description of the item, then it says that they realised that there 'were more cost effective weapons to be made' and that 'the process for making these was allegedly affecting the atmosphere and surrounding vegetation'.



      Apparently they are not entirely stupid and somewhat further developed than humans ;) which is somewhat surprising with what we see in the episode.
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      nightkennightken Member Posts: 2,824 Arc User
      angrytarg wrote: »
      What I find interesting is, once again, that the Kentari ships do not use their people's technology - or I might have overlooked, but the Kentari starships do not fire missiles if I'm not mistaken?

      All the time we get weapons and tech introduced into STO that belong to a specific faction, yet those people don't use it in favour of generic weaponry.​​

      the answer to that is simple. it takes time to program *race/species* to use *race/species* tech. so in less it's really important/iconic or their selling it, they don't. easiler to use just generic things.




      if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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      questeriusquesterius Member Posts: 8,321 Arc User
      Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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      warpangelwarpangel Member Posts: 9,427 Arc User
      angrytarg wrote: »
      What I find interesting is, once again, that the Kentari ships do not use their people's technology - or I might have overlooked, but the Kentari starships do not fire missiles if I'm not mistaken?

      All the time we get weapons and tech introduced into STO that belong to a specific faction, yet those people don't use it in favour of generic weaponry.​​
      Yeah. It's like, we've had jem'hadar carriers for 5 years, wonder when the jem'hadar will get some?
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      warmaker001bwarmaker001b Member Posts: 9,205 Arc User
      edited May 2017
      coldnapalm wrote: »
      They look cool...which means they are good in my book.

      Space Barbie is Endgame after all B)
      questerius wrote: »
      Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

      I expect later ships and reputation systems to fill those needs.

      Want to bet that the next C-Store, Lobi Ships include Escorts, Raiders featuring a new Heavy Weapon? ;)

      Also, the Kentari missiles are basically a rehash of the Ferengi missiles in the Lobi Store.
      as for the missile itself...more missiles are always good, especially if you have yourself a 'mirak' character, since the mirak ships in SFC were famous for being armed to the teeth with all manner of missile launchers
      ​​

      qo4Dw1W.gif
      XzRTofz.gif
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      smokebaileysmokebailey Member Posts: 4,664 Arc User
      These would be good for a tos romulan ship, i hope to get some day, and use these, since Balance of Terror mentioned the Romulans had old, nuclear weapons on board, for self destruction, but could see these being used anyhow.
      dvZq2Aj.jpg
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      tyler002tyler002 Member Posts: 1,586 Arc User
      warpangel wrote: »
      angrytarg wrote: »
      What I find interesting is, once again, that the Kentari ships do not use their people's technology - or I might have overlooked, but the Kentari starships do not fire missiles if I'm not mistaken?

      All the time we get weapons and tech introduced into STO that belong to a specific faction, yet those people don't use it in favour of generic weaponry.​​
      Yeah. It's like, we've had jem'hadar carriers for 5 years, wonder when the jem'hadar will get some?

      Hasn't there been Dominion weapons in the game for several years?
      tumblr_p7auh1JPC61qfr6udo4_500.gif
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      kodachikunokodachikuno Member Posts: 6,020 Arc User1
      Good addition to the arsenal.
      nukes aren't really the 'zomg' weapon in space, that they are on ground.

      That said, haven't had time to test these myself, anyone tried it on a ship with Enh Battle Cloak?
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      asuran14asuran14 Member Posts: 2,335 Arc User
      Good addition to the arsenal.
      I like them overall mostly for the fast rate of fire they have, but finding that since the rad damage side is not seeming to be buffed either by aux power or +radiation bonus making it less than I had thought.
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      ltminnsltminns Member Posts: 12,569 Arc User
      Good addition to the arsenal.
      I would have thought that since they had a three-piece Ground Set, instead of just a regular ship weapon, the fourth item would be a Heavy Weapon, but I may try this out on my Marauder running with the three-piece Ferengi set and Kelvin Emitters/Photons anyway.

      Speaking of the Lobi Store, note the currently released Space Set is also at Very Rare quality. That's the last two. All previous have just been Rare. They should just do what they did with Ground Weapons when they introduced the Upgrade System, make all the Rare Weapons Very Rare. I mean, really, for 200 Lobi you should get Very Rare to begin with. And with Season 13 all Lobi Equipment freely upgrades to Mk XII.
      'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
      Judge Dan Haywood
      'As l speak now, the words are forming in my head.
      l don't know.
      l really don't know what l'm about to say, except l have a feeling about it.
      That l must repeat the words that come without my knowledge.'
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      lianthelialianthelia Member Posts: 7,825 Arc User
      questerius wrote: »
      Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

      I wish it was a heavy weapon...that would be awesome!
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      asuran14asuran14 Member Posts: 2,335 Arc User
      Good addition to the arsenal.
      lianthelia wrote: »
      questerius wrote: »
      Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

      I wish it was a heavy weapon...that would be awesome!

      I agree it would have been nice. Off-topic since now both science and escort/raiders have a ship-class specific item, that they might add a cruiser/carrier/dreadnaught specific item. Than we might see ship-class specific pieces for sets, since you could make one version of each for the rep set. just hard to think what would be interesting to be such an item for that class of ship.
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      ssbn655ssbn655 Member Posts: 1,894 Arc User
      So, trying out the Kentari Mass-Produced Missile Launcher. Doesn't seem stellar, but doesn't seem horrible either. I do like the animation for them and the High Yield nuke. The 'nuke' is lack-luster damage-wise. I guess nukes are passe in the 'future'. The 180 degree arc makes them a bit more useful than normal torps. But I think I'd still stick with my wide-angle Quantums if I want 180 degrees.

      Need to add it's not worth it. It is WAY underpowered to be viable. The only time it is worth it is if you have beat the targets shields into submission and by that point your other weapons have already ripped the target to shreds. Regulated mine to a shuttle to give it a firing arc that is better then a normal torpedo.
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      ssbn655ssbn655 Member Posts: 1,894 Arc User
      edited May 2017
      asuran14 wrote: »
      lianthelia wrote: »
      questerius wrote: »
      Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

      I wish it was a heavy weapon...that would be awesome!

      I agree it would have been nice. Off-topic since now both science and escort/raiders have a ship-class specific item, that they might add a cruiser/carrier/dreadnaught specific item. Than we might see ship-class specific pieces for sets, since you could make one version of each for the rep set. just hard to think what would be interesting to be such an item for that class of ship.

      There are already ship specific items and ship specfic sets in the game as well Oddies for example have a set that can only mount on Oddies and thier varients. There are also the pilot ship item sets that can only mount on the three pilot ship varients. I really can't see a crafting thing as not everyone may have the ship that crafting a piece could mount on unless you are talking an entirely new R&D crafting tree like they just made for Kits and frames. I also can't see cryptic doing this unless they could make some cash off it as the current specfic items are mostly from C-store purchased ships. Maybe if they added them to the C-store so they could generate cash flow by selling them for Zen we would see them.
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      asuran14asuran14 Member Posts: 2,335 Arc User
      Good addition to the arsenal.
      ssbn655 wrote: »
      asuran14 wrote: »
      lianthelia wrote: »
      questerius wrote: »
      Haven't used the torpedo yet. I would have thought that this weapon would be a heavy weapon with the recent release of the heavy weapon slot. Oversight or missed opportunity?

      I wish it was a heavy weapon...that would be awesome!

      I agree it would have been nice. Off-topic since now both science and escort/raiders have a ship-class specific item, that they might add a cruiser/carrier/dreadnaught specific item. Than we might see ship-class specific pieces for sets, since you could make one version of each for the rep set. just hard to think what would be interesting to be such an item for that class of ship.

      There are already ship specific items and ship specfic sets in the game as well Oddies for example have a set that can only mount on Oddies and thier varients. There are also the pilot ship item sets that can only mount on the three pilot ship varients. I really can't see a crafting thing as not everyone may have the ship that crafting a piece could mount on unless you are talking an entirely new R&D crafting tree like they just made for Kits and frames. I also can't see cryptic doing this unless they could make some cash off it as the current specfic items are mostly from C-store purchased ships. Maybe if they added them to the C-store so they could generate cash flow by selling them for Zen we would see them.

      No I am talking like adding an item slot to the cruiser/dreadnought/battlecruiser ship-classes in the same general vain of how they add the secondary deflector or heavy weapon slot to the science an escort/raider class ships respectively. I guess an example of a cruiser/dreadnought/battle-cruiser specific slot item, could be a com-array slot that would give different additional buffs to the different cruiser commands they primarily use. I could see them doing it like they did with the new heavy weapon slot that prior to releasing it they put out a prototype cruiser (maybe a light cruiser or heavy cruiser design) that used it first (like with the allied escorts), and then would roll out the change to the other cruiser type ships later on maybe in a expansion/story arc patch.


      So many players like the idea of having rep sets that would include for instance the secondary deflector of the science ships. Though issue is that adding such a thing to the rep sets would be abit imbalanced towards science ships, where as if each of the main three types of ships had a item slot specific to that type , like the secondary deflector an heavy weapon slot it would be possible to do that for the sets.

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      ltminnsltminns Member Posts: 12,569 Arc User
      Good addition to the arsenal.
      It also has a half second slower recharge rate over the Ferengi Missile Launchers.
      'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
      Judge Dan Haywood
      'As l speak now, the words are forming in my head.
      l don't know.
      l really don't know what l'm about to say, except l have a feeling about it.
      That l must repeat the words that come without my knowledge.'
      Lt. Philip J. Minns
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      mneme0mneme0 Member Posts: 498 Arc User
      Good addition to the arsenal.
      Oh, you mean the Kemocite Mass-Proc Missiles?
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      darakossdarakoss Member Posts: 850 Arc User
      Good... if you care about torpedoes.
      id rather have merculite rockets.
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      meimeitoomeimeitoo Member Posts: 12,594 Arc User
      Good addition to the arsenal.
      Made em Epic on the same day I got them. :) Cool swarm visual, and I figured I'd make a radical radiation build (a rad rad build, LOL) out of it. Happy with them so far. And only 0.5 slower to fire than Kelvin torp.
      3lsZz0w.jpg
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