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Weapon Power drops by the listed amount (per weapon), and you do not recover until cycle ends

preikopreiko Member Posts: 316 Arc User
edited March 2017 in Tribble - Bug Reports
Titel - was editied from the previous
Confirmed !!! - The "naked" AUTOFIRE is BROKEN (Power Levels get stuck)



Hello everyone,

I used Tribble to get very crazy with my Power Transfer Rate
i got to first 825% ; then 900% and now 1030%
although it worked perfectly for comming out ouf Full Impulse and Switching Systems

I could revealed a major Problem ....

As i went into combat without anything but Autofire
(Science ship - 4 active Weapons)
my Weapon Power droped from 125 to 80 and stayed there
until the Weapon cycle ended , this was the moment
the Power Transfer Rate kicked back in

then i notices it did not kick in when i used certain abilities

Note

bye the way you have to use that little Energy Level window
and use the Setting Number 1 to see that, you need to see that numbers
for yourself

i will continue my testings
Post edited by preiko on
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    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    .. i somehow delete that last post ... so again

    the "normal" weapon fire is broken

    as soon as you fire your weapons your Weapon Drain
    reduces your Weapon Power levels and gets stuck there

    -Tribble
    - Space Combat
    - Cruiser
    - 8x Beams Arrays
    - 125 Weapon Power (about 1,3 Power overcap)
    - Power Transfer Rate of 1030%
    - No Buffs


    - opening Fire
    - Engery levels drop from 125 to 46
    - they stay there for the entire duration of the Weapon cycle
    ---> the Weapon Damage is calculated by 46 .. so there is not much damage
    - Cycle ends
    - - Power Level return to 125
    - New Cycle beginns
    - - Power levels drop back to 46

    weird thing
    activating
    -> Emergency Power to Weapons 1
    --> +20 Weapon Power
    ---> Energy drop from 125 (only) to 93

    -> Emergency Power to Weapons 2
    --> +30 Weapon Power
    ---> Energy drop from 125 (only) to 103

    -> Emergency Power to Weapons 2
    --> +40 Weapon Power
    ---> Energy drop from 125 (only) to 113



    The Power Transfer Rate can not affect the Weapon Power during a active weapon cycle

    I have to assume that has something to do with
    Powers:
    Major Mechanics Changes:
    Energy weapons now always drain power when firing, instead of all but one
    The equation used to determine how weapons power influences your damage has been changed - it now gives you a much higher benefit at low power levels, and is the same as it was before when you are at 100 weapons power

    I hope someone is able to fix that ...
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    yeah thats strange @crypticspartan#0627 @borticuscryptic any1 of you got an explanation 4 this?

    I suppose that is not workign as intended
    [SIGPIC][/SIGPIC]
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    where2r1where2r1 Member Posts: 6,054 Arc User
    edited March 2017
    Hmm...Isn't that how weapons power drain is supposed to work?
    Drain on your weapons power is from the 4 weapons during the entire duration of the cycle.

    Transfer rate is how quickly it recovers after you fire.

    Are you saying, transfer rate was working to restore power to weapons at the same time as you were firing, before?

    Are you using that Plasmonic Leech console? You may want to look at the changes they made to that unit, too.

    P.S. Torpedoes and mines do not use weapons power at all.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2017
    preiko wrote: »
    the "normal" weapon fire is broken

    as soon as you fire your weapons your Weapon Drain
    reduces your Weapon Power levels and gets stuck there

    Does this bug only occur with very high power transfer rates, or does it occur regardless of your power transfer rate?

    preiko wrote: »
    .. i somehow delete that last post ... so again

    There is currently a bug which removes posts that are edited too many times from the forums.

    Disappearing forum posts
    Waiting for a programmer ...
    qVpg1km.png
  • Options
    frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2017
    where2r1 wrote: »
    Hmm...Isn't that how weapons power drain is supposed to work?
    Drain on your weapons power is from the 4 weapons during the entire duration of the cycle.

    Transfer rate is how quickly it recovers after you fire.

    Are you saying, transfer rate was working to restore power to weapons at the same time as you were firing, before?

    This is not something I've ever looked into, but the stobuilds people have an explanation here:

    https://www.reddit.com/r/stobuilds/wiki/math/eps

    You can read that at your leisure. (Note: I have not read it.)
    Waiting for a programmer ...
    qVpg1km.png
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    hajmyishajmyis Member Posts: 405 Arc User
    Dear OP,

    This is not a bug but a much needed fix to the game. The power drain is now per weapon during the full firing cycle. you have 8 beams, well you power level will be really low, and thank goodness

    As statement above the "Transfer rate is how quickly it recovers after you fire." is correct

    "Frankly, not sure why you're on a one man nerf campaign. "
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    preikopreiko Member Posts: 316 Arc User
    where2r1 wrote: »
    Hmm...Isn't that how weapons power drain is supposed to work?
    Drain on your weapons power is from the 4 weapons during the entire duration of the cycle.

    Transfer rate is how quickly it recovers after you fire.

    Are you saying, transfer rate was working to restore power to weapons at the same time as you were firing, before?

    Are you using that Plasmonic Leech console? You may want to look at the changes they made to that unit, too.

    P.S. Torpedoes and mines do not use weapons power at all.

    Weapon Power Drain is not suppose to do that
    and it never acted this way before

    I don´t have / had a Plasmodic leech equipt
    because i wanted to minimize the Power overcap
    and to have a very accurate Power setting for the test

    I like You ( @where2r1 ) to see this YouTube video
    it is from "Sarcasm Detector" explaining the hole topic in detail

    Star Trek Online - EPS, The Secret to DPS
    https://www.youtube.com/watch?v=u_DmKQjWrcQ

    frtoaster wrote: »
    preiko wrote: »
    the "normal" weapon fire is broken

    as soon as you fire your weapons your Weapon Drain
    reduces your Weapon Power levels and gets stuck there

    Does this bug only occur with very high power transfer rates, or does it occur regardless of your power transfer rate?

    preiko wrote: »
    .. i somehow delete that last post ... so again

    There is currently a bug which removes posts that are edited too many times from the forums.

    Disappearing forum posts

    it also happens to low Power Transfer as well
    but you think it does not come up because it is that low
    with High Power Transfer numbers you to recognize it immediately

    --
    thank you for the Forum link :-D
    hajmyis wrote: »
    Dear OP,

    This is not a bug but a much needed fix to the game. The power drain is now per weapon during the full firing cycle. you have 8 beams, well you power level will be really low, and thank goodness

    As statement above the "Transfer rate is how quickly it recovers after you fire." is correct

    Sorry i have to disagree on that "much needed fix" thing
    the way it works now makes no sence

    because:

    1. your Energy Weapons becomes to weak, they render themself almost useless
    2. to hold you above 100 Weapon power you can only fire 2 Weapons at the same time
    3. it makes overcapping a necessity
    4. 2 copies of *Emergency Power to Weapons* becomes a MUST HAVE ,
    5. A high DPS player don´t get affected - he times his cooldown more accurate - to overcame this bug
    - - - only affects the unknowing Player - this drops their DPS so hard

    why should the Power get stuck at this power level ?
    why give us ships with 8 weapons slots ?
    -- when you get such a huge penalty for using all of them ?
  • Options
    hajmyishajmyis Member Posts: 405 Arc User
    @preiko

    Please read the tool tip on tribble, and the patch notes, and thus you find power level drain on energy weapon fire is working as intended
    "Frankly, not sure why you're on a one man nerf campaign. "
  • Options
    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Don't mind me. Been waiting for something like this to happen for a long time.

    797286b0dfa271e179da4dbf4f33d0bd.jpg
  • Options
    hajmyishajmyis Member Posts: 405 Arc User
    edited March 2017


    lucho80 wrote: »
    Don't mind me. Been waiting for something like this to happen for a long time.

    797286b0dfa271e179da4dbf4f33d0bd.jpg

    Salted caramel please
    "Frankly, not sure why you're on a one man nerf campaign. "
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    carasucia83carasucia83 Member Posts: 568 Arc User
    lucho80 wrote: »
    Don't mind me. Been waiting for something like this to happen for a long time.

    797286b0dfa271e179da4dbf4f33d0bd.jpg

    You must be that jealous noob everyone keeps talking about.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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    hajmyishajmyis Member Posts: 405 Arc User
    lucho80 wrote: »
    Don't mind me. Been waiting for something like this to happen for a long time.

    797286b0dfa271e179da4dbf4f33d0bd.jpg

    You must be that jealous noob everyone keeps talking about.

    Noob? I would assume new people would not be able to read a tool tip, so noob seems right in the case
    "Frankly, not sure why you're on a one man nerf campaign. "
  • Options
    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    @hajmyis
    hajmyis wrote: »
    Please read the tool tip on tribble, and the patch notes, and thus you find power level drain on energy weapon fire is working as intended

    Please be more specific ... there are ALOT of tooltips on Tribble

    Are you talking about the thing i already posted here?

    Tribble Patch Notes
    Powers:
    Major Mechanics Changes:
    - Energy weapons now always drain power when firing, instead of all but one
    - The equation used to determine how weapons power influences your damage has been changed
    --> it now gives you a much higher benefit at low power levels, and is the same as it was before when you are at 100 weapons power
  • Options
    hajmyishajmyis Member Posts: 405 Arc User
    preiko wrote: »
    @hajmyis
    hajmyis wrote: »
    Please read the tool tip on tribble, and the patch notes, and thus you find power level drain on energy weapon fire is working as intended

    Please be more specific ... there are ALOT of tooltips on Tribble

    Are you talking about the thing i already posted here?

    Tribble Patch Notes
    Powers:
    Major Mechanics Changes:
    - Energy weapons now always drain power when firing, instead of all but one
    - The equation used to determine how weapons power influences your damage has been changed
    --> it now gives you a much higher benefit at low power levels, and is the same as it was before when you are at 100 weapons power

    There u go, working as intended

    Every beam u fire at once drains X power, there 8 beams at -10= -80 power drain.....what bug, what issue

    Really this is a great change and should have always been so, deal with it
    "Frankly, not sure why you're on a one man nerf campaign. "
  • Options
    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    @hajmyis
    hajmyis wrote: »
    There u go, working as intended
    Every beam u fire at once drains X power, there 8 beams at -10= -80 power drain.....what bug, what issue
    Really this is a great change and should have always been so, deal with it




    This was always the case .... besides the first beam ... of course ...
    there is not a single word about the Power Transfer Rate recover the Energy Levels

    anyway ....
    Power Transfer Rate became useless (from a tactical perspective)
    Yeeeeeeeeaaaaaaah !!!

    you know it is so funny that the hole "recovering Power Level functionallity"
    suddenly works again when you start using buffs and all power levels
    stay steady on 125
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    hajmyishajmyis Member Posts: 405 Arc User
    edited March 2017
    idk then maybe they nerfed your dps

    but really its not a bug, so yeah there's that
    if simple mechanics and word and tool tips cant be understand I cant help you guy
    "Frankly, not sure why you're on a one man nerf campaign. "
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    sohtohsohtoh Member Posts: 620 Arc User
    Maybe they finally restricted the overcapping that was there before and just didn't tell anyone.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
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    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    i really don´t care about my DPS ... besides .... you can not nerf DPS when there isn`t one :-D


    okay ... okay ... okay ...
    I really try to see the things from your Perspective
    lets say it is working as intended

    But why only go half way then ?
    implementing it only for your "auto fire cycle" ...
    so they did not came around to nerf the Abilities just yet?

    I guess we have to wait and see if the "workarounds" get nerfed aswell
  • Options
    hajmyishajmyis Member Posts: 405 Arc User
    sohtoh wrote: »
    Maybe they finally restricted the overcapping that was there before and just didn't tell anyone.

    ^^ can i get a like button already
    "Frankly, not sure why you're on a one man nerf campaign. "
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    sohtohsohtoh Member Posts: 620 Arc User
    Just tried to replicate it on Tribble. My Power Transfer Rate is 401% and through traits and gear, my active weapon power cost is 5.1. Never once saw my power drop below 95. Used 8 beam arrays.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
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    preikopreiko Member Posts: 316 Arc User
    @sohtoh
    did you activate anything ?
  • Options
    sohtohsohtoh Member Posts: 620 Arc User
    Just Emergency Power to Weapons 3 and Tac Team 1.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
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    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    there is the problem .... i wrote about that
    this is one of the ways to "surpass" that ... that is the reason i wrote "naked" autofire in the title

    not the best choice of words , i admit
    but my english is limited .... sorry
  • Options
    sohtohsohtoh Member Posts: 620 Arc User
    Ok got you, thought you meant standard fire, no special attacks.

    I went back in and used no abilities and did the same thing on live.

    On Live my power went down to 62 and bounced between that and 80 a little bit until the firing cycle was over, where it jumped back up to 113.

    On Tribble, my weapon power went down to 46 but didn't go back much more than that during the weapon cycle, but afterwards, it did go back up to 110.

    It kind of looks like the power return has been changed to only happen after the weapon cycle is over instead of during, unless there is a power reserve available from overcap.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
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    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    @sohtoh Thank you very much, for describing it so perfectly =D

    I go to bed now
    Have a very nice day
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The title seems misleading, unless you are telling us that this only happens if you have autofire on, and not if you fire all your weapons with the "fire all weapons" ability once.


    Basically, what you're observing is that your weapon drops by the listed amount per weapon, and you do not recover that power drain over the weapon cycle, only when it ends?

    I am honestly not sure that this is not how it is supposed to work, really. But I might be misremembering bug fixes or balance changes from many years ago.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    preikopreiko Member Posts: 316 Arc User
    @mustrumridcully0

    Thank you very much aswell
    I edited the Title
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    where2r1where2r1 Member Posts: 6,054 Arc User
    The thing that has changed: I think it will be more difficult to GET power into that reserve, now. (I think that is what everyone is calling the "over cap" ???).

    This makes things like: Emergency Power to Weapons, Weapon Batteries, Tac Team will mean MORE. Tactical Captain buffs will be the one with oomph in damage department.

    Which is GOOD...you actually have to use those skills/traits/abilities in synergy with each other...not just be a one trick pony. And anyone can leech their way to DPS.

    Auxiliary Power to Batteries is probably something to look into.
    If you insist on controlling your DPS via power management...you will want an Engineering Captain.

    I don't understand why you think that higher transfer rate ALONE will give you a pool of reserve power to transfer, anywhere, without a Leech (drain power from enemy when firing upon it with energy weapons, and that boosts your own power levels). And Leech does not work the same on Tribble...you don't get much power back (it is good enough to be helpful for my Romulan, though).

    NO...not watching a video by Sarcasm Detector (I know his videos go on for 1.5-2 hours) or analyse a MATH post on Reddit (sorry, Frtoaster, ack, really?). Rather read my really, really good book this weekend.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    hajmyishajmyis Member Posts: 405 Arc User
    where2r1 wrote: »
    The thing that has changed: I think it will be more difficult to GET power into that reserve, now. (I think that is what everyone is calling the "over cap" ???).

    This makes things like: Emergency Power to Weapons, Weapon Batteries, Tac Team will mean MORE. Tactical Captain buffs will be the one with oomph in damage department.

    Which is GOOD...you actually have to use those skills/traits/abilities in synergy with each other...not just be a one trick pony. And anyone can leech their way to DPS.

    Auxiliary Power to Batteries is probably something to look into.
    If you insist on controlling your DPS via power management...you will want an Engineering Captain.

    I don't understand why you think that higher transfer rate ALONE will give you a pool of reserve power to transfer, anywhere, without a Leech (drain power from enemy when firing upon it with energy weapons, and that boosts your own power levels). And Leech does not work the same on Tribble...you don't get much power back (it is good enough to be helpful for my Romulan, though).

    NO...not watching a video by Sarcasm Detector (I know his videos go on for 1.5-2 hours) or analyse a MATH post on Reddit (sorry, Frtoaster, ack, really?). Rather read my really, really good book this weekend.

    Can I get a like button already

    Spot on reply
    "Frankly, not sure why you're on a one man nerf campaign. "
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    where2r1where2r1 Member Posts: 6,054 Arc User
    ALSO... to test your Transfer Rate...this may be a better way:

    Go to Space.
    Set your Ship Power Tray to setting 3....that is the one where there are 4 vertical bars...one for each subsystem.

    Slide the power levels on one of the systems all the way to the top of the bar. Choose one that is NOT maxed out already. Watch how quickly the levels move from one system to another and fill in the bar.

    That is your transfer rate.

    THAT should change with how many "points" you have. The more transfer rate you have..the faster that bar will fill up. This is good....because when you hit a battery or an ability/power that give you power into a system, that power is available to your systems faster.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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