After almost unanimous complaints on various aspects of the new queue system I thought it was time to get a more overall view from the community. You may have little trouble queuing for an event if you are a single player, but before you answer this question please form a team and try to join a queue and then come back here to give your vote.
Should the Devs roll back the new queuing system to the old version? 158 votes
Yes, I would like to see the old queue system brought back
No, I prefer the new queue system
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Comments
So yeah.
Clicking type to filter that way doesnt use alphabetical order, Insanely stupid and BAD
No way to see cooldowns BAD
Group ends and any loot gets impossible to see or roll on as the group automatically disbands, BAD
Joining a group may or may not give you a timer BAD
Joining from your bridge and you hear the weeeeoooo noise but no button to say yes or no, you are just dumped into something.
Someone needs to dock the QA teams wages, slap them or simply find people that can actually do the work as there's no way they could think the current setup is better in any way that what was there before.
I miss the daily bonus CD timer and some versatility.
While I didn't form a party myself, I looked etc and searched for things and got this impression of what I needed and miss, hence my preference.
P.S.
Starting to feel sorry for the Devs though for this all, not only for self as a player - they worked so hard and meant well.
- The Mark/Queue Cooldown Counter must be back
- The control for setting the difficulty is unintuitive IMO. I kinda feel like most people would probably only use one difficulty at a time anyway, so it could be global selector.
- A better way to see what queues you are currently queued for would be great.
- It seems sometimes you get removed from the queue without actively removing yourself from the queue. That might be a bug, or intended, I don't know, it shouldn't happen.
- Once I confirmed a Queue launch pop-up, there still be some indicator directly visible telling me what is happening. A countdown or something like that. Especially when the queue fails after all it's difficult to recognize that.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Having said that, there is room for improvement.
E.g. a tag to only show normal, advanced or elite difficulty. A tag with favorites and a return of the mark bonus cool down window.
This new UI actually allows old favorites like Gorn minefield and The Big Dig to pop more often.
The ability to select difficulty is so poorly done that if I didn't already know there must be some way to change difficulty settings I'd never have found it. And for the life of me, I cannot imagine why they'd remove the "view cooldown" button. Who in their right mind thought we didn't need that?!?
I don't use queues often, but the new interface is such an active impediment to using them I may wind up not using them at all.
-R
So boy's and girls it sucks and we should NEVER be placed in this position, but its a case of having to persevere with it whilst they take many months to iron out all the bugs and add new features. Something that should have been done on Tribble (that's what its there for) instead of releasing this broken pile of tartar sauce.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
c mon a list of jsut ALL ques was horrible
Oh, and this dropping team at the end of matches with various loot items just floating there unable to be claimed (already lost purps to this...) is just BS of the highest order.
https://forum.arcgames.com/startrekonline/discussion/1230891/is-the-new-queue-ui-really-that-bad
Stop new content until quality returns
And yes, it's broken. Often I don't even get a hail, and just warp out; or answer the hail, but then it's already canceled (and that several times in a row).
So, new queue system is, at the best, in early beta-state. Fix it.
Only thing I like about it is the side menu of mark types so you know what queues to use which is a little more intuitive for the newer players.
I love/hate that and is precisely why I've been advocating a return to the old UI with the ability to filter rewards. The idea of filtering them as is done now down the side is great. The way in which it's been implemented to remove the ability to get a decent overview of all available missions at once however is tedious at best. Literally, all it would have taken was changing the column headers to allow a filter instead of a sort and we would've had the best of both worlds... And then there's the constantly changing difficulties which again could have been alleviated by way of a filter.
Seeing all the missions at the difficulties you're interested in without having to click through multiple screens and change the settings on each mission every stupid time... Who'da thunk it could have been so simple, certainly not the dev behind the monstrosity we have now.
Stop new content until quality returns
You think they could have made a few subtle changes to how the old one was designed rather that what we have now.
I do not like it at all.
Yea I was thinking exactly the same thing... they could have easily improved the old system 3 easily drop downs. While I don't have any issues listing the Reputations, Gear or DIL, Rewards down the side you'd think the space allocated be a bit more efficient horizontally how it's used--still I particularly don't like the design.
The single biggest thing everybody dislikes about it the most if you want to do advanced queues, now you have to go in to each one within a category to select them so it's far from efficient. If I select Romulan reputation I then don't want to have to select each and every mission now be advanced, and later if I wanted to do an elite then have to go back and change again. That more than anything is very poorly designed and laid out.
I feel the need to ask, but exactly how difficult was it to scroll and follow the alphabet?
Stop new content until quality returns
▪ Changing which queues are show so you could see all 3 difficulties of instances and filtering out the ones you don't want to see means you don't have to change 3 to advanced then later to elite then perhaps back again. You should only have to do that once.
IF they fixed that one aspect I suspect people could mostly warm up to it.