Recently I started to do a little crafting to try to get some equipment I'm after but the odds of getting decent mods is ... low - something like 2%. Out of curiosity is there any gear worth crafting to sell? From looking at the Exchange of late it looks like crafting material costs are fairly stable whilst gear prices for at least some schools have crashed.
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Craft Items at Level 2. You should be able to craft it at the Very Rare Level straight up. If starting Mods are not to your liking, you haven't wasted any Dilitium. You can apply an Upgrade or two to items with good Mods. Try to get a Quality Increase. Sell off unwanted Mod Items, either on the Exchange or to a Bartender.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Agree, Im made over 400 ship beam arrays, only kept around 20. Some I sold on the exchange, some I sold while getting drunk at the bar. Pro-tip, bank the good beams before heading to the bar.
That's about the average its taken for both my Disruptor and AP weapon sets.
It wouldn't be so bad if you could pick the 4th mod..
Basically if you've got 10 MkII's with CrtDx2 [Pen] or Dmgx2 [Pen]
On quality upgrade you might get lucky and pull 1 or 2 CrtDx3 [Pen] or dmgx3 [Pen] out of the 10 beams you started with.
The rest will either get Acc/CrtH or the inverse of what you wanted; IE: CrtDx2 DMG [Pen] or conversely Dmgx2 CrtD [Pen]
If you have OCD for weapon mods, crafting is not your friend.
But its the only way unless you want to pay 40+mil for a single perfect modded beam.
As an example, I crafted some very rare Photon Torpedo Launchers Mk II with [CrtD]x2 [Dmg] during the last Double Tech Point Upgrade Weekend. I listed them on the Exchange for around 1m to 1.5m EC which was lower than what everyone was selling them for. I sold all but two of them which I have simply been holding on to for the moment because they are currently being sold for 100k EC or less.
On the other hand, at the same time I during the event, I crafted a very rare Plasma Turrent Mk II [CrtD]x2 [Pen] which no one purchased during the event. I kept is around and relisted it on the Exchange from time to time. It finally sold last night for 8.5m EC. I was specifically trying to craft 3 plasma turrets with [CrtD]x2 [Rapid]; I had to craft over 150 plasma turrets to get those mods. The vast majority of turrets were simply sold to the vendor.
This ^
I paid 200k for a lvl 2 vr kit module that I'm gonna hammer so hard when upgrade weekend gets here. I paid 2k for the green mk12 version of it I've been using.
Awoken Dead
Now shaddup about the queues, it's a BUG
In my experience, you typically average about 100k ECs per Superior Beam Tech, and up to 400-500k per Experimental. Still fluctuates though, especially on an upgrade weekend, but its a bit more of a sure thing than praying to the Random Number Gods for desirable mods on a mk II. Just... stockpile Rhubidium though. You will be using A LOT.
It's still a viable form of crafting primarily because very few people bother to learn how to efficiently mass-produce things in STO, most folks assume it's too much work or too time consuming and don't even bother to figure it out. Out of the folks who know how it's done, few actually bother to do it - usually because they feel it doesn't sound "fun" enough.
It's one of those weird situations where a very lucrative opportunity exists but few people have the self-motivation needed to take advantage of it, preferring instead of toil away with more mundane/"fun" enterprises that pay very little because everyone else is doing the same thing.
Reminds me;
In Diablo 3 you can take an item and re roll 1 mod/affix as many times as you want, until you get what you want.
However the cost rises with each re-roll. It make take you 10-15 re-rolls to get what you wanted.
But its there if you've got a great Legendary with 1 mod that you don't like.
I don't really play D3 anymore though. Very disappointing game in comparison to D2 LoD or even D2 Classic.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Though i will say I would not mind even seeing some R&D patterns added to both the loot drop tables in the game, as well as the lockbox table you can learn to make different items in the game. Which could be specific patterns that allow you to make weapons that use specific visuals, to unique hard to find items, or even pets you could craft (like hanger pets for instance.).
Not critizising, just curiosity, since I don't see it working differently: how would you make an "economy based" crafting system without cutting heavily into players options? You could heavily limit what a toon can craft by using the career path as a limitation, but players could still use different careers for their toons to circumvent that. In (economic) theory, the moment a system gets extremely profitable, players will start flocking around it and bring the selling price down, or not buy it and prefer to make stuff themselves.
Personally, I am willing to pay somewhat good money to avoid having to invest into crafting myself, which I am not really interested in. Also the "one mod away from perfect" items are dirt cheap and in the end usually not bad at all.
Yeah I saw that Rattler.
Might dip my toe back in when that gets released.
Can be yeah...
Unless you get a brutal unlucky streak going... At one point I was trying to make RCS with {EPS}.
Took me 32 attempts to get one lol
I stopped trying after that
Nearly bankrupted me. They're not exactly cheap to craft, so I can understand the 100+mil price tag.
Another hot sellers in the RCS/Particle Exciter market is [RES ALL]
Granted they don't fetch 100 mil, but you can easily snag 20-40 mil for one. Sold one a week or two ago for like 25 I think...
Perhaps even the [+Weapons power] or [+Aux power] might fetch decent profits now days with the balance changes to leech and subsystem power levels.... But I've not looked at this specifically since the changes.