I'm curious as to why the Romulan Temporal Dreadnaught (Valkis) does not have a Heavy Weapon slot. By all counts it's supposed to be a "mobile starbase", and as slow as they move/turn, you'd think they live up to that statement. Hopefully it was just an over site and gets added in later, cause it'd be really disappointing otherwise.
The "Reward Cooldowns" UI now shows the Bonus Competitive Mark timer.
Can't seem to find the "Reward Cooldowns" UI anywhere, certainly isn't embedded in the Queues UI like it used to be. And I'm not the only one not finding it... anyone happens to know where it can be found now?
I'm curious as to why the Romulan Temporal Dreadnaught (Valkis) does not have a Heavy Weapon slot. By all counts it's supposed to be a "mobile starbase", and as slow as they move/turn, you'd think they live up to that statement. Hopefully it was just an over site and gets added in later, cause it'd be really disappointing otherwise.
These "heavy weapons" are meant for the smallest ships. Yes, that makes sense. No. Yes it does.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
they should have been called tactical weapons and not heavy weapons...seriously, that was the best name they could come up with? especially given what ACTUAL heavy weapons in SFC were?
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
ok Transfer shield strength III with 125 aux and 135 points in shield restoration (+ other bonuses in shield reg)
1000 instant heal and 282/s for 15s... before you got 200/s more
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
The Dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher.
If the player owns a starship on the player’s account that grants a trait on the list below, the characters on the player’s account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free:
Ablative Field Projector
Advanced Firing Solutions
Battle Ready
Designated Target
Desperate Repairs
Emitter Synergy
Improved Polarize Hull
Improved Weaponized Emitters
Insult to Injury
Numerical Superiority
Radiant Nanite Cloud
Retaliation
Shield Overload
Specialist Knowledge
Fed and KDF traits from the Delta Rising pack, but not the Rom trait? (Warp Shadow Decoy)
Sad not to see Reciprocity/Overwhelming Force/Tactical Retreat if you already bought the ships, but I can understand why.
Experience requirements from levels 50-60 have been significantly lowered.
Say, that sounds pretty good... ZOMG!
I had a bunch of characters in the 55-59 range. After cashing in Admiralty and DOff missions, they are 60. Wow. I wasn't planning on making a new character until all my existing characters reached 60. I guess I can get on with that now.
The face of gaming has changed. It has become something very similar to a ponzi scheme. Virtual property is sold to the gamer, and the End User License Agreement states the gamer doesn’t actually own anything and that the Company can change anything they want without notice (many provide notice prior to changes anyhow, not that it matters to the end experience or their decisions to make those changes).
In effect the Companies don’t care if you paid cash to enhance your gaming experience; they reserve the right to change what you bought retroactively.
This is effectively fraud. The company gains financially by selling an “enhancement” to the gaming experience, then in order to sell more – retroactively changes the “enhancement” purchased in-order to make another sale to “enhance” the gaming experience that will make up for the change they just made.
The Player surrenders something of value (cash & time in the new MMO business model), for a specific virtual good – the company then reserves the right to change the good (and in some cases services). Under the old plan of MMO’s being a subscription service – there was no fraud, all the game guaranteed you was the ability to play for the price of your subscription. Under the new model though – you’ve bought goods – or items like “keys” to unlock specific goods, that ONLY exists because it gives the Company at least some legal leg to stand on, by claiming they didn’t actually sell you the item or ability they are about to change – which technically then qualifies as gambling. It’s a slippery slope; the gaming company sold you the “Key” because it locked virtual items or abilities behind the need to spend real life money on them. Changing the end result is fraudulent in spirit at the least – when the Company then changes the items or abilities “won” by expending real cash (whatever their reason for doing so).
Many states have a 30 day money back guarantee, and so in the spirit of fairness, the Game Company should be able to make changes to new items and abilities within 30 days of release – it would also be appropriate that no changes be made to existing – PURCHASED – items or abilities after that 30 days has passed. So changing items that have been in play for YEARS is pretty clearly taking the customers money – in a bait and switch. When a previously desirable virtual item is changed negatively (nerfed) to the point of uselessness – the Company has effectively obtained money for virtual items that they themselves render useless, and not by releasing something that does whatever the item does better, just be reducing its effectiveness to unusable levels.
The true issues lies in that Gaming Companies are still treating games like they are a subscription service and that they can do whatever they wish regardless of what the player base paid for. It’s time to make these practices actually illegal – and not just unethical.
It’s also time to stop allowing Gaming Companies that engage in games of chance – for real life cash – to operate in States where gambling is illegal. It should be noted – there is a large difference in using in-game “currency” that has no real value, verses using real currency to buy chances to unlock “Lock Boxes” or similar items that can only be “unlocked” through the use of “keys” (which are only acquired with real currency) and with each “lock box” opened only have a chance of awarding the “prize” item. This is gambling plain and simple – Check out: https://www.in.gov/igc/files/Gaming_Control_FAQs.pdf
Item 3 & 8:
3. What is the definition of gambling?
"Gambling" means risking money or other property for gain, contingent in whole or in part upon lot, chance, or the operation of a gambling device. If one of these elements of the gambling definition is removed, then the activity is legal.
8. What is an electronic gambling device?
An electronic gambling device meets one of these four requirements: (1) a slot machine or variation of a slot machine; (2) a matchup or lineup game; (3) a video game machine operated for consideration; or (4) a gadget or device used by a player for an opportunity to obtain money or other items of value based on chance. Examples: electronic slot machines, Cherry Masters, or anything with a random number generator.
Implicitly, the “locked box” and “key” scenario that many games have been using is – a gambling device, there is no contest of skill, it’s just dumb luck – and unlike a slot machine – the odds aren’t even regulated by an outside agency – the Game Company itself can set whatever odds they want to. Let’s be honest here – players are gambling for prizes. There are, in many games even game wide announcements of a player’s “winning” a particularly rare prize – so the Gaming Companies themselves know full well they are running gambling for prizes operations and are attempting to tempt others to play their games of chance with real currency for those prizes with those announcements.
These Gaming Companies are saying YOU, the player, don’t own anything, and they are Charging you for Virtual Property which they are saying cannot be resold for real cash, in spite of the fact that they will ONLY take real cash for the CHANCE to win specific items (normally these items are either “must have to compete” or offer a significant competitive edge in game play (if they didn’t - players wouldn’t buy them). This is actually worse than gambling – it’s a blatant rip off – buy buy buy – but you OWN nothing regardless how much you buy. These games target younger audiences – arguably preying on the impressionable (in some cases underage) players setting up the expectation that they have no rights as a consumer. They dodge taxation on gambling – and deliver – at the end of the day – LITERALLY nothing.
Virtual property should be subject to the same consumer protections as real property – these abusive practices on the part of Gaming Companies need to be brought to an end.
Lockboxes are even less gambling than baseball or Pokemon cards, since, as you point out, you don't own the resulting prize, and can't (legally) trade it for real money, and baseball and Pokemon card packs are pretty much legal everywhere. Good luck with your crusade, though!
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
The face of gaming has changed. It has become something very similar to a ponzi scheme. Virtual property is sold to the gamer, and the End User License Agreement states the gamer doesn’t actually own anything and that the Company can change anything they want without notice (many provide notice prior to changes anyhow, not that it matters to the end experience or their decisions to make those changes).
In effect the Companies don’t care if you paid cash to enhance your gaming experience; they reserve the right to change what you bought retroactively.
This is effectively fraud. The company gains financially by selling an “enhancement” to the gaming experience, then in order to sell more – retroactively changes the “enhancement” purchased in-order to make another sale to “enhance” the gaming experience that will make up for the change they just made.
The Player surrenders something of value (cash & time in the new MMO business model), for a specific virtual good – the company then reserves the right to change the good (and in some cases services). Under the old plan of MMO’s being a subscription service – there was no fraud, all the game guaranteed you was the ability to play for the price of your subscription. Under the new model though – you’ve bought goods – or items like “keys” to unlock specific goods, that ONLY exists because it gives the Company at least some legal leg to stand on, by claiming they didn’t actually sell you the item or ability they are about to change – which technically then qualifies as gambling. It’s a slippery slope; the gaming company sold you the “Key” because it locked virtual items or abilities behind the need to spend real life money on them. Changing the end result is fraudulent in spirit at the least – when the Company then changes the items or abilities “won” by expending real cash (whatever their reason for doing so).
Many states have a 30 day money back guarantee, and so in the spirit of fairness, the Game Company should be able to make changes to new items and abilities within 30 days of release – it would also be appropriate that no changes be made to existing – PURCHASED – items or abilities after that 30 days has passed. So changing items that have been in play for YEARS is pretty clearly taking the customers money – in a bait and switch. When a previously desirable virtual item is changed negatively (nerfed) to the point of uselessness – the Company has effectively obtained money for virtual items that they themselves render useless, and not by releasing something that does whatever the item does better, just be reducing its effectiveness to unusable levels.
The true issues lies in that Gaming Companies are still treating games like they are a subscription service and that they can do whatever they wish regardless of what the player base paid for. It’s time to make these practices actually illegal – and not just unethical.
It’s also time to stop allowing Gaming Companies that engage in games of chance – for real life cash – to operate in States where gambling is illegal. It should be noted – there is a large difference in using in-game “currency” that has no real value, verses using real currency to buy chances to unlock “Lock Boxes” or similar items that can only be “unlocked” through the use of “keys” (which are only acquired with real currency) and with each “lock box” opened only have a chance of awarding the “prize” item. This is gambling plain and simple – Check out: https://www.in.gov/igc/files/Gaming_Control_FAQs.pdf
Item 3 & 8:
3. What is the definition of gambling?
"Gambling" means risking money or other property for gain, contingent in whole or in part upon lot, chance, or the operation of a gambling device. If one of these elements of the gambling definition is removed, then the activity is legal.
8. What is an electronic gambling device?
An electronic gambling device meets one of these four requirements: (1) a slot machine or variation of a slot machine; (2) a matchup or lineup game; (3) a video game machine operated for consideration; or (4) a gadget or device used by a player for an opportunity to obtain money or other items of value based on chance. Examples: electronic slot machines, Cherry Masters, or anything with a random number generator.
Implicitly, the “locked box” and “key” scenario that many games have been using is – a gambling device, there is no contest of skill, it’s just dumb luck – and unlike a slot machine – the odds aren’t even regulated by an outside agency – the Game Company itself can set whatever odds they want to. Let’s be honest here – players are gambling for prizes. There are, in many games even game wide announcements of a player’s “winning” a particularly rare prize – so the Gaming Companies themselves know full well they are running gambling for prizes operations and are attempting to tempt others to play their games of chance with real currency for those prizes with those announcements.
These Gaming Companies are saying YOU, the player, don’t own anything, and they are Charging you for Virtual Property which they are saying cannot be resold for real cash, in spite of the fact that they will ONLY take real cash for the CHANCE to win specific items (normally these items are either “must have to compete” or offer a significant competitive edge in game play (if they didn’t - players wouldn’t buy them). This is actually worse than gambling – it’s a blatant rip off – buy buy buy – but you OWN nothing regardless how much you buy. These games target younger audiences – arguably preying on the impressionable (in some cases underage) players setting up the expectation that they have no rights as a consumer. They dodge taxation on gambling – and deliver – at the end of the day – LITERALLY nothing.
Virtual property should be subject to the same consumer protections as real property – these abusive practices on the part of Gaming Companies need to be brought to an end.
Alright, not that this hasn't been brought up a thousand times already or anything, but the servers are down and I have nothing else planned for the night.
I think the gaming industry as a whole (not just PWE) needs to be reigned in because of chanceboxes. That's just a personal opinion of mine. It preys upon the same kind of addictive personality as actual gambling does, even if it isn't gambling (in the legal sense).
That being said, you're getting a few things wrong.
1: You don't own anything in STO. Not even your own virtual property. Cryptic can arbitrarily take anything away or ban your account, thus causing you to lose everything. I have a lot of stuff in STO. I don't own any of it. Everything I have within STO belongs to Cryptic, and this is strictly defined in the EULA. You're paying for the license to use the game, and you're paying to support the game. But you do not legally own anything you purchase in the game. This isn't just STO. This is all video games.
2: Gambling in the literal sense and gambling in the legal sense are two different things. Is it gambling in the literal sense? I'd say yes. Is it gambling in the legal sense? No. You are not using real money to gamble. You're using real money to buy Zen which can then be used to gamble. However, Zen can be used for a lot of things, not just lockbox keys. So, there's that. You aren't putting up money to gamble.
3: You always get something from a lockbox. There is no circumstance in which you do not get something from a lockbox. Therefore the Zen you spend on a Master Key to open a lockbox is technically being used for a chance at something. Whether it's a lockbox ship or a Doff minipack, it doesn't matter. You're getting something from the lockbox, as well as lobi crystals. At the very least, you're buying Master Keys and opening lockboxes for Lobi crystals. That's a direct transaction, not a gamble.
So, in the legal sense, it's not gambling. If it was gambling, we'd have heard a court hearing on it by now. Plenty of people have threatened it, but since it's never happened in the past several years or so since chanceboxes became prevalent in the gaming industry, I'm assuming they have no case to make.
4: If Cryptic doesn't do this, the biggest part of their revenue dries up. Gambling (in the literal sense, not the legal sense) keeps this game going. I don't like it, either. But that's reality. Cryptic does this because they have to in order to stay competitive with other MMOs who do it. Like any market, you have to adapt or die. The lockboxes in STO are one of the more ethical ways of having chanceboxes in the game, so if we have to have them, their implementation in regards to value is actually pretty decent compared to some other games.
Again, this isn't an endorsement of chanceboxes in STO, or any video game. My personal opinion of chanceboxes is that they are bad for consumers, but really awesome for the companies, since gambling is the most successful market strategy since the dawn of human civilization.
Again, this isn't an endorsement of chanceboxes in STO, or any video game. My personal opinion of chanceboxes is that they are bad for consumers, but really awesome for the companies, since gambling is the most successful market strategy since the dawn of human civilization.
Pretty much this.
Primary ship: U.S.S. Lacus Clyne, Dyson Science Destroyer/U.S.S. Fausticorn, Multi-Mission Reconnaissance Explorer
Secondary ship: U.S.S. Rainbow Dash, Odyssey Tactical Cruiser/I.S.S. Princess Cadance, Mirror Assault Cruiser
Tertiary ship: I.S.S. Freedom Gundam, Mirror Deep Space Science Vessel My YouTube Channel
Comments
Free 1x Temporal Heavy Dreadnought Cruiser [T6] to the 1st one who can beat me in PVP !
only avalable for the next 30mn!
Can't seem to find the "Reward Cooldowns" UI anywhere, certainly isn't embedded in the Queues UI like it used to be. And I'm not the only one not finding it... anyone happens to know where it can be found now?
These "heavy weapons" are meant for the smallest ships. Yes, that makes sense. No. Yes it does.
Get the Forums Enhancement Extension!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
1000 instant heal and 282/s for 15s... before you got 200/s more
where is that "large shield regen"
This is a good thing, right?
not really; they're still junk consoles you staple onto your ship until you can get REAL consoles
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Fed and KDF traits from the Delta Rising pack, but not the Rom trait? (Warp Shadow Decoy)
Sad not to see Reciprocity/Overwhelming Force/Tactical Retreat if you already bought the ships, but I can understand why.
Say, that sounds pretty good... ZOMG!
I had a bunch of characters in the 55-59 range. After cashing in Admiralty and DOff missions, they are 60. Wow. I wasn't planning on making a new character until all my existing characters reached 60. I guess I can get on with that now.
New Season, new unplanned downtime.
I detect a theme here.
In effect the Companies don’t care if you paid cash to enhance your gaming experience; they reserve the right to change what you bought retroactively.
This is effectively fraud. The company gains financially by selling an “enhancement” to the gaming experience, then in order to sell more – retroactively changes the “enhancement” purchased in-order to make another sale to “enhance” the gaming experience that will make up for the change they just made.
The Player surrenders something of value (cash & time in the new MMO business model), for a specific virtual good – the company then reserves the right to change the good (and in some cases services). Under the old plan of MMO’s being a subscription service – there was no fraud, all the game guaranteed you was the ability to play for the price of your subscription. Under the new model though – you’ve bought goods – or items like “keys” to unlock specific goods, that ONLY exists because it gives the Company at least some legal leg to stand on, by claiming they didn’t actually sell you the item or ability they are about to change – which technically then qualifies as gambling. It’s a slippery slope; the gaming company sold you the “Key” because it locked virtual items or abilities behind the need to spend real life money on them. Changing the end result is fraudulent in spirit at the least – when the Company then changes the items or abilities “won” by expending real cash (whatever their reason for doing so).
Many states have a 30 day money back guarantee, and so in the spirit of fairness, the Game Company should be able to make changes to new items and abilities within 30 days of release – it would also be appropriate that no changes be made to existing – PURCHASED – items or abilities after that 30 days has passed. So changing items that have been in play for YEARS is pretty clearly taking the customers money – in a bait and switch. When a previously desirable virtual item is changed negatively (nerfed) to the point of uselessness – the Company has effectively obtained money for virtual items that they themselves render useless, and not by releasing something that does whatever the item does better, just be reducing its effectiveness to unusable levels.
The true issues lies in that Gaming Companies are still treating games like they are a subscription service and that they can do whatever they wish regardless of what the player base paid for. It’s time to make these practices actually illegal – and not just unethical.
It’s also time to stop allowing Gaming Companies that engage in games of chance – for real life cash – to operate in States where gambling is illegal. It should be noted – there is a large difference in using in-game “currency” that has no real value, verses using real currency to buy chances to unlock “Lock Boxes” or similar items that can only be “unlocked” through the use of “keys” (which are only acquired with real currency) and with each “lock box” opened only have a chance of awarding the “prize” item. This is gambling plain and simple – Check out: https://www.in.gov/igc/files/Gaming_Control_FAQs.pdf
Item 3 & 8:
3. What is the definition of gambling?
"Gambling" means risking money or other property for gain, contingent in whole or in part upon lot, chance, or the operation of a gambling device. If one of these elements of the gambling definition is removed, then the activity is legal.
8. What is an electronic gambling device?
An electronic gambling device meets one of these four requirements: (1) a slot machine or variation of a slot machine; (2) a matchup or lineup game; (3) a video game machine operated for consideration; or (4) a gadget or device used by a player for an opportunity to obtain money or other items of value based on chance. Examples: electronic slot machines, Cherry Masters, or anything with a random number generator.
Implicitly, the “locked box” and “key” scenario that many games have been using is – a gambling device, there is no contest of skill, it’s just dumb luck – and unlike a slot machine – the odds aren’t even regulated by an outside agency – the Game Company itself can set whatever odds they want to. Let’s be honest here – players are gambling for prizes. There are, in many games even game wide announcements of a player’s “winning” a particularly rare prize – so the Gaming Companies themselves know full well they are running gambling for prizes operations and are attempting to tempt others to play their games of chance with real currency for those prizes with those announcements.
These Gaming Companies are saying YOU, the player, don’t own anything, and they are Charging you for Virtual Property which they are saying cannot be resold for real cash, in spite of the fact that they will ONLY take real cash for the CHANCE to win specific items (normally these items are either “must have to compete” or offer a significant competitive edge in game play (if they didn’t - players wouldn’t buy them). This is actually worse than gambling – it’s a blatant rip off – buy buy buy – but you OWN nothing regardless how much you buy. These games target younger audiences – arguably preying on the impressionable (in some cases underage) players setting up the expectation that they have no rights as a consumer. They dodge taxation on gambling – and deliver – at the end of the day – LITERALLY nothing.
Virtual property should be subject to the same consumer protections as real property – these abusive practices on the part of Gaming Companies need to be brought to an end.
Alright, not that this hasn't been brought up a thousand times already or anything, but the servers are down and I have nothing else planned for the night.
I think the gaming industry as a whole (not just PWE) needs to be reigned in because of chanceboxes. That's just a personal opinion of mine. It preys upon the same kind of addictive personality as actual gambling does, even if it isn't gambling (in the legal sense).
That being said, you're getting a few things wrong.
1: You don't own anything in STO. Not even your own virtual property. Cryptic can arbitrarily take anything away or ban your account, thus causing you to lose everything. I have a lot of stuff in STO. I don't own any of it. Everything I have within STO belongs to Cryptic, and this is strictly defined in the EULA. You're paying for the license to use the game, and you're paying to support the game. But you do not legally own anything you purchase in the game. This isn't just STO. This is all video games.
2: Gambling in the literal sense and gambling in the legal sense are two different things. Is it gambling in the literal sense? I'd say yes. Is it gambling in the legal sense? No. You are not using real money to gamble. You're using real money to buy Zen which can then be used to gamble. However, Zen can be used for a lot of things, not just lockbox keys. So, there's that. You aren't putting up money to gamble.
3: You always get something from a lockbox. There is no circumstance in which you do not get something from a lockbox. Therefore the Zen you spend on a Master Key to open a lockbox is technically being used for a chance at something. Whether it's a lockbox ship or a Doff minipack, it doesn't matter. You're getting something from the lockbox, as well as lobi crystals. At the very least, you're buying Master Keys and opening lockboxes for Lobi crystals. That's a direct transaction, not a gamble.
So, in the legal sense, it's not gambling. If it was gambling, we'd have heard a court hearing on it by now. Plenty of people have threatened it, but since it's never happened in the past several years or so since chanceboxes became prevalent in the gaming industry, I'm assuming they have no case to make.
4: If Cryptic doesn't do this, the biggest part of their revenue dries up. Gambling (in the literal sense, not the legal sense) keeps this game going. I don't like it, either. But that's reality. Cryptic does this because they have to in order to stay competitive with other MMOs who do it. Like any market, you have to adapt or die. The lockboxes in STO are one of the more ethical ways of having chanceboxes in the game, so if we have to have them, their implementation in regards to value is actually pretty decent compared to some other games.
Again, this isn't an endorsement of chanceboxes in STO, or any video game. My personal opinion of chanceboxes is that they are bad for consumers, but really awesome for the companies, since gambling is the most successful market strategy since the dawn of human civilization.
Pretty much this.
Primary ship: U.S.S. Lacus Clyne, Dyson Science Destroyer/U.S.S. Fausticorn, Multi-Mission Reconnaissance Explorer
Secondary ship: U.S.S. Rainbow Dash, Odyssey Tactical Cruiser/I.S.S. Princess Cadance, Mirror Assault Cruiser
Tertiary ship: I.S.S. Freedom Gundam, Mirror Deep Space Science Vessel
My YouTube Channel