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So many slackers in the event

Encountering what seems like a high amount of slackers in the events. Running multiple Breach events a day, many of them have members who are not performing as a team. Some hang back and let others do the work, some race to the door without handling the integrity nodes.

Five people in the event. Everyone should be participating in every part.

....and please do not shoot the ?
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Comments

  • indysharkindyshark Member Posts: 1,551 Arc User
    Actually, I like it when one player runs to the door. I can kill the nodes and jump to the door when the "runner" reaches it. Having said that, I don't like slacker who do nothing at all
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    edited March 2017
    some race to the door without handling the integrity nodes.

    I praise those dudes, I hate racing with my dreads. Also just sit at the inner chamber's door, I will kill the subpower core alone if your eyesight is too weak to see the "?" mark. rofl...
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  • anodynesanodynes Member Posts: 1,999 Arc User
    I ignore the hard points and nodes every time. They are pointless time killers. We've been doing this for a week now, have you even once gotten 100% on the trench optional? No, not even if the whole 5 of you are trying your best to do so. Beating your head against the wall would be more productive than firing at even 1 hard point.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    and since the humber of hardpoints you destroy has absolutely NO bearing on your final mark payout whatsoever...TRIBBLE it

    i have better things to do with my time and a daily run already takes over 5 hours as it is​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I'd much sooner complain about all the lollygaggers wasting time on useless s#%& like hardpoints and the ships in the subcore room.
  • szimszim Member Posts: 2,503 Arc User
    edited March 2017
    @op
    You don't get a SINGLE additional mark from destroying hardpoints and integrity nodes. If you really run the event multiple times a day you should have noticed by now. The first part of the run can't be over quickly enough.
  • anodynesanodynes Member Posts: 1,999 Arc User
    warpangel wrote: »
    I'd much sooner complain about all the lollygaggers wasting time on useless s#%& like hardpoints and the ships in the subcore room.

    Ships in the subcore room do count for marks, and you might as well rescue them while taking out the Voth ships in there so that they don't put you in red alert. I had wondered if they were shooting the false cores, but they basically never get high enough to even be able to target them.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • kaarruukaarruu Member Posts: 133 Arc User
    I've had two people criticize me for rushing to the door. The first one was too rude and stupid to take seriously, so I dismissed the possibility that I might be in the wrong. Today I had someone explain the opposing point of view in a civil manner. I'm still not convinced, but I'm willing to entertain the thought that integrity nodes might affect payout.

    In my experience, Breach pays 106 base marks (without bonus from daily or bonus pool) on advanced if everyone escapes at the end, regardless of how many or how few hardpoints are destroyed. The way I see it, a partially completed optional adds nothing to rewards. It's not an open-ended objective like rescuing ships or players escaping: optionals are either completed or they are not.

    So in the interest of not reducing other people's rewards, I want to know: does destroying integrity nodes increase the reward? If not, I'll keep rushing like an evil rusher.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited March 2017
    destroying integrity nodes does nothing - doesn't matter if both, one or none are destroyed, assuming an otherwise perfect run, my payout is always 167 marks (i also use a rep boost, in case you're wondering why it's that high)

    and on those rare occasions when it glitches out and i end up with 6 players escaped instead of 5, it goes up to 172​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Some race to the door without handling the integrity nodes.

    Perfectly good strategy. Not worth the trouble anyway. Speed builds make the runs go fast.

  • szimszim Member Posts: 2,503 Arc User
    kaarruu wrote: »
    So in the interest of not reducing other people's rewards, I want to know: does destroying integrity nodes increase the reward? If not, I'll keep rushing like an evil rusher.

    They do not increase rewards. There are not enough hardpoints and integrity nodes for us to destroy to get to 100% on the "exterior assault" objective. It can't be completed and therefore does not pay out any rewards. Whether you are at 75% or 0% is irrelevant.
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  • risian4risian4 Member Posts: 3,711 Arc User
    As others have said; I really appreciate it if someone cloaks and goes straight for the door locking mechanism thing.

    There's no point in doing the integrity node thing and it's impossible to get the optional for it, unless you actually wait for the weak points to reappear again.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    anodynes wrote: »
    warpangel wrote: »
    I'd much sooner complain about all the lollygaggers wasting time on useless s#%& like hardpoints and the ships in the subcore room.

    Ships in the subcore room do count for marks, and you might as well rescue them while taking out the Voth ships in there so that they don't put you in red alert. I had wondered if they were shooting the false cores, but they basically never get high enough to even be able to target them.
    I don't care about marks beyond the daily bonus.

    For max speed, you'd have the players split up, 1 per core opening them up ASAP and the other 2 killing the voth in the left gap (which are close enough to aggro and interrupt the left core-opener) then moving to assist killing the cores. The voth in the back are far enough they won't aggro if nobody goes near them. Obviously such coordination can never be expected in a pug, but it would be nice to at least see someone else opening the cores with me instead of shooting voth.
  • hoffy1hoffy1 Member Posts: 97 Arc User
    Speed is of the essence, that is what I thought aswell. So I build my alts a quick thrown together speed build on my Risian Corvette.
    Ended up having two teammates complaining about failing the optional of reaching 100% [by the time I reached the door, while going fast and having faw for the lulz, we were at 40% or so]
    I was confused why people would get upset about it, so I asked why they were. Turned out they were convinced the optional would give extra marks. But based on what I have seen as reward payouts from the last 40 or so breaches I did, it can not be more then 5 marks, if any. So I asked, if they really cared that much about the 5 marks? That remark made me an “elitist twat” so I just laught and carried on.
    Afterwards they reported me for 'exploiting' [doing the breach fast] and 'team harassment' [asking if they cared so much about the 5 marks].
    PUG's, just when I thought they could not get worse, the universe has to prove me wrong. Back to the usual business of ignoring teammates and do what has to be done.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Only problem I have with the people that run to the door, is I'm not in the know on how to do it :P
    Seriously the people that insist on shooting the ? are more annoying
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited March 2017
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  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    I personally havent encountered many people not pulling thier weight.
    I do feel however when I'm doing the trench run in my Mat'Ha cannonboat that I am almost useless to the team, aside from the big hardpoint areas, it's really annoying compared to my beamboats.
    That and being a fleet leader I feel obliged to instantly welcome any new fleet members, which has led to me being stuck in a wall once or twice. But that's my not being able to wait, not the fault of anyone else. I always catch up though.
    Generally though its a near simple textbook run every time, even on advanced.
    Even pets annoyingly attacking the "?" isn't that bad really, tac team, evasive, sorted.
    Give me breach over endless afk'ers in Mirror Invasion any day.
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    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • tenderbitstenderbits Member Posts: 117 Arc User
    I've gotten stuck in the walls of the ship while transitioning to final stage of event. This has happened twice now.
    Aside from that, I do what I can in the trenches, my ship is slow, so most is gone by the time i get there.
    I do know to avoid the ? core. I have noticed the NPC fed ships firing on the ? core tho.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Trench has no effect on anything... just send one ship through to get to the rally point. Lets rock, paper, scissors, this TRIBBLE.
    Tza0PEl.png
  • anodynesanodynes Member Posts: 1,999 Arc User
    I view the trench portion as a race to the big drain stopper the Voth have plugging that hole on the side of the ship/facility.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • angrybobhangrybobh Member Posts: 420 Arc User
    I run all the speed bonus I can pour on to get to the door as fast as possible. Then I floor it to the next thing, then the next. I have been fighting the main spinny thing and had it to 50% before the rest of the team showed up on one run. I couldn't care less whether they helped or not. They could all be AFKers and I would not mind. I just want the run done so I can do the next run and then move on to something else. The only reason I'm even doing this event on most of my characters is I burnt most of my dil on fleet projects.

    I once saw a team member ask if we wanted to wait for nodes to respawn to get 100% on the option. I closed the chat window and continued on. I guess I'm a poor team player.
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    edited March 2017
    Encountering what seems like a high amount of slackers in the events. Running multiple Breach events a day, many of them have members who are not performing as a team. Some hang back and let others do the work, some race to the door without handling the integrity nodes.

    Five people in the event. Everyone should be participating in every part.

    ....and please do not shoot the ?

    If the old version where you had to destroy enough to make the 'Breach' appear was running, then your point on that would have more substances, but I should mention that sometimes, if someone races to the 'breach' and we're not even at the second node, we can't jump till we have. It is a pain.

    As for the ships and the ? cores....I've lost count of the time I've told people to rescue the ships whilst fighting, and not to shoot them cores. i have noticed that the damage inflicted by shooting one has increased, so perhaps an uber-FBP to kill that person...maybe that way then will then lose. Although to be honest, I would find it hilarous if destroying a ? core resulted in mission failure....lol

    And as for those that sit there at the start....sorry, I'll just report you. There is not excuse for not participating. Cryptic should spawn ships there to encourage participation, or incorporate a system AFK-auto-kick that many other MMO games have. It seem people are more concerned about their reward for doing nothing, than actually being helpful.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    This is kinda the reason I wish they would have taken the trench run out of the stf over taking out the pair of hangers that were removed, since the optional in the trench is largely worthless as it was originally a way of jumping to the breach earlier if you got enough of the hardpoints (does not affect payout at all, have had afew runs with it completed). If they had made it that the hardpoints in the trench buffed the hanger-bay door's hp and resistances, than killing the points would make sense to make killing the door faster thru reducing it defenses, but instead they left the hardpoints as is with largely no point to them.

    Hell if they reworked the stf so that we start at the hanger-bay door lock, and then while we go thru the corridors leading to the three/four rooms (hanger bay one, hanger bay two, sub gen room, and also the main gen room) we can destroy hardpoints in that are to weaken the door that leads into the room it would make sense. Hell they could have had the room setup slightly random, where you have the trench an the main gen room, but than you might get either the sub-gen room or one of the two older hanger bays as the third room to make the run more interesting.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    I do a cloaked speed run with my T'Laru to help the team out.
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  • cidjackcidjack Member Posts: 2,017 Arc User
    I have to try it honestly, but I believe you OP.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • nephitisnephitis Member Posts: 456 Arc User
    I got stuck in the door that you blow up to enter the ship, forcing me to watch everyone else finish the queue without me. lol
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    nephitis wrote: »
    I got stuck in the door that you blow up to enter the ship, forcing me to watch everyone else finish the queue without me. lol

    SLACKER!
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