What do you do?
On any particular single toon do you master every single T6 ship to get the trait, including event ships, and ships that toon doesnt like or fly, essentially farming all the starship traits that toon has access to.....?
Or, does your toon only collect the starship traits that are interesting or applicable to him/her or role? Leaving irrelevant traits on ships unmastered?
I had the idea or compulsion to just grind out every single trait i have access to, which is plenty, on my AoY toon, even the irrelevant ones. But im seeing all the trouble and time it would take and now switching my thinking on this. Now im probably going to only grind out the ones i find interesting/relevant to my toons role. I dont want to grind out a bunch of science oriented traits ill never use anyway, or ones for carrier pets for instance since he is not into carriers.
Just wanted know what others do.
Thanks.
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-Lord Commander Solar Macharius
In other words, yes. I only grab traits on purpose if it suits whatever build I'm going for. If it's a trait that suits me and it's on a ship that I generally enjoy flying, then I go back to not worrying about it and getting it along the way as I fly.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Don't particularly care what traits they are, either. Game's easy.
Bolded part is true enough. I mean, I was playing the other day and was wondering why the mobs were a little harder than normal to take out and found out when I checked my traits that they had been cleared out, for the most part. That's how easy it was. Traits aren't necessary, they just make things a little easier.
Same, I just buy the iconic ships I like. If it happens to have a good trait that's just a bonus. There is no reason to have them anyways, unless for boasting rights.
"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
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For the rest? I just get what I get, whenever I get them. Without paying much attention (some traits come from crafting for instance).
The ship is a tool to get a job done- "right tool" for the job. The aesthetics? Well, if you're going to be staring at space pixels for extended periods of time, why not enjoy what you're using frequently?
If it happens to have a trait that's beneficial to me, then it's a bonus I suppose. I think the trait system itself would be a good way for them to remove the ship tiering and allow the ability to choose "enhancements" for ships, in addition to the skill/specialization systems. Such a system would actually pace better with future content releases and reduce the whole "power creep" thing.
The base hull of a ship is exactly that- but a good captain (skill/specialization) can really make it shine. Add on top of that, chosen ship traits from a list you've acquired (such as hull plating, resists, special attacks), and voila! Now you have a combination that's unique to your own style of play/character. As for aesthetic customization... well, that's a other issue. I'd prefer they didn't lock down "skins" with almost every ship class, but I suppose they have to monetize things somehow. Adding more flavor to materials and other things could improve this as well. Not asking for "Hello Kitty" skins just more variety from the whole dull-grey to white appearances. (yes, you can add color patterns- but not change the ship color completely)
Sure there's physical limitations but exceeding our limitations and testing them is what most strive to achieve in the game. Therein lies the "challenge" of a game itself. (also why I've never understood the mentality of cheating or easymode- why bother if it's not challenging?)
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
Off topic but in that image the Eclipse looks kind of like the revamped BSG. Maybe I'll break down and get one. Thank you for that image!
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I got it off google
-Lord Commander Solar Macharius
(Visually, the Eclipse is probably my favorite Fed ship in the game... pretty much only challenged by the Vengeance. Though I do love my Tal Shiar Adapted Destroyer for my Romulan captain)
My Captain/ship roster:
Romulan Warleader (Team DPS) - Tactical Captain (Intel/Pilot). Tal Shiar Adapted Destroyer. Anti-proton cookie cutter + Adapted consoles.
Federation Guardian (Aggro-magnet) - Engineer Captain (Intel/Strategist). Vengeance Intel Dreadnought. KT weapons + Elite Drones + OP console-polooza. (Formerly Fleet Eclipse with Agony Phaser broadside)
Federation Warleader - Tactical Captain (Command/Pilot). Tholian Tarantula. Tetryon + Thermionic Torps + Elite Meshweavers. All the Tholian click powers + Team-shared frenzy.
Federation Chronotactical Warfare - Tactical Captain (Temporal/Command). Annorax. Chronoton Weapons (including lobi set).
TOS Black Magic - Science Captain (Temporal Agent). Eternal Multi-Mission Science ship. Rep and Crafted Torped-o-rama + Elite fighters. Causal Anchor -> Inverted Repulsors = comedy gold.
KDF Carrier Commander - Science Captain (Pilot). Narcine Dreadnought Carrier. Phased Biomater Cannons + 2x Elite Mobulai + Xindi Lobi set.
(Mirror) Romulan Black Magic - Science Captain (Intel). Paradox Science Dreadnought. Agony Phasers + AoE torpedoes. Psych Warfare and Invasive Control Programing. CC lockdown more than direct exotic damage.
Helmsman is another game-changing trait. I heartily recommend it on any ship that's not a escort. Not only a decent passive turn rate bonus but also a "I need to save my Evasive maneuvers for really clutch plays... no, wait, I don't. I can burn it early and often!"
When it comes to ship traits I only unlock them on demand on the respective toons and I’m done with it.
The only thing I’m very particular with is the adding of each and every admiralty card opportunity that crosses my way.
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Same here.
I try to have each of my 10 captains fly different ships, but that is a bit impossible because the KDF and RR factions lack dedicated faction specific science ships. I prefer to fly C-Store ships vs. event ships, so when I get around to purchasing the T6 Eternal both my KDF and RR science captains will be flying that ship
if im an escort, i'll do things like the t6 tac escort for its scatter volley boost, ect. if i want to tank, pick up the guardian trait. all depends on the type of playstyle i want for that char.
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