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TRIBBLE MAINTENANCE AND RELEASE NOTES - APRIL 21ST 2017

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,675 Community Manager


New Feature:

War Game Scenario – Twin Tribulations:
  • This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 space War Game Scenario.
  • This will be a Gauntlet style match where two teams of players race each other to a finish line solving puzzles and defeating enemies.
  • Players will earn rewards and Wargame Marks based on how well the queue was completed.
  • For more details, please visit the Twin Tribulations blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10467893-war-games-queue:-twin-tribulations
  • Known issue: Losing team will not receive any rewards.

    General:
    • The new Featured Episode “Mirrors and Smoke” is visible in the journal but cannot be accessed at this time on Tribble.
    • Binary Circuit and Core Assault now have a cooldown timer.
    • Resolved a number of issues that caused Binary Circuit and Core Assault to sometimes fail to progress.
    • Additional updates made to the new PvE queue UI to add back in many features from the previous UI.
    • Icons and images added to the Competitive Wargames Reputation.
    • 23rd Century Captains can now display their ship’s registry number.
    • Removed level restrictions from all Armor Items purchased from the Lobi Store, and added information to these items' descriptions explaining how they automatically change effectiveness as the player levels up.

    Systems:
    • Hit and Run starship Trait:
      • Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
      • "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
        • This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown r[eductions.
    • Resolved a number of issues related to how the Proton Damage from Shield Refrequencer consoles increased as they were upgraded:
      • Their damage now increases at the same rate that other stats on consoles increase
      • Their damage at MK XIV Gold is unchanged relative to their previous Tribble state
      • Their damage at all other points is increased relative to their previous Tribble state
      • This also resolves a bug where upgrading from MK XI UltraRare to MK XII Ultrarare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage
      • Resolved an issue that prevented the Proton Damage from Shield Refrequencer consoles from doubling when used vs Voth
    • Resolved an issue that caused frigate pets to slowly die over time.
Post edited by ambassadorkael#6946 on
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Comments

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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    • Hit and Run starship Trait:
      • Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
      • "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
        • This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown r[eductions.

    This is not how you treat your customers. It's blatantly obvious that when you first announced the ships, everything about the trait was WAI. Expecting lots of people being upset how a very good trait has turned into meh-tier one, just because
    a) you didn't bother to test the trait properly before releasing it and only figured out later it was too strong, compared to others.
    or
    b) you saw this as a good opportunity to essentially cheat money from the players. Release a very good trait that everyone wants, they'll all buy it and after a bit, nerf it back into oblivion, cause "balance n all".
  • Options
    hajmyishajmyis Member Posts: 405 Arc User

    • Hit and Run starship Trait:
      • Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
      • "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
        • This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown r[eductions.

    Thank you for the fix!!!
    "Frankly, not sure why you're on a one man nerf campaign. "
  • Options
    hoffy1hoffy1 Member Posts: 97 Arc User
    edited April 2017
    a Fix, implies that something was broken, not working as intended.

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10447343-allied-escort-bundle-stats
    Starship Trait
    After achieving level 5 in your Caitian Shikaris Escort, Ferasan Slithus Escort, or Hathos Warbird, you will unlock the Hit and Run Starship Trait. While this trait is slotted, Evasive Maneuvers will provide a very high damage resistance rating buff. When Evasive Maneuvers expires, you'll receive a weapon damage and critical hit damage buff for a short time.

    They clearly sold the trait as being a critH boost. so this is not a 'fix' it looks like a bait and switch [?]

    The trait itself was very powerful, too powerfull, which begs the question as why it got released in that 'must be nerfed later' state in the first place?
  • Options
    neos472neos472 Member Posts: 580 Arc User
    hoffy1 wrote: »
    a Fix, implies that something was broken, not working as intended.

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10447343-allied-escort-bundle-stats
    Starship Trait
    After achieving level 5 in your Caitian Shikaris Escort, Ferasan Slithus Escort, or Hathos Warbird, you will unlock the Hit and Run Starship Trait. While this trait is slotted, Evasive Maneuvers will provide a very high damage resistance rating buff. When Evasive Maneuvers expires, you'll receive a weapon damage and critical hit damage buff for a short time.

    They clearly sold the trait as being a critH boost. so this is not a 'fix' it looks like a bait and switch [?]

    The trait itself was very powerful, too powerfull, which begs the question as why it got released in that 'must be nerfed later' state in the first place?

    no not really i can clearly see with my own eyes that it is focusing on the damage not the hit chance for crits and honestly with S13 this might have been a low priority fix
    manipulator of time and long time space traveler
  • Options
    hoffy1hoffy1 Member Posts: 97 Arc User
    Critical hit damage buff. In a game that has critical Hit ratio and critical Severity ratio. After further debate on Teamspeak I think for a lot of people, that only have English as there 2nd [or my case 3th] language, is confusing as all hell, we all read it as a damage buff trough critical hit increase. And it did exactly that for a little over 3 THREE weeks. So that they now switch it around feels like a cheat. Ah well, its not my problem, they fooled me once with a starship trait. After 2 weeks they changed it from 'all damage' to 'all energy damage' small issue for a torpboat.
    Silly me, buying stuff for the trait, so I stopped doing that ^^

    Costemer investment should not be a 'low priority issue,' after-all, people invested in those ships, for the trait mostly.
  • Options
    sleeeperr1sleeeperr1 Member Posts: 91 Arc User
    great no change to super saiyan tyken's rift , rip powerlevels
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    ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,675 Community Manager
    ADDITION TO THE NOTES (Also added above)

    Twin Tribulations is now live on Tribble!

    New Feature:

    War Game Scenario – Twin Tribulations:
    • This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 space War Game Scenario.
    • This will be a Gauntlet style match where two teams of players race each other to a finish line solving puzzles and defeating enemies.
    • Players will earn rewards and Wargame Marks based on how well the queue was completed.
    • For more details, please visit the Twin Tribulations blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10467893-war-games-queue:-twin-tribulations
    • Known issue: Losing team will not receive any rewards.
  • Options
    justalittleperiljustalittleperil Member Posts: 15 Arc User
    hoffy1 wrote: »
    Critical hit damage buff. In a game that has critical Hit ratio and critical Severity ratio. After further debate on Teamspeak I think for a lot of people, that only have English as there 2nd [or my case 3th] language, is confusing as all hell, we all read it as a damage buff trough critical hit increase. And it did exactly that for a little over 3 THREE weeks. So that they now switch it around feels like a cheat. Ah well, its not my problem, they fooled me once with a starship trait. After 2 weeks they changed it from 'all damage' to 'all energy damage' small issue for a torpboat.
    Silly me, buying stuff for the trait, so I stopped doing that ^^

    Costemer investment should not be a 'low priority issue,' after-all, people invested in those ships, for the trait mostly.

    I can see how this would be confusing for non-native speakers, but when I read that as a native speaker, I would assume that a 'critical hit damage buff' would be an increase to CritD. A buff to 'critical hit chance' would be CritH. With that said, it would have been clearer if they had said 'critical severity buff', instead.
  • Options
    justalittleperiljustalittleperil Member Posts: 15 Arc User
    • Hit and Run starship Trait:
      • Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
      • "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
        • This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown r[eductions.

    This is not how you treat your customers. It's blatantly obvious that when you first announced the ships, everything about the trait was WAI. Expecting lots of people being upset how a very good trait has turned into meh-tier one, just because
    a) you didn't bother to test the trait properly before releasing it and only figured out later it was too strong, compared to others.
    or
    b) you saw this as a good opportunity to essentially cheat money from the players. Release a very good trait that everyone wants, they'll all buy it and after a bit, nerf it back into oblivion, cause "balance n all".

    I've got to think it is option a not b given how quickly they are nerfing it, but I agree it is pretty crappy and they should let people return the ship for a full refund if they don't want it any more.
  • Options
    neonchillineonchilli Member Posts: 35 Arc User
    This wasn't just a typo or something wasn't clearly posted in the notes, the trait was actually giving Crit Chance. That was one the main perks of this ship and why so many have been bought at full zen price also. Pretty shoddy behavior and professionalism again. Lesson learned.
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    blackshap9#1072 blackshap9 Member Posts: 174 Arc User
    unbelievable!!!!!!!

    I feel bad for people who bought it... I just started a new Caitian race toon and i was planning on buying the set... that was the main feature! I guess I won't bother levelling it this weekend.

    Happy I didn't waste my money... sorry to those who did.

    We really have to organize against this and the other narrow minded changes they are making. This game needs a change in management.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    So many people had said they learned the lesson from the Plasmonic Leech and Embassay console enrf and never buy something just for power anymore because it could be nerfed later. I guess the protestors here are the last stragglers that hadn't learned that lesson yet?

    I applaud Cryptic's attempt to balance the game, as always, though I'd prefer they would get it right (or at least closer to right) the first time.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    justalittleperiljustalittleperil Member Posts: 15 Arc User
    So many people had said they learned the lesson from the Plasmonic Leech and Embassay console enrf and never buy something just for power anymore because it could be nerfed later. I guess the protestors here are the last stragglers that hadn't learned that lesson yet?

    I applaud Cryptic's attempt to balance the game, as always, though I'd prefer they would get it right (or at least closer to right) the first time.

    To me that was very different as most people got a lot of use from those consoles before the nerf. In this case, everyone who bought it spent 3000 Zen for 2 or 3 weeks of use, which is pretty awful.
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    roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited April 2017
    Wow. All you whiners talking about how the trait has been fixed, did you even READ the blog post, I'll paste the relevant bit here "When Evasive Maneuvers expires, you'll receive a weapon damage and critical hit damage buff for a short time.". Notice how it says "Critical Hit Damage Buff". That means it was always supposed to do increased Crit Damage (also called Crit Severity).

    So you bought a ship solely for a trait that didn't work as stated. That's your fault for not reading, not Cryptics. This would be like buying the same ship solely for the Railgun that heals, and then being annoyed that when the Railgun was fixed to actually do what it was meant to do (deal damage, not heal).

    Although you have done something productive, you have brought this bug to the dev's attention in your quest to see just how far you can bloat your DPS.

    This bug looks very clearly like a mis-tag in the code of CrtH instead of the correct CrtD (it happens). As a +30% CrtD buff is totally normal, a +30% CrtH buff is insanely high (CrtH buffs tend to be single digit). You cannot honestly believe that a +30% CrtH chance for using a common ability that can be used regularly is intended behaviour, and if you actually do, you need to take your head out of your bloated DPS readings for a moment.

    Learn to actually read. Here's some help for the future:
    -Critical Hit DAMAGE =/= Critical Hit CHANCE
    -Crit is short for Critical or Critical Hit
    -The term "Critical Hit" does not imply Chance or Damage when fully spelt out, only when used in the form [CrtH] does it mean Crit Chance.
    -Damage =/= Chance

    P.S. I'm amazed by how many people are whining about something that is clearly broken and not working as intended being fixed so that it works as intended.
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
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    hyprodimushyprodimus Member Posts: 196 Arc User
    Its a good balance change to change the 30% crit chance. But that doesnt remove the fact that many players feel cheated from false advertising. (or their understanding of the advertising)

    At a quick glance, "Critical Hit Damage Buff" has both CrtH and CrtD in the wording. Half assumed the first interpretation, and half assumed the other. Now when we saw what it did in game, it just reinforced the initial assumption that the wording meant CrtH. We didnt blink because it wasnt the first time that lockbox/zen starship traits were uber-strong.

    The forum, Redit and Youtube are full of people who understood the wording to mean CrtH, and they feel like Cryptic bait and switched them.

    So dont blame the victim, its equally Cryptics fault for the poor wording not making the distinction clear, its their fault for not fixing the issue sooner, and its their incompetent QA team for letting such a major issue through. If this goes live, it will leave a terrible taste in players' mouth. Our trust in Cryptic will be further damaged.

    The Hit and Run trait's new effect is pretty lame. Its boost is worth a temporary 2 consoles that boost CrtD. Coupled with the new lockout, Its not useful enough to slot anymore. There are so many sources for CrtD, and too many other better traits. I think that the +30% should either be changed to a flat crit chance = 30%, or else drop the value to 10%.
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    ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited April 2017
    hyprodimus wrote: »

    So dont blame the victim, its equally Cryptics fault for the poor wording not making the distinction clear, its

    You are right here, quite often the way things are worded or described in blogs are open to interpretation or are misleading and people new to the game or unaware of certain terminology can and do misunderstand the blog.

    A example in game is the personal ground traits for Rifle/pistols/assault ect and the various different guns. Some guns appear to be rifles but actually fall under assault and some assault fall under rifle but the description for the gun in question is not clear.

    I understand the Hit and Run trait was op'd and accept it was not working as intended, What i'm dam annoyed about is once again content is released into the game, chargeable content this time and it is discovered to not be working as the Dev's intended, now its fixed ok !, but I bought the ship for the way the Hit and Run trait was working. i feel 6000 Zen thrown at ships has been wasted as my purchased item has now been changed within a very small time frame to now do something different. I don't think asking for a Zen balance refund and removal of the ship from my account is out of the question here.

    I'll trade it for the KDF Sci ship bundle
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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    daviddxxdaviddxx Member Posts: 200 Arc User
    edited April 2017


    Systems:
    • Hit and Run starship Trait:
      • Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
      • "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
        • This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown r[eductions.


    WTF.. than i want my 3000 Zen back. :|

    This is not how you treat your customers. It's blatantly obvious that when you first announced the ships, everything about the trait was WAI. Expecting lots of people being upset how a very good trait has turned into meh-tier one, just because
    a) you didn't bother to test the trait properly before releasing it and only figured out later it was too strong, compared to others.
    or
    b) you saw this as a good opportunity to essentially cheat money from the players. Release a very good trait that everyone wants, they'll all buy it and after a bit, nerf it back into oblivion, cause "balance n all".

    ya your right.
    Regarts
    David
    fIDFtkM.gif
    Star Trek Online
    *** Aktiv since 03.06.10 ***
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    morimikomorimiko Member Posts: 21 Arc User
    Ok, the Hit in run trait is a disaster, alot of people bought a ship for the trait. (the escort itself is very mediocre similar to so many others.) The trait has been nerffed so much that a refund should really be offered.
    But since this is just on tribble so far, at least make the change reasonable so that it is still a good trait.
    30% crtd for 8 sec of every 43 sec is very weak. At least leave the lock out off the changes. Still a big hit but at least still useful then.
    [SIGPIC][/SIGPIC]
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    dukedom01dukedom01 Member Posts: 462 Arc User
    I am missing the starbase incursion queues on tribble.
    Ceterum censeo Otha supplendum in praemiis.
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    tunebreakertunebreaker Member Posts: 1,222 Arc User

    It says right there, as plain as day, "critical hit damage."

    I refuse to believe anyone read that and thought "it gives you critical chance, not critical damage."

    Term "critical hit damage" itself is problematic and ambiguous. If they wanted to be clear, they'd use terms "Critical Chance" and "Critical Severity". Yes, after giving it a thought, I agree critical hit damage would be logical to indicate Severity, however, many people in game actually refer to CrtH (Critical Chance) as Critical Hit and to CrtD (Critical Severity) as Critical Damage, so confusion is easy to arise.
    Furthermore, Railgun got fixed next day after release. Why did they wait 3 weeks before doing anything to trait?
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    hyprodimus wrote: »
    So dont blame the victim,
    I would challenge the use of the word "victim" just because a starship mastery trait has been fixed.

    To me that was very different as most people got a lot of use from those consoles before the nerf. In this case, everyone who bought it spent 3000 Zen for 2 or 3 weeks of use, which is pretty awful.
    Which means a lot less people have been impacted then if the state had been going on for many months or years.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    This is not how you treat your customers. It's blatantly obvious that when you first announced the ships, everything about the trait was WAI. Expecting lots of people being upset how a very good trait has turned into meh-tier one, just because
    a) you didn't bother to test the trait properly before releasing it and only figured out later it was too strong, compared to others.
    or
    b) you saw this as a good opportunity to essentially cheat money from the players. Release a very good trait that everyone wants, they'll all buy it and after a bit, nerf it back into oblivion, cause "balance n all".

    You knew full well when you bought the ship(s) that the stats were subject to change as it makes it perfectly clear in the blog. whether it be 5 minutes after release, or 5 weeks or however long. If they were outright taking the ship from you after you paid cash, then you would have a legitimate complaint, but as it is right now you don't. I always love how there's that one person that's like "we paid money for this so you can't nerf it," or my personal favorite "this is a bait and switch which is illegal." It made clear that the stats were subject to change. Sure it sucks but it happens. Welcome to mmos. This is no different than the whole kemocite deal that happened awhile back. The power was broken to kingdom come and back, allowing it to proc for as many times as you had copies of the ability on the ship, and procing even when you didn't even activate the ability at all. There's no way you're going to convince me that people didn't know that kemocite wasn't working right in that case. What you're doing now is what the kemocite folks did then. You bought the trait knowing full well that probably wasn't working as intended, yet now after it's been told that is the case, you want to complain. I dropped a kemocite back then and bought the 3 pack of these ships just recently, yet it doesn't bother me at all. If I'm going to use an ability in my build to get extra damage, I would like to get that damage because I earned it and not because the ability was bugged out and gave me damage it shouldn't have.

    A: you can test things for a billion years all you want and still not catch something until it goes live. Until it's out in the field there are sometimes issues that don't present themselves in the code until the general populace is using it. In terms of a fix, sometimes it can take only a few minutes to fix something, or it can take several weeks or long depending on how bad the bug is. Dealing with code can be a pain in the butt. If one little thing is out of place it can bring the whole code crashing down. All mmos fix things when they're bugged and all mmos nerf/buff things if they get too far into one direction. Every mmo does this and it's not exclusive to STO. Welcome to coding.

    B: I know I've said this several times already but they make perfectly clear in those blogs that stats are subject to change, but I'm going to say it as many times as it needs to be said to drive the point home. You knew that a change could be made to that trait at any time and you acknowledge that when you bought the ships. All mmos make changes to balance their game from time to time and again, this is NOT exclusive to STO. The kemocite folks knew the ability was busted yet invested into it anyways. You had to have some idea that a buff that massive with no cooldown probably wasn't working right. Unless you're really new to the game you can't convince me that you had no clue it may not be working right. I'll tell you the same thing I told the kemocite folks, you are NOT entitled to keep the trait in the busted form simply because you paid cash to get it. By that logic the folks who invested in K13 consoles when they were giving infinite tactical captain powers should be allowed to keep the infinite powers when you know good and well that's not going to happen. The only thing you are entitled to is being allowed to fly the ships and use the trait once you unlock it. You are not entitled to have it working any certain way just because that's the way you think it should work.

    If they had just taken the ships from you and not allowed you to use them after you paid cash for them, THEN and only then would you have a legitimate complaint. It's no different than the folks complaining about kemocite at the end of the day. This time around however, the ability didn't take several months to fix.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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    nikeixnikeix Member Posts: 3,972 Arc User
    edited April 2017
    Did I really just read almost a full page of sniveling that a new ability is getting corrected to match its description? Really?

    There is NOTHING ambiguous about "critical hit damage buff". Nothing. If you're not grasping that -- or claiming to not grasp that -- I don't think there's an innocent misunderstanding at work. That's more like willful misreading. It has always said what it was meant to do, and now it's going to do what it says it does. That's not bait and switch or any of the other usual hamfisted attempts at browbeating the Devs into giving the players another tragically overpowered loophole. That's a bug fix. And it's gonna take a lot better argument than "WHAAA!!" to turn it aside.

    The sniveling is because it came out doing something better than it should and the rampant self-interest on parade here is disgusting. If it had mistakenly given you +8 engine power or some other equally unrelated effect, people would be CHEERING for a swift and timely fix. But oh no, don't touch my precious Deeps... The only bright point is so far we haven't had some jacktard trot out the phrase "slap in the face", the true avatar of the groundless self-righteous argument from absurdity.
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    redwren89redwren89 Member Posts: 257 Arc User
    But crit hit dmg means what it means and people you can't pretend otherwise unless you were to avail yourselves to plain foolishness.

    What a lovely cliché forum topic.
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    tunebreakertunebreaker Member Posts: 1,222 Arc User
    You knew full well when you bought the ship(s)

    Except I didn't buy the ships at all.
    "Why are you even complaining then?" Cause I have plenty of friends who did and find themselves upset. Also as a player I am fully entitled to giving feedback when I dislike something in their business practices.
    you can test things for a billion years all you want

    Yes, I understand fixing things can be a pain. Noticing that trait gives CrtH instead of CrtD, however, should take seconds. Could've at least mentioned that the trait is not WAI and they are trying to fix it. Again, Railgun that was fixed next day they discovered it was healing enemies, but for some reason they decided to be completely silent for 3 weeks when it came to trait. Also, some people over in Reddit are claiming that during those 3 weeks, devs had implied that it was indeed meant to be as CrtH.
    If they had just taken the ships from you and not allowed you to use them after you paid cash for them, THEN and only then would you have a legitimate complaint.
    You don't have the authority to tell what is legitimate complaint.
    Did I think the trait was OP with CrtH bonus? Absolutely. I'm not arguing about the trait itself, whether in my opinion the fix/change was needed or not. I'm saying that with this incident, Cryptic has given their customers a bad taste in their mouths, and people aren't going to run to buy ships on release day anymore.
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