Now you see why this was changed when it was. A predicted Week Long Global Event providing up to (which was actually hit) a 75% increase in Dilithium Rewards.
Each turn in would award 3,500 Dilithium. Over the course of a week @6 turn-ins a day that is 147,000 Dilithium. With the change it is max 28,000 @every 20 hours.
Forget that this was about the EC, it was always about the Dilithium.
Of course it was about the dilithium. Who ever mentioned EC?
This was about dropping the exchange, obviously - the more pressing question is 'did it work?'
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Considering how tedious it is to run to a security officer multiple times a day I’m basically grateful that the CD has been increased to 20h so that I never ever even have to consider doing that ridiculous activity again.
If players want Dil they are supposed to do something for it. Something beneficial for the game and the community that plays it. Buying ships for the admiralty and therefore bankroll STO is one way, to queue up for PvE and simply play for it is another. Both works and both is legitimate.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Many were going on in this and other Threads that people were farming this stuff for EC through sales on the Exchange.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
They should have implemented this change to be like the Rich Mining Claims. You get your reward right now but can't run another for 20 hours.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I have to say that I haven't even noticed that the cooldown went up. Since everything in this game rewards Dilithium nowadays, it's become so easy to get to the 8000 refinement cap that I haven't had to do more than a single turn-in per day for a long time.
2000 turn-in, 2-3000 admiralty + random doff assignments, 3000 ISE+CC -> cap reached in under 15 minutes.
So for me, the change is neither good, nor bad, rather than irrelevant.
The only thing this change has really affected is my bonus dilithium during weekend events. I used to make an effort to log in a few times a day during the bonus dilithium weekends to turn in contraband. Ironically, this change makes me play less. I get on less and am thus less likely to participate in queues.
Comments
I think you are misinterpreting what the return is of this game.
Of course it was about the dilithium. Who ever mentioned EC?
This was about dropping the exchange, obviously - the more pressing question is 'did it work?'
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
If players want Dil they are supposed to do something for it. Something beneficial for the game and the community that plays it. Buying ships for the admiralty and therefore bankroll STO is one way, to queue up for PvE and simply play for it is another. Both works and both is legitimate.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
2000 turn-in, 2-3000 admiralty + random doff assignments, 3000 ISE+CC -> cap reached in under 15 minutes.
So for me, the change is neither good, nor bad, rather than irrelevant.