This isn't about something I use being left alone. The Trait DOES NOTHING now. That's typically a problem.
And even given a prompting, the fact you still didn't pick that up is why I dismiss YOU.
The trait does not do nothing in every circumstance....think about it for a second. GDF is only locked out if either of Continuity or Invincible are available. Say I run with neither...it then behaves exactly as it does now. Or, if I run one or the other of those abilities, have it trigger and help me back into the fight, and then activate GDF at whatever my hull level is afterwards. Or, I don't change my build at all from the current meta of running both, burn through both my last chances, then have a 3rd option to make a push against a mission's boss.
Let me guess...just some pewpew newb who wants everyone to hurt since his precious FaW got nerfed...and you don't like people who know what they're talking about and try to bring actual balance to the game...since all you want is pewpewpew?
For as long as I can remember on here Lucho has been all about the Science...you saying he doesn't know anything either proves how ignorant you are towards the game and its mechanics...or how much you hate anything other than your precious pewpew.
Funny thing, my DPS records came mostly from shield drains and regular beam damage. I don't care about DPS, but I get decent DPS anyway without FAW, CSV, BO, CRF, or any tac consoles in my ship.
If plasmonic leech wasn't working as intended why did you wait seven years and let players spend absurd amounts of money and resources on it then? They weren't spending millions of EC for a +6, you know it and I know it. So don't pretend that this isn't a huge deal and YOUR fault, because both are true.
Saying something to the effect of "you should have known better" when EVERYONE you asked said to get a leech to up your DPS (yes that means YOU too) it was NEVER about drain. This is blaming AND punishing the victim here.
That was THE most heavy handed nerf he threw in. He crippled the subsystem targeting drain, but at least he somewhat reduced the CD. Plasmonic leech was completely ruined, not adjusted, just plain ruined.
If plasmonic leech wasn't working as intended why did you wait seven years and let players spend absurd amounts of money and resources on it then? They weren't spending millions of EC for a +6, you know it and I know it. So don't pretend that this isn't a huge deal and YOUR fault, because both are true.
But what if they know it's their fault, and it's a huge deal, but it's irrelevant to them? THe item was OP, and the price has gone down signfiicantly once they put in the infinity box. If you bought it for millions of EC; you probably got a few years of good performance of this console, time you were able to grind Dilithium and Marks and what not faster because of the overpowered nature of the item. You reaped your benefits, but now it might be time to move on and learn a few new tricks.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
...and the new science ability makes my science officers in escorts have a useless ability. Seeing as they have no drain, control, or drainX stuff.
Pretty much the new change and loss of subnuc beam is forcing science officers into science ships...
Have to agree with this. SubNuc was a nice, generic ability that could be used on any ship class. Now if you want to make full use of your science captain's abilities you'll be flying science oriented ships which will make this class unique. Engineering captains don't require cruisers to use all of their abilities in even a marginal way nor tactical captains escorts. Even a tactical captain in a science ship with only a Lt tactical station will get more use out of Tactical Initiative, up to this point something I considered the worst combination, than a science captain in an escort with only a Lt science station with Deflector Overcharge. If Cryptic needs to move subnuc to a BOff ability, they should consider replacing the captain ability with something more generic that applies to all ship classes. I have no constructive ideas for a replacement but then again I have no idea why they want to change it in the first place.
I'm seeing a lot of comments regarding the Plasmonic Leech being nerfed and all I'm thinking of is how convenient it is that one of the best and most used consoles in game ever just HAPPENED to not be included in the patch notes! I know that's not surprising considering Cryptic have done this multiple times, but seriously; it's just pathetic not including important stuff like that and it has to make you wonder what else was changed and not put in the patch notes.
Hmm, sad to hear about DRB and TBR getting the shaft. They really should be in the same boat as SSV and stay same/gain just a little bit at least.
Then I just have problems with DEM, OSS and the weird new 10 seconds only on torpedo buffs. I don't really see the "double dipping" as a problem.
If you knew how to read you would understand that they are not. They are scaling with aux power instead of of having a damage % that didn't before. If you are a true sci toon you'll most likely benefit from this.
I am not a sci toon. I'm in fact a person playing the game through toons. But more to the point: I haven't touched science ships for years. They're just not efficient if you also want to use other ships and builds on the same character. Science can work in PvE, but you have to overspecialise to have decent exotic damage.
I therefore want science dealing exotic damage as strong as possible. Then it's an alternative to tacs and weapons. And in that vein, it saddens me TBR and DRB lost in damage.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
null The wiki says lvl 2 rapid fire givea a 40% damage boost. Notes say 10. Is the wiki wrong? Also while the notes say 50% for rate of fire using crf, I don't know what the rod was originally for crf. Also I know if the how much the weapon cycle change affects dh cannons. And no I cannot test it.
I'm surprised the plasma consoles are not being mentioned more, people have spent time and effort getting those to mk14 gold and now they are useless?
Also i spent 1000 zen to get plasmonic leech on kdf last week, no use for the ship at all, do i get a refund? It feels like what was said about players builds still being effective is untrue
Good to know. I was only testing the built in SST on my science ships.
Sucks though. Still no real incentive to me using subsystem targeting II or III. I'm better off slotting TS3 and spraying a quantum phase shield drain to make my target suffer.
Still not happy about how Deflector Overcharge does the same thing every other sci boost does. Treat heals and part gens as the sci darlings and treat drains and control as the black sheep of the sci builds.
I'm actually thinking that, since they changed subnucleonic beam to a BO power, an engineer might be the best drain boat captain in PvP. I'll need to play around with it but, with EPS Power Transfer getting 150 (155?) aux power, Energy Siphon should last a long time.
If plasmonic leech wasn't working as intended why did you wait seven years and let players spend absurd amounts of money and resources on it then? They weren't spending millions of EC for a +6, you know it and I know it. So don't pretend that this isn't a huge deal and YOUR fault, because both are true.
But what if they know it's their fault, and it's a huge deal, but it's irrelevant to them? THe item was OP, and the price has gone down signfiicantly once they put in the infinity box. If you bought it for millions of EC; you probably got a few years of good performance of this console, time you were able to grind Dilithium and Marks and what not faster because of the overpowered nature of the item. You reaped your benefits, but now it might be time to move on and learn a few new tricks.
Why for the love of God? Do you have too much money? I don't, if you do, shoot some my way
Yes, they nerfed the hell out of cannons, almost doubling the cycle time and decreasing the buffs you get from scatter volley and rapid fire.
Since they nerfed the hell out of beams too, I guess that evens out...
Basically a huge s#!tsandwich and everyone is going to take a bite, especially the casual players. The game is going to become work instead of fun if you want to do anything other than story mode.
Yes, they nerfed the hell out of cannons, almost doubling the cycle time and decreasing the buffs you get from scatter volley and rapid fire.
I disagree with this, I took my escort for a Starbase 24 run earlier and I noticed a fairly significant improvement in the performance of my DHCs over what I usually get on holodeck, this with an outdated build and a skill spec that I put together from memory, thus probably not as good as what I have on holodeck currently.
I quite like the CRF changes and the firing cycle change means I no longer notice the wait between firing animations, although this could all be psychological.
The trait does not do nothing in every circumstance....think about it for a second. GDF is only locked out if either of Continuity or Invincible are available. Say I run with neither...it then behaves exactly as it does now. Or, if I run one or the other of those abilities, have it trigger and help me back into the fight, and then activate GDF at whatever my hull level is afterwards. Or, I don't change my build at all from the current meta of running both, burn through both my last chances, then have a 3rd option to make a push against a mission's boss.
The functionality of Good Day to Die is let you use a desperation ability during cakewalk/milkruns. It ONLY adds value if you're above 50% hull.
Invincibility and Continuity don't trigger until you're in a bad, bad place... And lock out GDtD until they trigger.
After they've triggered you're still typically chewed up enough that you don't need or gain any benefit from GDtD - you're already at or below 50% hull and if not, you've conclusively proven there's stuff around that will be happy to put you back at less than 50% hull .
Basically with GDtD and either of those effects in play you have to go in, get chewed up, get chewed up again to death, and then go charging back in after completely respawning and pop and ability that still is adding next to zero value because you're still looking at a situation that can grind your hull down for you.
So sure. There's a use case - if Cryptic were maybe being ironic that "A Good Day to Die" is only good after you've died
...OR the trait could be changed to bypass the new lock out and continue to offer utility for its current use case: letting you cast Go Down Fighting during cakewalks.
I'm surprised the plasma consoles are not being mentioned more, people have spent time and effort getting those to mk14 gold and now they are useless?
Also i spent 1000 zen to get plasmonic leech on kdf last week, no use for the ship at all, do i get a refund?
It feels like what was said about players builds still being effective is untrue
Everyone has been expecting the plasma consoles to be nerfed for a long time as everyone knew they were OP. So no need for anyone to discuss it lol.
And yeah. Back when I got mine I spent a bunch of money on one of the larger Zen packages so I could get the Vandal and then use the rest for other stuff. I'm not all that happy it as the only reason I decided to spend that money was for the Vandal.
They reduced the effectiveness of both cannon and beam AoE abilities.
They've increased the effectiveness of both cannon and bean single-target abilities (unless you've heavily stacked crit magnitude, in which case you might not like the new beam overload).
They've normalized the firing cycle of cannon weapons to match beam weapons. This has nerfed cannon weapons very slightly in that they now have 12 chances to proc per minute down from 20.
Why? It's a good nerf. Tactical captains don't need yet another overpowered damage buff.
I'll let you read up on what those three effects do and see if you can't work out the problem yourself.
You've never listened to any other explanation I've offered. I don't really expect you to start now.
I actually use the good day to die trait along with invincible so I am completely aware of what this means. I do enjoy the implication of ignorance though. Thanks for trying. Now you will have to excuse me, but I just find it totally hilarious how happy you are about certain nerfs while also simultaneously asking for this to be left alone. Your total glee and dismissiveness for other players attempting to discuss some of the nerfs comes off as jerkishly arrogant.
You are right with that.
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If plasmonic leech wasn't working as intended why did you wait seven years and let players spend absurd amounts of money and resources on it then? They weren't spending millions of EC for a +6, you know it and I know it. So don't pretend that this isn't a huge deal and YOUR fault, because both are true.
Saying something to the effect of "you should have known better" when EVERYONE you asked said to get a leech to up your DPS (yes that means YOU too) it was NEVER about drain. This is blaming AND punishing the victim here.
They left it alone for seven year because gave cryptic money for seven years. After the infinity lock box it became cheap DPS for everybody. Cryptic likes DPS to stay expensive, hence the adjustment after seven years.
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Since DHC and DC have both a smaller firing arc, and require a higher skill rank for BOFF enhancements, is there any way to lessen the accuracy hit to CSV? On Tribble, my CSV1 attacks had a hit rate of 70-83%, with my bonus accuracy being listed somewhere in the neighborhood of 17%. All weapons have the epic Acc/Dmg mod.
So from what I'm gathering as far as Good Day to Die goes, I can keep that trait slotted but drop the Temporal Spec and it will still work as it does now? Or I can drop GDtD and continue with the Temporal Spec as my primary? It seems it's one or the other but not both. I wouldn't bother asking except for the fact that I can't transfer any toons over to Tribble to test this myself.
Is this part of the new mandate that "Choices should be meaningful"? When I consider the bonuses that I get from Entropic Rider and compare them to the bonus that I get from being able to use Go Down Fighting when I want, there doesn't really seem to be a choice at all from my experience. I'll stick with Temporal Spec and drop a trait that I spent millions of EC on. Oh well. <shrugs>
GDtD is hovering around the 30+ Mil mark on the exchange. I imagine that asking price is going to bottom out at some point in the near future.
The amount of the buffs it gives is now 10, 17.5, or 25, based on rank
This power buff doesn't appear to scale with the Electro-Plasma System Flow skill. As a result, with skill tree investment the power bonus is lower on Tribble than it is on Holodeck. On Holodeck, EPS Power Transfer III would give +31.2 power to all subsystems at 100 Electro-Plasma System Flow; on Tribble, EPS Power Transfer III gives +25 power to all subsystems at the same Electro-Plasma System Flow value. Is this intentional?
The amount of Shield Resistance now scales much more aggressively with shield power
It looks like the Shield Resistance at high shield power on Tribble is lower than it is on Holodeck. On Holodeck, Rotate Shield Frequency III gives 42.5% shield resistance at 125 shield power; on Tribble, Rotate Shield Frequency III gives only 35% shield resistance at 125 shield power. (Of note, this puts it on par with Extend Shields, and makes it weaker than the newly-buffed Science Fleet III.) Is this intentional?
Comments
The trait does not do nothing in every circumstance....think about it for a second. GDF is only locked out if either of Continuity or Invincible are available. Say I run with neither...it then behaves exactly as it does now. Or, if I run one or the other of those abilities, have it trigger and help me back into the fight, and then activate GDF at whatever my hull level is afterwards. Or, I don't change my build at all from the current meta of running both, burn through both my last chances, then have a 3rd option to make a push against a mission's boss.
Funny thing, my DPS records came mostly from shield drains and regular beam damage. I don't care about DPS, but I get decent DPS anyway without FAW, CSV, BO, CRF, or any tac consoles in my ship.
That was THE most heavy handed nerf he threw in. He crippled the subsystem targeting drain, but at least he somewhat reduced the CD. Plasmonic leech was completely ruined, not adjusted, just plain ruined.
Have to agree with this. SubNuc was a nice, generic ability that could be used on any ship class. Now if you want to make full use of your science captain's abilities you'll be flying science oriented ships which will make this class unique. Engineering captains don't require cruisers to use all of their abilities in even a marginal way nor tactical captains escorts. Even a tactical captain in a science ship with only a Lt tactical station will get more use out of Tactical Initiative, up to this point something I considered the worst combination, than a science captain in an escort with only a Lt science station with Deflector Overcharge. If Cryptic needs to move subnuc to a BOff ability, they should consider replacing the captain ability with something more generic that applies to all ship classes. I have no constructive ideas for a replacement but then again I have no idea why they want to change it in the first place.
I am not a sci toon. I'm in fact a person playing the game through toons. But more to the point: I haven't touched science ships for years. They're just not efficient if you also want to use other ships and builds on the same character. Science can work in PvE, but you have to overspecialise to have decent exotic damage.
I therefore want science dealing exotic damage as strong as possible. Then it's an alternative to tacs and weapons. And in that vein, it saddens me TBR and DRB lost in damage.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Rejoice ! Not anyone, you can do it yourself. Read the patch notes.
Read more carefully: rate of fire reduced, energy usage, scatter volley (reduced), rapid fire (buffed).
The wiki says lvl 2 rapid fire givea a 40% damage boost. Notes say 10. Is the wiki wrong? Also while the notes say 50% for rate of fire using crf, I don't know what the rod was originally for crf. Also I know if the how much the weapon cycle change affects dh cannons. And no I cannot test it.
Lol, I didn't think CRF needed any more buffs, but there you go.
Also i spent 1000 zen to get plasmonic leech on kdf last week, no use for the ship at all, do i get a refund?
It feels like what was said about players builds still being effective is untrue
I'm actually thinking that, since they changed subnucleonic beam to a BO power, an engineer might be the best drain boat captain in PvP. I'll need to play around with it but, with EPS Power Transfer getting 150 (155?) aux power, Energy Siphon should last a long time.
Why for the love of God? Do you have too much money? I don't, if you do, shoot some my way
Since they nerfed the hell out of beams too, I guess that evens out...
Basically a huge s#!tsandwich and everyone is going to take a bite, especially the casual players. The game is going to become work instead of fun if you want to do anything other than story mode.
I disagree with this, I took my escort for a Starbase 24 run earlier and I noticed a fairly significant improvement in the performance of my DHCs over what I usually get on holodeck, this with an outdated build and a skill spec that I put together from memory, thus probably not as good as what I have on holodeck currently.
I quite like the CRF changes and the firing cycle change means I no longer notice the wait between firing animations, although this could all be psychological.
The functionality of Good Day to Die is let you use a desperation ability during cakewalk/milkruns. It ONLY adds value if you're above 50% hull.
Invincibility and Continuity don't trigger until you're in a bad, bad place... And lock out GDtD until they trigger.
After they've triggered you're still typically chewed up enough that you don't need or gain any benefit from GDtD - you're already at or below 50% hull and if not, you've conclusively proven there's stuff around that will be happy to put you back at less than 50% hull .
Basically with GDtD and either of those effects in play you have to go in, get chewed up, get chewed up again to death, and then go charging back in after completely respawning and pop and ability that still is adding next to zero value because you're still looking at a situation that can grind your hull down for you.
So sure. There's a use case - if Cryptic were maybe being ironic that "A Good Day to Die" is only good after you've died
...OR the trait could be changed to bypass the new lock out and continue to offer utility for its current use case: letting you cast Go Down Fighting during cakewalks.
Everyone has been expecting the plasma consoles to be nerfed for a long time as everyone knew they were OP. So no need for anyone to discuss it lol.
And yeah. Back when I got mine I spent a bunch of money on one of the larger Zen packages so I could get the Vandal and then use the rest for other stuff. I'm not all that happy it as the only reason I decided to spend that money was for the Vandal.
You are right with that.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
They left it alone for seven year because gave cryptic money for seven years. After the infinity lock box it became cheap DPS for everybody. Cryptic likes DPS to stay expensive, hence the adjustment after seven years.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Is this part of the new mandate that "Choices should be meaningful"? When I consider the bonuses that I get from Entropic Rider and compare them to the bonus that I get from being able to use Go Down Fighting when I want, there doesn't really seem to be a choice at all from my experience. I'll stick with Temporal Spec and drop a trait that I spent millions of EC on. Oh well. <shrugs>
GDtD is hovering around the 30+ Mil mark on the exchange. I imagine that asking price is going to bottom out at some point in the near future.
This power buff doesn't appear to scale with the Electro-Plasma System Flow skill. As a result, with skill tree investment the power bonus is lower on Tribble than it is on Holodeck. On Holodeck, EPS Power Transfer III would give +31.2 power to all subsystems at 100 Electro-Plasma System Flow; on Tribble, EPS Power Transfer III gives +25 power to all subsystems at the same Electro-Plasma System Flow value. Is this intentional?
It looks like the Shield Resistance at high shield power on Tribble is lower than it is on Holodeck. On Holodeck, Rotate Shield Frequency III gives 42.5% shield resistance at 125 shield power; on Tribble, Rotate Shield Frequency III gives only 35% shield resistance at 125 shield power. (Of note, this puts it on par with Extend Shields, and makes it weaker than the newly-buffed Science Fleet III.) Is this intentional?