Greetings Captains!
We will be having a maintenance tomorrow 10/25 at 6 AM Pacific for 3.5 hours.
You can find our patch notes here.
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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
Comments
Losing faith in humanity, one person at a time.
there is pre patching i got 4 gigs prepatched several hours ago
May the Great Bird of the Galaxy bless you all!
On behalf of all of us hoarders, thank you.
And the free 12 inventory slots for every toon is awesome! Real Oprah moment.
The various item requirements, such as torpedoes, devices, etc, and Commodity requirements, except for Contraband have been converted into a single Energy Credit entry.
Any partially completed projects will have their commodity/item requirements removed and replaced with an Energy Credit requirement and the associated progress will be lost.
Contraband will remain a unique entry.
Removed any Duty Officer input requirements on all Reputation Projects and increased the Dilithium input requirements by 100 per Duty Officer that was previously required."
Well looky there, another currency shift that screws the players. Typical.
There were reputation projects that required duty officers? or should this be about the construction projects?
White duty officers are worth 5 dilithium, 100 per seems a bit of a step up?
Here, Here!
Wow so many fixes! Hope they all work!
In other words, do I need to do a lightning run to de-equip all the Modules and Kits on my captains before the patch so I don't risk losing any of them (especially the Event Modules)?
^Words that every player should keep in mind, especially whenever there's a problem with the game...
My character Tsin'xing
Consumables and hangar pets in Nukara rep, too. Pretty much nothing since then. Relics of a bygone time.
They go to your inventory, or, lacking space, your overflow. You do not need to unequip them yourself.
It is a typo in the notes; this fixed the Orb Weaver. All of the player Tholian ships should allow you to remove the prefix.
Ground upgrades.
So we'll be able to upgrade our kit modules until we literally can't see them?
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
Ultraviolet is an internal term for Ultrarare.
My character Tsin'xing
Oh, good, that's a relief. I have to say that I'm glad to see kits and modules finally being upgradable. No more having the module for the ability you want becoming defunct by your character out-levelling it; no more having to decided whether you want to use the MkXIII White or MkXII Blue version of a module... This pleases me.
And think about it; Green, Blue, Purple, Indigo - same as light. Of course, White and Gold aren't, but those are the traditional RPG colors for the lowest and highest qualities of equipment (Or Unique equipment), so they still make sense there.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Nice Work.
So, you've chosen to disable the main navigation feature? I'd really like to know why.
Why remove it? It was a vital access point for Mail, Exchange and Bank given that the Borg are 'nesting' way over there, away from anywhere else that has that kind of access.
You guys already removed the Undine arc long ago, merging it into the Borg arc.
Whilst we're talking about this, I like that the Breen and Borg arcs switched order at the releas of Agents of Yesterday for smoother mission progression around the game, but now, the second mission in Yesterday's War comes in between these two arcs and necessitates travel to the Beta Quadrant for this unskippable mission.
I'd suggest lowering the level requirement for the mission so it's played just before the Cardassian story arc.
Didn't this already happen a loooong time ago?
I'm not entirely sure of the necessity of adding New Romulus & Kobali Prime missions into the story arc.
The Flotilla beam-out fix is most welcome, especially by lower-level Romulans who have not yet aligned, or have chosen to KDF-align.
I'm looking forward to getting the Borg Science Boff from the reputation project now as I've run these STF's many times and never managed to complete the accolade properly.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
So with regards to this change, is this affecting only reputation projects or is it affecting those fleet projects that need doffs as well? Because the patch notes have it listed under "Fleet Holdings" which to me makes it look like it's referencing the fleet projects.
Any ideas?
And now I'm stuck in the web
You're spinning
You've got me for your prey
Trek Aoy All the Way...
you're from the other side of the mirror..
Tsuki ni Kawatte Oshioki Yo