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EPG Builds - Dead without firing weapons

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  • talientalien Member Posts: 712 Arc User
    @ray339

    You're using Temporal abilities that do physical damage, what did you expect? This is an issue with there being almost nothing that adds physical resistance and virtually no abilities to mitigate or counter phys in space, and not an issue with EPG builds being OP.

    Hell, there isn't even a listing for phys in resists. That suggests it was something that got rushed into a build before it was ready.
  • ray339ray339 Member Posts: 60 Arc User
    Thats my problem.
  • risian4risian4 Member Posts: 3,711 Arc User
    lordsteve1 wrote: »
    ray339 wrote: »
    [Gefecht (allein)] Ihre Entropische Neuverteilung III fügt 93051 (48293) Physischer Schaden(Critical) bei **** zu.

    Sorry i have the german client but that was an ESD 1v1 and a regular hit of my entropic redestribution 3..
    I did that every 15 seconds and this guy was on an engineering toon, on command cruiser, fulltank.

    you can imagine that the numbers raise against non-tanks..

    A PVP 1-on-1 match does not equate with what is happening in a PVE mission, or in any other PVP matches for that matter.

    Some of the temporal abilities are pretty devastating but there's only a handful of ships able to use them. If they really are overpowered i dare say they'll get fixed at some point.
    Tac abilities still hold the vast majority of the DPS records and they always will, so any improvement to science trickery is always going to be welcome. And there are so many ships spamming BFAW and melting the whole map in seconds that to complain about a minority who've mastered using exotics doing similar damage is laughable.
    The balance is skewed strongly in favour of beam-spam and has been for a long time, only now there are actually some viable alternatives, but they take time and resources to really master.

    Not to mention that they're more difficult to use / cannot be used on each ship as effectively.

    Several Sci powers have such narrow targeting arcs that it's simply not possible to attack everything around you, and that you're always limited in weapon choice. Broadsiding simply is far less effective if you want to use these powers. My Vesta for example barely uses its rear weapon slots, they're filled with weapons that almost never fire but which complete some set bonuses.

    Combine that with the fact that Sci ships already have less weapon slots than literally all other ship classes.

    Sci builds may be effective, it's the entire build (including sacrifices made) that's effective and it generally requires highly specialised ships to work.

    So yeah, don't really understand why people are complaining about it. If anyone wants to complain, they should complain about the powers that can be used on literally every ship, have next to no drawbacks and that are a solution to almost every instance.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    ray339 wrote: »
    Thats my problem.

    Well they have the one console that offers it. Likely more to come. So they're aware of the niche and will be addressing that specific problem.
    [SIGPIC][/SIGPIC]
  • ray339ray339 Member Posts: 60 Arc User
    i dont think that a couple of consoles will help cause he debuffs are too high and the abilities too strong..
    and entropic redestribution for example has 360° firing arc. So just fly around and spam it.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    risian4 wrote: »
    lordsteve1 wrote: »
    ray339 wrote: »
    [Gefecht (allein)] Ihre Entropische Neuverteilung III fügt 93051 (48293) Physischer Schaden(Critical) bei **** zu.

    Sorry i have the german client but that was an ESD 1v1 and a regular hit of my entropic redestribution 3..
    I did that every 15 seconds and this guy was on an engineering toon, on command cruiser, fulltank.

    you can imagine that the numbers raise against non-tanks..

    A PVP 1-on-1 match does not equate with what is happening in a PVE mission, or in any other PVP matches for that matter.

    Some of the temporal abilities are pretty devastating but there's only a handful of ships able to use them. If they really are overpowered i dare say they'll get fixed at some point.
    Tac abilities still hold the vast majority of the DPS records and they always will, so any improvement to science trickery is always going to be welcome. And there are so many ships spamming BFAW and melting the whole map in seconds that to complain about a minority who've mastered using exotics doing similar damage is laughable.
    The balance is skewed strongly in favour of beam-spam and has been for a long time, only now there are actually some viable alternatives, but they take time and resources to really master.

    Not to mention that they're more difficult to use / cannot be used on each ship as effectively.

    Several Sci powers have such narrow targeting arcs that it's simply not possible to attack everything around you, and that you're always limited in weapon choice. Broadsiding simply is far less effective if you want to use these powers. My Vesta for example barely uses its rear weapon slots, they're filled with weapons that almost never fire but which complete some set bonuses.

    Combine that with the fact that Sci ships already have less weapon slots than literally all other ship classes.

    Sci builds may be effective, it's the entire build (including sacrifices made) that's effective and it generally requires highly specialised ships to work.

    So yeah, don't really understand why people are complaining about it. If anyone wants to complain, they should complain about the powers that can be used on literally every ship, have next to no drawbacks and that are a solution to almost every instance.

    I remember adopting a "Torpedo Fa.rt" maneuver with my Dyson Destroyer and my Vesta, where I would fire my front weapons and science powers, and then briefly turn to let the aft torpedo launchers also get a shot in, to quickly turn back to fire front weapons and any ready science boff powers.

    Of course, in the modern world of high DPS, enemies probably wouldn't live long enough for this to matter.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    ray339 wrote: »
    i dont think that a couple of consoles will help cause he debuffs are too high and the abilities too strong..
    and entropic redestribution for example has 360° firing arc. So just fly around and spam it.

    True. But the evolution of physical damage as a prominent damage source, I would guess is also going to lead to an evolution (though slower and in response to the damage itself) of a resistance category for it that spreads through consoles, as well as traits.

    A good example is, and this is a very Cryptic style solution, to put a starship trait on a future premium ship that provides a percent of physical damage resistance. And possibly come with a universal console that provides a clicky effect that increases physical damage resistance.

    Over the course of multiple releases you could end up with a more robust suite of responses to defend against the damage type.

    Possibly a Rep grind that gives a trait. More consoles. An update to itemization that gives older consoles that resistance retroactively, and so on and so forth.

    My guess is that if Physical damage becomes a larger part of the meta, that defending against it will not remain limited to just a few consoles.
    [SIGPIC][/SIGPIC]
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Well there is that Temporally shielded core thingy, that resist physical damage does it not? And the Trellium plating console too.

    One issue people are probably forgetting is that outside of a few dedicated tankers out there most people don't even bother with resistances or healing or armour because these days everything is dead in seconds and they are so fixated on pew-pew.
    The meta for so long has been "kill it before it kills you" that now we have powers that might actually be a threat, so players complain they are OP just because they have gone all in on damage and forgotten the survival aspect.
    It's also a sorry state of affairs IMO that every puny escort, or hulking great cruiser and even science ship can pretty much run its own one-man-show and not worry about things like survival that you used to need to balance out against your offensive output.

    Don't demand a nerf to exotics just because not cannot survive it. Get out there and adapt to survive it.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    lordsteve1 wrote: »
    One issue people are probably forgetting is that outside of a few dedicated tankers out there most people don't even bother with resistances or healing or armour because these days everything is dead in seconds and they are so fixated on pew-pew.

    This is true and kind of a jumping off point for another fun discussion (though maybe off topic?) on tanking and the meta. For instance, much of the feeedback from Ray339 is focused on PvP interactions with this damage type and the PvP builds are (I'm guessing) radically different ...as in I bet those PvPers do bother with resistance? I believe Ray would be able to comment more on that than me. But in PvE, yeah, players aren't rocking resistances. But NPCs do have some inherent resistances.

    It's why I brought up the Voth bosses, with the super shields. When fighting them, a very effective strategy is to eschew beams and go with exotic damage to cook them in their bubbles. Though shield penetration is now also a pretty more robust set of options too allowing beams to get the job done as well. But yeah, in Borg Disco, there's the Voth Bulwark, the Diamond, the Tethys jawn, and they all have different strategies. But EPG-melting is a pretty good strategy for each of those bosses.

    Anyways, I am veering off the path here. I just think PvP and PvE have different concerns here. And that's a lynchpin problem with this thread's main point. I think the changes and improvements in EPG builds is directly intended by the developers to affect the PvE meta by giving it more variety. But that has an effect on the PvP meta and that's where this thread's main idea is coming from.

    TLDR: EPG was made stronger for PvE balance, PvP balance sees it much differently. I'm not sure PvP balance issues are strong enough to sway the devs.
    [SIGPIC][/SIGPIC]
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    It may be useful to know that anything that offers an increase to "all damage resistance" will increase Physical Resistance.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    @ray339 I saw your log, and I feel you are cherry-picking max hits.

    You were running a very high debuff setup in ISA (242% debuff according to SCM) so it's no wonder you got a 248,588 max hit. That's nothing to phone home about though because that isn't really that high in a PVE setting especially with that level of debuff. Most of your ER3 hits fell below the 100k threshold. Over 12 shots, your average was at 111k per shot and that average was pushed up by your htis on the tac cube (which was highly debuffed).

    That resulted in a paltry 6.7k DPS overall for Entropic Redistribution 3 over the entire ISA run. Hardly OP in my opinion.

    Your problem isn't the OP'ness of the temporal skills, but the lack of available resists towards it. Instead of asking for a nerf, ask for more resistances to Physical be made available for you in the form of consoles, skills, ship traits etc.

    Temporal OPs skills are fine in PVE IMO.
  • talientalien Member Posts: 712 Arc User
    It may be useful to know that anything that offers an increase to "all damage resistance" will increase Physical Resistance.

    So Neutronium is getting phys resist? Good to know. Question though, is there going to be a new eng console just for phys resist since there are eng consoles for every other damage type?
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    talien wrote: »
    It may be useful to know that anything that offers an increase to "all damage resistance" will increase Physical Resistance.

    So Neutronium is getting phys resist? Good to know. Question though, is there going to be a new eng console just for phys resist since there are eng consoles for every other damage type?

    Afraid not, Neutronium has seperate Kinetic and "All Energy" resists, no physical resistance.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    talien wrote: »
    It may be useful to know that anything that offers an increase to "all damage resistance" will increase Physical Resistance.

    So Neutronium is getting phys resist? Good to know. Question though, is there going to be a new eng console just for phys resist since there are eng consoles for every other damage type?

    That is not what I intended to convey. Neutronium Armor specifically indicates "Kinetic Damage Resistance Rating" and "All Energy Damage Resistance Rating". That does not state "All Damage Resistance", and does not grant "All Damage Resistance". It affects the subset of All Damage that it grants resistance to; specifically, any damage type that is part of "All Energy Damage" or is Kinetic. Since Physical Damage is neither a part of the Energy Damage set nor is it Kinetic Damage, it is not affected by Neutronium Armor.

    There are powers, such as Attack Pattern Omega, that state "All Damage Resistance Rating". Those affect any damage type that is in the set of All Damage; which includes Physical Damage.
  • talientalien Member Posts: 712 Arc User
    talien wrote: »
    It may be useful to know that anything that offers an increase to "all damage resistance" will increase Physical Resistance.

    So Neutronium is getting phys resist? Good to know. Question though, is there going to be a new eng console just for phys resist since there are eng consoles for every other damage type?

    That is not what I intended to convey. Neutronium Armor specifically indicates "Kinetic Damage Resistance Rating" and "All Energy Damage Resistance Rating". That does not state "All Damage Resistance", and does not grant "All Damage Resistance". It affects the subset of All Damage that it grants resistance to; specifically, any damage type that is part of "All Energy Damage" or is Kinetic. Since Physical Damage is neither a part of the Energy Damage set nor is it Kinetic Damage, it is not affected by Neutronium Armor.

    There are powers, such as Attack Pattern Omega, that state "All Damage Resistance Rating". Those affect any damage type that is in the set of All Damage; which includes Physical Damage.

    That's.....disappointing. So not only are Fleet Neutronium consoles with +turn inferior in turn rate to a Conductive RCS Accelerator with +resall, but also inferior in damage resist because the +resall mod gives all resist and Neutronium is just energy+kinetic.
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited September 2016
    The new stuff is OP and will remain OP till it gets nerfed just before the next new stuff which will be OP again. Repeat as needed. Pretty much how MMOs sell stuff.
  • ray339ray339 Member Posts: 60 Arc User
    edited September 2016
    @crypticspartan#0627
    I know about that allres story..
    But in PvP i stacked so much allres but i cant come over +89% allres in combat on my fullhealer while my hazzard3 goes up to 200k hull (radiant nanite cloud and outgoing heal percentages not included).. but it still cant prevent onehits..
    You can max out those entropy builds in PvP so hard and if you have 2 or 3 people who are using those stuff on you, youre dead after some clicks..
    Nothing about timing.. just press some buttons in specific order and kill everything..
    And yeah i played the ISA cause someone asked for the damage done on Tac Cube so i went for it and copied the lines.. i went in with my PvP build and not with the goal to reach high dps..
    Anyways.. on a normal sci ship, the fleet nautilus for example.. youre nearly always onehitted by that stuff especially when combined with the disable every minute.
    Same for my escort.. i am one of the las energy escorts with dhcs in PvP and i was still pretty effective.. now cause of entropic stuff they just click me to death while i pass them..
    And yeah i know thats great for pve to see exotic dmg raising but its insanely strong in pvp and there are still a lot of pvpers here who still play or dont because of the powercreep.. i could imagine that the numbers of pvp players raise again when there comes at least a bit balancing..
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    ray339 wrote: »
    Same for my escort.. i am one of the las energy escorts with dhcs in PvP and i was still pretty effective.. now cause of entropic stuff they just click me to death while i pass them..
    Sounds like you need to counter it with a T'liss that can fire said clicky stuff while staying cloaked ;)
  • e30erneste30ernest Member Posts: 1,794 Arc User
    ray339 wrote: »
    And yeah i played the ISA cause someone asked for the damage done on Tac Cube so i went for it and copied the lines.. i went in with my PvP build and not with the goal to reach high dps..

    You actually did pretty well in terms of DPS. The issue I was pointing out is not "low DPS" on your part, but that you are overstating the power of ER3 (in PVE). There are a lot of things that will hit harder than the Entropic stuff (with the exception of Recursive Shearing) more often and at a lower cost.

    In terms of PVE, the Temporal abilities are at best, slightly behind the FAW meta. It's no where near as overpowered as you put it up to be. That's why I am of the opinion that it doesn't need a nerf, but more options to help resist physical damage should be brought in the future for the sake of (what's left of) PVP.
  • ray339ray339 Member Posts: 60 Arc User
    Dude.. put in tractor beam or swap in a gw and youre doomed.. i tried out the entropy build in Arena.. on the enemy team one of the best torp bombers in pvp and he was in a t'varo.. so i put a target bind on him, switched some of my skills for example haz3 to gw1.. polarize hull to tractor beam and everytime he shot his torps, i brought him out of cloak and killed him per click..
    And i wouldnt like to be forced to play something i dont want to because everything else is impossible cause of the powercreep..
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2016
    ray339 wrote: »
    Same for my escort.. i am one of the las energy escorts with dhcs in PvP and i was still pretty effective.. now cause of entropic stuff they just click me to death while i pass them..
    Sounds like you need to counter it with a T'liss that can fire said clicky stuff while staying cloaked ;)
    That is a good way to get blown up, too.

    Snooper builds to detect cloaked vessels are not new. Admittedly, the EPG stuff doesn'T care about whether your shield sare up or down anyway, so it might not be much of a loss, but every ship with Enhanced Battle Cloak also has a low hull.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ray339ray339 Member Posts: 60 Arc User
    Oh and someone compared high dmp output of faw and exotic dmg.. you can protect yourself of energy weapons with strong shields and lot of resistances..
    I think all of you know ryansto.. a couple if months ago he was in his dps boat in pvp and he wasnt even able to get me below 85%..
    While yeah his dps boat deals more damage in pve..
    You just cant compare the damage and all i want to say is that the epg stuff especially temp ops is extremly overpowered and kills the rest of PvP..
  • e30erneste30ernest Member Posts: 1,794 Arc User
    ray339 wrote: »
    lot of resistances..

    You made my point.

    Exotics don't need a nerf. You need better resistances to it. The only reason why those skills are getting you now is because they are new and not a lot of resistances against them have been put in the game.
  • ray339ray339 Member Posts: 60 Arc User
    So rapid decay 3 -75 allres
    Sensor scan 3 -65 allres
    Sci ultimate - x allred
    Struc integrity collapse 3 -15 allres
    And other stuff which debuffs you..
    So what was the point of resistances?..
  • e30erneste30ernest Member Posts: 1,794 Arc User
    ray339 wrote: »
    So rapid decay 3 -75 allres
    Sensor scan 3 -65 allres
    Sci ultimate - x allred
    Struc integrity collapse 3 -15 allres
    And other stuff which debuffs you..
    So what was the point of resistances?..

    That has nothing to do with EPG based builds as those resistance debuffs will help weapons as well.
  • ray339ray339 Member Posts: 60 Arc User
    Jeah but there you have shields and you cant bring up mixtures of weapons and entropy dmg.. you have to focus on one thing.. debuffs and epg or high spike dmg with torps or high spike dmg with cannons or whatever..
    For example my escort has insane spike dmg but i still have to check buffbars and must coordinate with teammates to take out solid players while i just onehit everything on my science toon with entropy stuff
  • e30erneste30ernest Member Posts: 1,794 Arc User
    ray339 wrote: »
    Jeah but there you have shields and you cant bring up mixtures of weapons and entropy dmg.. you have to focus on one thing.. debuffs and epg or high spike dmg with torps or high spike dmg with cannons or whatever..
    For example my escort has insane spike dmg but i still have to check buffbars and must coordinate with teammates to take out solid players while i just onehit everything on my science toon with entropy stuff

    Like I said earlier, ask for more counters. The abilities themselves do not need nerfs based on their PVE performance (which is where majority of players play).
  • ray339ray339 Member Posts: 60 Arc User
    Then if u want to max out damage, why u just dont switch to bfaw builds??
    Exotic damage abilities doesnt reach the same amount of dps? So just dont play if u just want max damage.. go for bfaw spam build then!
    And as i said.. against those insane debuffs and the ultra high burst damage of those abilities.. why not lower them instead of desperate waiting for some counters?? Oh yeah just lets wait for more p2w stuff.. u want counters? Pay 30 euros..
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Why? Because diversity is good. It keeps the game interesting and pays the bills for Cryptic to keep building the game.

    What you want just kills the diversity that the game is starting to create.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2016
    ray339 wrote: »
    And as i said.. against those insane debuffs and the ultra high burst damage of those abilities.. why not lower them instead of desperate waiting for some counters?? Oh yeah just lets wait for more p2w stuff.. u want counters? Pay 30 euros..

    AP Delta, Aux2SiF, Hazard Emitter, Polarize Hull, fleet consoles, crafting consoles… much + res all stuff in game without spending a dime.

    With few exceptions, nobody plays elite space maps yet. The task of those DRR abilities is to make general pve more accessible to the average noob. If you hit PvP unprepared over them you hit PvP unprepared.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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