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The unpopular opinion about PvE queues

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    nikeixnikeix Member Posts: 3,972 Arc User
    I always thought gear score should be used to lock overly powerful ships/captains out of lower tier ques...
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2017
    nikeix wrote: »
    I always thought gear score should be used to lock overly powerful ships/captains out of lower tier ques...

    And vice versa perhaps?

    Quite frankly I doubt there are devs at Cryptic who could implement such a thing in any reasonable way.

    I mean they gave us a game where a dude recently managed 100k+ DPS in ISA using MK1 weapons. :D

    https://www.reddit.com/r/stobuilds/comments/5lmgrr/how_important_are_your_starship_weapons/
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Gear is as good as meaningless. If it weren't, I'd be at the top of the charts, as I have mostly everything Epic. Sadly, for me, gear can't make up for lousy piloting. :)
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    nimbullnimbull Member Posts: 1,564 Arc User
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.

    Could be as easy as meeting all the optional objectives in the normal -> advanced -> elite before the timers run out or something to unlock the next mode.
    Green people don't have to be.... little.
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    arionisaarionisa Member Posts: 1,421 Arc User
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.

    What he said. I have been in several advanced and even elite STFs having never played it on normal. The reason being that the normal que is always empty and can't be run solo. If you want to PUG it, it's advanced or elite only cause you will never get a normal que to fill. Of course, 90+% of the time, other than events, I only run STFs at all when it's a Fleet/Armada thing, either regularly scheduled STF runs, or a holler in chat that they are needing more people.

    Even within the Fleet and Armada filling a que for a normal run is likely to never happen as there are always one or more players joining the que that can carry the rest on advance/elite if need be......and are quite happy to take the lead and tell the STF newb what needs to be done to win.

    Both gear score limits and requiring x number of completions on a lower difficulty to join a higher difficulty would accomplish nothing more than keeping newer players from ever joining an STF (in any reasonable time frame). Getting required marks etc to access the really good gear is basically tied to running STFs. Normal STFs, the few that do get filled at Normal, have relatively pitiful rewards, so the good gear to access higher level STFs would be a long, long grind, so gear score would mean nothing more than limiting STFs to only the high DPS club, although newer players would eventually score good enough to join after enough grinding. The fact that most STF ques will never fill at normal would mean that STFs requiring X number of runs at the lower level would be limited to only long term veterans, as most ques will never fill at normal.

    I've only been playing since DR, but in that time I have already seen that the vast majority of ques are totally dead, at any level, and all but a very few are totally dead at normal.

    If the STFs need any fixing, it is what someone back there in the above posts mentioned, develop a system that will prevent the uber DPS player from going into the lower level STFs and basically wiping everything before anyone else gets a chance to do anything. Also, boost the reward for normal ques so that new players aren't basically forced to join advanced ques to get anywhere.

    LTS and loving it.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.
    Yes, any kind of unlock condition would definitely have to be met solo. Passing through Normal and Advanced in multiplayer would be meaningless, because the bad players would just get carried.
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    nimbullnimbull Member Posts: 1,564 Arc User
    warpangel wrote: »
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.
    Yes, any kind of unlock condition would definitely have to be met solo. Passing through Normal and Advanced in multiplayer would be meaningless, because the bad players would just get carried.

    I never liked proving grounds in WoW because they were a single player requirement for multiplayer game play. Bad design out of the gate. You need to teach people to work with others as well as get the mechanics down and that requires groups. With multiple difficulties the lower difficulties should provide the education necessary to do the higher difficulties.
    Green people don't have to be.... little.
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    ralphgraphiteralphgraphite Member Posts: 628 Arc User
    feiqa wrote: »
    Excuse me if this sounds ignorant. But if the issue is players moving into advanced and elite queues and not knowing what to do. Why not ask cryptic for an NPC that acts as the taskforce commander in normal. Who's primary job is to just tell people what to do? IE "Captains! Keep those borg from the transformer. One burst from them and we lose all the work we have done." That way the normal setting is a tutorial of sorts for the STFs?


    I love this idea, but unfortunately "Normal" just doesn't run anymore. Heck, last few days I checked, there were only about 50-60 players total queued up for anything at all, and most were queued up for CCA or ISA, and this was several days in a row during the 5pm-11pm EST time slot.

    I have no problem with Normals as a tutorial before running Advanced. That said, the queues have to actually...run.
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    cayleercayleer Member Posts: 44 Arc User
    I tried to queue up for advanced or elite, the wait time on those queue times are always really long. I end up getting bored and queuing normal and getting a group within a few moments.
    Jeisun
    StarFleet Engineer
    U.S.S. Diana
    Alita Heavy Escort
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    I've accepted the fact that when I join a pug group that the chance of failure is higher. If you want a guaranteed victory join a dps channel group. Higher chance of success that way.
    Tza0PEl.png
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    warpangelwarpangel Member Posts: 9,427 Arc User
    nimbull wrote: »
    warpangel wrote: »
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.
    Yes, any kind of unlock condition would definitely have to be met solo. Passing through Normal and Advanced in multiplayer would be meaningless, because the bad players would just get carried.

    I never liked proving grounds in WoW because they were a single player requirement for multiplayer game play. Bad design out of the gate. You need to teach people to work with others as well as get the mechanics down and that requires groups. With multiple difficulties the lower difficulties should provide the education necessary to do the higher difficulties.
    The function of an unlock condition is not to provide education, it's to test it.
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    xblazex#7666 xblazex Member Posts: 130 Arc User
    edited February 2017
    wow another ...omg peole are not taking this as serious as me thread.... OHHHnoooess.... "lecchers"" you needto put in gates and tests and make people study....*facepalm* ....

    sound like a moba board... This is a just video game ...some people simply dont want to get a phd in it ....they dont care they just want to have fun.

    If your idea of having fun is taking this seriously then ...take this persons advice and Stop joining pugs...
    You can organize a team of your own buds in game and play any queue on elite that you want with guaranteed results... If you take the RISK of joining a random queue then "youse takes yours chances and youse pays yours dues!" Just get 4 of your buds who know the mission & have epic gear & hit it hard and fast!

    just like rageing over someone choice /play in a moba...the only one you should be yelling at is yourself for making the choice to join a pug in the first place if you are going to internally hemorrhage when things dont go the way you want.

    It may be a 'team or group" activity but you choose who team you are going to be on if you choose random ..then you have live with what ever random things happen its not anyone fault but your own for choosing to join a pug.

    Its about the journey not the destination....have fun during the battles ...sometimes you will win sometimes you wont stop stressing about the outcome just have fun if the only way you can have fun is to "win" ....maybe randoms are not for you...

    Personal i would stay out of advanced if cryptic didn't force me to play them to get advanced loot.

    Simple soloution make a solo option to get all the marks and rewards /make all rewards for all difficulties

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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    You know part of me wonders if you sort of "forced" chat window set to team chat automatically might help a bit in PVE runs?

    One of the most frustrating things is throwing out advice or a plan of attack only to meet silence. I know there's language issues, and some people are just antisocial (quite why they play and MMO then is a bit of a quandary!) but I sort of think the lack of a REALLY OBVIOUS means of team chat may hamper some of the teams.

    Even for veteran players just getting the team channel to work can be bugged at times, i'd hate to think what a newbie makes of it. I mean when you warp in often it's set to Team, but that doesn't mean it'll work. Oh no, you've often got to click to select the Team channel again, which I bet a lot of newbies won't know about.
    SulMatuul.png
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    xblazex#7666 xblazex Member Posts: 130 Arc User
    edited February 2017
    lordsteve1 wrote: »
    You know part of me wonders if you sort of "forced" chat window .

    Nooo..just noo...again if you want to communicate or be a strategist... Don't join a random que.

    the fact you get silence back should tell you somthing....its best to have chat off even in sto you get toxic people who stress out over video game,.

    your best off with your own team not a pug... mobas put in mute all features in their games for a reason.... even in sto people become toxic.






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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    nimbull wrote: »
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.

    Could be as easy as meeting all the optional objectives in the normal -> advanced -> elite before the timers run out or something to unlock the next mode.

    Yep, I think that’s a good idea and would help at least to an extent.

    Cryptic made Bug Hunt pve and account unlock for playing a respective story mission. Unlocking higher difficulty setting over successfully completing lower ones would work even better. If it is an account unlock it would not even be annoying for veterans.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    nikeixnikeix Member Posts: 3,972 Arc User
    I'm sorry, what exactly is the value of an individual gate in group content when one strong player can carry four incompetents over the finish line? Was the plan to have people selling qualification runs in open chat? Because I've played 'that game', many times, and the spam was boring and the extra hoops didn't do a damn thing to 'purify' the pool of people you might end up pugging with.
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    nikeixnikeix Member Posts: 3,972 Arc User
    sophlogimo wrote: »
    Is it time to mention a battle value system yet?
    patrickngo wrote: »
    problem is, Soph, Geko already said they won't do one.

    Reality check: Geko gets to talk about the past. Not the future. He's not a fortune teller. Things change all the time, including the path to keeping the game profitable.

    Friendly relations with paramount have seen us get KT themed tools and two "never thought it would happen" T6 Constitution class ships in game. Console players and their interests have already seen him pulling a 180-degree reverse course on things people thought were set in stone.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    lordsteve1 wrote: »
    You know part of me wonders if you sort of "forced" chat window set to team chat automatically might help a bit in PVE runs?

    One of the most frustrating things is throwing out advice or a plan of attack only to meet silence. I know there's language issues, and some people are just antisocial (quite why they play and MMO then is a bit of a quandary!) but I sort of think the lack of a REALLY OBVIOUS means of team chat may hamper some of the teams.
    Except:
    1. You can't force people to use it
    2. The rare time someone in a pug gives "advice," odds are about 50/50 it's totally wrong
    3. None of the few queues that may still need a "plan of attack" pop all that often anyway
    nikeix wrote: »
    I'm sorry, what exactly is the value of an individual gate in group content when one strong player can carry four incompetents over the finish line? Was the plan to have people selling qualification runs in open chat? Because I've played 'that game', many times, and the spam was boring and the extra hoops didn't do a damn thing to 'purify' the pool of people you might end up pugging with.
    Exactly. Any kind of qualification must absolutely be done solo for it to mean anything.
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    xblazex#7666 xblazex Member Posts: 130 Arc User
    edited February 2017
    nimbull wrote: »
    No to any kind of gear locks.

    I'd be a yes for a required pass through normal and advanced (if they exist) if it could be done solo version. The reason being that it could take a long frustrating time to unlock higher difficulties since no one is playing some of them.

    Could be as easy as meeting all the optional objectives in the normal -> advanced -> elite before the timers run out or something to unlock the next mode.

    Yep, I think that’s a good idea and would help at least to an extent.

    Cryptic made Bug Hunt pve and account unlock for playing a respective story mission. Unlocking higher difficulty setting over successfully completing lower ones would work even better. If it is an account unlock it would not even be annoying for veterans.

    IMO image is all the response this post desrves......

    9233b79c9aed3eb95c09fc9ba46b8317.jpg
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    xblazex#7666 xblazex Member Posts: 130 Arc User
    edited February 2017
    nimbull wrote: »
    You need to teach people to work with others as well as get the mechanics down and that requires groups. With multiple difficulties the lower difficulties should provide the education necessary to do the higher difficulties.

    No you don't. This is a VIDEO Game its played for fun. That's like saying you need to teach people the mechanics of the game if they want to play solo ranked.

    Really how hard is the concept random groups are random . IF YOU dont like it and YOU want to play in a style that everyone treats the game serious like life or death no matter what the random game mode is or even the type of game is If YOU want to communicate and be strategist and make sure everyone is putting the same "effort" .

    Then YOU need to find other who feel the same as YOU do and stop trying to force random player to see the game in YOUR
    vision.

    All this is actually Cryptic's fault for people who dont want to be in the higher difficulties for being there. If they gave out a standard reward for all difficulties just speaking for myself ...I would stay completely out of the advanced ques.

    Also

    [img][/img]9233b79c9aed3eb95c09fc9ba46b8317.jpg
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    captaind3captaind3 Member Posts: 2,449 Arc User
    lordsteve1 wrote: »
    You know part of me wonders if you sort of "forced" chat window set to team chat automatically might help a bit in PVE runs?

    One of the most frustrating things is throwing out advice or a plan of attack only to meet silence. I know there's language issues, and some people are just antisocial (quite why they play and MMO then is a bit of a quandary!) but I sort of think the lack of a REALLY OBVIOUS means of team chat may hamper some of the teams.

    Even for veteran players just getting the team channel to work can be bugged at times, i'd hate to think what a newbie makes of it. I mean when you warp in often it's set to Team, but that doesn't mean it'll work. Oh no, you've often got to click to select the Team channel again, which I bet a lot of newbies won't know about.

    I actually like the idea of auto loading team chat. It would be one less headache than setting it manually.

    That said, the only reason I play this MMO is because it's Star Trek, otherwise I would never have touched the genre. That said, I always try to speak.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Yeah a points system would really kill the game and be a huge resource drain.

    This ain't some tabletop war simulation with x points per player permitted.
    And with a means to actually quantify how good someone's build is before even flying it or parsing it will be really bad for the community. You think the DPS obsession now is bad? Just wait till you see the mess a points system would create as everyone goes for cookie cutter epeen builds to get some magic number. It'll just result in people being berated or even bullied just because they don't have that magic number. This community is toxic enough I don't want to see any more tools added to allow idiots to judge me based on their idiot ideas of how I should build my ship.

    And besides, it couldn't take into account piloting anyway. I know people who could kick the TRIBBLE of a player in a T6 uber ship when flying a T1-2 just because they have a much better idea of positioning and flight paths. Your fancy points system can't account for that.
    SulMatuul.png
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    smokebaileysmokebailey Member Posts: 4,666 Arc User
    lordsteve1 wrote: »
    You know part of me wonders if you sort of "forced" chat window set to team chat automatically might help a bit in PVE runs?

    One of the most frustrating things is throwing out advice or a plan of attack only to meet silence. I know there's language issues, and some people are just antisocial (quite why they play and MMO then is a bit of a quandary!) but I sort of think the lack of a REALLY OBVIOUS means of team chat may hamper some of the teams.

    Even for veteran players just getting the team channel to work can be bugged at times, i'd hate to think what a newbie makes of it. I mean when you warp in often it's set to Team, but that doesn't mean it'll work. Oh no, you've often got to click to select the Team channel again, which I bet a lot of newbies won't know about.

    Most 'team' chat is that 'one guy', we all know the type, who not only shouts instructions, but does so with ridicule and rudeness.

    as in "Hey, (insert ORDERS here) as*wipes!" to everyone being one example. Or BS comments, as the one I mentioned prior about the GEAR I use...as in using a Terran reputation disruptor rifle instead of a TR, saying I MUST use it for top DPS possible...in my mind, I'm like "god lord, what are you, a retail manager or something? Quite being such a Napoleon, lemme enjoy this, UGH!" X_x;;
    dvZq2Aj.jpg
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    smokebaileysmokebailey Member Posts: 4,666 Arc User
    lordsteve1 wrote: »
    Yeah a points system would really kill the game and be a huge resource drain.

    This ain't some tabletop war simulation with x points per player permitted.
    And with a means to actually quantify how good someone's build is before even flying it or parsing it will be really bad for the community. You think the DPS obsession now is bad? Just wait till you see the mess a points system would create as everyone goes for cookie cutter epeen builds to get some magic number. It'll just result in people being berated or even bullied just because they don't have that magic number. This community is toxic enough I don't want to see any more tools added to allow idiots to judge me based on their idiot ideas of how I should build my ship.

    And besides, it couldn't take into account piloting anyway. I know people who could kick the **** of a player in a T6 uber ship when flying a T1-2 just because they have a much better idea of positioning and flight paths. Your fancy points system can't account for that.

    Yep, I still remember using my Risian luxury in a few PVP's, this was before T6 came in, and while not scoring kills, I was able to avoid being blown away with big times heals and defenses...to the point where I something scored a stalemate, one time getting 4 million in heals as the person fighting me told me after. o.O
    dvZq2Aj.jpg
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    warpangelwarpangel Member Posts: 9,427 Arc User
    lordsteve1 wrote: »
    You know part of me wonders if you sort of "forced" chat window set to team chat automatically might help a bit in PVE runs?

    One of the most frustrating things is throwing out advice or a plan of attack only to meet silence. I know there's language issues, and some people are just antisocial (quite why they play and MMO then is a bit of a quandary!) but I sort of think the lack of a REALLY OBVIOUS means of team chat may hamper some of the teams.

    Even for veteran players just getting the team channel to work can be bugged at times, i'd hate to think what a newbie makes of it. I mean when you warp in often it's set to Team, but that doesn't mean it'll work. Oh no, you've often got to click to select the Team channel again, which I bet a lot of newbies won't know about.

    Most 'team' chat is that 'one guy', we all know the type, who not only shouts instructions, but does so with ridicule and rudeness.

    as in "Hey, (insert ORDERS here) as*wipes!" to everyone being one example. Or BS comments, as the one I mentioned prior about the GEAR I use...as in using a Terran reputation disruptor rifle instead of a TR, saying I MUST use it for top DPS possible...in my mind, I'm like "god lord, what are you, a retail manager or something? Quite being such a Napoleon, lemme enjoy this, UGH!" X_x;;
    And most of the time, the "instructions" are, if not entirely wrong, then at least woefully out-of-date. You woukd hear about the 10% rule long after it ceased being the slightest bit relevant.
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