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Hyper Sonic Radiation seems to be uber powerful. Intended or still in the tweaking/testing phase ?.

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  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    I think what most people are forgetting is that, by default, players have low resistance against things like radiation and that you usually don't build against it.

    Well that's something you clearly can't do anymore. Just like you, I assume, don't enter Bug hunt without preparing for toxic damage.

    It's a good change, even if unintended. All enemies and their weapon types should be potentially threatening.

    And edit: I seriously doubt it's 400 damage for 20 seconds. My Ultra rare module doesn't even deal that much in level 50 zones - not even with an epic kit with +60 kit performance.
    Even if deals a lot of damage, that is probably the base damage so without significant resistances.
    Post edited by risian4 on
  • tremere12tremere12 Member Posts: 477 Arc User
    I don't want NPC enemies nerfed in general. In fact, they could use the extra guramba. Every now and then I like to setup a HGE team just for fun (even though the rewards are TRIBBLE), and the borg are simply going down like flies on ELITE. Maybe this game needs a "super-elite" mode for the badasses. HSE can be completed even faster, and has become pug-able too.

    Yeah I'm not talking about Tholians specifically here, but it's been a while since I actually found NPC enemies to be threatening. If you know what you're doing, there's nothing too challenging at this point.

    Having said that, with the stupendous amount of different kit modules and gear available, any class can fit any role now. That includes a tac tank/healer.

  • redvengeredvenge Member Posts: 1,425 Arc User
    The issue seems to be with New Romulus and some maps on Normal. New Romulus is not a battlezone. The few NPCs there should not insta-kill people who are collecting plants or rocks. If players want to enjoy the story on Normal, that seems reasonable to me.

    If you want 400+ Radiation on Advanced or Elite, that makes sense. You are looking for a challenge.
    risian4 wrote: »
    And edit: I seriously doubt it's 400 damage for 20 seconds. My Ultra rare module doesn't even deal that much in level 50 zones - not even with an epic kit with +60 kit performance.
    Even if deals a lot of damage, that is probably the base damage so without significant resistances.
    Radiation.png

  • risian4risian4 Member Posts: 3,711 Arc User
    redvenge wrote: »
    The issue seems to be with New Romulus and some maps on Normal. New Romulus is not a battlezone. The few NPCs there should not insta-kill people who are collecting plants or rocks. If players want to enjoy the story on Normal, that seems reasonable to me.

    If you want 400+ Radiation on Advanced or Elite, that makes sense. You are looking for a challenge.
    risian4 wrote: »
    And edit: I seriously doubt it's 400 damage for 20 seconds. My Ultra rare module doesn't even deal that much in level 50 zones - not even with an epic kit with +60 kit performance.
    Even if deals a lot of damage, that is probably the base damage so without significant resistances.
    Radiation.png

    So yours does deal a lot more damage. Ok. Since it says 'V' I doubt that 's a normal module though?

    Enemies on normal shouldn't deal the equivalent of an ultra rare or epic module, I agree with that. But I don't think that's happening. If they really did that, I would have been dead within a second or two on my own characters and that has never happened.

    So I think it's safe to conclude that enemies on normal difficulty do not deal 400+ or 506 radiation damage per second with their version of Hyperonic radiation.
  • risian4risian4 Member Posts: 3,711 Arc User
    Something that may also help with countering this btw: I've noticed that having shields diminishes the amount of damage dealt to your hit points.

    If that observation is correct, then Engineers could add another shield heal to the other things that are available to counter it.


    Finally, I won't say that this ability does not deal a lot of damage. I disagree, however, with the notion that it's over the top or uncounterable. It can be countered if you prepare your characters and Boffs properly.
  • redvengeredvenge Member Posts: 1,425 Arc User
    edited March 2017
    risian4 wrote: »
    So yours does deal a lot more damage. Ok. Since it says 'V' I doubt that 's a normal module though?
    MKXIV Ultra Rare. It's not the module that does that, or even Kit Performance by itself, but stacking Kit Performance and All Damage. I'm certain this is what other posters are suggesting. The damage bonus that NPCs have is a bit much for New Romulus and some Normal maps.
    risian4 wrote: »
    So I think it's safe to conclude that enemies on normal difficulty do not deal 400+ or 506 radiation damage per second with their version of Hyperonic radiation.
    I guess I can wander around New Romulus until I get zapped. I'm not sure what episodes have Radiation-spewing Romulans, but that seems easy to check too.

    I'm not sure why you are so against re-tuning some specific NPCs in content that is not supposed to be a serious combat challenge. New Romulus in particular is unique in how it deviates from the usual formula of "murder everything".

    Edit: Maybe you think I am suggesting some blanket nerf to Hyperonic Radiation? I don't think it's necessary right now. I'm just suggesting some NPCs in some content be adjusted to account for the changes made to Hyperonic Radiation.
  • veeger#9876 veeger Member Posts: 52 Arc User
    As someone new to the game (3 weeks) HSR on normal mode feels too powerful. One shot kills (from my experience with other RPGs and MMOs) belong in Advanced/Elite/Mythic/Ludicrous/etc where skilled veterans congregate for challenges.

    In normal levelling content, where the new and uninitiated are just getting their bearings, one shot kills should be gradually introduced and used sparingly. Having rando mobs wipe out you and your away team in the span of time it takes to drop a turret is IMO excessive.

    At the same time wiping out an entire pack of mobs with my newb science officer, while fun, also seems excessive as it trivializes the content.


    Just my 2 EC.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited March 2017
    Since the Forum is acting weird again and I can't quote without getting a 'need for approval' comment...

    @redvenge

    Enemies don't have stacking kit performance or all damage boosters. So then I'd say that NPCs are indeed dealing a lot less damage than 400 or 500 on normal difficulty. Which means that players are already benefitting a lot more from the buff to HR than enemies.

    Besides that, the reason I'm against 're-tuning' NPCs is that NPCs in general are not really threatening. It is indeed true that this is more of an adventure zone, but that also means that one doesn't need to build his characters very offensively. Going for a more defensive approach in trait, Boff power and gear choice should thus not be a problem.

    The environmental suits for example are needed anyway for some of the missions on New Romulus so it doesn't hurt having those.

    In the end, I'm not necessarily opposed to reducing enemy damage output if it is really a problem and uncounterable - but these conditions simply do not hold in my opinion. My Scis can easily out-heal the radiation damage. My Engineer can relatively easy counter it with increased passive regeneration and resistances - which is also useful to have as a backup for certain missions - and without Boff support.

    I'd prefer to see people trying to counter it before immediately requesting changes, especially since players are also significantly benefitting from these buffs.
  • risian4risian4 Member Posts: 3,711 Arc User
    I'd like to add to that; when I was playing on a new non-Sci character a long time ago, I chose to enter the Shuttle mission instance on New Romulus with a full-medic team - as I found Romulans quite threatening as well back then.

    This worked well and may work for you guys if necessary.
  • redvengeredvenge Member Posts: 1,425 Arc User
    risian4 wrote: »
    In the end, I'm not necessarily opposed to reducing enemy damage output if it is really a problem and uncounterable - but these conditions simply do not hold in my opinion. My Scis can easily out-heal the radiation damage. My Engineer can relatively easy counter it with increased passive regeneration and resistances - which is also useful to have as a backup for certain missions - and without Boff support.
    I understand your point, and I agree with it. I enjoy ground content and I enjoy challenging ground content even more (I wish my BoFFs were not complete idiots, but that is another thread).
    risian4 wrote: »
    I'd prefer to see people trying to counter it before immediately requesting changes, especially since players are also significantly benefitting from these buffs.
    I play with quite a few people who strongly dislike ground content. If the Romulans are making it worse for those kinds of players (I have not had a chance to test yet) then I lean towards easier ground content for those players. Afterall, I have Advanced or even Elite if I want a challenge.

    So I admit to being biased, based on the players I group with.

    I really should log in and get irradiated. It might put things in perspective.
  • risian4risian4 Member Posts: 3,711 Arc User
    redvenge wrote: »
    risian4 wrote: »
    In the end, I'm not necessarily opposed to reducing enemy damage output if it is really a problem and uncounterable - but these conditions simply do not hold in my opinion. My Scis can easily out-heal the radiation damage. My Engineer can relatively easy counter it with increased passive regeneration and resistances - which is also useful to have as a backup for certain missions - and without Boff support.
    I understand your point, and I agree with it. I enjoy ground content and I enjoy challenging ground content even more (I wish my BoFFs were not complete idiots, but that is another thread).
    risian4 wrote: »
    I'd prefer to see people trying to counter it before immediately requesting changes, especially since players are also significantly benefitting from these buffs.
    I play with quite a few people who strongly dislike ground content. If the Romulans are making it worse for those kinds of players (I have not had a chance to test yet) then I lean towards easier ground content for those players. Afterall, I have Advanced or even Elite if I want a challenge.

    So I admit to being biased, based on the players I group with.

    I really should log in and get irradiated. It might put things in perspective.

    Oh I might be biased too. I usually play alone so I have none of the concerns you have. In that regard, your opinion is understandable.
  • preikopreiko Member Posts: 316 Arc User
    I can remember very clearly that the NPC Version of the Hyperonic Radiation
    was always 10 times stronger than the Player Version.

    I just played through the entire Romulan Arc
    and spend some extra time on New Romulus

    Yes! It is more Damage but you can handle it.
    and the Romulan does not take forever

    And I love the fact that Radiation heals the Tholians -- Hilarious ! :D

    By the way the Geologist - Duty Officer - for the Radiation and the Exothermic
    does not seem to work anymore :(
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited March 2017
    Curious because of this post I went back to New Romulus to see for myself how things are. I had not any problem with the romulan NPC's. I blew them away in seconds without taking a scratch. However that was a level 60 with purple and gold gear, reputation traits, points spend in commando and intel.
    So I took a fresh level 50 engineer with only personal traits. I died quite a few times. Hyperonic Radiation ticks for 150 a second. I have 600 HP, you also take fire damage from one or two other NPC's. This area is challenging for such a character.

    How to improve things. First I set my boff, a sci, up to a fully medic. It improved slightly. The boff also engages and stays near you. In many cases you get both invested with HR. The NPC AI is smarter than your Boff's AI. Setting the boff to passive is an idea, but you will miss the fire power, so you have to kill two or three NPC's.

    It seems that support drone cleans the radiation. A search drone also helps, because you have a third budy that takes some aggro. Aggro can be another problem because the NPC's patrol close to each other.

    Good results did I have with a sword. It kills them quickly and with the right combo's you have interupts and knock downs. The NPC's take distance right away however.

    I am going to try out some different settings here. Right now engineer with drones, melee combat and a full medic boff. That works. I will keep this post updated.

    Update I.
    I gave my level 50 engineer and the boff a stun pistol. I also took the anti-radiation trait. This with the drones worked very well. Stun one, flank and hit the other. Keep moving, keep firing. It looks to me this is a workable tactic and all classes can use it.

    Another thing. When this content was introduced, I did the most of it, but then and now I wonder why. I do like the area, but whatever you do there, It doesn't pay out much. If I want romulan marks, I do a dailly Tau Dewa patrol, this helps me also leveling my ship. The Romulan NPC's are only in the Vastam area and there is, I think, only one mission where you have to engage them. Setting free those scientist. I belief. Anyway, a lot of my characters never set a foor on New Romulus. Only the latest mission for the reputation to get the rewards. For a fresh level 50 the Tholian captain can also be a though guy.
    Post edited by fovrel on
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    Hyperonic Radiation seems to be a nice player ability to use at the moment.

    I friend of mine scratched 1k with a sci toon in ntte yesterday with that ability playing a substantial part.

    Anybody tried out neutronic radiation?
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2017
    NVM, wrong ability in mind.
    Post edited by warmaker001b on
    XzRTofz.gif
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    endothermic induction field is not the winter version of hyperonic radiation; it's the winter version of exothermic induction field - hence the use of two of the same word for both​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    endothermic induction field is not the winter version of hyperonic radiation; it's the winter version of exothermic induction field - hence the use of two of the same word for both​​

    Oops, you're right, flubbed that up.
    XzRTofz.gif
  • redvengeredvenge Member Posts: 1,425 Arc User
    Hyperonic Radiation seems to be a nice player ability to use at the moment.

    I friend of mine scratched 1k with a sci toon in ntte yesterday with that ability playing a substantial part.

    Anybody tried out neutronic radiation?
    Neutronic does roughly half the damage of Hyperonic but affects an area twice the size.

    Was his DoT over 1k per second, or was that total damage inflicted? If it was over 1k per sec, that's impressive. If the stars align, I can only get up to 800 per sec.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    redvenge wrote: »
    Hyperonic Radiation seems to be a nice player ability to use at the moment.

    I friend of mine scratched 1k with a sci toon in ntte yesterday with that ability playing a substantial part.

    Anybody tried out neutronic radiation?
    Neutronic does roughly half the damage of Hyperonic but affects an area twice the size.

    Was his DoT over 1k per second, or was that total damage inflicted? If it was over 1k per sec, that's impressive. If the stars align, I can only get up to 800 per sec.

    Thx for info. The log of my fleetmate showed him to have done 1k DPS in sum. I just noticed that kit module to have done a substantial part of that. Not 80% though more like 40%. If I still have the log I could check later when at home.

    Either way from the feedback given here and seen in game that module seems to hit the roof now for scis. I never used it in 5 years but surely will give it a try. Seems to sync well with phasic instabilities & paradox bombs.
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • redvengeredvenge Member Posts: 1,425 Arc User
    Either way from the feedback given here and seen in game that module seems to hit the roof now for scis. I never used it in 5 years but surely will give it a try. Seems to sync well with phasic instabilities & paradox bombs.
    Like anything else, you have to build for it. Space Magic needs [Kperf]/Kit performance and All Damage. There were enough sources of All Damage before the change to kill stuff with Space Magic. Now, you can probably use Space Magic as your primary source of damage (with enough [KCD]/Kit Efficiency/Kit Readiness).
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    redvenge wrote: »
    Either way from the feedback given here and seen in game that module seems to hit the roof now for scis. I never used it in 5 years but surely will give it a try. Seems to sync well with phasic instabilities & paradox bombs.
    Like anything else, you have to build for it. Space Magic needs [Kperf]/Kit performance and All Damage. There were enough sources of All Damage before the change to kill stuff with Space Magic. Now, you can probably use Space Magic as your primary source of damage (with enough [KCD]/Kit Efficiency/Kit Readiness).

    I’m sure one can. Hyperonic radiation was ability that just slipped by me. No matter, I got it for my three sci toons yesterday and we have an upgrade weekend starting tomorrow. I’ll give it a shot. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    hyperonic, not hypersonic - there is no S in it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    hyperonic, not hypersonic - there is no S in it​​

    Damn auto correction! Glad you are around as backup so thanks. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • redvengeredvenge Member Posts: 1,425 Arc User
    I’m sure one can. Hyperonic radiation was ability that just slipped by me. No matter, I got it for my three sci toons yesterday and we have an upgrade weekend starting tomorrow. I’ll give it a shot. :)
    I'm waiting for the Summer Event, so I can try out Seismic Agitation. I passed on it last year because it was "meh". I would like to see how it performs post-changes. With the Bombardier trait, it could be a nice pairing with Cold Fusion Flash for control and damage.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    redvenge wrote: »
    I’m sure one can. Hyperonic radiation was ability that just slipped by me. No matter, I got it for my three sci toons yesterday and we have an upgrade weekend starting tomorrow. I’ll give it a shot. :)
    I'm waiting for the Summer Event, so I can try out Seismic Agitation. I passed on it last year because it was "meh". I would like to see how it performs post-changes. With the Bombardier trait, it could be a nice pairing with Cold Fusion Flash for control and damage.

    I use seismic agitation with bombardier one of my scis. Would need to check how the recent changes affect it but always saw it as solid option even before.

    Depending on if your toon in question has unlocked the reputation store on risa you can always get the module.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • echattyechatty Member Posts: 5,917 Arc User
    sorceror01 wrote: »
    Are you sure it's the Hyperonic radiation you're being hit with, and not a Thalaron drone or mine being set off near you?

    My toons can usually survive being tagged by Hyperonic radiation just fine, but Thalaron weapons are no joke and are explicitly designed to be lethal no matter how much you buff yourself.

    I was wondering this myself. I've been hit by hyperonic radiation down there myself and not died, but those thalaron drones are an instakill if I don't destroy them quickly.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • preikopreiko Member Posts: 316 Arc User
    Hyperonic Radiation seems to be a nice player ability to use at the moment.

    I friend of mine scratched 1k with a sci toon in ntte yesterday with that ability playing a substantial part.

    Anybody tried out neutronic radiation?

    ähm ... the last time i checkt Tholian NPC's (on new Romulus (EV suit) and NTTE) gets healed by Hyperonic Radiation ...
  • echattyechatty Member Posts: 5,917 Arc User
    We're not talking about Tholians, we're talking about the Tal Shiar enemies.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • preikopreiko Member Posts: 316 Arc User
    @echatty
    I know, that's because i used the [Quote] funktion
    And selected the NTTE comment


    And I already posted my oppinion about the
    Radiation Damage from the Tal.Shiar guys

    But thank you very much
    Have a lovely day

    By the way
    Some of the Tal Shiar Agents on New Romulus
    Are completly immun to Radiation
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    preiko wrote: »
    Hyperonic Radiation seems to be a nice player ability to use at the moment.

    I friend of mine scratched 1k with a sci toon in ntte yesterday with that ability playing a substantial part.

    Anybody tried out neutronic radiation?

    ähm ... the last time i checkt Tholian NPC's (on new Romulus (EV suit) and NTTE) gets healed by Hyperonic Radiation ...

    Yea that’s right. Same on Nukara map (and the related elite queues). Probably due to some sloppy programming even the rifts the Tholians emerge from are healed by the radiation as well.

    The healing seems to be independent though from the DPS the radiation makes despite of that. It seems to hurt the Tholians but heals them at the same time or shortly afterwards. Reminds me a bit of ISA gateway doping. If this is proportional I don’t know, only that hypersonic radiation parses high on all maps at the moment including nuke.

    I took my time over the weekend to try to beat all elite maps with all sci teams. With the exception of Nukara Self-destruct it works and is a lot of fun.

    The ground rebalance seems to work out quite nicely for engineers and scis alike. Hyperonic does it's part in that and is now standard on all 3 sci toons of mine. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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