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Weapon Power drops by the listed amount (per weapon), and you do not recover until cycle ends

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    preikopreiko Member Posts: 316 Arc User
    edited March 2017
    ähm .... thank you ... i guess

    playing Star Trek Online for 7 years now,
    i am pretty very familiar with all most of the mechanics
    thats the reason i posted the E.P.S. YouTube link because he explans it so much better than i ever could.

    if you concerned about the length
    it is 34 minutes long
    and because sarcasm detector speaks very slow you can use
    YouTube to speed him up to 2x the speed that reduces the video 17 minutes.
    ( but 1.5 is perfect for the video )


    This Report / Thread was made because i noticed something on tribble
    that I never experienced before
    Yes of course i have seen this kind of Power drop
    but never had i ever this kind of Power Level behavior
    to just freeze is very unusual
    the Power levels always jumped up and down
    depending of the Power transfer Rate it was slower or faster

    The true Problem lies in the lower Ranks "leveling"
    really is a nightmare
    you get yourself a Lt. Commander (lv 20) ship with 4 weapons
    becasue you don`t have the abilities you need to overcap

    And you NEED to set you Power Settings to Weapons 100
    otherwise you have 100 aux and 35 Weapons power
    when you fire 2 energie weapons you drop to 5 power
    and you deal a fraction of your base power, or the weapons go offline

    the power stays low - 4 energy weapons = would result in a = 60 Weapon Power
    so you get yourself 1 torpedos = to get up to = 70 Weapon Power

    on Commander Level (Lv 30)
    Escort - 5 Weapon slots
    Cruiser - 6 Weapon slots


    Escort - B.O. setup - 2 Engineer B.O. seats
    which has to be both "Emergency Power to Weapons" ( 1 and 2 )
    or "Engineering Team" and "Emergency Power to Weapons"

    a crusier got enough B.O. seats to have two copies of "Emergency Power to Weapons"
    otherwise you have to equip 2 Torpedos and fight at 60 Weapon Power.

    with every level your Power Drop becomes more problematic
    of course you get more Abilites and you can compensate


    OK now try to play as a Science Captain in a Science Ship
    on low level your Sci abilites are not able to bring that Space Magic
    like in the endgame,
    they don't have enough Tactical Seats and
    not enough Engineering Seats
    they have to suffer the full Weapon Power drop.



    This all is the reason why i STILL think that this is a bug

    I could imagen that
    a error happend during the rework of the formula
    for the Weapon Fire Cycle or what ever it is called

    maybe ... accidentally deleted a part
    that caused the Power refilling or a "+" became a "-" minus ....

    like I already said , i have no idea ......
    IF it is intented, it is weird
    and
    this hits the wrong kind of players

    Post edited by preiko on
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    leemwatsonleemwatson Member Posts: 5,349 Arc User
    It looks like Cryptic have made weapons power more inline with the SFC series, with it being a capacitor, however, it still has miracle recharging, which doesn't exist with-in canon! They had weapons capacitors that had either huge reserve, or limited life. How many times were we told in the TV series that weapons were at such and such percent, hours after a battle? Or 'we have only enough power for 1 or 2 shots, but they will not make a difference'!

    Fact is, we have been spoilt, and if Cryptic are bringing things back into line with canon, then I'm all for it. I just can't wait till they nerf Sector Speed to be inline with canon, then we can look forward to days between arrival to the nearest planet....lol
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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