I got stuck in the door that you blow up to enter the ship, forcing me to watch everyone else finish the queue without me. lol
I got stuck in geometry out there, too. Tried /stuck and /killme, but they won't let you do that for some reason. I moved around looking for a way out and missed the whole inside of the ship. I didn't speak up about it in chat, so I got called a lazy leecher and ignored at the end. My own fault for not saying anything, I suppose.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Has anyone gotten more than 70-someodd percent in killing Hardpoints?
Do you know why?
When we last had a Breach Event on which side did you exit the Trench?
Left, you say.
What was along that left outside run?
Hardpoints, you say.
Can we destroy them this time?
No, you say.
Cryptic would never forget about that, you say.
I have nothing to say.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Having tested it today to be absolutely sure, I can agree that the people saying the assault objective is worthless are right. 5%, 50%, 75%... no difference in rewards whatsoever. The marks difference noted on the previous page is most likely someone choosing fleet marks: then it looks like you're getting a bit more, but the mission just pays 5 FM by default, so the FM reward looks a bit larger.
Rushing tips: bridge officer abilities such as Emergency Power to Engines, Auxiliary to Dampeners and Pilot Team (where possible) help speed things along and can be switched out mid-mission between the trench run and the "why must people shoot the ? core" room. Evasive Maneuvers helps get out of range from integrity node defenses on a cloakless ship and make the sharp turn moving to the lower level. Thrill-seeker personal space trait and Advanced Engines reputation trait work as a cheap speed build.
Encountering what seems like a high amount of slackers in the events. Running multiple Breach events a day, many of them have members who are not performing as a team. Some hang back and let others do the work, some race to the door without handling the integrity nodes.
Five people in the event. Everyone should be participating in every part.
....and please do not shoot the ?
If the old version where you had to destroy enough to make the 'Breach' appear was running, then your point on that would have more substances, but I should mention that sometimes, if someone races to the 'breach' and we're not even at the second node, we can't jump till we have. It is a pain.
If you red alert yourself shooting the stupid nodes, that's entirely your own fault.
Running 13 characters a day iv not once had anyone complain about me speed running it to the door, and the vast majority of players want it to be over as quick as possible anyway.
As for rewards what ever you might get for getting 100% hard points wont be worth the effort.
139 marks for normal (all 3 ships saved + Timer) + standard crafting box
161 marks for advance (all 3 ships saved + Timer) + Voth Elite mark + VR crafting mat
Based on that I run normal now simply because its faster, average time on normal for me in a PUG group is 5-7 min ofc you can run an advance in a pre made group just as fast but takes more time to setup.
And iv not really encountered any so called "Slackers" you lose the most amount of time in the Engineering room playing guess a relay with the Subcore.
I have no problem with players speeding through. Leaves more nodes for me if they ignore them.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Encountering what seems like a high amount of slackers in the events. Running multiple Breach events a day, many of them have members who are not performing as a team. Some hang back and let others do the work, some race to the door without handling the integrity nodes.
Five people in the event. Everyone should be participating in every part.
....and please do not shoot the ?
If the old version where you had to destroy enough to make the 'Breach' appear was running, then your point on that would have more substances, but I should mention that sometimes, if someone races to the 'breach' and we're not even at the second node, we can't jump till we have. It is a pain.
If you red alert yourself shooting the stupid nodes, that's entirely your own fault.
No, it's not, I wasn't even in Red Alert, and I couldn't jump to the Breach, and excuse me if I actually want to play the STF as it was intended. Whilst the optional for the nodes is optional, the hardpoints do regenerate.
The problem seems is that some people are too obsessed with 'farmville' rewards than a rewarding experience of the STF itself. Bring back Epic scale STF's Dev's please!!!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Cloak, halfway down trench roll over the wall and drop down to breach spot, skip the hardpoint blowup thing as it has no effect on my marks payout, so why not?
Honestly i think the event is to long, i.e. 14 days. The event should be a weekend event or a week long event. Its great that it has reduced in time, for those with many toons. However, it becomes the only think you do when you login and it get boring fast (with many toons). A week I could stand the grind.. two weeks no.
So, since we have a delightful bug that prevented us from entering the titular breach, everyone else left the run, but I was too stubborn to do so. I figured out that I could kill myself on the plasma jets, and that put me inside. It took a while, and I ran out of time on the optional and lost the ships. Added to that, only 1 point for the escape in time optional, and my total with daily marks box was 104, that's fleet marks on normal. Having seen 1 person not get out before, the bonus for each of you to make it out is 4 marks, so that's 100-5 or 95 base marks with daily box, 40 without. The maximum is only 144 in fleet marks, so 40 difference. 16 of those came from nobody else on the map to make it out in time, so 24 total for saving ships and finishing in time.
Funny thing. The NPC ships were gone, and I was the only one in the room and a Subpower Core? exploded on me. I know that I didn't fire on it.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Unfortunately for you, some people DO care about getting as many marks as possible and therefore rescue the ships and all that other "useless" TRIBBLE.
You're not exactly a team player, in spite of your lip service otherwise...
Now everyone can be a slacker for the day as they are shutting off the Queue for the day and extending the Event by a day.
Can't say I'm not happy about this as this will bring all Characters into the same time frame for running this, giving more options on when to run it.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I ignore the hard points and nodes every time. They are pointless time killers. We've been doing this for a week now, have you even once gotten 100% on the trench optional? No, not even if the whole 5 of you are trying your best to do so. Beating your head against the wall would be more productive than firing at even 1 hard point.
Every run Ive had has gotten the optional. You must be doing it wrong
Encountering what seems like a high amount of slackers in the events. Running multiple Breach events a day, many of them have members who are not performing as a team. Some hang back and let others do the work, some race to the door without handling the integrity nodes.
Five people in the event. Everyone should be participating in every part.
....and please do not shoot the ?
Blame the event the first section is badly designed so only 1 person has to do anything. The mission is just 1 ship fly down a path from point A to Point B. There is nothing for the rest of the team to do so they may as well hang back.
If the nodes don't need to be killed and only serve to slow ships down whats wrong with someone cloaking up and skipping past the trench run if it gets you to the actual objective.
The only real time killer is when someone sees red, ignores the ? on the fake subcore and causes others to get caught in the aoe slow.
Or they spend all their time circling the main core nicely lined up with the wings in the hope that those will eventually stop being immune.
the Breach is a race, if I'm not first to the door and first out, it's because I messed up.. or I'm flying one of my failboats.. and in that case I just wallow along and let the team carry me to the mark rewards
Doing around 30 toons a day on advanced and I haven't seen anyone complaining about running for the endzone yet, even when I was doing it in t3 ships.
Yes playing guess the Relay in the Engineering room with the Sub core and having people keep opening the same relay you just fought the core at or opening another relay and shooting the Decoy is the biggest time killer in the cut down Event version of the Breach.
Like I said in my post earlier iv not seen a single person complain about speed running to the door.
I've gotten stuck in the walls of the ship while transitioning to final stage of event. This has happened twice now.
Aside from that, I do what I can in the trenches, my ship is slow, so most is gone by the time i get there.
I do know to avoid the ? core. I have noticed the NPC fed ships firing on the ? core tho.
this has happened to me also, add to this that real life sometimes gets in the way of play and you begin to see that you cant always jump to the conclusion that a AFK'er is a deliberate non performer.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I ignore the hard points and nodes every time. They are pointless time killers. We've been doing this for a week now, have you even once gotten 100% on the trench optional? No, not even if the whole 5 of you are trying your best to do so. Beating your head against the wall would be more productive than firing at even 1 hard point.
Every run Ive had has gotten the optional. You must be doing it wrong
You've gotten 100% this run of it? Actually saw it hit 100%? I imagine it could be done, if you had a group that specifically waited and blew the hard points over and over as they respawned, but I have yet to see one get over the low-70% range in the whole run of the event, and I doubt that any group not coordinated specifically to do this, and wasting a lot of the clock waiting to do this is getting it, ever.
I'm not saying that you're lying, just that you may be mistaken as to what's actually happening. There is no red x for not getting 100% on the optional for the trench run, it just disappears, so you get a green objective, and no feedback that you didn't hit the optional.
Edit: To add to this, you do actually get a brief green checkmark for the optional, regardless of what percentage of the goal you have completed, when the hail from the Reman comes up when the first person gets to the spot where you blow the hole in the wall. Confirmed this by watching every single video that shows a run of this version of the event on YouTube. Absolutely none of them had 100% complete, by the way, mirroring my own experiences on 156 runs of this thing so far.
Post edited by anodynes on
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Comments
I got stuck in geometry out there, too. Tried /stuck and /killme, but they won't let you do that for some reason. I moved around looking for a way out and missed the whole inside of the ship. I didn't speak up about it in chat, so I got called a lazy leecher and ignored at the end. My own fault for not saying anything, I suppose.
Do you know why?
When we last had a Breach Event on which side did you exit the Trench?
Left, you say.
What was along that left outside run?
Hardpoints, you say.
Can we destroy them this time?
No, you say.
Cryptic would never forget about that, you say.
I have nothing to say.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Rushing tips: bridge officer abilities such as Emergency Power to Engines, Auxiliary to Dampeners and Pilot Team (where possible) help speed things along and can be switched out mid-mission between the trench run and the "why must people shoot the ? core" room. Evasive Maneuvers helps get out of range from integrity node defenses on a cloakless ship and make the sharp turn moving to the lower level. Thrill-seeker personal space trait and Advanced Engines reputation trait work as a cheap speed build.
I used to be a hard point farmer like the OP, then I took a no mark bonus to the knee.
That happened to me last night as well.
As for rewards what ever you might get for getting 100% hard points wont be worth the effort.
139 marks for normal (all 3 ships saved + Timer) + standard crafting box
161 marks for advance (all 3 ships saved + Timer) + Voth Elite mark + VR crafting mat
Based on that I run normal now simply because its faster, average time on normal for me in a PUG group is 5-7 min ofc you can run an advance in a pre made group just as fast but takes more time to setup.
And iv not really encountered any so called "Slackers" you lose the most amount of time in the Engineering room playing guess a relay with the Subcore.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
No, it's not, I wasn't even in Red Alert, and I couldn't jump to the Breach, and excuse me if I actually want to play the STF as it was intended. Whilst the optional for the nodes is optional, the hardpoints do regenerate.
The problem seems is that some people are too obsessed with 'farmville' rewards than a rewarding experience of the STF itself. Bring back Epic scale STF's Dev's please!!!
Funny thing. The NPC ships were gone, and I was the only one in the room and a Subpower Core? exploded on me. I know that I didn't fire on it.
Unfortunately for you, some people DO care about getting as many marks as possible and therefore rescue the ships and all that other "useless" TRIBBLE.
You're not exactly a team player, in spite of your lip service otherwise...
Can't say I'm not happy about this as this will bring all Characters into the same time frame for running this, giving more options on when to run it.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Every run Ive had has gotten the optional. You must be doing it wrong
The only real time killer is when someone sees red, ignores the ? on the fake subcore and causes others to get caught in the aoe slow.
Or they spend all their time circling the main core nicely lined up with the wings in the hope that those will eventually stop being immune.
Doing around 30 toons a day on advanced and I haven't seen anyone complaining about running for the endzone yet, even when I was doing it in t3 ships.
Like I said in my post earlier iv not seen a single person complain about speed running to the door.
this has happened to me also, add to this that real life sometimes gets in the way of play and you begin to see that you cant always jump to the conclusion that a AFK'er is a deliberate non performer.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
You've gotten 100% this run of it? Actually saw it hit 100%? I imagine it could be done, if you had a group that specifically waited and blew the hard points over and over as they respawned, but I have yet to see one get over the low-70% range in the whole run of the event, and I doubt that any group not coordinated specifically to do this, and wasting a lot of the clock waiting to do this is getting it, ever.
I'm not saying that you're lying, just that you may be mistaken as to what's actually happening. There is no red x for not getting 100% on the optional for the trench run, it just disappears, so you get a green objective, and no feedback that you didn't hit the optional.
Edit: To add to this, you do actually get a brief green checkmark for the optional, regardless of what percentage of the goal you have completed, when the hail from the Reman comes up when the first person gets to the spot where you blow the hole in the wall. Confirmed this by watching every single video that shows a run of this version of the event on YouTube. Absolutely none of them had 100% complete, by the way, mirroring my own experiences on 156 runs of this thing so far.
Hey McFly, you look like some slacker to me!