At all ranks it does. At higher ranks it decreases its accuracy and damage less, meaning it that higher ranks are more accurate and more damaging.
Got ya, was reading it the other way around. Thats fair. I hope there will be an argument to have both BO and FAW slotted at the same time now, rather then 2x faw
I'm not sure I like the idea of a reduction in Gravity well damage, is this because of performance with tactical captains or with science captains? If this is due to top end numbers with tactical captains then I'd have to reiterate what non-tactical captains have been saying for years, please remove (or reduce) Attack Pattern Alpha's ability to affect science bridge officer powers to be more in line with what science and engineering captains are capable of producing. That said though, the target cap is rather amusing.
Also, the FBP nerf, why? I get arranging things such that it deals the same damage type that is dealt to it but why cap it? Weapon damage doesn't have a cap, why should FBP users be penalised where other builds aren't?
Wouldn't be the first time Science gets nerfed because of Tac captains...and probably wont be the last.
Can't have a honest conversation because of a white knight with power
Good thing a load of non-KDF people spent tons of EC on the Leech Console before it became readily available in the Infinity Lockbox. Really keeps it's value.
And don't forget the kemocite 1 vs new ship spending decision that we used to have to make
Plasmonic Leech on Tribble gives a self buff of +6 power to all subsystems, for a total of +24 power. That is close to 5 times the power level increase a MK XIV Gold +Power console gives. That is still an absurd disparity. The fact that players are stacking [Drain] consoles solely to buff their own power levels is also not how any of this should be working. Drain Expertise is intended to buff your ability to debuff your enemies, and your ability to resist that same set of debuffs. The current state of using Leech and then stacking Drain Expertise to buff your power levels is very far outside of what the design intent of Drain Expertise is, and Flow Capacitors before that.
Plasmonic leech description:
This unique Console Mod enhances all your energy weapons so they drain power from your target and transfer that power to you.
Again, fine, I get it, it's over the top, but you could have scaled down the plasmonic leech boost's effectivness a lot while maintaining the scaling factor with drainx and boosted the +power consoles which I'm pretty sure most players don't use because the boosts are horrible which you just demonstrated right there in your post. By the way, putting it as a +24 overall buff doesn't really change my perception that this is a heavy handed nerf. Also, since you mention drain is about drain effectiveness and increasing fun, you could have boosted the tetryon weapons procs in general (every single one) which are horrible compared to every other weapon proc out there. There is zero incentive to use tetryon weapons except for players looking to boost damage with every + tetryon possible.
And you have it wrong, it isn't always about improving your ability to debuff enemies only. Now I'm going to update Tribble in my other computer in case there are other surprise shenanigans involving DrainX.
you copy and past builds brought this on yourself, diluted the diversity of the player base, got everyone using something meant for a drain build.
There is no denying the way it was working made it a must have for every ship. Copy paste aside, this thing was awesome. Not our fault it was put into production and left there with bugs.
Im also not a fan of the corrections, but we will see how it works out in actual gameplay
Good thing a load of non-KDF people spent tons of EC on the Leech Console before it became readily available in the Infinity Lockbox. Really keeps it's value.
Because no one could have predicted it was abusive as ****? If you're gonna play Feringi, you gotta know when you're dancing under the sword of Damocles
The damage dealt has been decreased
Now has a target cap of 25 targets
Subspace Vortex:
The damage dealt has been decreased
Now has a target cap of 25 targets
Tractor Beam Repulsors
The damage dealt has been decreased
Destabilizing Resonance Beam:
The damage dealt has been decreased
You forgot
Feedback Pulse:
The damage reflection can no longer critically hit
The percentage of reflected no longer scales with damage bonuses
The percentage reflected is now capped at 50%, 75%, or 100% based on rank
The default reflection amount is now significantly lower at each rank
Wow did that take a hit...
With it not scaling with Damage bonuses (meaning its not better with a Tac) or critting,that should take most of the complaints in PVP out..But it once again is not a useful ability in PVE..
So all im saying ..is..Look..the ability cant be buffed (with this change), it cant crit (with this change), It already has a 15 second global lock out between the end of 1 fbp and the start of another and shares a cool down with TSS and its hard counters are available to ships with a LTC sci (and LTC Intel) now,which there are quite a few of..
@crypticspartan#0627 Please allow the default damage and EPG scaling to remain as it is on Holodeck and cap it at 100, 125 and 150 for each respective levels.
Tribble has been updated to: ST.75.20170306c.4
[*] Energy weapons now always drain power when firing, instead of all but one
What does this mean?
The way weapons work currently is you get a weapon power drain after firing 2 or more weapons...that is no longer tha case and it seems even if you fire a single weapon you'll get weapon power drained.
Can't have a honest conversation because of a white knight with power
By the way, since you nerfed Plasmonic leech, how about you go nerf the Supremacy trait also since it's open season for paid content? No reason FAW and CSV should get a +20 power boost for spamming fire left and right plus the +24 from plasmonic leech.
By the way, since you nerfed Plasmonic leech, how about you go nerf the Supremacy trait also since it's open season for paid content? No reason FAW and CSV should get a +20 power boost for spamming fire left and right plus the +24 from plasmonic leech.
By the way, since you nerfed Plasmonic leech, how about you go nerf the Supremacy trait also since it's open season for paid content? No reason FAW and CSV should get a +20 power boost for spamming fire left and right plus the +24 from plasmonic leech.
Hmm, lets look at Supremacy...
+2 To All Power Settings for 15 seconds per target hit while Cannon: Scatter Volley or Beam: Fire at Will is active.
Yup. I'm with you. +1.5 all power per stack, or max 6 stacks would both still be incredibly powerful for a ship trait slot. Then again it is a ship trait and not a console so maybe the budget for those is/should be higher?
So I just got back from the test server (verified twice) and with 100 EPG and 125/100 aux power I am seeing an increase in gravity well damage over what we currently have on live.
Gravity well 3: 1222.9 --> 1794.
Gravity well 1: 733.9 --> 1075.5.
Also looking like something similar is happening with subspace vortex:
Subspace vortex 3: 2301 --> 2428.
I know this has been asked before Spartan, but it does not hurt to ask.
Can you please consider moving Cannon abilities down a level?
It's been flatly and directly stated that is not an option.
I have no doubt your statement is true, but considering all the things that have come to pass over the last year it didn't hurt to ask. Considering that they have the ability to add boff abilities, they could revamp cannon and mines to work on a lower level. This would open new tactical opinions for low tac slot ships.
A tad "irritated" that Plasmonic Leech has been nerfed given I spent real money to purchase the Vandal. Frankly I don't see how it was any problem given people have been using it for years, far before the current run away DPS issue that's occurred within the last year or so with all the new stuff that's come out. But whatever.
Can someone explain this to me "Resolved an issue where multiple players could cause a target to obtain more than 5 stacks of the Coalition Disruptor Proc". Does that basically nerf into oblivion the current meta of people running Coalition Disruptors? i.e. going back to AntiProton.
And this one "Resolved an issue that caused Fire at Will to trigger weapon procs excessively". Was this one of the many causes of BFAW being so OP?
•All holds now give their target hold resistance for a short duration when they end.
•All disables now give their target hold[??] resistance for a short duration when they end.
I think the second item is supposed to say disable resistance. Maybe.
Can you please clarify what hold and disable "Resistance" actually does? I think it reduced the duration of the next one you're subject to, but I'm not sure. Can we also get info on the amount/magnitude of resistance?
Yes, that second item should say Disable Resistance. Resistance shortens the duration of subsequent ones.
By the way, plasmonic leech was nerfed once in the far past from unlimited stacking. Frankly, with that power boost nerf, it's pretty much garbage except for a drain captain like me, but that nerf is extemely cruel. You just made most of the player base's investments in [Drain] consoles completely worthless.
I'm still not happy with GW and the vortex damage nerf at all by the way.
Plasmonic Leech on Tribble gives a self buff of +6 power to all subsystems, for a total of +24 power. That is close to 5 times the power level increase a MK XIV Gold +Power console gives. That is still an absurd disparity. The fact that players are stacking [Drain] consoles solely to buff their own power levels is also not how any of this should be working. Drain Expertise is intended to buff your ability to debuff your enemies, and your ability to resist that same set of debuffs. The current state of using Leech and then stacking Drain Expertise to buff your power levels is very far outside of what the design intent of Drain Expertise is, and Flow Capacitors before that.
Subnucleonic Beam is the Science Officer's signature ability. I am very unhappy to see this skill not only moved off science officers, but rendered useless by moving it to a 3 minute cooldown bridge officer ability. The goal of this re-balance was supposed to help move the game away from the current all damage builds, but you're taking away a Science debuff and replacing it with...another damage buff.
Cryptic, the fun part about Science captains is the fact that they are support captains. Replacing subnuke beam with another bland tactical buff (albeit for science skills only) is a design change that leaves me quite dismayed. You're also forcing science officers to play science heavy ships in order to take advantage of their primary science ability. That is not fun and is greatly reducing design capabilities. Please, reconsider this change before it goes live.
[*] The dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher. If you own the a starship on your account that grants a trait on the list below, the characters on your account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free. The list is:
Improved Polarize Hull
Specialist Knowledge
Improved Weaponized Emitters
Ablative Field Projector
Radiant Nanite Cloud
Insult to Injury
Shield Overload
Numerical Superiority
Battle Ready
Designated Target
Retaliation
Desperate Repairs
Emitter Synergy
Advanced Firing Solutions
This list doesn't include "Vent metreon laced Plasma" from the Wizkids Vizer command assault cruiser. Is this intentional or an oversight? (Not that it's a terribly impressive trait, but still...)
Also, is this list final or will additional traits be added? (Lockbox/lobi ship traits possible?)
And if there was content that was enhanced by (or dare I say required) "support captains" there might be an argument to be made for protecting that niche. But as long as most of the content is a shooting gallery, all the professions need strong tools to take down shooting gallery targets.
To the guy that mentioned coalition disruptors. The original intent was for even a single player to stack the proc and I know since they used to be bugged in the beginning so that is effectively a nerf.
Plasmonic Leech on Tribble gives a self buff of +6 power to all subsystems, for a total of +24 power. That is close to 5 times the power level increase a MK XIV Gold +Power console gives. That is still an absurd disparity. The fact that players are stacking [Drain] consoles solely to buff their own power levels is also not how any of this should be working. Drain Expertise is intended to buff your ability to debuff your enemies, and your ability to resist that same set of debuffs. The current state of using Leech and then stacking Drain Expertise to buff your power levels is very far outside of what the design intent of Drain Expertise is, and Flow Capacitors before that.
Do you think Power consoles are supposed to be looked at as some kind of baseline, or as the garbage left over from about three paradigms ago? Because I'd think the Chroniton Drive Actuator with its pair of +5 to power level and two other benefits is a LOT more representative of the value of a Console slot in terms of power settings.
I'm in favor of the changes because even now it's going to be considered must-have. Its a solid nerf, and the item is still so strong it could be nerfed some more and still be above average. But lets be just a teensy bit more realistic about where the yardage markers on the field are actually located.
If anything you're making a fabulous case that the +Power consoles should probably be rescaled to top out a 8 or even 10.
What about ship explosion damage?
Every freaking time a ship explodes near me, my T5 ship instant dies. This is hard with terrible turning rate such as Cruisers. This needs to be look at. Freaking instant death from AI exploding ships because you can't get out fast enough.
Comments
Got ya, was reading it the other way around. Thats fair. I hope there will be an argument to have both BO and FAW slotted at the same time now, rather then 2x faw
Wouldn't be the first time Science gets nerfed because of Tac captains...and probably wont be the last.
And don't forget the kemocite 1 vs new ship spending decision that we used to have to make
What does this mean?
Plasmonic leech description:
This unique Console Mod enhances all your energy weapons so they drain power from your target and transfer that power to you.
Again, fine, I get it, it's over the top, but you could have scaled down the plasmonic leech boost's effectivness a lot while maintaining the scaling factor with drainx and boosted the +power consoles which I'm pretty sure most players don't use because the boosts are horrible which you just demonstrated right there in your post. By the way, putting it as a +24 overall buff doesn't really change my perception that this is a heavy handed nerf. Also, since you mention drain is about drain effectiveness and increasing fun, you could have boosted the tetryon weapons procs in general (every single one) which are horrible compared to every other weapon proc out there. There is zero incentive to use tetryon weapons except for players looking to boost damage with every + tetryon possible.
And you have it wrong, it isn't always about improving your ability to debuff enemies only. Now I'm going to update Tribble in my other computer in case there are other surprise shenanigans involving DrainX.
There is no denying the way it was working made it a must have for every ship. Copy paste aside, this thing was awesome. Not our fault it was put into production and left there with bugs.
Im also not a fan of the corrections, but we will see how it works out in actual gameplay
so my fun aka Drain build is wrong for cryptic!? Or what?
It's been flatly and directly stated that is not an option.
Because no one could have predicted it was abusive as ****? If you're gonna play Feringi, you gotta know when you're dancing under the sword of Damocles
Feedback Pulse:
The damage reflection can no longer critically hit
The percentage of reflected no longer scales with damage bonuses
The percentage reflected is now capped at 50%, 75%, or 100% based on rank
The default reflection amount is now significantly lower at each rank
Wow did that take a hit...
With it not scaling with Damage bonuses (meaning its not better with a Tac) or critting,that should take most of the complaints in PVP out..But it once again is not a useful ability in PVE..
So all im saying ..is..Look..the ability cant be buffed (with this change), it cant crit (with this change), It already has a 15 second global lock out between the end of 1 fbp and the start of another and shares a cool down with TSS and its hard counters are available to ships with a LTC sci (and LTC Intel) now,which there are quite a few of..
@crypticspartan#0627 Please allow the default damage and EPG scaling to remain as it is on Holodeck and cap it at 100, 125 and 150 for each respective levels.
Rouge Sto Wiki Editor.
Funny when it was FaW...not so funny when it's PL.
The way weapons work currently is you get a weapon power drain after firing 2 or more weapons...that is no longer tha case and it seems even if you fire a single weapon you'll get weapon power drained.
You're a good player who enjoys far better levels of performance than the herd.
That's not going to change .
Kill it all!
Hmm, lets look at Supremacy...
Yup. I'm with you. +1.5 all power per stack, or max 6 stacks would both still be incredibly powerful for a ship trait slot. Then again it is a ship trait and not a console so maybe the budget for those is/should be higher?
Gravity well 3: 1222.9 --> 1794.
Gravity well 1: 733.9 --> 1075.5.
Also looking like something similar is happening with subspace vortex:
Subspace vortex 3: 2301 --> 2428.
Anyone else seeing anything like this?
I have no doubt your statement is true, but considering all the things that have come to pass over the last year it didn't hurt to ask. Considering that they have the ability to add boff abilities, they could revamp cannon and mines to work on a lower level. This would open new tactical opinions for low tac slot ships.
Can someone explain this to me "Resolved an issue where multiple players could cause a target to obtain more than 5 stacks of the Coalition Disruptor Proc". Does that basically nerf into oblivion the current meta of people running Coalition Disruptors? i.e. going back to AntiProton.
And this one "Resolved an issue that caused Fire at Will to trigger weapon procs excessively". Was this one of the many causes of BFAW being so OP?
Would that also mean that the MACO space shield is getting altered too, since it gives +2 to all power levels and can stack 5 times: sto.gamepedia.com/M.A.C.O._(Space)#M.A.C.O._Resilient_Shield_Array
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Cryptic, the fun part about Science captains is the fact that they are support captains. Replacing subnuke beam with another bland tactical buff (albeit for science skills only) is a design change that leaves me quite dismayed. You're also forcing science officers to play science heavy ships in order to take advantage of their primary science ability. That is not fun and is greatly reducing design capabilities. Please, reconsider this change before it goes live.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
This list doesn't include "Vent metreon laced Plasma" from the Wizkids Vizer command assault cruiser. Is this intentional or an oversight? (Not that it's a terribly impressive trait, but still...)
Also, is this list final or will additional traits be added? (Lockbox/lobi ship traits possible?)
Do you think Power consoles are supposed to be looked at as some kind of baseline, or as the garbage left over from about three paradigms ago? Because I'd think the Chroniton Drive Actuator with its pair of +5 to power level and two other benefits is a LOT more representative of the value of a Console slot in terms of power settings.
I'm in favor of the changes because even now it's going to be considered must-have. Its a solid nerf, and the item is still so strong it could be nerfed some more and still be above average. But lets be just a teensy bit more realistic about where the yardage markers on the field are actually located.
If anything you're making a fabulous case that the +Power consoles should probably be rescaled to top out a 8 or even 10.
Every freaking time a ship explodes near me, my T5 ship instant dies. This is hard with terrible turning rate such as Cruisers. This needs to be look at. Freaking instant death from AI exploding ships because you can't get out fast enough.