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Ship PvP revamp idea

bioixibioixi Member Posts: 764 Arc User
There are tons of ships and tons of different gear. So, how can PvP ever be balanced?

Easy, remove the variables, that being the different stats between ships and gear.

All PvE content would be disabled, that includes ship traits, captain traits and skills, duty officers, bridge officer traits, spec trees and reputation traits and abilities. All replaced by new PvP versions of the above mentioned. A new captain skill tree dedicated to PvP bound to ship with no zen respect cost, new PvP orientated gear, duty officers, bridge officers, PvP reputation and PvP spec tree.

What I mean is:

-PvP class system: All ships have a class, independently of its stats, a ship might be a cruiser, a dreadnought, a destroyer, etc. but each ship has individual stats. Get rid of individual ship stats, make all ships of the same class have the same stats during PvP. That way you don’t have to balance 350+ ships, just a handful of classes.

The classes are based on starship masteries:
  • Battle Cruiser
  • Cruiser
  • Destroyer & Warship
  • Dreadnought
  • Escort & Raptor
  • Escort Carrier & Flight-Deck Raptor
  • Flight Deck Cruiser
  • Raider
  • Science Vessel
  • Dreadnought Carrier
  • Engineering Carrier
  • Science Carrier
  • Engineering Warbird
  • Science Warbird
  • Science Carrier Warbird
  • Tactical Warbird

-PvP gear: Same as before, there are lots of different gear with different stats and modifiers. That problem can be solved with PvP exclusive ship gear, bridge officers, PvP captain, ship and reputation traits, PvP specializations, duty officers, devices, etc. The basic stuff should be available for energy credits, the more advanced stuff could require dilithium, PvP credits, competitive points or whatever, to purchase, upgrade and modify.

-PvP ship loadouts: To add some diversity and customization this is when loadouts make their appearance, in the form of specialization abilities, bridge officer seats and console slots. Your ship’s class and tier will determine a baseline for seats and consoles, but there should be a certain degree of customization, allowing to trade in some seats and console types for others. This also includes specialization seats.

There are up to 6 specialization seats you can distribute at will, the final number will depend on your ship’s class, the specialization type and how many different specializations you want to add.

Finally, you can choose which specialization abilities your ship will have. This is based on your specialization seating choice, if you picked only intelligence seats, then your ship will have the intel abilities, if you picked intel and command seats then you get to choose which of those two ability sets you want.

As a practical example:

A T6 escort’s baseline console setup could be 4 tactical 1 engineer 1 science and 5 universal slots. The 5 console type limit still applies, that means you can have a maximum of 5 tactical consoles for example.

A T6 escort’s baseline seating setup could be 1 commander tactical and 1 lieutenant engineer with 7 free seatings you can distribute, the limit of 1 commander and 5 bridge officers still applies, for this example that means you can either have 2 lieutenant commanders and 1 ensign or 1 lieutenant commander and 2 lieutenants.

So you can make the following escort:

5 tactical 3 engineer 3 science consoles. 1 commander tactical pilot 1 lieutenent engineer intel, 1 lieutenant commander tactical, 1 lieutenant commander science, 1 ensign engineer. Pilot abilities.

Someone else might do:

4 tactical 5 engineer 2 science. 1 commander tactical, 1lieutenant engineer command, 1 lieutenant commander tactical intel, 1 lieutenant science and 1 lieutenant tactical. Intel abilities.

There are tons of possibilities.

PvP battlegrounds, casual and competitive arena.

PvP battlegrounds: Similar to PvE battlegrounds, 2 teams, objectives like capture the flag, playload escort, attack-defend, king of the hill, map domination, etc. A place to have fun, test stuff and get some PvP credits. You can swap ships from your active ship roster in your respawn area.

Arena: The current maps we have now, Deathmatch, less players than battlegrounds and no respawning or a limited number of respawns. For example, you can pick up to 3 ships to queue and once you lose 1 you respawn with another one. Casual mode is for practice and fun, competitive is ranked and awards competitive points to purchase, upgrade and modify certain gear and cosmetics.

Rewards:

Cosmetic clothing, outfit, uniform and armor pieces.
Cosmetic Shields, engines and deflector dishes with cool effects.
Ship and ground emotes.
Ship and ground cosmetic devices like flagpoles with your competitive rank, holoprojectors with cool effects, fireworks and other stuff.
Currency.
Ship parts, materials and skins.
Admiralty cards.
Ground and space pets.
Cosmetic variants of hangar pets, same stats but different models.
Cosmetic variants of ground kit modules.
Cosmetic variants of ships.
Titles.
Duty officers restricted to assignments, no active duty.
Bridge officers, with no exclusive space traits.

Monetization. The PvP lockbox:


All the previously mentioned stuff can be monetized in the form of PvP lootboxes. You earn PvP lockboxes by winning a match, the better your performance the higher quality the lockbox is. Higher quality lockboxes have a higher chance to contain better rewards. The PvP lockbox can be traded/sold like any lockbox to prevent PvP from causing powercreep and can contain exclusive ships and PvE gear. That way Cryptic can still keep its current business model and sell PvE power creep without affecting PvP.

Tease system: You can open the lockbox without a key, but you get less rewards and you get to see what you would have earned if you had used a key. Some of the best rewards can only be acquired with a key, like ships. The common rewards can also be bought with PvP and competitive points.

Ship PvP revamp idea 27 votes

I like this idea
33%
sophlogimowildweasalnandospciconiansalcyoneserenecoolbatmanallkorrtrekking2010jade1280 9 votes
I don't like this idea
25%
repetitiveepicneos472mainacatsmeatvaloreahmarkhawkmanscrooge69 7 votes
I prefer PvP the way it is now
0%
Other - Comment
40%
ssbn655dabelgravecaptainoblivouskodachikunoarliekkosseaofsorrowspatrickngodragnridradmrenlarreckdavefenestratorshadowwraith#9264 11 votes
Post edited by bioixi on
«13

Comments

  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    Other - Comment
    I don't enjoy PVP so I'd rather that Cryptic uses their limited developer time for other tasks like bug fixes and new PVE content.
  • jade1280jade1280 Member Posts: 868 Arc User
    I like this idea
    Right now PVP sucks for anyone trying to get into it speaking from my own experience.

    If something like this was to happen i would be interested.
  • vetteguy904vetteguy904 Member Posts: 3,934 Arc User
    pvp revamp threads are def a candidate for the FCT
    sig.jpg
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Other - Comment
    I prefer PvPeen to be left as it is atm
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    STO will never have PvP like it did pre DR and LoR.
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  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    Need to face facts people as long as the current hierarchy running the game stays in its decision making position PvP development is going to see less attention than a Klingon streaking naked through Starfleet Academy handing out posies and preaching peace and love for all.

    This game may have been launched with PvP as part of the package, but it has not been touched or developed for well over 4 years and maybe longer.

    Sorry i'm not wanting to spoil or remove an aspect of the game you enjoy but outside Private PvP, Public PvP is dead. You got more chance of seeing an expansion dedicated solely to the KDF with T6 Carriers and Science ships, than you have of seeing PvP get even a single additional map to play on.

  • hanover2hanover2 Member Posts: 1,053 Arc User
    Yeah, PvP is about as central to this game as the "multiplayer" aspect itself. What you have here is mostly a single-player game, with social and multiplayer aspects out in the margins.
  • bioixibioixi Member Posts: 764 Arc User

    Sorry i'm not wanting to spoil or remove an aspect of the game you enjoy but outside Private PvP, Public PvP is dead. You got more chance of seeing an expansion dedicated solely to the KDF with T6 Carriers and Science ships, than you have of seeing PvP get even a single additional map to play on.

    It's not that I like PvP, on MMOs I prefer PvE and I consider PvP secondary. I just like writing and thinking and giving ideas. Some people like PvP and Cryptic is a bit uninterested at the moment, I though if I could get enough attention and community support they might get more interested.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    pvp revamp threads are def a candidate for the FCT

    Well... at least this thread has been a bit more constructive than a lot of the previous attempts. Trying to generate well thought out ideas over just arguments about balance and unhelpful lines of "just do it" without any thought into HOW to do it.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    bioixi wrote: »

    It's not that I like PvP, on MMOs I prefer PvE and I consider PvP secondary. I just like writing and thinking and giving ideas. Some people like PvP and Cryptic is a bit uninterested at the moment, I though if I could get enough attention and community support they might get more interested.

    I commend your efforts but theres not a chance of changing minds. The current Lead Dev has no love or interest for that aspect of game play.
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  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    Other - Comment
    I'd prefer if Cryptic just abandoned PvP and focused on the PvE content, it's such an insignificant portion of the game i doubt anyone would miss it.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Other - Comment
    valoreah wrote: »
    I commend your efforts but theres not a chance of changing minds. The current Lead Dev has no love or interest for that aspect of game play.

    While that might be true, as of yet no one has come up with a good way to monetize a PvP revamp. Give Cryptic a way to improve PvP and make a lot of money doing it and I'm sure a few minds will get changed very quickly.

    release a STO spinoff MOBA, problem solved, money made
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I don't like this idea
    coldnapalm wrote: »
    This is basically asking for dual stats. Yeah yeah seperate items...but you are asking for a whole new set of items and powers. Hell in someways, this is even MORE work then just dual stating all items...which is already too much work...so yeah, no. This is not a viable solution.
    Also it doesn't address anything beyond gear. That's like repainting the front of a house but not the sides or back... The way you use your skills is just as important as what skills you have. Heck skill choices are more important than the SHIP itself...

    Also for PvP to really be popular the rewards need to be useful outside PVP... Stuff like the limited edition event prizes might work. do a PVP daily and collect stuff to turn in for a limited edition reward.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    I like this idea
    In favor of this, except I'd rather they incorporate existing gear into having PvP specs when used against other players or in PvP scenarios so they are still valid but not ridiculously unbalanced and completely gamebreakingly OP, and the differences between quality/mark/modifiers be only tiny to keep it about skill and not pay2win.
    Y945Yzx.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I don't like this idea
    In favor of this, except I'd rather they incorporate existing gear into having PvP specs when used against other players or in PvP scenarios so they are still valid but not ridiculously unbalanced and completely gamebreakingly OP, and the differences between quality/mark/modifiers be only tiny to keep it about skill and not pay2win.
    Yeah, that's pretty much the anti-thesis of monetization. IE, it'd reduce profitability of the game.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bioixibioixi Member Posts: 764 Arc User
    edited October 2016
    PvE should be kept separate from PvE to prevent pay2win. In STO you can pretty much buy anything with real money, so even if you make PvE gear have separate PvP stats in the end they'll end up putting the best items on lockboxes and those items will cost a lot, so PvP will become pay to win. Those with money will pay for the best and poor people will give up PvP, so back to square one. PvP will en up like it's now.

    That's why I insist on creating a new everything for PvP. Class system, gear, traits, skills, bridge officers, duty officers, etc. The way Blizzard does with their games, the way of Guild Wars and Tera. It's a viable solution and it works on many MMOs.

    Yes, the development cost in man hours will be high, and there is almost no way to monetize it. Those are two big flaws, but if you monetize PvP it'll end up pay2win like world of tanks or warthunder with their premium ammo, premium equipment and premiun vehicles. I still haven't read any better idea. People complain about the lack of PvP a lot, there are tons of post on how Cryptic abandoned PvP on how much power creep there is on how nobody cares, etc. but people offer no solutions or just bad ideas like dual stats for every item.

    The only way to have a balanced PvP on an MMO that also has PvE is by keeping both strictly separated with independent stuff for each aspect.

    Good MMOs have both good PvE and good PvP, but they don't monetize PvP, PvP is there to keep the players entertained, to keep people playing while they add more PvE stuff to monetize.

    Now, I couldn't care less about the future of PvP. I rarely play PvP on MMOs and this one is no exception, but at least I'm offering solutions instead of complaining or saying that PvP is dead and buried and will never come back because nobody cares.

  • wildweasalwildweasal Member Posts: 1,053 Arc User
    I like this idea
    bioixi wrote: »

    It's not that I like PvP, on MMOs I prefer PvE and I consider PvP secondary. I just like writing and thinking and giving ideas. Some people like PvP and Cryptic is a bit uninterested at the moment, I though if I could get enough attention and community support they might get more interested.

    I commend your efforts but theres not a chance of changing minds. The current Lead Dev has no love or interest for that aspect of game play.

    sometimes I think hes worse than trump....yeah I said it
    3ondby_zpsikszslyx.jpg
  • iconiansiconians Member Posts: 6,987 Arc User
    I like this idea
    Neat idea. Saw similar ideas like it before. But I like where your head is, thinking constructively instead of destructively.

    Probably won't happen, but I've heard of worse ideas for PvP.​​
    ExtxpTp.jpg
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Other - Comment
    Just kill off PVP once and for all. If you want PVP it should be like a private duel thing and nothing else with zero influence on the rest fo the game.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Other - Comment
    Game would be far better off if PvP were removed.

    It's too broken to fix, remove it and focus all effort on PvE.
    Insert witty signature line here.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I don't like this idea
    bioixi wrote: »
    Yes, the development cost in man hours will be high, and there is almost no way to monetize it.
    to be honest those are probably fatal flaws on their own. But they ignore flaw 3, why would players want to play it? No PvP revamp will be successful without a motivation to play it. If people simply have no carrot to chase very few will bother.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bioixibioixi Member Posts: 764 Arc User
    bioixi wrote: »
    Yes, the development cost in man hours will be high, and there is almost no way to monetize it.
    to be honest those are probably fatal flaws on their own. But they ignore flaw 3, why would players want to play it? No PvP revamp will be successful without a motivation to play it. If people simply have no carrot to chase very few will bother.

    What? People play PvP for fun and to prove they are better than everyone else since forever. Most PvP games only have cosmetic items and PvP exclusive gear. I don't play Overwatch to earn useless cosmetics, I play to have fun and kick some asses, same with TF2, Guild Wars, WoW, CS:GO, the rewards are PvP gear or cosmetics, but people keep playing PvP because it's fun.

    Now I'm not saying there should be no rewards, I said PvP shouldn't affect PvP and viceversa, that means rewards can be cosmetic like uniforms and other cosmetic pieces for ground and space like ship parts for some ships, new cosmetic effects for shields engines and deflector dishes, emotes, fireworks, currency, admiralty cards, cosmetic devices like flagpoles or holodevices that show how good you are at PvP, ground and space pets, an exclusive bridge officer with cool ground traits but no space traits.

    If they feel like it they can monetize that part like Valve or Blizzard does with TF2 and Overwatch. As long as it doesn't affect gear.
  • nandospcnandospc Member Posts: 1,260 Arc User
    I like this idea
    Not a bad idea after all, for sure it is better than we have now lol :D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I don't like this idea
    bioixi wrote: »
    bioixi wrote: »
    Yes, the development cost in man hours will be high, and there is almost no way to monetize it.
    to be honest those are probably fatal flaws on their own. But they ignore flaw 3, why would players want to play it? No PvP revamp will be successful without a motivation to play it. If people simply have no carrot to chase very few will bother.
    What? People play PvP for fun and to prove they are better than everyone else since forever.
    Except that is only a small percentage of the game's playerbase. For a proper revamp to be successful it has to appeal to not just the people who like to brag about how quickly they can blow up other players.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dabelgravedabelgrave Member Posts: 979 Arc User
    Other - Comment
    The ships are already pretty balanced. It's when you start adding in the extra stuff like doffs, mastery, starship/rep traits, universal consoles without a ship restriction, console set bonuses, and some boff traits that things start to get out of hand.

    I'd love to see a pvp revamp, but I think they'd have to gut a large portion of the game from pvp, not try to rebalance everything they've added in the past 4-5 years.
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  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    Other - Comment
    Where is the option to remove it completely, as its not up to the quality of the current game.
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