I'm still playing the story missions and some of my deaths is instant death from destroyed AI dreadnoughts, Battleships practically any ship the size of my Star Cruiser exploding next to me. They do more damage than the weapons itself.
No seriously they go right through my shield and cause me to die instantly. I don't know if this is a bug or something that needs to be looked at. Cruisers can't turn or move fast enough. I keep dying instantly for a dead ship exploding. This is stupid and it was on Normal difficulty.
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It is called a warp core breach which basically unleashes all antimatter in the core itself plus any antimatter in storage containers that suffered damage which causes a containment breach allowing even more antimatter to react with matter.
- Rock & Roll, Scratch the Paint, AP Beta temp hitpoints from pilot tree
- Anything else that gives immunity, temp hitpoints, or temp damage resist
It would be nice to see it where a dead ship doesn't explode; it just tumbles off inert. But that would mean the game has to keep track of dead things and that's hard.
I would love getting diplomacy/marauder XP for disabling and capturing enemy ships, so they either surrender or get boarded and disabled like you can do in sea fight games like Empire: Total War.
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and for ships sometimes not exploding in a violent burst of antimatter, again, this already exists ingame - the voth ships don't always explode when reduced to 0% hull
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Always kind of bothered me too. I feel like my character has committed mass genocide against every race in the Star Trek universe at this point. Boarding ships would be a fun mechanic or even an option to accept a ships surrender. I also can't imagine ever single enemy ship fighting to the death every single time.
Brace for Impact and Evasive Maneuvers are your friends in case of a warp core breach, at any rate. If i remember right, the Pilot speciality also offers a degree of invulnerability against it.
I just put in on reddit, maybe someone will see it In my concept, disable abilities gain a certain chance to disable a ship below a certain HP threshold which then opens up the ability to "negotiate surrender" or "attempt to capture", probably best managed via "F" interaction in a certain radius around the ship. Surrendered ships would then be taken out of the battle and either initiate "abandon ship" or warp out, captured ships could get a small chance of becoming allied for some seconds before doing the same. Or they could initiate self-destruction due to failed negotiations/capture attempts. Succesfull oeprations reward diplo/marauder XP, possibly EC and commodities.
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I like the idea, but that would probably be too powerful/"exploitable". Maybe you can only hold one type of captured ship at a time so you can't pile up a bazillion?
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alternatively, there could also be a limit to how many cards you can obtain through that method per day - somewhat like how in ESO, you can steal all the TRIBBLE you want across tamriel as long as you have the space for it, but you can only fence/launder a limited number of items per day
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Tractor Beam Repulsors will do the trick as well.
Yes, it does. I have requested that Disable as a toggle alternative to destroying enemy ships a couple of times.
And I believe mass genocide would usually not be a thing in STO, you'd basically would have to target multiple "genos" at once to get that. Serial genocide might be possible.
Except we don't go around murdering Kazon and Vaadwaur babies and glass their planets. We go after military targets.
Well, they might be trying to fight for too long, and not realize the next hit could trigger a warp core breach.
But i agree it would be nice if there were more situations where the enemy ship just gets disabled or surrenders. (Note however that currently all missions that have enemies do that fail t give you the kill XP, which sucks and would probably need to be adressed.)
The 26th century Dreadnoughts made me think. There are probably a lot of persons on such a ship. Not all of them are combatants. Those ships are more or less travelling cities, communities. If you destroy it, you probably kill a lot of women and children ( women, let's say partners of what may be seen as personel, your so called soldiers) Anyway, those huge ships are hard to belief true Man-of-War. Which makes the classification, Dreadnought, questionable.
Other than them soldiers that become soldiers thinking they'll never get shot at need to be sat down and given a basic history of any armed conflict ever.
What I dont see and maybe Im missing it is say a Borg Cube blows, I take damage but the Borg Sphere, and such dont.
Should we just surrender when an enemy straps children to his tank?
What if he puts civilians aboard giant ships and is planning to use that ship to cut off FTL travel in vast regions of space, destroying trade roudes and critical supply routes for billions of people and destroying the basis of their culture?
I think the most plausible case for genocide we have was the Iconian War (if we had eradicated the Iconians) and the Borg (since they have no concept of civilians among themselves). But then it would probably be like committing a homicide in self-defense. Ugly and regrettable, but justifiable.
In more real world terms, genocide usually means that a particular group of people is hunted down, forcefully displaced and murdered even if they are just living peacefully next to you so far.
maybe npc ships have "scratch the paint" pilot skill
but seriously you make good point.
We've blown up bases and ships without knowing who's really on these installations and ships. We are ignorant of the personnel which could include civilians. It's not like we scan the ships and know they are all enemy soldiers. While I do agree that we aren't actively trying to wipe anyone out we are indirectly destroying thousands...in some cases tens and even hundreds of thousands of ships. I would love to see a counter of how many borg ships I've destroyed. I bet I've killed millions...tens of millions of borg.
While I get your point, you are assuming that each time you play a queue or go into red alert you are destroying more Borg, but that's not true. The game narrative let's you visit every place, every que, every patrol and every red alert a single time - if you revisit is there is no in-lore logic for a gameplay feature like replaying those missions. You can only destroy the Queen once, save the Starbase once and destroy every "command ship" of the Borg once. You still murder a whole lot of sapient beings on your crusade through STO, though.
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holodeck
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Possibly, but it's really not necessary to find a "explanation" in the first place, otherwise you pretend your captain and crew does nothing but play videogames all the time
Get the Forums Enhancement Extension!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Likely because the game is setup so that enemy ships do not damage each other; a.k.a "friendly fire". Similar to how one player's Gravity Well do not affect other players, only enemy ships.