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fatherrockfatherrock Member Posts: 223 Arc User
The requirements to make a fleet have unintensionally made it nearly impossible to make a fleet.

The current requirements are total of 5 players silver and above, not in a fleet ON THE SAME INSTANCE to make a fleet.
There is a limit of 30 people per instance, and you will not find 4 silver and above that are not afk and not in a fleet already.

Given how important it is to be in a fleet, there just are not enough qualified people in any one instance to do it.
Without HUGE amounts of bribery.

The requirements need to change.

I suggest this

If your a subscriber, you can make 1 fleet for free by yourself, after that, you need a 500 zen fleet charter. (max 2 per faction)
Lifers can make 3 per faction free
For everyone else, you need a Fleet charter (cost 500 zen) max 2 fleets (one fed, one klingon)
all other requirements are gone...you don't need anyone else to make a fleet.

all current fleets keep going as before.

This will eliminate the issue of finding unfleeted folks in very limited instances.
The cost of fleet charters and limits will stop folks from making dozens of zombie fleets

I welcome input, if you just wanna say "your just lazy..blah blah blah ect. " you have been pre-ignored.
Post edited by fatherrock on
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Comments

  • rllaillieurllaillieu Member Posts: 351 Arc User
    Most folks don't want to join a newbie fleet when there are already fleets in existence. And, by the way, everyone can have a part in creating a fleet. The F2P players are silver, subscribers are gold, and LTS is LTS.

    And, really, there are fleets maxxed out that are recruiting. People will take that over some tiny fleet any day of the week. The only time you should create a fleet is when you want to work with your friends. Don't use strangers, you'll be doing it by yourself.
  • captainkenny1captainkenny1 Member Posts: 326 Arc User
    How about you team up so you can all go to the same instance? Problem solved...
  • garaks31garaks31 Member Posts: 2,845 Arc User
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    fatherrock wrote: »
    Without HUGE amounts of bribery.

    Sounds like you've already solved the problem!

    ;)
    [SIGPIC][/SIGPIC]
  • risian4risian4 Member Posts: 3,711 Arc User
    Ehm... a fleet usually exists of multiple ships, and thus multiple captains. That's what a fleet is by definition. Making it such that any individual can create and form a fleet on his own doesn't make much sense.

    If anything, they should add a restriction that at least one other player actually needs to stay in the fleet (and be active) or it will simply disband. Too many fleets are being used to create free banking space and I can't imagine that that was originally the intention of the fleet system. Nor do I see any reason why they should make it easier to abuse the actual flaw, namely the fact that fleets can be maintained by a single person to have more bank slots, and allow everyone to have his own fleet without even a need to ever have formed a group with others.
  • dareaudareau Member Posts: 2,390 Arc User
    fatherrock wrote: »
    The requirements to make a fleet have unintensionally made it nearly impossible to make a fleet.

    The current requirements are total of 5 players silver and above, not in a fleet ON THE SAME INSTANCE to make a fleet.
    There is a limit of 30 people per instance, and you will not find 4 silver and above that are not afk and not in a fleet already.

    How so? I mean, you do have your 4 friends that are going to stay with you through "thick and thin" while your fleet ramps up off the ground, right?
    fatherrock wrote: »
    Given how important it is to be in a fleet, there just are not enough qualified people in any one instance to do it.
    Without HUGE amounts of bribery.

    And the "importance" of being in a fleet is met by joining an existing one, as well as attempting to found your own...
    fatherrock wrote: »
    The requirements need to change.

    I suggest this

    If your a subscriber, you can make 1 fleet for free by yourself, after that, you need a 500 zen fleet charter. (max 2 per faction)
    Lifers can make 3 per faction free
    For everyone else, you need a Fleet charter (cost 500 zen) max 2 fleets (one fed, one klingon)
    all other requirements are gone...you don't need anyone else to make a fleet.

    all current fleets keep going as before.

    This will eliminate the issue of finding unfleeted folks in very limited instances.
    The cost of fleet charters and limits will stop folks from making dozens of zombie fleets

    This is where I'm getting... upset... by your proposal. Because if you're going to build a fleet to actually be a fleet, then you only need ONE PER FACTION. All your faction-appropriate characters should join the singular fleet you built for your faction.

    "Owning" multiple fleets per faction is nothing more than a circuitous method to obtain "free bank space"...
    fatherrock wrote: »
    I welcome input, if you just wanna say "your just lazy..blah blah blah ect. " you have been pre-ignored.

    ...and welcome said pre-ignorance because you're not willing to grind up or flat purchase the Zen necessary to max out your bank and inventory slot options, instead you're going to attempt to build multiple fleets in an effort to collect all these materials for whatever purpose you need 24 fleet bank tabs worth of non-character-bound storages...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • warpangelwarpangel Member Posts: 9,427 Arc User
    There is a serious flaw in the fleet system, but that isn't it.

    The real flaw is the same as in most games with a similar system, that of being entirely based on the honor system and therefore having an infinite potential for scamming.
  • fatherrockfatherrock Member Posts: 223 Arc User
    edited June 2016
    I did not want to say it but now I will, most fleets have gotten very greedy and
    exploit new players with huge amounts of required donations to advance...only to find that
    even after a LOT of donations, they still do not even have the rights to purchase from
    fleet vendors.

    I have been in a lot of fleets, most give a couple of members everything, then the rest get
    almost nothing.

    I plan on making a fleet that is not like that, but that is besides the point.

    Remove the 30 player instance limit, or remove the team of 5 requirement.

    PS could care less about bank space...I have more than I need already

  • trekpuppytrekpuppy Member Posts: 446 Arc User
    garaks31 wrote: »
    i can give you a almost t1 fleet for a convention code

    And I can bring 4 people to help anyone create a fleet on either faction... for a convention code. Just send me a mail in game.
    ---
    "-Grind is good!" --Gordon Geko
    Accolades checklist: https://bit.ly/FLUFFYS
  • davefenestratordavefenestrator Member Posts: 10,667 Arc User
    "Most fleets are greedy?" CITATION NEEDED.

    The two fleets I'm in (Fed and KDF) are nothing like that.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2016
    "Most fleets are greedy?" CITATION NEEDED.

    The two fleets I'm in (Fed and KDF) are nothing like that.

    Same. It's taken me a LONG time to settle into a fleet. I'd been in an amazing one in the past, but got let go when I took a long break (miss those guys, but totally understand). I'm in a great one now. But I don't think I'd be in such a good one if the Armada system hadn't have happened.
    [SIGPIC][/SIGPIC]
  • tessaravejgantessaravejgan Member Posts: 276
    fatherrock wrote: »
    I did not want to say it but now I will, most fleets have gotten very greedy and
    exploit new players with huge amounts of required donations to advance...only to find that
    even after a LOT of donations, they still do not even have the rights to purchase from
    fleet vendors.

    I have been in a lot of fleets, most give a couple of members everything, then the rest get
    almost nothing.

    I plan on making a fleet that is not like that, but that is besides the point.

    Remove the 30 player instance limit, or remove the team of 5 requirement.

    PS could care less about bank space...I have more than I need already

    I doubt that. The 2 fleets I'm in have a base req of around 100k in donation for a promotion that will give you access to stores. I assume its mostly the same in other fleets. The first fleet I joined was when some then random guy (the fleets leader as it turned out) in sector space asked me if I'm interested in joining and I was like sure why not. That was over a year ago. been there since and not regretting it. Great people, no drama, no fuss, you help out get promoted, done. The second fleet I joined recently is the one I choose by going to the recruitment part of the forums. Its a well established fleet with clear rules and smooth operation so I don't expect problems.
  • garaks31garaks31 Member Posts: 2,845 Arc User
    edited June 2016
    trekpuppy wrote: »
    garaks31 wrote: »
    i can give you a almost t1 fleet for a convention code

    And I can bring 4 people to help anyone create a fleet on either faction... for a convention code. Just send me a mail in game.

    what is this called "overcut" my price is better has +10days work on it
  • storulesstorules Member Posts: 3,285 Arc User
  • trekpuppytrekpuppy Member Posts: 446 Arc User
    garaks31 wrote: »
    trekpuppy wrote: »
    garaks31 wrote: »
    i can give you a almost t1 fleet for a convention code

    And I can bring 4 people to help anyone create a fleet on either faction... for a convention code. Just send me a mail in game.

    what is this called "overcut" my price is better has +10days work on it

    Yes, but your offer will be gone as soon as someone has used it. :)
    ---
    "-Grind is good!" --Gordon Geko
    Accolades checklist: https://bit.ly/FLUFFYS
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    fatherrock wrote: »
    The requirements to make a fleet have unintensionally made it nearly impossible to make a fleet.

    The current requirements are total of 5 players silver and above, not in a fleet ON THE SAME INSTANCE to make a fleet.
    There is a limit of 30 people per instance, and you will not find 4 silver and above that are not afk and not in a fleet already.

    Given how important it is to be in a fleet, there just are not enough qualified people in any one instance to do it.
    Without HUGE amounts of bribery.

    The requirements need to change.

    I suggest this

    If your a subscriber, you can make 1 fleet for free by yourself, after that, you need a 500 zen fleet charter. (max 2 per faction)
    Lifers can make 3 per faction free
    For everyone else, you need a Fleet charter (cost 500 zen) max 2 fleets (one fed, one klingon)
    all other requirements are gone...you don't need anyone else to make a fleet.

    all current fleets keep going as before.

    This will eliminate the issue of finding unfleeted folks in very limited instances.
    The cost of fleet charters and limits will stop folks from making dozens of zombie fleets

    I welcome input, if you just wanna say "your just lazy..blah blah blah ect. " you have been pre-ignored.

    Umm, I'm sorry to say, I have to disagree with most of your complaints. I've personally created fleets for Fed and KDF and it isn't exceptionally difficult to accomplish, admittedly it did requre some monetary inducements to get my KDF one started. But that only set me back 1 mil ec. Total, 250k each member.

    So, if you can't find some decent people that are willing to help you out, then offering some credits is a perfectly viable option.

    I also disagree with allowing people to create a fleet with just one member, not only would that result in a massive number of single-player fleets cropping up, it would defeat the purpose of fleets being a way to bring players together in a social community. I've made many friends in my Fleets, which I wouldn't have been able to do if I weren't required to have 5 founding members, several of which became valued officers and recruiters.

    Not to mention it would serioulsy clog up the server with 1-man fleets, a waste of server space considering all the required data involved in storing a fleet.

    Also, I don't believe that subscribers should be given preferential treatment in the creation or operation of fleets, it could cause (expand?) a divide between F2P players and subs, which Cryptic has done a great job thusfar in mitigating.

    I do, however, agree with your statement that requiring all players to be on the same instance does needlessly complicate matters, when I made my Fed fleet it took a good 10 minutes to get everyone on the same instance. In my opinion, if everyone is on the same map (but not necessarily the same instance) that should suffice for fleet creation.
  • risian4risian4 Member Posts: 3,711 Arc User
    fatherrock wrote: »
    I did not want to say it but now I will, most fleets have gotten very greedy and
    exploit new players with huge amounts of required donations to advance...only to find that
    even after a LOT of donations, they still do not even have the rights to purchase from
    fleet vendors.

    I have been in a lot of fleets, most give a couple of members everything, then the rest get
    almost nothing.

    I plan on making a fleet that is not like that, but that is besides the point.

    Remove the 30 player instance limit, or remove the team of 5 requirement.

    PS could care less about bank space...I have more than I need already

    There are fleets that give access to their stores away, for free. So no one is getting exploited as it was their own choice to join anyway.

    Those that do demand some contributions have good reasons for doing so, not because they're 'greedy' but because it requires a lot of hard work and tremendous amounts of resources to even build the holdings, let alone keeping the stores filled once they're built and stuff has been unlocked.

    There may be a flaw there btw. With more fleets reaching T5, it's really difficult to relate fleet rank to useful contributions. It's easy to just donate fleet marks and EC after all, dilithium is a lot harder to come by. It'd be nice if it were possible to set requirements such as 'must donate x amount of dilithium' before you get a rank increase. Or at least a way to keep track of how many different amounts of different resources have been donated, rather than just one gross number.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Pardon me asking but don't you just need five silver accounts? Why not just roll those accounts and run them at the same time? Then you have one each private fleet?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • This content has been removed.
  • fatherrockfatherrock Member Posts: 223 Arc User
    I really don't know how it was like when you all made your fleets...some of them are likely a couple years old
    Just now during prime time, I check the 20 different instances of the Federation starbase.
    not one of them had more that 2 players that were not already in a fleet...and I tried to send a tell to them.
    of the 6 or so I tried to contact, none of them answered and were likely
    afk crafter bots/alts.

    so I give up....I will not make a fleet or ever join one.
    you win

    I will keep playing of course
    later
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    Not sure what the point of the "or ever join one" part of that statement was. You want to join a T5 fed fleet? Shoot me a PM, I will be glad to send you an invite. If you want to make your own to get free bank slots, well, that's a problem for you to solve.
  • berginsbergins Member Posts: 3,453 Arc User
    A very dramatic closing statement by the OP. Up until then, I might have agreed with @jaturnley but honestly? I don't want that kind of drama in my Fleet. Good luck, OP.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Wait this whole thing is just to get more bank space?

    Wow. I mean a fleet is there for so much more. Teammates, fellow gamers, gameplay, socialization, chit chat, the fleet stores, the sense of building something together.

    Bank space? Maybe it's just me but I don't tend to need that much of it on my own characters. I've only ever used my fleet banking space for things the fleet has specifically asked for or for stuff I think others might need. Storage? Never even considered it as it was not my own personal space.
    [SIGPIC][/SIGPIC]
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2016
    Heh, we just make people wait a month until they get access to the stores. Zero donations needed, just a couple speed bumps to keep out the pillagers. But yeah, as some have said, you can get access to whatever you want for free.

    Join an old fleet with tons of provisions and virtually no barriers, but have few opportunities to donate. Or join/create a new fleet and enjoy slaving away as one of a couple people who actually donate to projects.

    Gaming involves trade-offs, not really seeing the problem here.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    fleets do have a Problem. But that's not founding them (helped founding two other fleets by leaving mine, teaming up and then rejoining my "old" fleet).
    The real Problem is economics. you have quite a few Players who want to donate fleet marks and cannot. And one or two Players who donate Dilithium. If no one donates Dilithium, then fleets don't grow.

    My Suggestion: add a "turn fleet marks into fleet Dilithium voucher" Feature. Or add fleet Dilithium vouchers as an additional reward for PvEs or PvPs (maybe even a Bonus if teamed up with fleet members?)
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • fatherrockfatherrock Member Posts: 223 Arc User
    I am not sure why bank space keeps coming up...got plenty..already expanded...don't give a TRIBBLE about bank space.
    What I did care about was access to fleet venders that sell stuff you can not get anywhere else.
    Like fleet ship, consumable boosts and fighter augments, R+D DOFFS

    and of the fleets that I have tried they put a very high price on access to these services.
    so I wanted to make a fleet that doesn't

    2 ranks.. owner and member
    member get access to everything up front, daily limit on bank items which they themselves donate

    I would not even use the fleet bank myself...DON"T NEED IT

    now that that has been cleared up

    I am over it...and the fleet system

    Have a nice day.
  • echattyechatty Member Posts: 5,917 Arc User
    Fleets that put a high price for access to their vendors were probably burned by people who joined just to gain access to those things, and they would rob the bank ceaselessly.

    Happened in the fleet I was once in. Someone (the same someone) kept snitching the Aegis sets out of the bank just to sell. Don't know if that was ever resolved or not, but it's my understanding that you only take out of the fleet bank those things that you need for yourself, not to go off and sell on the exchange.

    So there's probably reasons like that as to why a lot of fleets restrict that usage at first.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    Withdrawal limits can be set, also there's a lockdown function; both inhibit theft. The log shows who took what, and the boot can be applied to people not following rules after any warnings as may be required.

    Not recruiting in this thread, but our fleet only requires 100k in donations to get access to loads of bank stuff that vets consider vendor trash & new players can usually use until they can get better stuff. The best way is simply to ask in our fleet, and somebody may have something really good they will part with quite often for free. They'll even sell/trade you special stuff on "family/friends" terms if they get to know you & like you because you act like somebody. Our rules are:

    1.) Don't be a d!ck.
    2.) See rule #1.
    3.) Be helpful to Fleetmates

    We didn't turn "have fun" into a rule, because it doesn't need to be with those others in place.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited June 2016
    The best way is simply to ask in our fleet, and somebody may have something really good they will part with quite often for free. They'll even sell/trade you special stuff on "family/friends" terms if they get to know you & like you because you act like somebody.

    ^ The best advice in this thread (though there is a lot of other great advice too). Every guild, clan, fleet, grouping I've been in throughout my MMO gaming history, it is always best to start off any quest for something by simply asking.

    It's the best thing about being in a guild/fleet/clan/whatever. These people are on your side. A lot are friendly or are your friends. And someone almost always has a desire to help.

    Now fleet stores, for like buying new ships or those embassy consoles, most fleets these days have a benchmark you need to hit to get access. But it's all been pretty chill and easy to hit. A lot of times it's based on you sticking around, or you contributing, or both. Neither are hard. Yeah, you might not be able to contribute Fleet Marks, but if you join a fleet and need to donate like say 100k ... it's not really a huge burden for you to then spend time, resources of your own to donate the dilithium and DOFFs that these usually get stuck on. That gets you the access you need. That's not that big a deal.

    In fact, my current fleet has a donation benchmark. Another fleet I had been in in the past had a time benchmark. My current fleet opened up the stores to me in a little under a week. (I had a LOT of resources saved up). I preferred that to the time gate. But time gates don't bug me either. I've done so many rep grinds in this game on so many toons and it's JUST a time gate. It's not a big burden for a fleet to expect its members to invest some time with them before giving access to its most valuable assets.
    [SIGPIC][/SIGPIC]
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited June 2016
    hugin1205 wrote: »
    fleets do have a Problem. But that's not founding them (helped founding two other fleets by leaving mine, teaming up and then rejoining my "old" fleet).
    The real Problem is economics. you have quite a few Players who want to donate fleet marks and cannot. And one or two Players who donate Dilithium. If no one donates Dilithium, then fleets don't grow.
    The very concept of "donation" is the problem there and it ties in to the "infinite potential for scamming" I mentioned before. The fleet system, like most similar systems in other games, is designed like a medieval dictatorship where players can only hope to find one ruled by good people. And after finding one, hope it stays ruled by good people. It's no surprise that this fails to engage the average player. There is significant risk involved.

    If holding development was framed as investment, if the players who paid to build the fleet would own their fair share of the fleet instead existing only at the mercy of whoever happens to sit on the highest rank, people would be more willing to spend actual resources.
    My Suggestion: add a "turn fleet marks into fleet Dilithium voucher" Feature. Or add fleet Dilithium vouchers as an additional reward for PvEs or PvPs (maybe even a Bonus if teamed up with fleet members?)
    Looked at the dil exchange recently? This game needs more dil sinks, not less.
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