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PC Patch Notes for 5/4/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Community Manager
Greetings Captains!
We will be having a maintenance tomorrow, 5/4 at 7AM Pacific for 2.5 hours. You can find our patch notes here.

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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited May 2017
    Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.

    All Space Transform/Separation abilities have received a tooltip description update.
    I sincerely hope it is a fix not yet included in the Tribble build.
    Because I just tried separating a saucer in DS9 and Drozana orbit, and in a story instance on Tribble and it promptly fled when not in combat.
    In combat, it had troubles firing at the enemy, before firing for some seconds and running away.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Nothing really fixed ... Didn't fix the queque system, still forced pvp, Sci drain over powered, immunities not nerfed, same old cryptic just a diffeent day...
  • anodynesanodynes Member Posts: 1,999 Arc User
    Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.

    All Space Transform/Separation abilities have received a tooltip description update.
    I sincerely hope it is a fix not yet included in the Tribble build.
    Because I just tried separating a saucer in DS9 and Drozana orbit, and in a story instance on Tribble and it promptly fled when not in combat.
    In combat, it had troubles firing at the enemy, before firing for some seconds and running away.

    The build on Tribble is the same build number as Holodeck because why put patches on your test server to be tested before rolling them out to the live server?
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
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  • kidflash112kidflash112 Member Posts: 75 Arc User
    dont know why this was implemented or changed
    Teams in PvE queues disband when the queue ends instead of when leaving the map.
    But Ive noticed that at the end of many pve queues there is always some items that cannot be taken because the team has been disbanded and we get removed from area usually its an item from destroying the main objective it clearly says take item but never lets you than kicks you from area.
    [img][/img]screenshot_2017-03-05-09-33-16_zpsuuddenl4.jpg
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  • speedystrekspeedystrek Member Posts: 41 Arc User
    edited May 2017
    And still no news on the returning of the bonus marks cooldown timer? Sorry don't get it.
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  • kovabombkovabomb Member Posts: 52 Arc User
    There's also no mention of fixing the continuing game client crash issue. I really do hope they fix that soon. I'll cross my fingers that the issue might just be fixed with this patch.
  • knightofcerberusknightofcerberus Member Posts: 32 Arc User
    Hmm, still nothing about reversing the UI... Guess I'm just living in the clouds...
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    Hmm, still nothing about reversing the UI... Guess I'm just living in the clouds...

    When has Cryptic ever reversed a major system overhaul?
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
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  • szimszim Member Posts: 2,503 Arc User
    PvE Queue UI:
    • Added messages which notify old and new leaders of a leadership change.
    • The "Leave Selected Queues" button will now be disabled to reflect the existing fact that it is not possible to leave the selected queues, after the group has been matched and waiting for a map.
    • Resolved an issue where the whistle sound when a queue is ready played twice.


    I must say, given the current state of the queue UI, this list is utterly disappointing. :|
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2017
    Lemme see, no fix to Tyken's, no fix to queue system at all (like being able to slot for 2 different levels of difficulty for the same queue), Foundry still offline, etc. Poor performance, Cryptic. Very poor.
    Post edited by meimeitoo on
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  • daciaeternadaciaeterna Member Posts: 219 Arc User
    edited May 2017
    Man i really hoped they fix this damn PvE UI system to someting more easy to use and not the clicking fest that is now. They said they will 1 week ago but from what i seen in the patchnotes nothing of this kind. And for Pete's sake please reposition the Accept/Reject buttons of que. From what i seen 2/3 of 10 players for CCA are by mistake clicking reject every damn game.

    This poll says it all: https://www.arcgames.com/en/forums/startrekonline#/discussion/1230929/should-the-devs-roll-back-the-new-queuing-system-to-the-old-version.

    Yes i understand it won't happen, but fixing the numerous problems of the PvE UI need to be done with priority imo.
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    • rndfluctuation#1470 rndfluctuation Member Posts: 813 Arc User
      Warning: While I can't check this patch yet, and while I completed (REdid) Kobali on 3 characters since session 13 successfully up to now (though I really have no idea why you put player to this tedious work of redoing quests they have done already, this is beside the point),

      Please check at least the status of the following before declaring Delta/Kobali fixed, in ALL possible scenarios (All Kobali quests doable now. There might be other issues I didn't think off/saw/recall):

      DATA RECOVERY
      (example: belongs to which act - I? acceptable by which act on console - II? available by general/console, but is it also by wrapper from general/automatic? by wrapper on UI? what happens if quest is abandoned and retaken - with or without its wrapper? what happens if wrapper is abandon and retook by itself by either general or UI? Do the answers differ if a player redo the quest for 1st time wrapper credit or if he never done the quests before?)

      Hidden Assault - minor issue: (needed? order? look at the map and compare to previous and next quest)

      The Temple of my People - This actually WORKS before this patch!:
      This quest actually works fine since 27/4, beside possibly having a quirck in interaction needed (speaking to Kim in the right dialogue obviously, having to hail Kim BEFORE entering The Dragon's Teath instance even if done this quest before, what which may confuse some on replay for wrapper's credit due to a lag and a delay in presenting the hail Kim dialogue yet still allowing entrance)

      What happens generally if quests/wrappers are abadoned and retook in general or by UI, what happens if one accidentally retake a previous quest after being further in the wrapper without yet crediting the wrapper, what happens if quests are done out of order in a wrapper for a credit

      Some interactions needed by general/NPC or even Kim are unclear to which quest those belong and it might confuse the player (who isn't supposed to abandoned quests in order to advance) other interactions needed might be more subtle.


      AoY reward issues with Delta arc/Other Delta perfectionist issues (reported by some players)
      Please check PATROL WRAPPERS status - AoY character report they still need those for credit (removing those from Delta arc caused troubles as those were skippable before and "skippable" now in a way (zone) but not acceptable - and so now AoY characters have issues because the line was messed up with and those patrols are still required for a full Delta credit for AoY characters at least. And this beside requiring those AoY characters to REdo Kobali for Delta arc credit. This patrol issue/requirement applies to both characters who just did Delta for the 1st time since session 13, and old characters who didn't claim yet Delta arc reward before session 13, no matter their place on line, as long as not all patrols were yet done. See below.)
      Those which have the patrol wrappers "in progress" can complete the requirements if they also do Kobali and the rest of the Delta arc (verified). But unsure regarding those who don't have the wrappers done or in progress (please check that too, if starting "Start: <Patrol>" gives credit if player has no such patrol wrapper active).

      Patrols after Kobali:
      "Better With Friends"
      "Taking Care of Your Enemies"


      Patrols before/mid Kobali:
      “Friends in Unlikely Places”
      "Enemies in All the Usual Places”
      “With Friends Like These...”
      "Know Your Enemies"



      edited the post a lot to fix issue, elaborate and refine language, hence post disappeared by edit, hence re-sending with this note. Being non eloquent, I apologize for the length, many editing or any lack of clarity.
    • ashstorm1ashstorm1 Member Posts: 679 Arc User
      "Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.
      All Space Transform/Separation abilities have received a tooltip description update. "

      --> To clarify things... Does that mean it is going to be fixed at last, or not?
    • cxeronockxcxeronockx Member Posts: 156 Arc User
      It would be better to do something about the Borg Red Alert, as a low-grade KDF, one can hardly waste it because more and more probes are made than destroying it. Therefore, these are much abandoned by fed players because this usually can not be played out. Fed players with the same capabilities as a kdf at the moment are in the advantage because not so many probes appear.

      Sorry for the bad English, its translated with Google.
    • angrytargangrytarg Member Posts: 11,008 Arc User
      cxeronockx wrote: »
      It would be better to do something about the Borg Red Alert, as a low-grade KDF, one can hardly waste it because more and more probes are made than destroying it. Therefore, these are much abandoned by fed players because this usually can not be played out. Fed players with the same capabilities as a kdf at the moment are in the advantage because not so many probes appear.

      Sorry for the bad English, its translated with Google.

      The Red Alerts are the same for both factions. You automatically get cross-teamed joining them, it's impossible for one side to have a disadvantage here.​​
      lFC4bt2.gif
      ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
      "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
      "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
      "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
    • salvation4salvation4 Member Posts: 1,167 Arc User
      edited May 2017
      Invisible quantum torps anyone??
      Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
      Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
      Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
      Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
      Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
      Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
    • cxeronockxcxeronockx Member Posts: 156 Arc User
      angrytarg wrote: »
      cxeronockx wrote: »
      It would be better to do something about the Borg Red Alert, as a low-grade KDF, one can hardly waste it because more and more probes are made than destroying it. Therefore, these are much abandoned by fed players because this usually can not be played out. Fed players with the same capabilities as a kdf at the moment are in the advantage because not so many probes appear.

      Sorry for the bad English, its translated with Google.

      The Red Alerts are the same for both factions. You automatically get cross-teamed joining them, it's impossible for one side to have a disadvantage here.​​

      With one of my fed toon i don't have this problem, a lower rang fed, So a disadvantage is true because if I play with one of my fed toons and there is a lower KDF then it happens regularly that I leave the game because of this disadvantage.
    • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
      Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.

      All Space Transform/Separation abilities have received a tooltip description update.
      I hope this is a fix that actually works that many of us have been waiting for since ~half a year now for a very wide selection of ships. That tooltip description update, whatever it is, better not try to justify anything short of their original functionality prior to December 2016.
      Y945Yzx.jpg
    • saurializardsaurializard Member Posts: 4,404 Arc User
      That tooltip description update, whatever it is, better not try to justify anything short of their original functionality prior to December 2016.
      I hope too.
      Though, with the current situation, I dunno what could possibly be added in the description to try to justify such a broken mechanism, except maybe remove crew numbers that are now pointless. Right now:
      -the pet goes away out of combat in social zones
      -the pet goes away out of combat in story instances
      -the pet goes away after a very short time in combat without even being damaged
      -the pet goes away after a very short time in combat without even being half-useful in combat
      -the pet goes away even if you don't have any other gear, so it's not a gear conflict

      Really, it simply doesn't work and nothing about it can be justified.

      There are only 3 types of pets that escape the bug:
      -hangar pets
      -pets from summoning consoles (not separation or transformation)
      -pets you get from starship traits like the T6 Monbosh/Ornash one
      #TASforSTO
      Iconian_Trio_sign.jpg?raw=1
    • twomuchcoffeetwomuchcoffee Member Posts: 1 Arc User
      When are you guys going to put back the button which shows the Bonus Mark Cooldown status, (In the PVE queues)??????

      There are some players out there, (myself being one of them), that suffer from disabilities that effect our memory retention. Now I am forced to physically write down which bonus marks I received for that day just to keep track.

      Please fix this!
    • saber1973asaber1973a Member Posts: 1,225 Arc User
      Lets hope the fix is not simply puting in description something like "... if pet is summoned not it combat it will evacuate area immediately..." :p
    • pino31pino31 Member Posts: 105 Arc User
      edited May 2017
      Tuned all Space Transform/Separation abilities to address a situation that was causing Pets summoned by these abilities to almost immediately despawn/flee.

      All Space Transform/Separation abilities have received a tooltip description update.
      I sincerely hope it is a fix not yet included in the Tribble build.
      Because I just tried separating a saucer in DS9 and Drozana orbit, and in a story instance on Tribble and it promptly fled when not in combat.
      In combat, it had troubles firing at the enemy, before firing for some seconds and running away.

      I'm glad I'm not the only one noticing this. It's almost impossible to get my saucer to assist in combat. Most of the time it just bugs out never to be seen again! Until I order it to reconnect anyway. Occasionally the saucer will show back up and reconnect itself. If I fire the power it just skips the animation and starts the cool down timer. It really should be looked at! haha
    • tygerzztygerzz Member Posts: 105 Arc User

      Disappointed in the lack of changes the PvE UI, I am glad you're working on it but these changes don't make it any more usable
    • faunus5#6665 faunus5 Member Posts: 1 Arc User
      I still can't login, is the server still down?
    • salvation4salvation4 Member Posts: 1,167 Arc User
      Zervers are still down..Maintenance is for 2.5 hours..So still an hour or so more..
      Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
      Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
      Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
      Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
      Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
      Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
    This discussion has been closed.