A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
To quote your own words "Increase the fun – Games are about having fun, and players should not be made to feel that their fun is "wrong.”" In this quote you said our fun should not feel wrong but in reality you killed my build. I used a beam with crtdx4 for an overload and a massive single target hit and i used dual heavy cannons with that to tear the shields. well you killed in in the way it no longer always crts and nerfed the energy weapons so that each shot takes power instead of each cycle and in return i cant really use dual heavy cannons because it drains to much power. Thank you for taking away my fun and making me think that my fun is wrong really thank you. But here is what you could do instead of beam overload just buffing beam weapons make it to where it buffs cannons as well. and for power, decrease the amount of power cannons use so that they become more viable.
The damage dealt has been decreased
Now has a target cap of 25 targets
Subspace Vortex:
The damage dealt has been decreased
Now has a target cap of 25 targets
Tractor Beam Repulsors
The damage dealt has been decreased
Destabilizing Resonance Beam:
The damage dealt has been decreased
yeah they did that because it was doing more then what it was supposed to do and was intended to do, and it might seem like a nerf but with my science kdf character i am still doing good numbers with my gravity well from testing on tribble. it ALL DEPENDS NOT ON COOLDOWN it DEPENDS ON YOUR ROTATION OF ABILITY.
(STO)
Matriarch of Banished Orion Girls. Neela D'tan @captaintpol (with many alts)
May we sail and have fun always and forever. LLAP
(PC version NW)
Arwen@captaintpol TR - Tully's of RiverRun
Mai Kelly DC-Tully's of RiverRun
Neela BumKisses HR-
Arya Stark GF-
Sansa Stark CW- Team Fencebane
Crystal Marie OP-
(xbox version NW)
Arwen@Admiral Jazdia TR- Team Fenebane
Mai Kelly DC- " "
Ahsoka Tano CW- " "
Neela BumKisser HR- " "
At rank 1 Callistos 69,000, Slavers 10,000, Epochs & Scorpians 7,000, Incerceptors 17,000, Armoured Maruading Force Assault Shuttles 21,000.
At rank 5 Callistos 81,000, Slavers 13,000.
I tested the Callistos in the Delta Quadrant and Kerrat.
Quantum Torpedoes do 7,000 to 10,000 damage (none crit) (per hit) Dual Cannons 700 to 900 (should be Dual Heavy Cannons according to tool tip, but according to combat log it's only Dual Cannons (they aren't heavy) Qaud Cannons 1000 to 1900 damage. Turret 300 to 400 per shot.
Slavers Photon Torpedoes 15,000 Disurptor Beam 1000 to 2000.
Callistos have better survivablity, but even with Scatter Volley III and Torpedo Spread II I think my one hangar bay of Slavers might be out damaging my two Callisto Light Escorts.
Also I tried to get my Insult to Injury from the Dilithium store Starship Trait tab, but it won't display the trait.
If I get it on my KDF character my Slavers should clean up targets extremely well. Imagine 15,000 x6 to the Hull directly.
All Marauding Shuttles don't say they get Layered Defence III in their description.
It say it does Boarding Party once every 90 seconds.
They do say they slow the weapons refresh by 3 seconds and have a 50% chance of doing the same to bridge officer powers by 3 seconds.
This power only seems even weaker then before aside from the very minor 3 second weapon delay.
Armoured Marauding Shuttles really need a massive buff beyond Hull. A torpedo and Boarding Party III while making it once every 30 seconds instead of 90 seconds would be good.
Subnucleonic Beam
•Is now a Lt. Commander & Commander Rank Science Bridge Officer Ability
•Now also debuffs Energy Weapon haste for the duration
•The duration of Subnucleonic Beam's debuff is now 10 seconds
•The base cooldown has been increased to three minutes
•The minimum cooldown is now two minutes
More and more I'm thinking rather than calving this off as a new Boff ability (restricted to ships with strong Science seating) this "I just put the kibosh on all your clever plans" effect is thematically perfect for the Engineering Ultimate, EPS Corruption. The one everyone feels is currently so terrible compared to its peers.
You can kill two birds with one stone - making this effect available to any capatain on any ship who wants it badly enough, and make "monkeywrenching" an Engineer effect, giving Engineering more of a distinct flavor in game.
Hmm. Make sure you've copied over a character with the ship and trait unlocked to tribble and see if that unlocks it for others of a different factions. Same faction you have to grind it out yourself of course .
I made sure to try what you suggested, still can't get Insult to Injury on my KDF character.
Just tested my Advanced Callistos vs. Elite Slavers and the slavers still out do the Callistos in damage,, a Slavers Photon Torpedo does 13,000 to 16,000 (not including crit) and the Callistos Quantum torpedo does 9000 to 10,000 damage.
The Disurptor beam and the Phases Quad Cannons deal around a 1000 damage most of the time, but the dual phased cannons only usually deal 700 to 900 damage per hit, I though cannons were supposed to do more damage per hit then beam?
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Could the difference in rarity, ADVANCED Callistos vs. ELITE slavers?
Quantum Mines do the odd 5000 to 7000 damage on the Slavers as well.
1 hangar bay of slavers rips down shields and destroys a target way faster then 2 bays of Callistos. Much of that is the AI not being able to use cannons right, but part of it is that the Slavers deal more damage per hit.
Subnucleonic Beam is the Science Officer's signature ability. I am very unhappy to see this skill not only moved off science officers, but rendered useless by moving it to a 3 minute cooldown bridge officer ability. The goal of this re-balance was supposed to help move the game away from the current all damage builds, but you're taking away a Science debuff and replacing it with...another damage buff.
Cryptic, the fun part about Science captains is the fact that they are support captains. Replacing subnuke beam with another bland tactical buff (albeit for science skills only) is a design change that leaves me quite dismayed. You're also forcing science officers to play science heavy ships in order to take advantage of their primary science ability. That is not fun and is greatly reducing design capabilities. Please, reconsider this change before it goes live.
I support and second this 200%. Please, please reconsider.
The Mighty 44th. Boldly bashing Borgs to bits since 2010.
I just tried my Callistos on holodeck, the damage dealt is absolutely higher on tribble except for the Quantum Torpedo which was exactly the same range on both.
Just wondering if anybody can tell me if these changes affect the non carrier pets like beam placement platforms, separate ship bots, command platforms etc?
Subnucleonic Beam is the Science Officer's signature ability. I am very unhappy to see this skill not only moved off science officers, but rendered useless by moving it to a 3 minute cooldown bridge officer ability. The goal of this re-balance was supposed to help move the game away from the current all damage builds, but you're taking away a Science debuff and replacing it with...another damage buff.
Cryptic, the fun part about Science captains is the fact that they are support captains. Replacing subnuke beam with another bland tactical buff (albeit for science skills only) is a design change that leaves me quite dismayed. You're also forcing science officers to play science heavy ships in order to take advantage of their primary science ability. That is not fun and is greatly reducing design capabilities. Please, reconsider this change before it goes live.
I support and second this 200%. Please, please reconsider.
Here is another question. Could we maybe have the new ability deflector overload, and science fleet (something some players feel is abit lacking compared to the other fleet abilities) merged into a new version that has aspects of both abilities in the effect of the new version of science fleet.
Subnucleonic Beam is the Science Officer's signature ability. I am very unhappy to see this skill not only moved off science officers, but rendered useless by moving it to a 3 minute cooldown bridge officer ability. The goal of this re-balance was supposed to help move the game away from the current all damage builds, but you're taking away a Science debuff and replacing it with...another damage buff.
Cryptic, the fun part about Science captains is the fact that they are support captains. Replacing subnuke beam with another bland tactical buff (albeit for science skills only) is a design change that leaves me quite dismayed. You're also forcing science officers to play science heavy ships in order to take advantage of their primary science ability. That is not fun and is greatly reducing design capabilities. Please, reconsider this change before it goes live.
I support and second this 200%. Please, please reconsider.
Carrier Pets:
Carrier pets now have significantly increased damage, hitpoints, power draining, shield healing, and shield draining
i tested my Elite Romulan Drone Ships on holodeck and tribble,they have the same hp at level 0 on holodeck/tribble(59896) and level 5 stars on holodeck/tribble (63761)
Tykens Rift 2 does more damage than Gravity Well 3 now? That seems stupid.
Why not? Tyken's Rift can't hold its target in its area of effect on its own, meaning that enemies will likely escape and never take the full damage of it.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
OH Yeah and before i forgot Sci Ulti down from 30 Sec. to 15 Sec!
Spartan keeps finding new and innovative ways to nerf science captains. The 30sec thing was to make up for the massive loss of damage from going full on the sci tree.
Love how people complain about sci nerfs even though they extremely powerful in PvP. Probably op tbh. But then again in PvP you don't fight sponges and there's someone to actually debuff instead of FAW spamming.
Comments
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
my bad your correct is only a Klingon tactical Destroyer aka not a drain or science ship that would be used as a drain build
yeah they did that because it was doing more then what it was supposed to do and was intended to do, and it might seem like a nerf but with my science kdf character i am still doing good numbers with my gravity well from testing on tribble. it ALL DEPENDS NOT ON COOLDOWN it DEPENDS ON YOUR ROTATION OF ABILITY.
Matriarch of Banished Orion Girls. Neela D'tan
@captaintpol (with many alts)
May we sail and have fun always and forever. LLAP
(PC version NW)
Arwen@captaintpol TR - Tully's of RiverRun
Mai Kelly DC-Tully's of RiverRun
Neela BumKisses HR-
Arya Stark GF-
Sansa Stark CW- Team Fencebane
Crystal Marie OP-
(xbox version NW)
Arwen@Admiral Jazdia TR- Team Fenebane
Mai Kelly DC- " "
Ahsoka Tano CW- " "
Neela BumKisser HR- " "
Hull increases are as follows (roughly)
At rank 1 Callistos 69,000, Slavers 10,000, Epochs & Scorpians 7,000, Incerceptors 17,000, Armoured Maruading Force Assault Shuttles 21,000.
At rank 5 Callistos 81,000, Slavers 13,000.
I tested the Callistos in the Delta Quadrant and Kerrat.
Quantum Torpedoes do 7,000 to 10,000 damage (none crit) (per hit)
Dual Cannons 700 to 900 (should be Dual Heavy Cannons according to tool tip, but according to combat log it's only Dual Cannons (they aren't heavy)
Qaud Cannons 1000 to 1900 damage.
Turret 300 to 400 per shot.
Slavers
Photon Torpedoes 15,000
Disurptor Beam 1000 to 2000.
Callistos have better survivablity, but even with Scatter Volley III and Torpedo Spread II I think my one hangar bay of Slavers might be out damaging my two Callisto Light Escorts.
Also I tried to get my Insult to Injury from the Dilithium store Starship Trait tab, but it won't display the trait.
If I get it on my KDF character my Slavers should clean up targets extremely well. Imagine 15,000 x6 to the Hull directly.
I don't know how to use a parser so I'm not sure.
It say it does Boarding Party once every 90 seconds.
They do say they slow the weapons refresh by 3 seconds and have a 50% chance of doing the same to bridge officer powers by 3 seconds.
This power only seems even weaker then before aside from the very minor 3 second weapon delay.
Armoured Marauding Shuttles really need a massive buff beyond Hull. A torpedo and Boarding Party III while making it once every 30 seconds instead of 90 seconds would be good.
More and more I'm thinking rather than calving this off as a new Boff ability (restricted to ships with strong Science seating) this "I just put the kibosh on all your clever plans" effect is thematically perfect for the Engineering Ultimate, EPS Corruption. The one everyone feels is currently so terrible compared to its peers.
You can kill two birds with one stone - making this effect available to any capatain on any ship who wants it badly enough, and make "monkeywrenching" an Engineer effect, giving Engineering more of a distinct flavor in game.
Just tested my Advanced Callistos vs. Elite Slavers and the slavers still out do the Callistos in damage,, a Slavers Photon Torpedo does 13,000 to 16,000 (not including crit) and the Callistos Quantum torpedo does 9000 to 10,000 damage.
The Disurptor beam and the Phases Quad Cannons deal around a 1000 damage most of the time, but the dual phased cannons only usually deal 700 to 900 damage per hit, I though cannons were supposed to do more damage per hit then beam?
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Quantum Mines do the odd 5000 to 7000 damage on the Slavers as well.
1 hangar bay of slavers rips down shields and destroys a target way faster then 2 bays of Callistos. Much of that is the AI not being able to use cannons right, but part of it is that the Slavers deal more damage per hit.
I support and second this 200%. Please, please reconsider.
The Mighty 44th. Boldly bashing Borgs to bits since 2010.
I feel the same way, voice your opinions in the poll: Science Captains: Which abilities to keep and which to drop
Why the heck is subsystem offline tied to DrainX and not Control expertise? So much for cleaning up things correctly.
It does seem peculiar, could it be due to the way subsystem offline works in code?
3>
David
*** Aktiv since 03.06.10 ***
Carrier pets now have significantly increased damage, hitpoints, power draining, shield healing, and shield draining
i tested my Elite Romulan Drone Ships on holodeck and tribble,they have the same hp at level 0 on holodeck/tribble(59896) and level 5 stars on holodeck/tribble (63761)
The Only BO Ability that make more Dmg then Before is Tyken Rift.All other that most used lost up to 60% on Dmg.
488 Epg und 126 Aux
GW3 ca. 1971dmg Tribble --- 2732 Holodeck
Vortex 3 ca. 3066dmg Tribble --- 5050 Holodeck
Tractor Beam repulsor 2 ca. 2100 dmg Tribble --- 3308 Holodeck
Resonance Beam 1 ca. 988 dmg Tribble --- 2004 Holodeck
Tyken 2 ca. 2050dmg auf Tribble --- 991 Holodeck
Spartan keeps finding new and innovative ways to nerf science captains. The 30sec thing was to make up for the massive loss of damage from going full on the sci tree.
But then again in PvP you don't fight sponges and there's someone to actually debuff instead of FAW spamming.