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TRIBBLE MAINTENANCE AND RELEASE NOTES - APRIL 13, 2017

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble has been updated to: ST.75.20170412a.1

New Features:

War Game Scenario – Binary Circuit:
Competitive Wargames Reputation:
  • This reputation was designed to reward those who participate in War Game Scenarios to better learn to work together with other members of the Alliance.
  • Use new Wargame Marks and Assessed Stratagems to progress through the reputation to earn new rewards.
    • Wargame Marks can be earned in:
      • Core Assault Queue
      • Binary Circuit Queue
      • A soon to be released to Tribble queue
    • Assessed Stratagems can be earned in:
      • Advanced and Elite versions of any Wargame Scenario Queue.
  • Please visit the Tribble Test console on Drozana Station to view many of the rewards from this reputation.
  • This is still a work in progress.
  • For more details, please visit the Competitive Wargames blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10460633-the-competitive-wargames-reputation

General:
  • Queuing for a PvE or PvP queue has been changed.
    • Players must check the box to the right of the queue then press Join Selected Queue.
    • This is a work in progress and what is on Tribble is not the final result.
  • Resolved an issue that was causing Mk XIII and higher Starship Shields to drop to unexpectedly low capacity values on some ships, when entering maps that artificially increased or decreased the player’s current combat level.
  • Editing a comment in the fleet roster is now done through a popup.
    • This is to help alleviate issues where players logging in and out caused the wrong comment to be edited.
  • Resolved an issue where the tailor would not recognize a name change done to a player’s Bridge Officer.
  • Foundry:
    • There is no longer an Undine Dromias Bio-Cruiser that mistakenly thinks it's a Dervish class.
    • All ships in the Costume Editor now have proper geo.

Systems:
  • The Experimental Proton Weapon can now be upgraded using either Beam or Cannon upgrades.
  • The Heavy Escort Railgun can now be upgraded using either Beam, Cannon, or Projectile upgrades.
  • Added higher-denomination Elite Mark-to-Dilithium conversion projects to all reputations:
    • The existing project, 3 Marks = 1,000 Dilithium, remains available and unaltered
    • Two new projects are now available and will only be available if the captain has enough Elite Marks to complete them:
      • 30 Elite Marks for 10,000 Dilithium
      • 60 Elite Marks for 20,000 Dilithium
  • The Lukari Reputation is now at the bottom of the list in the Reputation UI.
  • Tribble Test Vendor Updates:
    • The Tribble Test Vendor on Drozana no longer sells Omega Tech Upgrades, and instead has "Tribble Tech Upgrades" available, which can be purchased up to 999 at a time and give more Tech Points and Quality Improvement Chance
    • You can now buy up to 100 Dilithium, Expertise and Energy Credit Tester Packs at a time
    • Dilithium, Expertise and Energy Credit Tester Packs automatically open when purchased
    • Reputation test packs no longer cost 1ec to purchase, and are now free.
  • Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
    • Newly commissioned starships will come pre-equipped with one.
    • The Dilithium Store now has a Heavy Weapon available for free in the reclaim tab that can be equipped on any starship with a Heavy Weapon slot.

Powers:
  • Mine Launchers now display the range at which the mines they launch will acquire a target.
  • The Conn Officer that reduces the cooldown of Tactical Team on activation now additionally gives a buff to Starship Weapon Specialization after using Tactical Team for a short duration.
  • The passive Energy Weapon Damage Buff from the Weapon Stabilizers set bonus has been increased.
  • The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.
  • Resolved an issue where Attack Pattern Lambda would play debuff FX on yourself in some cases.
  • Resolved an issue that would cause Phasic Artillery to give a different amount of Temporary Hitpoints to Torpedoes and Mines based on the ship a player was in.
    • The amount should be better afterwards in all cases.
  • The Undine Deflector's Accuracy Rating buff is now 10 instead of 5.
  • The Multi-Regenerative Shield Array set bonus from the Assimilated Borg Technology now additionally cleanses DoT's.
  • The Secondary Discharge Capacitors Set Bonus from the Terran Task Force Starship Technologies set now gives +20 Shield Capacity and Drain Expertise instead of 17.8.
  • The Plasma Conductive Circuitry set bonus from the Romulan Singularity Harness set now gives +10% Plasma Energy Weapon Damage and +20 Starship ElectroPlasma Systems instead of 8.9% and 17.8, respectively.
  • The Bio-Molecular Enhanced Defense set bonus from the Fluidic Counter Assault set now gives +10 Defense Rating instead of +5.
  • The Bio-Molecular Enhanced Precision set bonus from the Fluidic Counter Assault set now gives +10 Accuracy Rating instead of +5.
  • Resolved an issue that could cause the Quantum Phase Torpedo not to drain shields when fired via High Yield.
  • The Gravimetric Photon Torpedo now tells you the radius of its explosion under High Yield.
  • Resolved an issue that could cause Weapon System Synergy to sometimes give you multiple stacks or fail to give you stacks when firing an energy weapon.

«13

Comments

  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2017
    Will probably give the reputation a miss, then.

    I just have no desire to PvP in this game again...
    Post edited by sunfrancks on
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.

    now ONLY scales with DrainX? what else did it scale with before? and as always...how much is 'increased' in actual numbers?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.

    now ONLY scales with DrainX? what else did it scale with before? and as always...how much is 'increased' in actual numbers?​​

    You know the drill.... You're meant to guess and then realize that nothing changed at all.. ;)
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • spencerb96spencerb96 Member Posts: 248 Media Corps
    Loving quite a few of these changes.

    With these changes to the PvE queuing setup, would it be possible for us to start private versions of most of the maps solo? There's a few of us that enjoy the challenge of solo runs, and it'd help save us the trouble of needing to find 4 people to join and warp out.
    ffluoti63bi9.png
  • hajmyishajmyis Member Posts: 405 Arc User
    Just a suggestion on the Secondary Deflectors.

    All three give the same at the base
    13.1 EPG
    13.1 Drain

    listed below are what you fully upgraded as

    [Inhibiting Competition Secondary Deflector Mk XIV [CtrlX] [EPG/ShdHeal]]
    [Resonating Competition Secondary Deflector Mk XIV [CtrlX] [EPG/ShdHeal]]
    [Deteriorating Competition Secondary Deflector Mk XIV [CtrlX] [EPG/ShdHeal]]

    the Deteriorating should be Drain x2, since that would be used on a drain build
    The Inhibiting should be Control x2, since that would be used on a control build.
    The Resonating Should be SndHeal x2, since the wou8ld be used on a heal sci ship

    There is plenty of ways to get alot of EpG, I don't understand the need to have plus 25 EPG on all the Secondary Deflectors when fully upgraded. I would understand Because the [EPG/ShdHeal] proc is built into the upgrade system. So could they be at the base be

    26.2 Drain
    26.2 Control




    "Frankly, not sure why you're on a one man nerf campaign. "
  • hajmyishajmyis Member Posts: 405 Arc User

    General:
    • Queuing for a PvE or PvP queue has been changed.
      • Players must check the box to the right of the queue then press Join Selected Queue.
      • This is a work in progress and what is on Tribble is not the final result.


    Can we get a join all button?
    "Frankly, not sure why you're on a one man nerf campaign. "
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    hajmyis wrote: »
    Can we get a join all button?

    Nope, aside from anything, you can only queue for three things at any given time. Though I don't know if PvE and PvP queues count together or separately, if it's the latter then you could technically queue for six things at once.
    ZiOfChe.png?1
  • saurializardsaurializard Member Posts: 4,404 Arc User
    Still unable to upgrade Herald Transphasic Torpedoes. So sad... Keeping hoping to see them becoming upgradeable someday.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2017
    All the bugs that I mentioned in last week's patch note thread are still present.
    frtoaster wrote: »
    The new "On" bloom quality setting is much improved: it's much brighter than before. The bad news is that you guys still have graphics bugs. Let's start with the new one.


    Invisible characters in the tailor

    Player characters and bridge officers are invisible in the tailor if you have "Postprocessing" turned on. See the link below.

    Characters invisible in the tailor

    This bug really needs to be fixed before Season 13 hits Holodeck.


    Plant and hair texture bug

    I previously reported:
    frtoaster wrote: »
    Currently, on Tribble, the textures on some plants and hair are rendered incorrectly if both screen-space ambient occlusion (SSAO) and depth of field (DoF) are turned off. (Turning off post-processing will also do it.) To see this bug, turn off both SSAO and DoF, visit Earth Spacedock or Starfleet Academy, and look at the plants and talk to the NPCs. The bug makes it look as though someone colored in the transparent parts of the textures.

    Plant and hair textures are still messed up if you turn off both SSAO and DoF or both SSAO and "Postprocessing". The bug is no longer as severe if you turn off only "Postprocessing", but the hair of the Cardassian tailor on ESD is still not quite right.


    Flickering bottles at Starfleet Academy

    I previously reported:
    frtoaster wrote: »
    The bottles at the bar at Starfleet Academy keep flickering. I tried to fix the issue by changing various graphics settings:
    • World detail distance
    • Terrain detail distance
    • Character detail distance
    • World texture detail
    • Character texture detail
    • Postprocessing
    • Screen-space ambient occlusion
    • Cinematic focus (depth of field)
    • Antialiasing
    • Reflection quality
    • Lighting 2.0
    • Shadows
    • Max lights per object
    • Max shadowed lights
    Nothing I changed seem to fix it.

    The bottles are still flickering, but I have some new information. It appears that this may be an asset bug as well as a graphics bug. On Holodeck, some of the bottles are clear and empty. On Tribble, these bottles have been filled with a red liquid. It's this red part that's flickering.

    EDIT: And it appears that links to quotes are broken. To get it to work, I had to manually change
    [quote="frtoaster;c-13194155"]
    

    to
    [quote="frtoaster;13194155"]
    
    Waiting for a programmer ...
    qVpg1km.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2017
    Tribble has been updated to: ST.75.20170412a.1

    Powers:
    • The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.
    • The Secondary Discharge Capacitors Set Bonus from the Terran Task Force Starship Technologies set now gives +20 Shield Capacity and Drain Expertise instead of 17.8.

    The tetryon glider proc is best in class (84% better in Holodeck than the garbage tetryon procs), so thanks for making it even better. Curious as to what else is buffing it.

    As for the Terran set, sneaky Spartan. Since mismatching all parts (shields, engines, etc) gave better overall drain values, you put the Terran set back on equal footing. Good job sir. Now I can go back to the Terran set.

    Are you ever going to fix the rare lobi space weapons? Some of them (like the Apex predator set ones) don't get a mod when going from rare to VR.
    hajmyis wrote: »
    Just a suggestion on the Secondary Deflectors.

    All three give the same at the base
    13.1 EPG
    13.1 Drain

    listed below are what you fully upgraded as

    [Inhibiting Competition Secondary Deflector Mk XIV [CtrlX] [EPG/ShdHeal]]
    [Resonating Competition Secondary Deflector Mk XIV [CtrlX] [EPG/ShdHeal]]
    [Deteriorating Competition Secondary Deflector Mk XIV [CtrlX] [EPG/ShdHeal]]

    the Deteriorating should be Drain x2, since that would be used on a drain build
    The Inhibiting should be Control x2, since that would be used on a control build.
    The Resonating Should be SndHeal x2, since the wou8ld be used on a heal sci ship

    There is plenty of ways to get alot of EpG, I don't understand the need to have plus 25 EPG on all the Secondary Deflectors when fully upgraded. I would understand Because the [EPG/ShdHeal] proc is built into the upgrade system. So could they be at the base be

    26.2 Drain
    26.2 Control

    I'm 100% with you dude, but like I've said before. The devs have their minds in a EPG/heals gutter for science for some inexplicable reason. It's a miracle they boosted the Terran 2-piece boost and tetryon glider.
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited April 2017
    Still unable to upgrade Herald Transphasic Torpedoes. So sad... Keeping hoping to see them becoming upgradeable someday.

    I have a couple of Herald ships and was happy to find they came with the special torps, but totally miffed when I found out ther only came in the form of pretty much unusable Mk X Whites.

    Same deal with the other unique Torpedoes (Voth Chroniton/Transphasic Torpedoes spring to mind). Infact, why not just make the base Mk X gear from ships upgradeable, in 99% of cases it wouldn't be worth it (as upgrading a boatload of whites is not really viable (I know, I did it before K-13 because I wanted my Ranger full TOS Cannons/Torps)), but in the special cases like Herald Transphasic it would be really nice.

    Also, is that T5 and T5U getting Heavy Weapons Tribble only?, or for Holodeck too? (it would be nice to have, and wouldn't make T5/T5U escorts/raiders totally obsolete (especially since some will likely never get T6ified).
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • hajmyishajmyis Member Posts: 405 Arc User
    adamkafei wrote: »
    hajmyis wrote: »
    Can we get a join all button?

    Nope, aside from anything, you can only queue for three things at any given time. Though I don't know if PvE and PvP queues count together or separately, if it's the latter then you could technically queue for six things at once.

    with the changes you can select all ques and join them all at once. That was why I was asking for a select all so I dont have to check box each que
    "Frankly, not sure why you're on a one man nerf campaign. "
  • hajmyishajmyis Member Posts: 405 Arc User
    edited April 2017
    lucho80 wrote: »

    I'm 100% with you dude, but like I've said before. The devs have their minds in a EPG/heals gutter for science for some inexplicable reason. It's a miracle they boosted the Terran 2-piece boost and tetryon glider.

    Right, I was hoping for another sec del to choose from out side of the Solanae Sec Del for a drain.

    This new Rep with three different Sec Del are not really unique enough to spend any time or dil into
    "Frankly, not sure why you're on a one man nerf campaign. "
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited April 2017
    Same deal with the other unique Torpedoes (Voth Chroniton/Transphasic Torpedoes spring to mind).
    Actually, the Bulwark has a wide-angle version that can be upgraded.

    But, well... you need to be lucky to get the Bulwark, first.

    Also confirming the invisible character bug in the tailor is still there. That's quite game-breaking since it's the first thing players should see after choosing a faction.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • roebotsixtyfiveroebotsixtyfive Member Posts: 286 Arc User
    edited April 2017
    Same deal with the other unique Torpedoes (Voth Chroniton/Transphasic Torpedoes spring to mind).
    Actually, the Bulwark has a wide-angle version that can be upgraded.

    But, well... you need to be lucky to get the Bulwark, first.

    Also confirming the invisible character bug in the tailor is still there. That's quite game-breaking since it's the first thing players should see after choosing a faction.

    I have a Bulwark (Legit, not a Phoenix one (which are also extremely rare, since I have opened around 2000+ Phoenix boxes, got 2 gold and 1 pink tokens, that's worse odds than opening a dead lockbox)). It came with 1 Wide Angle, and 1 useless white unupgradeable. Oh, and the wide angle is max one equipped (not sure if it's even one per Char). So I have one end of the ship covered, but the other end is stuck using a torp that doesn't match or a torp so weak I hope the enemy never ends up in its firing arc.

    Having a nice special item that's stuck at Mk X White is (to me) worse than not having it at all, because it's a tease.

    Also, I don't think the Bulwark's wide angle was even upgradeable until a few months ago.

    Also, making these 2 special torpedoes upgradeable is hardly balance changing. They are both at their core a Transphasic (or a Chroniton, not quite sure what the Voth Chroniphasics are technically classed as), both pretty weak options, even by Torpedo standards. If balance is really a concern, add a "Only Usable on [Faction Ship It Came On]" condition like the console sets have.

    Also, never quite sure why the Voth and Herald ships get their faction's special torps (in useless white Mk X form), but Elachi (Lobi I guess for it's torp, so understandable in that case) and Species 8472 don't (Plasma Chroniton hybrid is what it is if I remember right with special visuals).
    sto_forum_sig_gif_by_roebot56-d9as2al.gif
    If you can't solve it logically, solve it like a moron.

    51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

    The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

    Want a Star Trek themed starship command fan-made Board Game that isn't fiendishly complicated but not so easy it's a joke? Download mine for free here. https://roebot56.deviantart.com/art/BOARD-GAME-R56-s-Starship-Command-STAR-TREK-Edn-682732468 A Stargate version of the game is available from a link in the description.

    Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Could sometimes simply be the way they slowly developed the lockbox contents and figured out how to do it best.
    I would expect that ships in a box would contain regular common whites, and the lockbox weapon packs gives them as level-appropriate very rares. But older boxes didn't always work like that.

    I think that these weapons are non-upgradable, 0 EC and what not as drawbacks is mostly because of the potential to reclaim regular C-Store ships, and they never bothered to change that for ships that are not actually reclaimable.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Tier 5 ships also got the heavy weapon upgrade? What did the Patrol Escort get?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nikeixnikeix Member Posts: 3,972 Arc User
    •The Heavy Escort Railgun can now be upgraded using either Beam, Cannon, or Projectile upgrades.

    That seems... weird. And like it's setting a bad precedent. There's nothing 'beam' about it in its description.

    I hope one day to see some sort of super mine layer or other novel heavy weapons and it would be nice if they could take just projectile upgrades (you know, the logical category) without some lingering complains "oh, but heavy weapons before this could use all three upgrade types!" Same idea with a heavy weapon slot version of tempest tailgun taking only one upgrade type instead of all three.
  • nikeixnikeix Member Posts: 3,972 Arc User
    So a technical question about Go Down Fighting (and its constellation of related traits and benefits):

    Can the buff simply END when your hull hits 0? If you're still alive only because of Invincible/Continuity, that's great - you are still alive, after all. But the GDF buff is DONE. OVER. FINITO.

    That would maintain the value of Good Day to Die, even if combined with the other effects. Thematically, your 'go down fighting' moment of glory is over. You either god-mode your last few seconds or reset the fight with temporal hijinks. Either way, you ain't going down fighting, now are you?
  • siliconpsychosiliconpsycho Member Posts: 135 Arc User
    I'm not seeing a Heavy weapon slot on either of my T6 bugships (they qualify as far as I can tell),, or my Nakhul raider
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    hajmyis wrote: »

    Right, I was hoping for another sec del to choose from out side of the Solanae Sec Del for a drain.

    That was the last time they had a brilliant idea for a 2nd deflector fun science proc. They can't seem to come up with another one.

  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited April 2017
    Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
    I'm glad you decided to not obsolete our qualifying T5 ships, and uphold seller integrity when purchasing starship upgrade requisitions and fleet ship modules.
    Y945Yzx.jpg
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    New pug queue UI doesn't show anymore how many people are already waiting in the queue. You devs desperately want to kill any traffic queues still have?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2017
    Tier 5 ships also got the heavy weapon upgrade? What did the Patrol Escort get?

    Nothing, so far. At least I couldn't make the heavy weapon slot appear so far. Anyone else have more luck?

    Sounds like that would be a bad deal for the Patrol Escort. The AFt-Firing cannon is not that impressive, and would better turned into a heavy weapon.


    ANd it seems the Dyson Destroyers don't get it either, which is not entirely surprising since they are normally Commander Science, not Commander Tac ships, but kinda feels like that might have been a good variant for the Protonic Cannon, too.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Tribble has been updated to: ST.75.20170412a.1
    • Resolved an issue that could cause Weapon System Synergy to sometimes give you multiple stacks or fail to give you stacks when firing an energy weapon.

    I'll get the time index later, but I don't think this is how Weapon System Synergy is supposed to work with multiple energy weapons firing....

    https://youtu.be/_i6l4e5ZosY
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Uh...someone point me in the right direction to find out more about this "Heavy Weapon Slots" please.

    Teaches me for ignoring Tribble forums for two weeks.....
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • sarah2774sarah2774 Member Posts: 238 Arc User
    This are the ships that have the "Heavy Weapons Slots"

    Federation Escorts
    http://sto.gamepedia.com/Fleet_Advanced_Escort_(T6)
    http://sto.gamepedia.com/Mercury_Class_Pilot_Escort
    http://sto.gamepedia.com/Advanced_Escort_(T6)
    http://sto.gamepedia.com/Ajax_Class_Pilot_Escort
    http://sto.gamepedia.com/Fleet_Phantom_Intel_Escort
    http://sto.gamepedia.com/Icarus_Class_Pilot_Escort
    http://sto.gamepedia.com/Fleet_Tactical_Escort_(T6)
    http://sto.gamepedia.com/Fleet_Heavy_Escort_Carrier_(T6)
    http://sto.gamepedia.com/Phantom_Intel_Escort
    http://sto.gamepedia.com/Tactical_Escort_(T6)
    http://sto.gamepedia.com/Heavy_Escort_Carrier_(T6)
    http://sto.gamepedia.com/Theseus_Temporal_Escort
    http://sto.gamepedia.com/Fleet_Theseus_Temporal_Escort
    http://sto.gamepedia.com/Manticore_Heavy_Destroyer
    http://sto.gamepedia.com/Fleet_Manticore_Heavy_Destroyer
    http://sto.gamepedia.com/NX_Escort_Refit
    KDF Bird of Prey
    http://sto.gamepedia.com/Kelvin_Timeline_D4x_Pilot_Bird-of-Prey
    http://sto.gamepedia.com/Kor_Bird-of-Prey
    http://sto.gamepedia.com/Fleet_B'rel_Bird-of-Prey_(T6)
    KDF Raptors
    http://sto.gamepedia.com/Kortar_Class_Pilot_Raptor
    http://sto.gamepedia.com/Fleet_Mat'Ha_Raptor
    http://sto.gamepedia.com/Qui'Tu_Class_Pilot_Raptor
    http://sto.gamepedia.com/Mat'Ha_Raptor
    http://sto.gamepedia.com/Klavek_Class_Pilot_Raptor
    KDF Destroyers
    http://sto.gamepedia.com/Duvqu'_Heavy_Destroyer
    http://sto.gamepedia.com/Fleet_Duvqu'_Heavy_Destroyer
    http://sto.gamepedia.com/Kolasi_Siege_Destroyer
    http://sto.gamepedia.com/Fleet_Guramba_Siege_Destroyer_(T6)
    Romulan Warbirds
    http://sto.gamepedia.com/Fleet_Mogai_Heavy_Warbird_(T6)
    http://sto.gamepedia.com/Jaeih_Class_Pilot_Warbird
    http://sto.gamepedia.com/Jhu'ael_Tactical_Carrier_Warbird
    http://sto.gamepedia.com/Okhala_Class_Pilot_Warbird
    http://sto.gamepedia.com/Fleet_Faeht_Intel_Warbird_(T6)
    http://sto.gamepedia.com/Faeht_Intel_Warbird
    http://sto.gamepedia.com/Fleet_Dinaes_Warbird_Destroyer
    http://sto.gamepedia.com/Khaiell_Class_Pilot_Warbird
    http://sto.gamepedia.com/T’liss_Temporal_Warbird
    http://sto.gamepedia.com/Malem_Light_Warbird
    http://sto.gamepedia.com/Fleet_T'varo_Light_Warbird_(T6)
    http://sto.gamepedia.com/Qa'Tel_Flight_Deck_Raptor
    http://sto.gamepedia.com/Fleet_T'varo_Light_Warbird_(T6)
    Cross Faction, non-raiders
    http://sto.gamepedia.com/Jem'Hadar_Strike_Ship
    http://sto.gamepedia.com/Vorgon_Xyfius_Heavy_Escort
    http://sto.gamepedia.com/Jem'Hadar_Recon_Ship
    http://sto.gamepedia.com/Jem'Hadar_Heavy_Escort_Carrier_(T6)
    http://sto.gamepedia.com/Vaadwaur_Manasa_Assault_Escort
    http://sto.gamepedia.com/Elachi_S'ateth_Escort
    http://sto.gamepedia.com/Mandukar_Tal_Shiar_Adapted_Destroyer
    http://sto.gamepedia.com/Na'kuhl_Tadaari_Raider
    http://sto.gamepedia.com/Xindi-Insectoid_Olaen_Heavy_Escort_Carrier
    http://sto.gamepedia.com/Hazari_Destroyer
    Raiders
    http://sto.gamepedia.com/Herald_Baltim_Heavy_Raider
    http://sto.gamepedia.com/Ouroboros_Temporal_Raider
    OPv9m3F.jpg
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Just bring back Deflector Overload! I'll be happy with everything else as they with the re-balance, but I WANT Deflector Overload back at any cost!
  • tobiashirttobiashirt Member Posts: 630 Arc User
    New pug queue UI doesn't show anymore how many people are already waiting in the queue. You devs desperately want to kill any traffic queues still have ?

    Attitude aside, I noticed this as well. One of two things is going on...either the information is there and just needs a display option to be seen, or it'll be fixed at some point and just isn't working right now. Can we get some confirmation on this?

    Given how many things are slightly off on Tribble, such as missing or incorrect icons for a lot of the new rep stuff available for testing, I wouldn't be surprised if this was not working right for the time being.

    Lastly, to play devil's advocate, maybe it's intended that it not show how many people are queued. I know that I sometimes avoid or leave a queue for something I otherwise want to play because it has nobody in it or people are leaving. With the queue UI as it is currently on Tribble, maybe the goal is allow us to queue for what we want to play rather than selecting something based on population, which can become a self-fulfilling prophecy.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Tribble has been updated to: ST.75.20170412a.1




    Powers:
    • The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.
    • The Multi-Regenerative Shield Array set bonus from the Assimilated Borg Technology now additionally cleanses DoT's.
    • The Plasma Conductive Circuitry set bonus from the Romulan Singularity Harness set now gives +10% Plasma Energy Weapon Damage and +20 Starship ElectroPlasma Systems instead of 8.9% and 17.8, respectively.
    • Resolved an issue that could cause the Quantum Phase Torpedo not to drain shields when fired via High Yield.
    • The Gravimetric Photon Torpedo now tells you the radius of its explosion under High Yield.

    I like ALL these changes. They Tet glider mod is essentially 2x what is was. 30 vs 60 @ 200 Drain expertise.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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