For a PvP fix to happen in this game, it needs to have two things. 1) It MUST be simple. It has to be quick and easy for the devs so that they don't waste a lot of resources on it. Anything that involves a lot of dev time will be a no go. That is why dual stats is not going to happen. 2) It MUST make the company some money. If your idea does not do those two thing, it is a bad idea because it isn't helping the matter. In fact it is just making things worse as the devs keep seeing you all PvP players as unreasonable little twats who don't spend money and want them to spend thousands of hours for them (yes dual stating EVERYTHING is that much dev time). So if you idea does not pass those two BASIC tests...don't even bother.
My idea has both. It's simple, from 350+ ships, hundreds of weapons, traits, duty officers, specialization points, etc. to just 16 classes, limited gear and traits and no specialization trees.
Traits and gear are very easy to make, they are just numbers, classes are numbers as well. The hardest part is making the individual ships behave like classes and the console/seatings loadout system. The loadout system is not 100% necessary so it might be skipped. In the end it can be reduced to PvP exclusive gear, no lockbox traits and a class system, it's impossible to make it simpler.
It also has a monetization aspect based on the most successful PvP games out there, Overwatch, TF2 and CS:GO and that system does not make it pay2win and it's also an incentive to play PvP with no direct effect on PvE since they are all cosmetics and flair items.
No...you failed BOTH counts. Think something a normal dev team can do in 200 hours...then half that effort...because it's cryptic and that is the level of simple you need.
And other PvP games are irrelivant to THIS game. Stop comparing this to other games...much less other games in utterly different genres no less. What you proposed makes them no money.
Thanks for saying it can't be done without making a real argument. PvP can't get any simpler unless you make everyone pilot the basic shuttles. I don't know where did you get the arbitrary number, but I'm willing to bet they can make a basic class system and a bunch of simple items in 100 hours.
And about monetization, many games follow that lockbox path, STO included and it works, because it's independent from the genre of the game, it works on MMOs, it works on MOBAs, it works on FPS, it works on RTS and it's one of the most solid money making techniques.
No...all the stuff you mentioned could not be done by the crack team at blizzard with a GOOD engine that they are intimately familiar with in that time frame. Add maybe another 400 hours...and maybe. And that is with people who know what they are doing with an engine that isn't a complete mess of 6 years of ad hoc add ons with NOBODY who actually knows what the hell it does still working there. You don't know what software dev time is like if you think EVERYTHING you mentioned in your orginal post can ANYWHERE near be done in 100 hours. Figuring out the stats for what everthing should be for everything you mentioned will take longer the 100 hours.
And where in that dev time of it's quick and easy did you expect them to reclass ALL 350+ ships into on of those 16 types and develope the framework to attack the class for PvP with each of the different ship types again? I mean you are talking about a fundimental change in how the game works. Remember point 1? Like I said, stop asking for stupid **** that does not meet the two requirements I mentioned...and yes they are requirements. Meet neither and it's not only a waste of bandwith...but just making the whole matters worse as the devs keep seeing you all as unreasonable twats who have no idea what the hell they are talking about and should CONTINUE to be ignored. Quite frankly, considering how much you all seem to fight against the ONE idea that actually meets BOTH requirements and keep coming up with these completely unreasonables ones...I am not in disagreement with the devs that you all are little twats who have no idea what the hell you are talking about and should be continued to ignored. So please...continue on with these insane ideas...I personally don't care if PvP dies.
All ships already have a class. You can check the wiki if you want to know which ship has which class. All they need to do is figure out the standard stats for a class and make a ship of a class have that stats and that's already pretty much done since ship classes have a range of stats, you will never find a destroyer with 1.3 shield modifier or 60k hp or a 5/2 weapon setup for example. So my idea doesn't alter the core of the game at all.
And about monetization, it's abased on several successful business models and it's almost the same one STO uses now but without selling PvP power creep. They can still use PvP to sell power creep to PvE players with PvP lockbox exclusive ships and stuff.
You really need to calm down and actually research stuff before posting or your body fluid will end up dissolving you. So if Mr.Negative has a better idea that's also simpler, alters the game even less and involves earning more money and less work I would like to hear it.
You really have no idea how programming works do you. It doesn't matter what the ships are called currently if you need them to fit into one of the 16 stats you generated for your PvP classes moron. You would still have to reclass ALL the ships or your idea will not work. Why? Because ships don't have a stat called class. This is why new consoles that are suppose to be usable on all warbirds or all mogai class ships don't work on some ships sometimes. This engine is badly done and so they have to MANUAL link each ship for these things...so no, they can't just go all warbirds get this stat, they have to INDIVIDUALLY change EACH warbird to use the warbird stat for PvP. You see why your idea is a stupid one yet...or are you going to continue with your stupidity and ignorance on knowing how this game works?
And while OTHER games with OTHER markets may have players willing to shill out for purely cosmetic items, STO players are not. How do we know? Because they tried it before...and it failed. A little of history of the game could have told you that. So, once again, this game is STO...not TF2, not LoL, not whatever FPS or MOBA of the week you wanna compare it to. Seriously, you ain't even using the same genre of players to compare this game to...so yeah, utter fail on all counts still. You have the gaul to tell me to do research when you failed so miserably to do yours...umm yeah. EPIC FAIL.
And I do have an easier method for the way their engine works...that will generate money for them. I think I may have convinced patrick it's a good idea...and taylor seems to like it...but that is pretty much all the support I seem to get for it as people like you continue to post complicated ideas because you all seem unwilling to accept the two premise I set out. I KNOW you know what my idea is because you commented in the tread where it was being discussed.
I'm not even gonna bother with you anymore. Not the first time I find an stubborn idiot who insults everyone who disagrees with him on a forum, the best way to deal with people like you is ignoring them, so goodbye.
When you are ready to talk like a grown up, without insulting or dismissing other people's ideas outright without using real arguments come back. I've considered everyone's ideas and replied to them nicely and with arguments and even modified my original concept based on their suggestions. You came here and insulted everyone like a narcissistic ******* with god complex who can't be wrong, once you change your attitude you are welcome, if not go to **** off.
As a closing statement, my idea is based on successful business models that most companies use this days, including Cryptic. You are basically saying something that works would never work for no reason other than hurr durr I believe I'm a professional game developer and expert businessman and I said it won't so everyone who disagrees is a massive moron.
Nothing new here, a predilection for calling people morons and idiots is expected.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Comments
I'm not even gonna bother with you anymore. Not the first time I find an stubborn idiot who insults everyone who disagrees with him on a forum, the best way to deal with people like you is ignoring them, so goodbye.
When you are ready to talk like a grown up, without insulting or dismissing other people's ideas outright without using real arguments come back. I've considered everyone's ideas and replied to them nicely and with arguments and even modified my original concept based on their suggestions. You came here and insulted everyone like a narcissistic ******* with god complex who can't be wrong, once you change your attitude you are welcome, if not go to **** off.
As a closing statement, my idea is based on successful business models that most companies use this days, including Cryptic. You are basically saying something that works would never work for no reason other than hurr durr I believe I'm a professional game developer and expert businessman and I said it won't so everyone who disagrees is a massive moron.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'