I was running through the New Romulus missions with difficulty set to normal. My toon is a level 60 Rom Engineer running the KDF Honor Guard set. I was finding once tagged by a Romulan NPC using Hypersonic Radiation it was a certain death,
Even hitting Adrenline Rush from the set, popping a large hypo when close to death and using Braced Crouch from Commando Spec it still resulted in my Engineers death.
Also ran through a Voth Battlezone on a Sci and other than a mini boss (I.e the 2 Mechs in City, Generals in Outskirts ect) I can pop HSR on target and its a goner.
Both level 50 zones.
That's seems a tad to strong with the result an unavoidable untankable death if a Engineer and i'd guess would extend to Tact as well due to lack of healing abilities.
Now don't get me wrong this skill has NEEDED a boost for a very long time, I've been playing over 6 years and HSR has always a waste of time to equip or use. But i think this buffed up version needs scaling back a LITTLE bit, and I mean a LITTLE NOT reset to uselessness.
Anyone else run into similar circumstances ?
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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Yes, it deals a lot of damage and that was needed to make it more useful for players. Enemies should have the option to deal damage as well.
None of the things you mentioned actually clean the effect IIRC. You can try to spam heals against it, but simply removing the effect may be a better approach.
Try giving one of your Boffs things like Biofilter sweep, I think that cleans it. Melorazine might have the same effect. Alternatively, build your characters more defensively if you know you'll be facing an enemy that deals radiation damage.
There's some traits like Natural Immunities that add resistance against radiation, environmental suits might do the same. Regenerative Tissue is a great passive heal enhancer and it also gives resistance against DOT-effects in general.
Wear an environmental suit and make sure your 1 BoFF has Nanite Health Monitor. Don't know what else you can do.
both @borticuscryptic and @crypticspartan#0627 should look into making NPCs behave more like players and stop using magical scaling rules only available to them - if a player has to invest a certain (massive) amount of time and effort into getting their drainx score up to the point where they can drain a player's shields to nothing in less than a second or get kit performance to the point where hyperonic radiation deals enough damage to kill most players in less than 2, nothing below a BOSS NPC should have that same kind of power
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
dahell kinda extremist TRIBBLE is this?? One does not simply make logical and reasonable suggestions in STO forum!!
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The radiation DoT doesn't go through shields, so shield heals and shield hardness buffs help. Crouching with Braced Crouch from the Commando spec helps a tiny bit, activating kit abilities for temp HP from the Temporal spec helps a lot more. Defiance, Medical Nanites, hypos, shield charges. Be careful not to pop hypos too early - or too late.
But yeah, it's messed up for the reasons explained above.
oh no worries about my sales... theres a 'starfleet is/isn't a military' debate derailing another thread.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
this is the only science ability i could find that claims to remove DoTs, but it doesn't actually list that ability in the Ability Effects box, so...no idea if it actually does
http://sto.gamepedia.com/Ability:_Biofilter_Sweep
every other science power that removes negative effects just remove toxic, physical, mental and bleed debuffs and exposes - nothing for radiation
and tac and eng powers don't even have THAT much - that i know of, anyway
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
i made that goof a few times in arena of sompek - summoned a solar gateway during tholian rounds before my brain caught up to me
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
If you have to nerf it, don't nerf it back to 30-40 damage. 150-200 is fine.
Hyperonic radiation -> Hyperionic Radiation -> Plasma.
You're welcome. I always do what I can to support small business.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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My toons can usually survive being tagged by Hyperonic radiation just fine, but Thalaron weapons are no joke and are explicitly designed to be lethal no matter how much you buff yourself.
Which is also why it's not comparable to the shield drain issue we had a while back. That was simply uncounterable as no amount of power insulators was sufficient to deal with incoming shield draining. This is quite different as one single Sci ability (which you can give to your boffs at the costs of just a few hundred EC) can counter the whole thing.
Biofilter sweep should clean it. If it doesn't, they should make it such that it does. There's no need to take away one of the few potentially dangerous enemy abilities.
And boosting that resistance is easy. Besides the things I listed earlier, there's also the Lukari reputation armour and the Temporal armour which also have either a passive healing boost or a DoT resistance.
none of which helps you when facing romulans WHILE LEVELING BECAUSE ALL THAT STUFF IS ONLY AVAILABLE AT 50
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Now don't be silly. Enemies shooting back at us and dealing damage? How dare they add something like that?
This is unacceptable. Enemies should be HP sponges according to one half of the Forum - so that the other half can then complain about that
Did you read the OP? Especially the first three sentences?
I don't see the problem. If I can come up with these solutions, you guys can. Come on now.
It looks like you were right. Biofilter sweep does not clear hyperonic radiation.
That still leaves passive resistances (some of which like traits and environmental suits are also available below level 50) and active healing. One nanite health monitor + two medical tricorders should be sufficient.
It'd be nice if biofilter sweep could be changed such that it does clean radiation. If they don't make that change, there's still no problem though so reducing the enemy damage output is simply unnecessary.
400 Radiation a second for 20 seconds will murder many Engineers and Tacs. Tholians do some serious spike Radiation damage, but not 20 seconds of it. I don't see an issue with looking to rebalance some NPCs on New Romulus or some missions on Normal difficulty.
Proof what exactly? That you can give your Boffs healing abilities? That those Boffs can use those abilities to heal your captain? That the stuff I mentioned exists in the game?
I don't need to prove that, you can do that yourself by just looking up the stuff I've mentioned: environmental suits, healing powers, passive healing, traits, protection against DoT's. In case you thought I hadn't tried it: I have. That's how I figured out that biofilter sweep indeed doesn't work. Anyway, I had no problems whatsoever against Romulan Subcommander Scientists.
Then you need to build your engineer ortac more defensively for a change. I do the same thing on my characters. Or give your boffs healing abilities. Of course you won't be able to DPS your way through the content then but that's something the players might have to accept for a change then.
For the fact that it's an AoE effect: use rally point to separate your healers from the ones taking the damage.
Instead of looking for excuses, why don't you look for solutions? Or actually try the ones offered? It seems you all rather try to attack and nitpick the solutions offered rather than coming up with ideas yourself or making a change to the way you approach the enemy so that you can keep pretending that there's a problem where there is in fact none.