Shouldn't TOS captains be able to craft these training manuals? I'm not too familiar with doing that in the first place though and mine is not leveled high enough to even check that yet.
This is what I would assume, too, but I haven't seen any evidence to suggest it's possible now.
I suspect we'll eventually see a means of acquiring new TOS BOffs somehow, and, short of our TOS Captains being allowed to craft them, it may be the only way to get the 23c powers. We're still really early into AoY and as most of us should be aware by now, they always have something else up their sleeve for after the big new content additions - it was a couple of weeks after DR that we got the T6 Intrepid and Lifer Talaxians, after all. If I were a betting man, I'd say it'll be no more than two months, max, before we see this addressed.
I suspect we'll eventually see a means of acquiring new TOS BOffs somehow, and, short of our TOS Captains being allowed to craft them, it may be the only way to get the 23c powers. We're still really early into AoY and as most of us should be aware by now, they always have something else up their sleeve for after the big new content additions - it was a couple of weeks after DR that we got the T6 Intrepid and Lifer Talaxians, after all. If I were a betting man, I'd say it'll be no more than two months, max, before we see this addressed.
I'm sorry, but if (like both Steve Ricossa and Al Rivera has said in print and audio interviews) that AoY was focused on new players; it's pretty crappy to have a faction where if a new player who lies the 23rd century aesthetic is blocked pretty much at the start from being able to do things EVERY OTHER FACTION in the game can do from 1 - 60 (and that's visit their starting location and just be able to utilize their own Bank) - sorry but that's hardly inviting to someone new to STO. It really appears they didn't think it through well or thought it's only old STO vets that would want to like to keep the TOS faction aesthetic and will work hard and jump through ridiculous hoops to do so.
Hell, we HAVE a 23rd century Temporal agent NPC in the 25th century; and you would think they might have at least put a 23rd century 'store' on him; but no; they didn't even think/couldn't be bothered to do that.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Philchap, I suggest you load up your TOS toon with the 23rd century Boffs and manuals BEFORE Caleb IV. I don't believe their is an after. While I hope they add a way to get them in 2410, I wouldn't rely on it.
Well seeing as we get BoFFs from doing missions I found it easier just to buy the powers for EC and train them but if you really want a particular 23c BoFF set up then by all means buy the Dill ones its only the rank 1 powers and the visuals that are different anyway.
It's just dumb that we lose access to the boffs/abilities beyond the tutorial. I shouldn't have to reroll and start over, then jump through a bunch of hoops, just to get access to these things for my TOS character, only to then lose access again anyway.
damn... with 25 new posts I'd hoped someone figured out how to do it... but all I see is that they're bind on pickup meaning I cant even make a new one and mail it to my current
is the boffs you can buy at the boff store all regular white common?... during missions you get 1 purple tac, green eng and sci... and you can choose 1 more tac as a reward... I think either green or white (common).
when you get to the future you can select a new BO at L10 but its from the 24th cent one.
Philchap, I suggest you load up your TOS toon with the 23rd century Boffs and manuals BEFORE Caleb IV. I don't believe their is an after. While I hope they add a way to get them in 2410, I wouldn't rely on it.
Philchap, I suggest you load up your TOS toon with the 23rd century Boffs and manuals BEFORE Caleb IV. I don't believe their is an after. While I hope they add a way to get them in 2410, I wouldn't rely on it.
Yeah.... You kinda die.
They could just have you go back to before you "died", at a time when your past self is away from ESD.
Philchap, I suggest you load up your TOS toon with the 23rd century Boffs and manuals BEFORE Caleb IV. I don't believe their is an after. While I hope they add a way to get them in 2410, I wouldn't rely on it.
Yeah.... You kinda die.
oh please... you didnt actually die... and just equip a 2X or 3X century holo emiter and walk right in and buy it.
The mission replays presumably bring you back in time. Just need to find one that starts or ends near a working vendor (though I can't recall one fitting the need).
I don't think it's really something to do with "transporter effects" - IIRC, I got Andorian Tac, Tellarite Engie, Vulcan Sci, and a "pick a race" Tactical - all "free" and before I left the 23rd.
So, when I got my first 24c BOff, I quickly equipped her (as she was my second Sci, and I run a 2-sci ground force) and set her into my ground team, and she's getting the same TOS 'porter effects (as that's my "official" faction) that my others have.
Thinking of grabbing my Vet Android soon and seeing what effects she'll come with...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I don't think it's really something to do with "transporter effects" - IIRC, I got Andorian Tac, Tellarite Engie, Vulcan Sci, and a "pick a race" Tactical - all "free" and before I left the 23rd.
So, when I got my first 24c BOff, I quickly equipped her (as she was my second Sci, and I run a 2-sci ground force) and set her into my ground team, and she's getting the same TOS 'porter effects (as that's my "official" faction) that my others have.
Thinking of grabbing my Vet Android soon and seeing what effects she'll come with...
Ahh ok, they must have changed that then, at some point on tribble 24c boffs used 24c transporter effects while you still used the 23c effects.
I don't think it's really something to do with "transporter effects" - IIRC, I got Andorian Tac, Tellarite Engie, Vulcan Sci, and a "pick a race" Tactical - all "free" and before I left the 23rd.
So, when I got my first 24c BOff, I quickly equipped her (as she was my second Sci, and I run a 2-sci ground force) and set her into my ground team, and she's getting the same TOS 'porter effects (as that's my "official" faction) that my others have.
Thinking of grabbing my Vet Android soon and seeing what effects she'll come with...
Ahh ok, they must have changed that then, at some point on tribble 24c boffs used 24c transporter effects while you still used the 23c effects.
^^^
Yep if that did indeed get 'fixed' for Live now - that's something. Although again if you want to use the 23rd century training manuals so the Boff powers yield the 23rd century effects you need to jump through some hoops (and have an extra character slot and shared bank) to get those 23rd century training manuals .
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Don't see much sence in going back said boffs you can buy are all green the teleporter effects are the same for 24c and those said 23c skills are all ensign.
I didn't even notice much of a difference in their effects at all, infact they are pretty much the same its your guns that are different.
I took my time on the old ESD, and yeah it looks neat but other then that its pretty much lacking anything you could want past Lt.
You can buy higher tier weapons there though all white.
Don't see much sence in going back said boffs you can buy are all green the teleporter effects are the same for 24c and those said 23c skills are all ensign.
I didn't even notice much of a difference in their effects at all, infact they are pretty much the same its your guns that are different.
I took my time on the old ESD, and yeah it looks neat but other then that its pretty much lacking anything you could want past Lt.
You can buy higher tier weapons there though all white.
The big one I know of is the engineering mortar ability, it uses a 23c style turret instead of the one we always had (basically it's just a black tube sticking out of the ground). Was hoping there were others but I'm not sure
I think instead of going back for TOS Fed they just stay there, and you have a dedicated ESD with no option to get to modern ESD. It seems almost mandatory since there is an influx of people from the 23rd century running around.
They honestly should have just made all these TOS FED missions be normal Fed missions and give out the same level appropriate rewards.
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Don't see much sence in going back said boffs you can buy are all green the teleporter effects are the same for 24c and those said 23c skills are all ensign.
I didn't even notice much of a difference in their effects at all, infact they are pretty much the same its your guns that are different.
I took my time on the old ESD, and yeah it looks neat but other then that its pretty much lacking anything you could want past Lt.
You can buy higher tier weapons there though all white.
The big one I know of is the engineering mortar ability, it uses a 23c style turret instead of the one we always had (basically it's just a black tube sticking out of the ground). Was hoping there were others but I'm not sure
Also... it's an ens power, and quantum mortars aren't.
Don't see much sence in going back said boffs you can buy are all green the teleporter effects are the same for 24c and those said 23c skills are all ensign.
I didn't even notice much of a difference in their effects at all, infact they are pretty much the same its your guns that are different.
I took my time on the old ESD, and yeah it looks neat but other then that its pretty much lacking anything you could want past Lt.
You can buy higher tier weapons there though all white.
The big one I know of is the engineering mortar ability, it uses a 23c style turret instead of the one we always had (basically it's just a black tube sticking out of the ground). Was hoping there were others but I'm not sure
Also... it's an ens power, and quantum mortars aren't.
that too, much more useful than the minefield ability IMHO.
I realize most of them are just cosmetic flavor differences but about 1/2 the reason to MAKE a 23c alt is for that specific flavor difference. And since you have to do a frikkin work around to even get money/dil to your 23c character to utilize those vendors what the hell was the point in putting them there? Let alone making these things bind on pickup?
No need, I just played though again. There were a couple other stupid things I wanted to undo and it's not like it takes a week to get through the tutorial.
My biggest peeve is that all my other toons' boffs (pre-AoY) have that 23c version of the power just sitting there in their ability tab and no way to EVER get them. As a quasi-completionist, it drives me crazy!
Sometimes I think I play STO just to have something to complain about on the forums.
When you first hit sector space hit your bridge and use your account bank to grab some EC, then buy multiple copies of all the Boff skills, then drop them in the account bank after leaving ESD.
They are bound to CHARACTER. you cant mail nor put them in account bank.
Comments
This is what I would assume, too, but I haven't seen any evidence to suggest it's possible now.
I Support Disco | Disco is Love | Disco is Life
BOFFs will have the TOS transporter effects, 23rd century abilities use TOS style effects as well.
I suspect we'll eventually see a means of acquiring new TOS BOffs somehow, and, short of our TOS Captains being allowed to craft them, it may be the only way to get the 23c powers. We're still really early into AoY and as most of us should be aware by now, they always have something else up their sleeve for after the big new content additions - it was a couple of weeks after DR that we got the T6 Intrepid and Lifer Talaxians, after all. If I were a betting man, I'd say it'll be no more than two months, max, before we see this addressed.
I Support Disco | Disco is Love | Disco is Life
I'm sorry, but if (like both Steve Ricossa and Al Rivera has said in print and audio interviews) that AoY was focused on new players; it's pretty crappy to have a faction where if a new player who lies the 23rd century aesthetic is blocked pretty much at the start from being able to do things EVERY OTHER FACTION in the game can do from 1 - 60 (and that's visit their starting location and just be able to utilize their own Bank) - sorry but that's hardly inviting to someone new to STO. It really appears they didn't think it through well or thought it's only old STO vets that would want to like to keep the TOS faction aesthetic and will work hard and jump through ridiculous hoops to do so.
Hell, we HAVE a 23rd century Temporal agent NPC in the 25th century; and you would think they might have at least put a 23rd century 'store' on him; but no; they didn't even think/couldn't be bothered to do that.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
thank i will when i get baclk in a bit.
when you get to the future you can select a new BO at L10 but its from the 24th cent one.
My character Tsin'xing
They could just have you go back to before you "died", at a time when your past self is away from ESD.
oh please... you didnt actually die... and just equip a 2X or 3X century holo emiter and walk right in and buy it.
Just need to find one that starts or ends near a working vendor (though I can't recall one fitting the need).
So, when I got my first 24c BOff, I quickly equipped her (as she was my second Sci, and I run a 2-sci ground force) and set her into my ground team, and she's getting the same TOS 'porter effects (as that's my "official" faction) that my others have.
Thinking of grabbing my Vet Android soon and seeing what effects she'll come with...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Ahh ok, they must have changed that then, at some point on tribble 24c boffs used 24c transporter effects while you still used the 23c effects.
https://www.youtube.com/watch?v=xbJNp6t1F6Q#t=0m22s
Yep if that did indeed get 'fixed' for Live now - that's something. Although again if you want to use the 23rd century training manuals so the Boff powers yield the 23rd century effects you need to jump through some hoops (and have an extra character slot and shared bank) to get those 23rd century training manuals .
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I didn't even notice much of a difference in their effects at all, infact they are pretty much the same its your guns that are different.
I took my time on the old ESD, and yeah it looks neat but other then that its pretty much lacking anything you could want past Lt.
You can buy higher tier weapons there though all white.
The big one I know of is the engineering mortar ability, it uses a 23c style turret instead of the one we always had (basically it's just a black tube sticking out of the ground). Was hoping there were others but I'm not sure
They honestly should have just made all these TOS FED missions be normal Fed missions and give out the same level appropriate rewards.
Come stand with us in supporting Star Trek: The Animated Series content for STO! (It's canon!) #TASforSTO
Time travel and glass-cannon ships hurt my head and is NOT what Trek is about. Trek is exploration, becoming better as a species, and gaining scientific knowledge while holding on to the traditions that got us where were are.
Get the Forums Enhancement Extension!
My character Tsin'xing
that too, much more useful than the minefield ability IMHO.
No need, I just played though again. There were a couple other stupid things I wanted to undo and it's not like it takes a week to get through the tutorial.
My biggest peeve is that all my other toons' boffs (pre-AoY) have that 23c version of the power just sitting there in their ability tab and no way to EVER get them. As a quasi-completionist, it drives me crazy!
They are bound to CHARACTER. you cant mail nor put them in account bank.