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Hyper Sonic Radiation seems to be uber powerful. Intended or still in the tweaking/testing phase ?.

I was running through the New Romulus missions with difficulty set to normal. My toon is a level 60 Rom Engineer running the KDF Honor Guard set. I was finding once tagged by a Romulan NPC using Hypersonic Radiation it was a certain death,

Even hitting Adrenline Rush from the set, popping a large hypo when close to death and using Braced Crouch from Commando Spec it still resulted in my Engineers death.

Also ran through a Voth Battlezone on a Sci and other than a mini boss (I.e the 2 Mechs in City, Generals in Outskirts ect) I can pop HSR on target and its a goner.

Both level 50 zones.

That's seems a tad to strong with the result an unavoidable untankable death if a Engineer and i'd guess would extend to Tact as well due to lack of healing abilities.

Now don't get me wrong this skill has NEEDED a boost for a very long time, I've been playing over 6 years and HSR has always a waste of time to equip or use. But i think this buffed up version needs scaling back a LITTLE bit, and I mean a LITTLE NOT reset to uselessness.

Anyone else run into similar circumstances ?
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Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
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Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    It's fine if you ask me.

    Yes, it deals a lot of damage and that was needed to make it more useful for players. Enemies should have the option to deal damage as well.

    None of the things you mentioned actually clean the effect IIRC. You can try to spam heals against it, but simply removing the effect may be a better approach.
    Try giving one of your Boffs things like Biofilter sweep, I think that cleans it. Melorazine might have the same effect. Alternatively, build your characters more defensively if you know you'll be facing an enemy that deals radiation damage.

    There's some traits like Natural Immunities that add resistance against radiation, environmental suits might do the same. Regenerative Tissue is a great passive heal enhancer and it also gives resistance against DOT-effects in general.
  • redvengeredvenge Member Posts: 1,425 Arc User
    I was running through the New Romulus missions with difficulty set to normal. My toon is a level 60 Rom Engineer running the KDF Honor Guard set. I was finding once tagged by a Romulan NPC using Hypersonic Radiation it was a certain death.
    Yeah. 400 Radiation damage per second for around 20 seconds would ruin any Engineer's day. Nothing you can do about it, really. It ignores shields, so you have to boost Radiation resistance. Nothing clears it (I think Vascular Regenerator might reduce the duration).

    Wear an environmental suit and make sure your 1 BoFF has Nanite Health Monitor. Don't know what else you can do.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    remember when they buffed up tachyon beams for players and the borg version ended up MASSIVELY overpowered as a side-effect? this is that same situation

    both @borticuscryptic and @crypticspartan#0627 should look into making NPCs behave more like players and stop using magical scaling rules only available to them - if a player has to invest a certain (massive) amount of time and effort into getting their drainx score up to the point where they can drain a player's shields to nothing in less than a second or get kit performance to the point where hyperonic radiation deals enough damage to kill most players in less than 2, nothing below a BOSS NPC should have that same kind of power​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    remember when they buffed up tachyon beams for players and the borg version ended up MASSIVELY overpowered as a side-effect? this is that same situation

    both @borticuscryptic and @crypticspartan#0627 should look into making NPCs behave more like players and stop using magical scaling rules only available to them - if a player has to invest a certain (massive) amount of time and effort into getting their drainx score up to the point where they can drain a player's shields to nothing in less than a second or get kit performance to the point where hyperonic radiation deals enough damage to kill most players in less than 2, nothing below a BOSS NPC should have that same kind of power​​

    dahell kinda extremist TRIBBLE is this?? One does not simply make logical and reasonable suggestions in STO forum!!
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    oh, paw! so your popcorn/torch/pitchfork business has a light day...something else will come along soon enough and you'll be rolling in business​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • kaarruukaarruu Member Posts: 133 Arc User
    Hyperonic Radiation scaling on NPC bosses has been a problem for as long as I remember. It's possible to survive the DoT if you can focus on riding it out, even on elite difficulty, but often it's a death sentence.

    The radiation DoT doesn't go through shields, so shield heals and shield hardness buffs help. Crouching with Braced Crouch from the Commando spec helps a tiny bit, activating kit abilities for temp HP from the Temporal spec helps a lot more. Defiance, Medical Nanites, hypos, shield charges. Be careful not to pop hypos too early - or too late.

    But yeah, it's messed up for the reasons explained above.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    oh, paw! so your popcorn/torch/pitchfork business has a light day...something else will come along soon enough and you'll be rolling in business​​

    oh no worries about my sales... theres a 'starfleet is/isn't a military' debate derailing another thread. :D
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • giliongilion Member Posts: 686 Arc User
    I havnt tried using it myself but when the horde mode event (forgot what Cryptic called it) the Romulans were the bane of my existance. I can take a lot of punishment on my Eng, but as soon as one Romulan hit me with Radiation, thats it I was gone. I'm totally fine with NPCs ACTUALLY being able to hurt you, but for something that powerful, there has to be either some kind of tell that its going to happen so you can run away, or have many things that can clear it. But for such a common ability, they should just nerf it NPC side.
    _____________________________________________________
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    it could use a few more counters, to be sure

    this is the only science ability i could find that claims to remove DoTs, but it doesn't actually list that ability in the Ability Effects box, so...no idea if it actually does

    http://sto.gamepedia.com/Ability:_Biofilter_Sweep

    every other science power that removes negative effects just remove toxic, physical, mental and bleed debuffs and exposes - nothing for radiation

    and tac and eng powers don't even have THAT much - that i know of, anyway​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    I was def unprepared for it when zapped by it. Guess i'll have to look at switching out a BOFF from Eng to a Sci healer to help me out. I rarely use EV Suits due to low resistance ratings. But with the Roms hitting you with radiation, prob best to try them out as they are affective fighting the Tholians who i think fire radiation blasts at you ?
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    tholians use radiation attacks, yes - and they are also healed by it, so be cautious when using radiation in your repertoire while fighting them

    i made that goof a few times in arena of sompek - summoned a solar gateway during tholian rounds before my brain caught up to me​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • redvengeredvenge Member Posts: 1,425 Arc User
    I was def unprepared for it when zapped by it. Guess i'll have to look at switching out a BOFF from Eng to a Sci healer to help me out. I rarely use EV Suits due to low resistance ratings.
    The Nukara rep has the "Nukara Strikeforce Elite Environmental Suit", which gets some hefty resistance boosts at Ultra Rare quality, and even more at Elite quality. You can certainly run around in it all the time at either quality.
  • tremere12tremere12 Member Posts: 477 Arc User
    edited March 2017
    When it dealt only about 30-40 damage per sec it was useless damage wise, and served its function only to proc expose and/or the exo-doffs.

    If you have to nerf it, don't nerf it back to 30-40 damage. 150-200 is fine.
  • questeriusquesterius Member Posts: 8,488 Arc User
    Isn't the easiest solution to change the damage type from radiation to plasma?
    Hyperonic radiation -> Hyperionic Radiation -> Plasma.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    One solution that I've not seen talked about (possibly because it doesn't work?) is equipping a shield like omega/nukara that has +dodge. If it works like I think it might, the dodge would cut the damage/tick down quite a bit. Also, the Nakuhl shield or dyson shield for their emergency tricks, as well as anything that gives +allres rather than +all energy resist. As an engineer, either medical or shield generator, or force field dome should help.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    oh, paw! so your popcorn/torch/pitchfork business has a light day...something else will come along soon enough and you'll be rolling in business​​

    oh no worries about my sales... theres a 'starfleet is/isn't a military' debate derailing another thread. :D

    You're welcome. I always do what I can to support small business.
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    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • tempus64tempus64 Member Posts: 806 Arc User
    I was wondering why the heck I was suddenly dying in some missions that I hadn't had a problem in before. Yeah, It's way too strong now. They need to dial it back down.
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    Are you sure it's the Hyperonic radiation you're being hit with, and not a Thalaron drone or mine being set off near you?

    My toons can usually survive being tagged by Hyperonic radiation just fine, but Thalaron weapons are no joke and are explicitly designed to be lethal no matter how much you buff yourself.
    ".... you're gonna have a bad time."
  • risian4risian4 Member Posts: 3,711 Arc User
    This doesn't need to be toned down. There are ways of countering it, and it's easy to do so.

    Which is also why it's not comparable to the shield drain issue we had a while back. That was simply uncounterable as no amount of power insulators was sufficient to deal with incoming shield draining. This is quite different as one single Sci ability (which you can give to your boffs at the costs of just a few hundred EC) can counter the whole thing.
  • redvengeredvenge Member Posts: 1,425 Arc User
    risian4 wrote: »
    This doesn't need to be toned down. There are ways of countering it, and it's easy to do so.

    Which is also why it's not comparable to the shield drain issue we had a while back. That was simply uncounterable as no amount of power insulators was sufficient to deal with incoming shield draining. This is quite different as one single Sci ability (which you can give to your boffs at the costs of just a few hundred EC) can counter the whole thing.
    Nothing clears Hyperonic Radiation. All you can do is try to out heal it and boost your Radiation resistance.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Considering we single-handedly murder entire civilizations, NPCs having 1-2 powerful attacks against players isn't a problem.
    XzRTofz.gif
  • risian4risian4 Member Posts: 3,711 Arc User
    redvenge wrote: »
    risian4 wrote: »
    This doesn't need to be toned down. There are ways of countering it, and it's easy to do so.

    Which is also why it's not comparable to the shield drain issue we had a while back. That was simply uncounterable as no amount of power insulators was sufficient to deal with incoming shield draining. This is quite different as one single Sci ability (which you can give to your boffs at the costs of just a few hundred EC) can counter the whole thing.
    Nothing clears Hyperonic Radiation. All you can do is try to out heal it and boost your Radiation resistance.

    Biofilter sweep should clean it. If it doesn't, they should make it such that it does. There's no need to take away one of the few potentially dangerous enemy abilities.

    And boosting that resistance is easy. Besides the things I listed earlier, there's also the Lukari reputation armour and the Temporal armour which also have either a passive healing boost or a DoT resistance.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    risian4 wrote: »
    And boosting that resistance is easy. Besides the things I listed earlier, there's also the Lukari reputation armour and the Temporal armour which also have either a passive healing boost or a DoT resistance.

    none of which helps you when facing romulans WHILE LEVELING BECAUSE ALL THAT STUFF IS ONLY AVAILABLE AT 50​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • risian4risian4 Member Posts: 3,711 Arc User
    Considering we single-handedly murder entire civilizations, NPCs having 1-2 powerful attacks against players isn't a problem.

    Now don't be silly. Enemies shooting back at us and dealing damage? How dare they add something like that?

    This is unacceptable. Enemies should be HP sponges according to one half of the Forum - so that the other half can then complain about that :p
  • risian4risian4 Member Posts: 3,711 Arc User
    risian4 wrote: »
    And boosting that resistance is easy. Besides the things I listed earlier, there's also the Lukari reputation armour and the Temporal armour which also have either a passive healing boost or a DoT resistance.

    none of which helps you when facing romulans WHILE LEVELING BECAUSE ALL THAT STUFF IS ONLY AVAILABLE AT 50​​

    Did you read the OP? Especially the first three sentences?
  • risian4risian4 Member Posts: 3,711 Arc User
    And if you're below level 50: take two or three medics with you.

    I don't see the problem. If I can come up with these solutions, you guys can. Come on now.
  • risian4risian4 Member Posts: 3,711 Arc User
    redvenge wrote: »
    risian4 wrote: »
    This doesn't need to be toned down. There are ways of countering it, and it's easy to do so.

    Which is also why it's not comparable to the shield drain issue we had a while back. That was simply uncounterable as no amount of power insulators was sufficient to deal with incoming shield draining. This is quite different as one single Sci ability (which you can give to your boffs at the costs of just a few hundred EC) can counter the whole thing.
    Nothing clears Hyperonic Radiation. All you can do is try to out heal it and boost your Radiation resistance.

    It looks like you were right. Biofilter sweep does not clear hyperonic radiation.

    That still leaves passive resistances (some of which like traits and environmental suits are also available below level 50) and active healing. One nanite health monitor + two medical tricorders should be sufficient.

    It'd be nice if biofilter sweep could be changed such that it does clean radiation. If they don't make that change, there's still no problem though so reducing the enemy damage output is simply unnecessary.
  • tempus64tempus64 Member Posts: 806 Arc User
    risian4 wrote: »
    I don't see the problem. If I can come up with these solutions, you guys can. Come on now.
    Why don't you actually go play the missions etc and post proven "solutions".

  • redvengeredvenge Member Posts: 1,425 Arc User
    risian4 wrote: »
    It looks like you were right. Biofilter sweep does not clear hyperonic radiation.
    Even if Biofilter did clear Hyperonic Radiation, it is a Player only ability. You can't give it to a BoFF. Though, if you could, they would not use it intelligently, since it is PBAoE.
    risian4 wrote: »
    That still leaves passive resistances (some of which like traits and environmental suits are also available below level 50) and active healing. One nanite health monitor + two medical tricorders should be sufficient.
    400 Radiation a second for 20 seconds will murder many Engineers and Tacs. Tholians do some serious spike Radiation damage, but not 20 seconds of it. I don't see an issue with looking to rebalance some NPCs on New Romulus or some missions on Normal difficulty.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    tempus64 wrote: »
    risian4 wrote: »
    I don't see the problem. If I can come up with these solutions, you guys can. Come on now.
    Why don't you actually go play the missions etc and post proven "solutions".

    Proof what exactly? That you can give your Boffs healing abilities? That those Boffs can use those abilities to heal your captain? That the stuff I mentioned exists in the game?

    I don't need to prove that, you can do that yourself by just looking up the stuff I've mentioned: environmental suits, healing powers, passive healing, traits, protection against DoT's. In case you thought I hadn't tried it: I have. That's how I figured out that biofilter sweep indeed doesn't work. Anyway, I had no problems whatsoever against Romulan Subcommander Scientists.
    redvenge wrote: »
    risian4 wrote: »
    It looks like you were right. Biofilter sweep does not clear hyperonic radiation.
    Even if Biofilter did clear Hyperonic Radiation, it is a Player only ability. You can't give it to a BoFF. Though, if you could, they would not use it intelligently, since it is PBAoE.
    risian4 wrote: »
    That still leaves passive resistances (some of which like traits and environmental suits are also available below level 50) and active healing. One nanite health monitor + two medical tricorders should be sufficient.
    400 Radiation a second for 20 seconds will murder many Engineers and Tacs. Tholians do some serious spike Radiation damage, but not 20 seconds of it. I don't see an issue with looking to rebalance some NPCs on New Romulus or some missions on Normal difficulty.

    Then you need to build your engineer ortac more defensively for a change. I do the same thing on my characters. Or give your boffs healing abilities. Of course you won't be able to DPS your way through the content then but that's something the players might have to accept for a change then.

    For the fact that it's an AoE effect: use rally point to separate your healers from the ones taking the damage.

    Instead of looking for excuses, why don't you look for solutions? Or actually try the ones offered? It seems you all rather try to attack and nitpick the solutions offered rather than coming up with ideas yourself or making a change to the way you approach the enemy so that you can keep pretending that there's a problem where there is in fact none.

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