Good idea because it (albeit slightly) counteracts the persistent rise of dilithium sources. Over the past year, things have changed so that you get dilithium for sneezing; between that and the lack of new sinks, look at the Exchange to see what the consequences are.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Unnecessary. It will annoy a lot of people, but I don't believe it will have a huge impact on the exchange rate as the refining cap will remain the same. As a contraband farmer myself I can say this change won't affect me.
It's apparently to help cut down on the dilithium farmers. Or so some people seem to think. Me personally I'll be using the several of the character slots I have available to roll some more alts, move contraband over to them. Level them until they unlock the doff system. After which they'll never leave ds9 again.
The only time I ever turn in more than one set in a day is during the Dilithium Weekend Event. Otherwise, if they are trying to cut down on Bonuses this is a lame way to do it.
Are they going to eventually drop the other shoe and make Contraband Turn-in not subject to the Dilithium Bonuses as well to 'make the turn in valuable all year around'?
I am thinking that the timing of this is in anticipation of a near future Temporal Recruitment Dilithium Week.
It all really comes back to, who cares if we get more Unrefined Dilithium because there is still that 8k - 9k daily refinement limit.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I feel the change hurts casual players a lot more than the alt-o-holics at which this nerf/adjustment is aimed and thus i feel it is a "bad idea".
Something needed to be done, but in my opinion this is not a step in the right direction.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Unnecessary. It will annoy a lot of people, but I don't believe it will have a huge impact on the exchange rate as the refining cap will remain the same. As a contraband farmer myself I can say this change won't affect me.
Refine cap doesn't even matter when someone has 20 - 40 alts contraband farming.
8000x40 = 320 000 refined dil per day
Dil Exchange @ 450 Dil per Zen =
711 Zen per day for these leeches.
All that dil you refined can be placed on the dil/Zen Ex and then consolidated to one character.
Refine cap has nothing to do with it.
Personally, I'm elated that they're finally shutting down these serial contraband farmers.
They're destroying the exchange rate for regular, non exploitative players.
BAD IDEA.... As it stands now, with the POS RNG, I can run the same 2 VR Doffs for Turn-in, and get a CRIT on one turn-In, and on the next Turn-in get a Failure or Disaster. Very rarely do I see a "Success"; either it's a disaster, or Failure, mostly Disasters.. So, with my amount of play time, it basically becomes a daily..
So, once again, Cryptic takes away from the player. They probably will NOT increase the rewards or adjust the RNG to compensate for yet another "feature" nerfed on the players behalf.
In regards to not enough Dil Sinks.. Fleet projects are still held back due to an unwillingness to contribute Dil. I do have to admit though, 800K - 2.2mil dil for a project is just obscene..
Unnecessary. It will annoy a lot of people, but I don't believe it will have a huge impact on the exchange rate as the refining cap will remain the same. As a contraband farmer myself I can say this change won't affect me.
Refine cap doesn't even matter when someone has 20 - 40 alts contraband farming.
8000x40 = 320 000 refined dil per day
Dil Exchange @ 450 Dil per Zen =
711 Zen per day for these leeches.
All that dill you refined can be placed on the dil/Zen Ex and then consolidated to one character.
Refine cap has nothing to do with it.
Personally, I'm elated that they're finally shutting down these serial contraband farmers.
They're destroying the exchange rate for regular, non exploitative players.
Sorry but they should've done this years ago.
The exchange rate wasn't obliterated until they added in the Admiralty system, which gives copious amounts of dilithium to everyone, thus devaluing it.
The people doing the most harm to the dilithium exchange are those who bot/game the exchange, not people who just throw their stuff up there and are done with it. Limiting the amount of Zen you can buy with dilithium (per account, per day) would go much further to do what they're apparently trying to do.
Theres no indifferent option.. yes its good for the current run of things with the dilex I suppose but unless youre farming on alts more than 2x a day currently its not really going to matter.
This is a good change. It will free a lot of folks from an unhealthy obligation to login to a video game several times a day, at the expense of spending quality time with friends, family, and co-workers. Hopefully this helps end the cycle of madness and compulsion for some players who could not help themselves.
I feel the change hurts casual players a lot more than the alt-o-holics
It hurts the botters and hardcore farmers who log in every 4 hours. It has no impact on people who log in for 2 hours a night (which seems more likely for a casual) because they'd only ever queue 1 contraband turn-in anyways (assuming that during their session they even run into a security officer).
Unnecessary. It will annoy a lot of people, but I don't believe it will have a huge impact on the exchange rate as the refining cap will remain the same. As a contraband farmer myself I can say this change won't affect me.
Refine cap doesn't even matter when someone has 20 - 40 alts contraband farming.
8000x40 = 320 000 refined dil per day
Dil Exchange @ 450 Dil per Zen =
711 Zen per day for these leeches.
All that dill you refined can be placed on the dil/Zen Ex and then consolidated to one character.
Refine cap has nothing to do with it.
Personally, I'm elated that they're finally shutting down these serial contraband farmers.
They're destroying the exchange rate for regular, non exploitative players.
Sorry but they should've done this years ago.
The exchange rate wasn't obliterated until they added in the Admiralty system, which gives copious amounts of dilithium to everyone, thus devaluing it.
The people doing the most harm to the dilithium exchange are those who bot/game the exchange, not people who just throw their stuff up there and are done with it. Limiting the amount of Zen you can buy with dilithium (per account, per day) would go much further to do what they're apparently trying to do.
Fair points. Especially agree with your "Limit the refinement cap PER ACCOUNT" But it wasn't admiralty alone that inflated the market, even before admiralty, probably around the time of DR, things were starting to spiral out of control.
Good points though, something to consider.
Edit: I would also note that the tsunami of powercreep they've been releasing since DR, has had just as much of an impact on the Dil/Zen exchange as admiralty. If not more.
Personally, I'm elated that they're finally shutting down these serial contraband farmers.
They're destroying the exchange rate for regular, non exploitative players.
How exactly this is going to affect serial farmers with multiple alts when they don't aim at maxing their refinement per char ? They usually log in once, max twice, per day into one toon and refine what's been accumulated through DOFFing and Admiralty, restart assignments and move to the next one.
Account wide refinement cap would have influenced such farmers - the increased timer of contraband mission would not.
I don't see how it will make any kind of difference.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Fair points. Especially agree with your "Limit the refinement cap PER ACCOUNT"
Well, that's a whole other thing.
I'm saying that there should be a hard cap on the amount of Zen one can purchase through the exchange per account, per day. Maybe 5000? Because there seriously shouldn't be any reason to buy that much Zen with dilithium in one day, unless one is constantly buying/selling (and/or hoarding), therefore manipulating the exchange rate.
Personally, I'm elated that they're finally shutting down these serial contraband farmers.
They're destroying the exchange rate for regular, non exploitative players.
How exactly this is going to affect serial farmers with multiple alts when they don't aim at maxing their refinement per char ? They usually log in once, max twice, per day into one toon and refine what's been accumulated through DOFFing and Admiralty, restart assignments and move to the next one.
Account wide refinement cap would have influenced such farmers - the increase ti contraband mission would not.
Because those contraband farmers, the "serial" ones, are doing only that, only contraband, with 40 KDF alts.
It takes no time to set the contraband assignments.
One can easily cycle through 40+ in a matter of 1 min per alt.
40 mins 3-4 times a day.
Done deal
The ones who don't exploit the system in this very precise way wont be affected, especially if they only log on once per day.
I'm talking about the ones who are doing only Contraband 3-4 times a day.
Those are the problem players, and are probably linked to 3rd party GoldSeller sites.
If you only do it once a day, you wont even notice it.
But I do agree Account wide refinement cap is another way to go about it. Actually I wish they would implement both measures to really put the breaks on these 3rd party Leeches.
Because those contraband farmers, the "serial" ones, are doing only that, only contraband, with 40 KDF alts.
Well, when we don't have any hard numbers, it is difficult to tell, but I very much doubt that contraband only farmers are the main suppliers of dilithium to the exchange.
In the end they'll just substitute the "lost" contraband by prisoner missions. It'll take them a bit longer, but the contraband nerf will not drastically cut the supply from serial farmers.
A certain YouTuber did this thing with GTA5 - where he challenged someone to get as much in-game currency as possible within a certain amount of time. He then just said; f--- this; it's taking too long - I'll just buy it [micro-transaction].
He explained why and it boils down to this; Why farm while you can work for the same amount of hours and then buy some in-game currency that way? You'll probably get more worth out of your time, probably also less monotonous. Therefor, you'll have more fun and get what you want when you want it.
On the plus side, you get to support your favorite game.
Where's Don't matter to me pick? I all most never did this so them changing it does nothing to me, then again if i need dil that bad I have zen on hand all the time from LT.
Comments
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Are they going to eventually drop the other shoe and make Contraband Turn-in not subject to the Dilithium Bonuses as well to 'make the turn in valuable all year around'?
I am thinking that the timing of this is in anticipation of a near future Temporal Recruitment Dilithium Week.
It all really comes back to, who cares if we get more Unrefined Dilithium because there is still that 8k - 9k daily refinement limit.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Something needed to be done, but in my opinion this is not a step in the right direction.
Refine cap doesn't even matter when someone has 20 - 40 alts contraband farming.
8000x40 = 320 000 refined dil per day
Dil Exchange @ 450 Dil per Zen =
711 Zen per day for these leeches.
All that dil you refined can be placed on the dil/Zen Ex and then consolidated to one character.
Refine cap has nothing to do with it.
Personally, I'm elated that they're finally shutting down these serial contraband farmers.
They're destroying the exchange rate for regular, non exploitative players.
Sorry but they should've done this years ago.
So, once again, Cryptic takes away from the player. They probably will NOT increase the rewards or adjust the RNG to compensate for yet another "feature" nerfed on the players behalf.
In regards to not enough Dil Sinks.. Fleet projects are still held back due to an unwillingness to contribute Dil. I do have to admit though, 800K - 2.2mil dil for a project is just obscene..
tyvm..
The exchange rate wasn't obliterated until they added in the Admiralty system, which gives copious amounts of dilithium to everyone, thus devaluing it.
The people doing the most harm to the dilithium exchange are those who bot/game the exchange, not people who just throw their stuff up there and are done with it. Limiting the amount of Zen you can buy with dilithium (per account, per day) would go much further to do what they're apparently trying to do.
Truly a good change.
Fair points. Especially agree with your "Limit the refinement cap PER ACCOUNT" But it wasn't admiralty alone that inflated the market, even before admiralty, probably around the time of DR, things were starting to spiral out of control.
Good points though, something to consider.
Edit: I would also note that the tsunami of powercreep they've been releasing since DR, has had just as much of an impact on the Dil/Zen exchange as admiralty. If not more.
Account wide refinement cap would have influenced such farmers - the increased timer of contraband mission would not.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Well, that's a whole other thing.
I'm saying that there should be a hard cap on the amount of Zen one can purchase through the exchange per account, per day. Maybe 5000? Because there seriously shouldn't be any reason to buy that much Zen with dilithium in one day, unless one is constantly buying/selling (and/or hoarding), therefore manipulating the exchange rate.
"Good news, everyone. Tomorrow's delivery has been cancled, carfood has been nerfed! "
LOL
Because those contraband farmers, the "serial" ones, are doing only that, only contraband, with 40 KDF alts.
It takes no time to set the contraband assignments.
One can easily cycle through 40+ in a matter of 1 min per alt.
40 mins 3-4 times a day.
Done deal
The ones who don't exploit the system in this very precise way wont be affected, especially if they only log on once per day.
I'm talking about the ones who are doing only Contraband 3-4 times a day.
Those are the problem players, and are probably linked to 3rd party GoldSeller sites.
If you only do it once a day, you wont even notice it.
But I do agree Account wide refinement cap is another way to go about it. Actually I wish they would implement both measures to really put the breaks on these 3rd party Leeches.
That would be brakes? I don't think breaking leechers is a good idea
Good job on this cryptic. Time to start making dil harder to get.
In the end they'll just substitute the "lost" contraband by prisoner missions. It'll take them a bit longer, but the contraband nerf will not drastically cut the supply from serial farmers.
He explained why and it boils down to this; Why farm while you can work for the same amount of hours and then buy some in-game currency that way? You'll probably get more worth out of your time, probably also less monotonous. Therefor, you'll have more fun and get what you want when you want it.
On the plus side, you get to support your favorite game.