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TRIBBLE MAINTENANCE AND RELEASE NOTES - MARCH 15, 2017

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  • nikeixnikeix Member Posts: 3,972 Arc User
    It turns out the Kelvin Timeline's Captain Pike may be the greatest strategist of his age.

    "Did you check the parking brake?"
    •The flight speed of targetable torpedoes has been increased

    I feel like somebody finally checked the parking brake :). I was just testing this out with the Temporal Disruption Device on Tribble and then immediately again on Holodeck. Gauging speed by eye is not super reliable, but there's no question my "Heavy Disruption Devices" were moving considerably faster on Tribble.

    I think at least one targetable torpedo got missed though... The basic Temporal Disruption Device didn't appear to be faster on Tribble than on Holodeck (this lobi store weapon has the dubious distinction of always firing destructible projectiles...)
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    Does subsystem targeting also buff torpedoes now? If not, that's something I'd add as well. No reason why homing projectiles can't also target specific subsystems.

    yes there is...torpdoes explode - VIOLENTLY; so it would take out the subsystem, and every other nearby one as well​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Does subsystem targeting also buff torpedoes now? If not, that's something I'd add as well. No reason why homing projectiles can't also target specific subsystems.

    yes there is...torpdoes explode - VIOLENTLY; so it would take out the subsystem, and every other nearby one as well​​
    Except that when torpedoes explode vioently, they don't take out any subsystem at all, at best they destroy the ship, which is something a single phaser shot can also achieve.

    In Undiscovered Country we see photon torpedoes penetrate the hull of the Enterprise and blasting holes in it, holes that remained relatively isolated - if in that part of the ship there had been an EPS conduit feeding the phasers, it would have logically disabled it until the damage was repaired or the energy flow would have been rerouted.
    So I think torpedoes disabling subsystems is reasonable enough. In the end, regardless of what weapons you use, you deal damage to components of the ship ,and the idea of the Target Subsystem ability (and every Trek scene that contains orders like "disable their weapons") is that you try to focus that dmaage on the components that are important for a specific subsystem.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    qjunior wrote: »
    It makes clear in all blogs with all ships they release that stats are subject to change. If something is always the right answer no matter what you do, or is a "must have or you're bad" as I saw some folks say, then that ability will get changed. that's the nature of mmos regardless of if you paid cash for it or not.

    The "subject to change" part usually refers to "before release" not to "6-7 years later when everybody gave us their money", no ? :D The point is moot anyway since we all signed the Eula and as such have agreed to them changing whatever they want.

    While I wholeheartedly agree that must-have items and no-brainer items are bad design and unbalanced, all of this isn't a few weeks after release, it's years and years. That at least makes me understand people who are upset about the nerf.

    The subject to change part can happen at any time actually. Whether it takes 5 minutes or 5 years to fix something is irrelevant. If it's broken from the start, as Spartan's comments suggest it was, then you never should've been getting as many benefits as you were to start with. All that time we were using a broken item and never had the true intended item to start with.

    For the folks complaining about the nerf I get it, it sucks as I bought the Vandal myself. I also paid a pretty penny for a couple of the leeches I have as well before the infinity box came out. Anytime something has to be nerfed it sucks but sometimes it happens. The strength of the nerf however can be debated.

    At the end of the day though it's no different than when folks were complaining about kemocite when that whole debacle went down. Far too many folks complaining that they were "owed" that kemocite wasn't fixed because they "paid money" for it. Folks knew kemocite was bugged yet they invested into it anyways so it's purely on them. We all know the possibility things may change when investing, especially if it's discovered its bugged. Personally I can deal with leech being changed if it makes the game as a whole better. I despised how you pretty much had to have it on all ships you ran or you were shooting yourself in the foot.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    •The dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher. If you own the a starship on your account that grants a trait on the list below, the characters on your account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free. The list is:

    I would like to request that the Vent Metreon Laced Plasma ship trait be added to this list for owning the Command Assault Cruiser. It would appear to fall into the same category of promotional ship as the Desperate Repairs Trait/Mirror Guardian which already appears on that list.

    And I would be full-on giddy if you extended this principle - even with some kind of substantial dilithium cost - to Lobi, Lockbox Prize, and Promo! ships. I'm only ever going to own one Annorax. I would sink good dilithium out of the game to be able to get the Time to Kill Starship Trait on some of my alts.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited March 2017
    yeah, that's not happening...they want you paying 100+$ a pop (or the equivalent in ingame grind time, which while it doesn't do anything to keep the lights on, still feeds their 'look at how many people are playing for tons of hours each day!' metric) for EVERY character you want those traits on beyond the first​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    You know that since the introduction of the infinity box many lockbox ships are now cheaper than C-store ships, yes? This change says "Hey, we think your ships should have more value to your whole account." As I mentioned, there's already at least one promo ship on that list, so it's not strictly about increasing the value of C-store purchases.

    And there's simply no (significant) money to be had in trying to force people to get multiples of the same promo! ship. When I say I'll never have another Annorax, I mean it - I can already have the "fly an Annorax" experience. I'm not burning another prize box just for the trait on one other captain. If for some reason I did get a second prize box, I'd be selling it for all the new experiences I could get for a billion+ Ec.

    The same is true to a lesser extent with lockbox/lobi ships. I really doubt there's a lot of players that acquire multiples of the same ship just for the extra trait.

    It comes down to philosophical questions of do they want the best way to play to be put everything you get on a single captain (which I'm 99% sure generally leads to burn out and the player leaving over those that have alts) or should we be playing multiple alts? If we're supposed to be playing alts, then letting alts share some of these benefits could lead to longer retention overall, and the game always needs good dilithium sinks.

    I'm just putting it out there. The powers that be can do the requisite bean counting :). It really hinges on data I don't have. But the psychology looks familiar to me.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    what promo ship trait is on that list?

    and the game already has a good dil sink in the form of the phoenix box - what it really needs is several good ENERGY CREDIT sinks, so we can get back to the days of 1m keys and 70m EC konnies like the consoles are currently enjoying - and maybe even get some promo ships back on the exchange where they SHOULD be getting sold instead of in grey markets​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Oh look, the forum bug is fiercely attempting to kill this post.
    what promo ship trait is on that list?

    The Mirror Guardian is a promo ship. Never appeared in the C-store. The Command Assault Cruiser is another promotional ship I'm thinking should be on the list.

    I mean I get it, maybe this list is entirely motivated by "we don't want to hassle with figureiong out a way to distribute these to the other factions." But anything that makes life better for people with alts is moving the right direction to me.
    and the game already has a good dil sink in the form of the phoenix box - what it really needs is several good ENERGY CREDIT sinks, so we can get back to the days of 1m keys and 70m EC konnies like the consoles are currently enjoying - and maybe even get some promo ships back on the exchange where they SHOULD be getting sold instead of in grey markets​​

    I'd agree the phoenix box is good, but it's also spiky. Having more 'always there' pressure would be nice. And I'm totally with you on the Ec sinks. There's huge oceans of that stuff just sloshing around between players.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    the mirror guardian has the exact same trait as the regular guardian, though, which is probably why it's on that list​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • nikeixnikeix Member Posts: 3,972 Arc User
    ((blink-blink)) I missed that :).

    Request for Vent Metreon-laced Gas stands, just with less 'obviously you should do this' ;).
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    They could put all the promo traits into a box that actually costs Dilithium if you claim it from the Dilithium Store (after all, it's not called "free stuff" Store). If you're still required to own the ship on one character on your account, no one can "cheat" around things here, and that someone is actually buying the same ship more than nce for a trait... That's probably an outlier.

    It could be however that it's a bit easier to make this logic work for the ships they have - they are already registered as owned by your account since they are in the C-Store, the other ships is data that's only available on that character. The problem might be similar to the account unlocking event store ships which took some time to implement and get to work right. (And I think I still have an issue on one of my characters with that... My Orion Science Captain can't get the Breen Carrier.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    I suppose the more direct comparison would be if owning a lobi/lockbox prize ship opened up a new box in the lobi store letting you buy the trait-and-only-the-trait for a steep discount. Most of the consoles are non-transferable, so the console-and-trait deal for 50% we see there now (Vengeance, NX-01 refit) might be seen as an upper bound, rather than direct analogy.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    the tech already exists for characters that can't buy a certain ship to instead be able to buy its trait and console, so...they'd just need to expand on that and tie it into whatever they use to detect if a character owns an event ship to trigger the ability to purchase it from the event store​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • nikeixnikeix Member Posts: 3,972 Arc User
    •All player damage immunities now place a 15 second lockout on you during which you cannot activate or otherwise be affected by any more damage immunities

    Just to be clear, if my layered defenses (torpedo immunity) passively triggers, my rock-and-roll button does what? Goes dark for 15 seconds?

    I have some concerns about passive effects taking away player agency through active immunities.

    ((sorry, I don't have a strategist-and-pilot captain to test this personally))
  • drake122svkdrake122svk Member Posts: 731 Arc User
    e30ernest wrote: »
    lucho80 wrote: »
    The problem is Deflector Overload got the short end of the stick because he arbitrarily decided drain and control wouldn't get the same treatment as part gens and shield heals. Seems he decided to slap down the two ones I posted minmax forums posts, so I decided to post a part gens one today to demonstrate the ridiculous amount of part gens % damage boosts available on top of skill maxing.

    Is the below description wrong? If it isn't, then it also boosts Control and Drain:
    Deflector Overcharge:
    This new power boosts provides Bonus Exotic Damage and Shield Healing while active, and additionally boosts Control Expertise and Drain Expertise.

    No, it gives +50 PERCENT boost to exotic dmg and healing, and just +50 to control and +50 to drain SKILL. It would be the same if it gave +50 to EPG skill, +50 to hull repair and +50 to shield repair. This way it is obvious his preference is boosting sci dmg output and healing - two things he thinks will be of use to PvE Sci - while completely forgeting about Sci utility.

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    nikeix wrote: »
    •All player damage immunities now place a 15 second lockout on you during which you cannot activate or otherwise be affected by any more damage immunities

    Just to be clear, if my layered defenses (torpedo immunity) passively triggers, my rock-and-roll button does what? Goes dark for 15 seconds?

    I have some concerns about passive effects taking away player agency through active immunities.

    ((sorry, I don't have a strategist-and-pilot captain to test this personally))

    Good question.

    I know the PIlot ship abilities aren't greyed out, they provide a non-immunity function after all. It oculd be Rock & Roll would still do what it does, but not provide damage immunity (which is most of what it's for, unfortunately).

    Passives that do too much can cause problems... We've seen that with the Temporal powers, too, when you suddenly and unexpectedly get teleported, held or stunned. Also an issue with the Enterprise J trait.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • emerald381emerald381 Member Posts: 47 Arc User
    risian4 wrote: »
    I realise I'm a bit too late for this since it was already discussed on the 6th page, but I would like to add that I don't really understand the nerf to DRB either.

    Subspace Vortex is still very useful, yet this is a power that you just drop off and don't worry about it anymore. DRB requires continuous targeting and can be interrupted by fast moving enemies or, for example, teleporting Undine ships or 180 degree immune Vot.

    Both powers are big damage dealers but it makes little sense to me to nerf the one that requires more skill (and luck against certain enemies) to use and - especially - maintain to maximise its usefulness.

    I would like to add my 2-cents on Destabilizing Resonance Beam:

    My interpretation for one of the developers intentions (dangerous to assume here, I know!) based on the patch notes is to reduce the amount of damage dealt by Science powers so that they are not, in essence, used as glorified Tactical powers or weapons. Assuming that is correct, then I would like to propose the channeling time for DRB is reduced from 10 seconds to 5 seconds to address the piloting/skill/luck vs. other similar Science BOFF abilities noted by @risian4, with the damage and debuff stats doubled so as to keep the overall performance equal at full stacks. An alternative approach would be to do this same thing, but have the channeling time reduced as the BOFF power rank increases (so 10 sec for DRB1, 8 sec for DRB2, 5 sec for DRB3 - with corresponding damage and debuff stat adjustments to ensure same overall performance).

    In my opinion, this type of change would better facilitate the use of DRB as an effective debuff tool (Science!) that also happens to cause moderate damage.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    emerald381 wrote: »
    risian4 wrote: »
    I realise I'm a bit too late for this since it was already discussed on the 6th page, but I would like to add that I don't really understand the nerf to DRB either.

    Subspace Vortex is still very useful, yet this is a power that you just drop off and don't worry about it anymore. DRB requires continuous targeting and can be interrupted by fast moving enemies or, for example, teleporting Undine ships or 180 degree immune Vot.

    Both powers are big damage dealers but it makes little sense to me to nerf the one that requires more skill (and luck against certain enemies) to use and - especially - maintain to maximise its usefulness.

    I would like to add my 2-cents on Destabilizing Resonance Beam:

    My interpretation for one of the developers intentions (dangerous to assume here, I know!) based on the patch notes is to reduce the amount of damage dealt by Science powers so that they are not, in essence, used as glorified Tactical powers or weapons. Assuming that is correct, then I would like to propose the channeling time for DRB is reduced from 10 seconds to 5 seconds to address the piloting/skill/luck vs. other similar Science BOFF abilities noted by @risian4, with the damage and debuff stats doubled so as to keep the overall performance equal at full stacks. An alternative approach would be to do this same thing, but have the channeling time reduced as the BOFF power rank increases (so 10 sec for DRB1, 8 sec for DRB2, 5 sec for DRB3 - with corresponding damage and debuff stat adjustments to ensure same overall performance).

    In my opinion, this type of change would better facilitate the use of DRB as an effective debuff tool (Science!) that also happens to cause moderate damage.

    I suggested a similar performance change to FBP...Lets hope Devs see this and make those changes..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • lordharco1lordharco1 Member Posts: 7 Arc User
    you copy and past builds brought this on yourself, diluted the diversity of the player base, got everyone using something meant for a drain build. [/quote]


    Last I checked the leach came into being on a KDF Bird of prey (aka Tactical Raider) so why don't we make it to only work on raiders instead!!!!!!

  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    it comes on the vandal, which is neither a BoP nor a raider​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lordharco1lordharco1 Member Posts: 7 Arc User
    it comes on the vandal, which is neither a BoP nor a raider​​

    my bad your correct is only a Klingon tactical Destroyer aka not a drain or science ship that would be used as a drain build
  • halo111111halo111111 Member Posts: 12 Arc User
    To quote your own words "Increase the fun – Games are about having fun, and players should not be made to feel that their fun is "wrong.”" In this quote you said our fun should not feel wrong but in reality you killed my build. I used a beam with crtdx4 for an overload and a massive single target hit and i used dual heavy cannons with that to tear the shields. well you killed in in the way it no longer always crts and nerfed the energy weapons so that each shot takes power instead of each cycle and in return i cant really use dual heavy cannons because it drains to much power. Thank you for taking away my fun and making me think that my fun is wrong really thank you. But here is what you could do instead of beam overload just buffing beam weapons make it to where it buffs cannons as well. and for power, decrease the amount of power cannons use so that they become more viable.
  • captaintpolcaptaintpol Member Posts: 104 Arc User
    antep01 wrote: »
    Yeah Cool thx another nerf for all Sci Players :/

    Gravity Well:

    The damage dealt has been decreased
    Now has a target cap of 25 targets

    Subspace Vortex:

    The damage dealt has been decreased
    Now has a target cap of 25 targets

    Tractor Beam Repulsors

    The damage dealt has been decreased

    Destabilizing Resonance Beam:

    The damage dealt has been decreased

    yeah they did that because it was doing more then what it was supposed to do and was intended to do, and it might seem like a nerf but with my science kdf character i am still doing good numbers with my gravity well from testing on tribble. it ALL DEPENDS NOT ON COOLDOWN it DEPENDS ON YOUR ROTATION OF ABILITY.
    (STO)
    Matriarch of Banished Orion Girls. Neela D'tan
    @captaintpol (with many alts)
    May we sail and have fun always and forever. LLAP

    (PC version NW)
    Arwen@captaintpol TR - Tully's of RiverRun
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    (xbox version NW)
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    I finally got on tribble.

    Hull increases are as follows (roughly)

    At rank 1 Callistos 69,000, Slavers 10,000, Epochs & Scorpians 7,000, Incerceptors 17,000, Armoured Maruading Force Assault Shuttles 21,000.

    At rank 5 Callistos 81,000, Slavers 13,000.

    I tested the Callistos in the Delta Quadrant and Kerrat.

    Quantum Torpedoes do 7,000 to 10,000 damage (none crit) (per hit)
    Dual Cannons 700 to 900 (should be Dual Heavy Cannons according to tool tip, but according to combat log it's only Dual Cannons (they aren't heavy)
    Qaud Cannons 1000 to 1900 damage.
    Turret 300 to 400 per shot.

    Slavers
    Photon Torpedoes 15,000
    Disurptor Beam 1000 to 2000.

    Callistos have better survivablity, but even with Scatter Volley III and Torpedo Spread II I think my one hangar bay of Slavers might be out damaging my two Callisto Light Escorts.

    Also I tried to get my Insult to Injury from the Dilithium store Starship Trait tab, but it won't display the trait.

    If I get it on my KDF character my Slavers should clean up targets extremely well. Imagine 15,000 x6 to the Hull directly.

    I don't know how to use a parser so I'm not sure.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    All Marauding Shuttles don't say they get Layered Defence III in their description.

    It say it does Boarding Party once every 90 seconds.

    They do say they slow the weapons refresh by 3 seconds and have a 50% chance of doing the same to bridge officer powers by 3 seconds.



    This power only seems even weaker then before aside from the very minor 3 second weapon delay.

    Armoured Marauding Shuttles really need a massive buff beyond Hull. A torpedo and Boarding Party III while making it once every 30 seconds instead of 90 seconds would be good.
  • This content has been removed.
  • edited March 2017
    This content has been removed.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Subnucleonic Beam
    •Is now a Lt. Commander & Commander Rank Science Bridge Officer Ability
    •Now also debuffs Energy Weapon haste for the duration
    •The duration of Subnucleonic Beam's debuff is now 10 seconds
    •The base cooldown has been increased to three minutes
    •The minimum cooldown is now two minutes

    More and more I'm thinking rather than calving this off as a new Boff ability (restricted to ships with strong Science seating) this "I just put the kibosh on all your clever plans" effect is thematically perfect for the Engineering Ultimate, EPS Corruption. The one everyone feels is currently so terrible compared to its peers.

    You can kill two birds with one stone - making this effect available to any capatain on any ship who wants it badly enough, and make "monkeywrenching" an Engineer effect, giving Engineering more of a distinct flavor in game.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lordgyor wrote: »

    Also I tried to get my Insult to Injury from the Dilithium store Starship Trait tab, but it won't display the trait.
    Map changes didn't work? That's normally the thing that triggers an update of your available traits.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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