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You can find our patch notes here.
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Comments
Because I just tried separating a saucer in DS9 and Drozana orbit, and in a story instance on Tribble and it promptly fled when not in combat.
In combat, it had troubles firing at the enemy, before firing for some seconds and running away.
The build on Tribble is the same build number as Holodeck because why put patches on your test server to be tested before rolling them out to the live server?
Teams in PvE queues disband when the queue ends instead of when leaving the map.
But Ive noticed that at the end of many pve queues there is always some items that cannot be taken because the team has been disbanded and we get removed from area usually its an item from destroying the main objective it clearly says take item but never lets you than kicks you from area.
When has Cryptic ever reversed a major system overhaul?
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I must say, given the current state of the queue UI, this list is utterly disappointing.
This poll says it all: https://www.arcgames.com/en/forums/startrekonline#/discussion/1230929/should-the-devs-roll-back-the-new-queuing-system-to-the-old-version.
Yes i understand it won't happen, but fixing the numerous problems of the PvE UI need to be done with priority imo.
Please check at least the status of the following before declaring Delta/Kobali fixed, in ALL possible scenarios (All Kobali quests doable now. There might be other issues I didn't think off/saw/recall):
DATA RECOVERY
(example: belongs to which act - I? acceptable by which act on console - II? available by general/console, but is it also by wrapper from general/automatic? by wrapper on UI? what happens if quest is abandoned and retaken - with or without its wrapper? what happens if wrapper is abandon and retook by itself by either general or UI? Do the answers differ if a player redo the quest for 1st time wrapper credit or if he never done the quests before?)
Hidden Assault - minor issue: (needed? order? look at the map and compare to previous and next quest)
The Temple of my People - This actually WORKS before this patch!:
This quest actually works fine since 27/4, beside possibly having a quirck in interaction needed (speaking to Kim in the right dialogue obviously, having to hail Kim BEFORE entering The Dragon's Teath instance even if done this quest before, what which may confuse some on replay for wrapper's credit due to a lag and a delay in presenting the hail Kim dialogue yet still allowing entrance)
What happens generally if quests/wrappers are abadoned and retook in general or by UI, what happens if one accidentally retake a previous quest after being further in the wrapper without yet crediting the wrapper, what happens if quests are done out of order in a wrapper for a credit
Some interactions needed by general/NPC or even Kim are unclear to which quest those belong and it might confuse the player (who isn't supposed to abandoned quests in order to advance) other interactions needed might be more subtle.
AoY reward issues with Delta arc/Other Delta perfectionist issues (reported by some players)
Please check PATROL WRAPPERS status - AoY character report they still need those for credit (removing those from Delta arc caused troubles as those were skippable before and "skippable" now in a way (zone) but not acceptable - and so now AoY characters have issues because the line was messed up with and those patrols are still required for a full Delta credit for AoY characters at least. And this beside requiring those AoY characters to REdo Kobali for Delta arc credit. This patrol issue/requirement applies to both characters who just did Delta for the 1st time since session 13, and old characters who didn't claim yet Delta arc reward before session 13, no matter their place on line, as long as not all patrols were yet done. See below.)
Those which have the patrol wrappers "in progress" can complete the requirements if they also do Kobali and the rest of the Delta arc (verified). But unsure regarding those who don't have the wrappers done or in progress (please check that too, if starting "Start: <Patrol>" gives credit if player has no such patrol wrapper active).
Patrols after Kobali:
"Better With Friends"
"Taking Care of Your Enemies"
Patrols before/mid Kobali:
“Friends in Unlikely Places”
"Enemies in All the Usual Places”
“With Friends Like These...”
"Know Your Enemies"
edited the post a lot to fix issue, elaborate and refine language, hence post disappeared by edit, hence re-sending with this note. Being non eloquent, I apologize for the length, many editing or any lack of clarity.
All Space Transform/Separation abilities have received a tooltip description update. "
--> To clarify things... Does that mean it is going to be fixed at last, or not?
Sorry for the bad English, its translated with Google.
The Red Alerts are the same for both factions. You automatically get cross-teamed joining them, it's impossible for one side to have a disadvantage here.
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Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
With one of my fed toon i don't have this problem, a lower rang fed, So a disadvantage is true because if I play with one of my fed toons and there is a lower KDF then it happens regularly that I leave the game because of this disadvantage.
Though, with the current situation, I dunno what could possibly be added in the description to try to justify such a broken mechanism, except maybe remove crew numbers that are now pointless. Right now:
-the pet goes away out of combat in social zones
-the pet goes away out of combat in story instances
-the pet goes away after a very short time in combat without even being damaged
-the pet goes away after a very short time in combat without even being half-useful in combat
-the pet goes away even if you don't have any other gear, so it's not a gear conflict
Really, it simply doesn't work and nothing about it can be justified.
There are only 3 types of pets that escape the bug:
-hangar pets
-pets from summoning consoles (not separation or transformation)
-pets you get from starship traits like the T6 Monbosh/Ornash one
There are some players out there, (myself being one of them), that suffer from disabilities that effect our memory retention. Now I am forced to physically write down which bonus marks I received for that day just to keep track.
Please fix this!
I'm glad I'm not the only one noticing this. It's almost impossible to get my saucer to assist in combat. Most of the time it just bugs out never to be seen again! Until I order it to reconnect anyway. Occasionally the saucer will show back up and reconnect itself. If I fire the power it just skips the animation and starts the cool down timer. It really should be looked at! haha
Disappointed in the lack of changes the PvE UI, I am glad you're working on it but these changes don't make it any more usable
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)