So I love surgical strikes, since it allows me to use beams without making my ship look stupid. However, I've never bothered using it with 360 beams, since there were no free 360 beams in any of the damage types I'm using and I'm too cheep to buy or make the craft ones. However, I'm now planning on using a polaron surgical strikes build, and since that energy type has a free 360 beam, I have to consider using it. So, how do the 360 beams compare to turrets? I know the beams lose a mod for the [arc], have more energy drain, but they have better damage. The turrets also have damage drop off at range.
Likewise, how do DHCs compare to DBBS? Cannons get more damage and [CrtD], but have a smaller arc, more energy drain, and have damage drop off.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
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Surgical strikes is Hilarious on single targets. Your DHCs will do more than the DBB with the same mods.
The omni beams typically do more damage than the same ranked turret but...You can get [CrtD]x3 turrets...No so much with omnis..
As for the Drop off..Most of that is negated with Long Range Targeting skill points.
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With the long range targeting skill now you can do so without being up in the enemy's face as well.
I go with turrets simply for the better choice of mods to suit your build. You can stack more crtd mods with turrets than with the smaller selection of omni beams.
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
Went full AP with the both kinetic beam. So BKB, Solane 360 and a Mk 12 AP array and then 4 AP turrets.
I must say ontop of surgical strikes, being able to bounce back and forth between surgical, FAW and CSV and the fact the turrets are not drawing as much energy, gives me pretty good sustained fire without having to worry about where my ship is oriented.
Actually kinda fun.
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http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
That means you can effectively mix and match Cannons/Beams if you wish. You could always do 2 of each, the cannons will likely hit a little harder but the Beams will be easier to hold on target. I played with it briefly on a Phantom and it was pretty effective, but I didn't try Polorons. I ran Turrets in the rear just because I have some nice Turrets in my bank.
It was a 'for fun' thing that I didn't play with too much, now I'm considering revisiting it. Personally, while I like Cannons, I find that 45 degree arc to be extremely limiting. If it's one or the other, I prefer DBB's.
Does the extra CrtD innate in DHCs not drop off like it does when using CSV/CRF? The extra CrtD shows up when in normal fire mode, but hitting CSV/CRF the tooltip CrtD drops by 10.
Wasn't really a BIG nerf for SS..20% reduction in the damage modifier for SS3 (its 220% now)..Which still killed players/Npcs within the activation time of the ability..Most stuff is still vaprised by the second volley.
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How'd you get Surgical Strikes on one of the Pilot Ships...?
Just tested it, and no.. SS does not cause the Critical Damage loss that Rapid Fire/Scatter Volley does.
This thread inspired me to pull my Fleet Phantom out of Dry Dock and revisit the idea of my SS strike build.. it's pretty fun. I am running a Phaser Build with 2 DBB, 1 Quad Cannon, and 1 DHC in front using Surgical Strikes. I threw 2 turrets and a Phaser Omni in the back. It's not a fully optimized build, it's single target so it won't top the charts on a parsed run, but it's a very strong ship. Coming out of cloak it takes out a normal Borg Cube almost instantly.
SS is a fun ability. It actually would help create a measure of parity if they moved SS from Intel and made it a general Tactical Bridge Officer skill. The problem with SS is that there are very few ships that can do it, it would be fun to try and do SS on say.. a pilot ship (which is not currently possible despite an earlier post in this thread.)
One of the problems with FAW is there is no alternative. There is no other good skill for beam users to take, so of course they take FAW. SS would help break that monotony if only it wasn't restricted to a very small handful of ships.
Didn't they also knock off a large chunk of the CrtH it gave too? This was about the time they finally fixed it to work with all damage types properly as I was livid that they nerfed it at the same time they finally made faction appropriate Disruptors to properly take the damage buff on my Qib.
It boosts crth to 50% so add that to surgical strikes and that could be crazy, potentially every hit would be a mega crit.
But there would be trade offs as you'd need a lot of sci skills to get it, leaving little for tactical skills.
Any thoughts?
The Critical Hit and accuracy were reduced 8% from 40% to 32% for ss3. Not a big nerf as you could replace the acc and crth difference.
I think the Probability Manipulation would override any CrtH youd have on board your ship..So..still 50%.
Rouge Sto Wiki Editor.
Rouge Sto Wiki Editor.
80% CrtH chance? That's nuts if it really works.
the SS crit H and acc are added behind the scenes (I.E not on the ship Crth H/Acc readout).The Do show up on parsers @ 70-80% crit chance.
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Might sound like nothing (that plus reduced dmg buff), but I lost 10k DPS on my Eclipse from that, from 30k to 20k, and it was pretty evident the ability is weaker. Still murdered players silly good though. Most pointless nerf ever.
Regarding your test, how big was the sample?
I did test both cases, the outcome was the same - crth approaching 50%.
Ill retest for DPSM using only the PM and waiting for the cooldown to expire.
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While not the ship I was talking about, I do have a surgical strikes Qib, and it does use DHCs and turrets. And you're right, it can sometimes be hard to get the DHCs on target, but only rarely. It really comes down to how many RCS consoles you're wiling to use to turn it from a battle-cruiser to a destroyer. (I only use a single Mk XII very rare RCS console, if you use more or a higher Mk/rarity console, you should be fine.)
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I took eclipse in a beamboat configuration, and went to the voth space battlezone, where I used nothing but probability manipulation and surgicals. So destroy a voth ship, wait for SS and prob manipulation to recharge, find another target, repeat until a good amount of SS+prob manipulation hits is registered.
May I see your build? That crit rate sounds interesting.
http://skillplanner.stoacademy.com/2f47449a5c5e508241723c37023107d3
So...im thinking theres more than PM going on...37% acc before surgical strikes...That could be TRIBBLE up my reading with PM+SS...You tell me.
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