What do you guys think of the new EPG damage builds? I did a PVP test with a friend of mine and while granted, I wasn't even remotely kitted for PVP, he managed to kill me with JUST particle damage without even firing his weapons.
I would imagine that this would be an excellent option for the Crystalline and probably unstoppable in PVP considering what happened in our tests. And considering that there aren't AFAIK much if any resists available to exotic damage, this is probably the "new way" to play.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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I thought this was common knowledge by now, especially the Crystalline part.
There are indeed not many resistances to exotic damage (wondering if '+ all resistance' also applies to exotics damage?) but are they needed in PvE? They may be needed in PvP but well... do we really need to go there again lol?
http://sto.gamepedia.com/Modifier
I normally included a Neutronium Alloy and RCS Accelerator consoles for all my ships before the Conductive RCS Accelerator console was a craftable item. Therefore, all my ships have a Conductive RCS Accelerator [ResAll] console that is at least Mk XII. I find it to be pretty useful especially when shields are drained by Borg spheres or during times when shields have collapsed and I am taking direct attacks to the hull.
Not really any more OP than the bazillion other build choices you can make, and it costs a shed load of resources to get a build that effective.
I mean with the over-reliance on BFAW spam these days it's refreshing to be able to build something that goes against the grain.
As for PVP.....well we know what state that is in these days so the less said the better...
I think we'll be seeing more gear with resistance to Physical damage coming soon, following up the consoles we got in the latest Time War missions. It'd also be nice if Polarize Hull granted physical resistance.
I think that the long standing "meta" of spacebar online and BFAW being OP and in need of a nerf is a red herring these days. Which makes the forums even MORE fun to read!
"Exotic damage resistance" would be something vastly different than 'kinetic damage resistance.' Exotic is not a damage type, it is a type of ability. That is a similar thing to asking for "weapon damage resistance"; weapons can do all types of energy damage, kinetic damage, radiation damage, 'harghpeng' damage, and more. It is possible to directly buff or resist all weapon damage or all exotic damage, but that is handled entirely differently from how you buff or resist damage types such as plasma or phaser.
There are "exotic damage abilities", which are abilities that are exotic and damage. Nearly all damaging exotic abilities deal kinetic, radiation, or physical damage, but some do other types. As an example, Feedback pulse is exotic damage, but can be any type of energy damage. A Neutronium Armor console will protect you against most exotic damaging abilities, because it has kinetic resistance and resistance to all of the energy types. It will not help you against exotic damaging abilities that deal physical or radiation damage, because those damage types are not in the subset of all damage types that a Neutronium Armor console protects you against.
These builds have always been around and mostly always viable. It's just now they are getting popular.
By the way, what ever happened to pvp in STO?
A toxic pvp community combined with a flagrant disregard by Cryptic to improve the pvp experience, such as making pvp more exclusive for a handful of dedicate PvPers instead of encourging pvp to be more inclusive of new players who can hop in and try PvP out without playing Respawn Simulator 2016.
Negative nothing quote "ever happened to it it still here all you have to do is join the organized PVP channel it's been around for eons and there are tons of people ON it and there are tons of people who PVP fight in kerrat everyday.... With PVP in this game you must remember the meta-is totally different than it is for PVe a lot of care Bears forget that and get face rolled within the first couple of seconds ..... Could be improved yes.... I can't believe that they are about to release a game to PlayStation 4 an Xbox one to a group of people (console gamers) who with games like call of duty battlefield overwatch league of legends and the list goes on these guys love their PVP no matter what shape form or look that it may have but no.... These guys still aren't going to address PVP at all they are just going to stay azzhats .... And when those gamers descend upon this game and find out how broken the PVP is ...... nevermind I give up... They need to clean house... With that freaking ******* gecko first on the chopping block..... Six freaking years of broken preview Pvp promises .....you knwo what geko you can sod off!!! Here is an idea as nice as it is to do these voiceovers how about spending that money on programming input and other stuff into the game FFS .......... nevermind just nevermind
Rouge Sto Wiki Editor.
I think a few years back we had a time where science abilities where incredible powerful as well. Peeps probably complained which led to the rather “weak” sci stuff I grew up with in STO.
If now comes a time where sci abilities get potent again then I salute the change. I don’t think a handful of pvp matches should influence the decision making towards the entire game.
As far as PvP is concerned I think it’s time for introduction for some pretty discrete gear and traits that are must have for everybody but which bring everybody to a common ground at the same time.
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C'mon guys...you know what happens if you praise any ability other than teflon faw
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Most peeps that are good at faw are good at science too.
EPG science attributes are more in fusion with faw builds than a ship’s tac console atm.
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Since then, there has been some power creep added to make EPG builds more viable. I think the Temporal Specialization was the "final" step to making EPG highly competitive / an equal to the regular beam damage builds.
I think this a good thing. As much as I dislike power creep - it's obvious that Cryptic didn't want to nerf BFAW or Embassy Plasma Consoles and all the surrounding mechanics to bring down their power level, so they had to add somethnig to other options.
I would like to see a few more alternatives and build options brought up to that level. Shield and energy drain, confuse, cannon builds, engineering officer / healer builds. Some of that requires "merely" buffing abilities to the right level, others might require a different mindset for building missions and NPCs and could be harder to achieve.
Direct quote from one of the more relevant posts within the thread.
The thread in your link is old. In order to be more accurate you should also link feli’s reply to your highlighted post.
Sci powers are good again, yea. Still we have not arrived at a point where they have become too good or anything.
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Yes. I think they've had a decent amount of buffs over the last few years but there are still plenty of BFAW-spamfest cruisers and beamscorts zipping round nuking everything in seconds so i don't think we're near to any sort of balance or where they are better yet.
I mean I might be able to kill a cube in seconds with shield-bypassing exotic damage but I've then got to deal with long cooldowns etc whereas the BFAW guys can just spam all day long and they don't even need to worry about arcs.
As I tried to explain earlier, most of these "fire at will spam fest" cruiser use potent sci abilities and stats on their own. It’s part of the the reason why they are so good.
Try not to limit yourself by judging powers as good or bad. Use them in sync. Different abilities thrive on different foes, that’s good the way it is.
If I bring one of my 100k sci ships in ISA I might end up doing only 1/3 sci and 2/3 conventional weapons damage there. If I take the same build into CCA it’s the other way around. Still, 100k is 100k.
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They are way too strong.. my science has an epg build and i tested those new temp ops bo abilities and its quite easy to do 350k crits on a cube in ISA.. as i said.. as a science player so now imagine a tac with a gdf and alpha..
Its the debuffs which are quite op (minus 160 resistance alone with rapid decay and sensor scan/fire on my mark).. additionally there are no phys. resistances except some low traits and one console of a mission.. anyways.. u can have as much resistance as u want.. youll get debuffed to hell with all those TRIBBLE..
In PvP it destroys the last of the gameplay.. there are a couple of old pvpers still playing and a lot of new people who try PvP and then there are players who use the new stuff..
Even on a cruiser with 100k+ hp and 87%+ all dmg resistances i can get onehitted by those phys. ****..
But hey you could so something if you arent disabled the whole time caused by the temporal shipspecific disable TRIBBLE..
So how do get new people into PvP when you can oneshot a pvp newbie with 200k physical crits with of course 100% shield bypassing..
Tell me what you want but this stuff is completly broken in PvE AND PvP!
Once you had to time everything but now its just spamming buttons..
And there are no cooldown problems with epg builds since you can use krenim bridge officers, highly specialized starship trait etc..
Its everything possible but hey and that is sad!
Cryptic turned the exploders into burst damage consoles instead of DoT's, but IMO that just made things worse. And the irony is they later fixed the bug that caused those consoles to proc simultaneously anyway, which they kinda should have done in the first place.
Just take the new reputation active with a lot of points in epg.. you can oneshot a complete premade if you hit them all -_-
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Because 350k crit with one ability (entropic redestribution 3) which u can spam every 15 seconds as a SCIENCE captain isn't op indeed.
Additional there are even more spam abilities for aoe and single targets.. massive debuffs.. and dont forget the new reputation active ability which does so insane unreal damage..
PvP, which is the other half of what you're talking about ray339 is something else entirely. But in PVE, the builds are not overpowered.
That is 350k every 15s if you can stack entropy within that time period. With the current state of affairs in PVE, good luck doing that consistently.
If you are going to look at things in the ideal scenario (like you are doing with Entropic Redistribution above), then there are many ways to hit over that in shorter time intervals. But things are hardly ideal in any match (PVE or PVP).
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