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NEW WEAPON TYPE: Broadside Torpedoes

nikeixnikeix Member Posts: 3,972 Arc User
Pawing through my recently arrived manual for the Eaglemoss USS Vengeance figurine, I found a concept sketch that suggested a neat new weapon type we could use in STO: the "Broadside Torpedo".

Broadside%20Torpedoes_zpsdkyjfgsa.jpg

It would work like normal torpedoes of each class, but the firing arc would be two 90° cones extending to each side of the ship. In exchange for the larger arc -- which is still considerably smaller than the half-sphere of wide angle torpedoes -- Broadside torpedoes would have a slightly longer cooldown (+15%?) than their front and rear facing counterparts.
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Comments

  • nephitisnephitis Member Posts: 456 Arc User
    It is an interesting concept but there is currently no mechanism in this game that supports this. This game only has a fore and aft (front and rear) targeting arc(s). A broadside torpedo would require a port and starboard (left and right) targeting arc system which this game does not have. And for those who wonder what I mean, the point of center must be on the facing side and currently it's only in the fore or aft.

    Anyways, to your encouragement you can get the Wide Arc Quantum torpedo from the C-store. It has an 180 degree targeting arc and it should give you some coverage. :)
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited May 2016
    I'm confident the arc is not a major technical hurdle. New and different, yes. Beyond the engine's abilities, I doubt it :).

    Broadside Torpedoes would lead to some new builds as your lack frontal coverage makes them less likely to be partnered with cannons, dual beams, or used on the many 5/3 monsters out there. Instead it meshes well with normal beam arrays. I also imagine the Science captains doing some odd new tricks with it.
    Post edited by nikeix on
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited May 2016
    nephitis wrote: »
    It is an interesting concept but there is currently no mechanism in this game that supports this. This game only has a fore and aft (front and rear) targeting arc(s). A broadside torpedo would require a port and starboard (left and right) targeting arc system which this game does not have. And for those who wonder what I mean, the point of center must be on the facing side and currently it's only in the fore or aft.

    Anyways, to your encouragement you can get the Wide Arc Quantum torpedo from the C-store. It has an 180 degree targeting arc and it should give you some coverage. :)

    2 problems. It's only a one torpedo per ship deal being a special weapon on the Sovereign, (I have not seen a standalone version of same available anywhere, even for zen) which still leaves a wide gap in the targeting arc. Another, it's Fed only and therefore not available for KDF/Roms.

    A 180 degree torpedo should be craftable after level 15 in Projectiles R&D instead of the plasma bomb. I would much prefer they make that change.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    nikeix wrote: »
    I'm confident the arc is not a major technical hurdle. New and different, yes. Beyond the engine's abilities, I doubt it :).

    I agree. But I'm not an expert. So you know a dev may hop in and shoot the idea down based on tech issues. But what you say sounds reasonable to me.

    And the idea itself is intriguing and interesting to me. It'd be fun to have that wrinkle added for new build ideas and different tactics.

    I'm a fan of the idea.
    [SIGPIC][/SIGPIC]
  • galattgalatt Member Posts: 709 Arc User
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.
    sig_picture_resize_by_gx_9901-db9d1v1.png
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited May 2016
    kyrrok wrote: »
    nephitis wrote: »
    It is an interesting concept but there is currently no mechanism in this game that supports this. This game only has a fore and aft (front and rear) targeting arc(s). A broadside torpedo would require a port and starboard (left and right) targeting arc system which this game does not have. And for those who wonder what I mean, the point of center must be on the facing side and currently it's only in the fore or aft.

    Anyways, to your encouragement you can get the Wide Arc Quantum torpedo from the C-store. It has an 180 degree targeting arc and it should give you some coverage. :)

    2 problems. It's only a one torpedo per ship deal being a special weapon on the Sovereign, (I have not seen a standalone version of same available anywhere, even for zen) which still leaves a wide gap in the targeting arc. Another, it's Fed only and therefore not available for KDF/Roms.

    A 180 degree torpedo should be craftable after level 15 in Projectiles R&D instead of the plasma bomb. I would much prefer they make that change.

    You forgot about the rapid fire missile launcher. It's available to everyone for lobi. (Though it is an awful weapon, and needs to have its arc increased to 360 degrees like a real missile system.)

    On the topic of 180 degree torpedoes vs the plasma bomb torpedo (or whatever it's called) at R&D level 15 in projectiles, why not both?
    Edit: almost forgot to use this:
    3481976-40237-why-not-both-gif-69vc.gif
    (I almost never get to use that!)
    Post edited by kjwashington on
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • lopequillopequil Member Posts: 1,226 Arc User
    edited May 2016
    [quote="kjwashington;12934482"]
    You forgot about the rapid fire missile launcher. It's available to everyone for lobi. (Though it is an awful weapon, and needs to have its arc increased to 360 degrees like a real missile system.)[/quote]

    Nonsense! It's been fixed so it triggers the same things as normal torps and it apparently loads even faster than it used to. If you run standard torpedos without any fancy procs it will be an improvement. Getting it up to UR is a pain to be fair but that's no big deal. My only complaint is that mine ended up with [Acc]x2 instead of a more useful mod.
    Post edited by lopequil on
    Q9BWcdD.png
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    kyrrok wrote: »
    nephitis wrote: »
    It is an interesting concept but there is currently no mechanism in this game that supports this. This game only has a fore and aft (front and rear) targeting arc(s). A broadside torpedo would require a port and starboard (left and right) targeting arc system which this game does not have. And for those who wonder what I mean, the point of center must be on the facing side and currently it's only in the fore or aft.

    Anyways, to your encouragement you can get the Wide Arc Quantum torpedo from the C-store. It has an 180 degree targeting arc and it should give you some coverage. :)

    2 problems. It's only a one torpedo per ship deal being a special weapon on the Sovereign, (I have not seen a standalone version of same available anywhere, even for zen) which still leaves a wide gap in the targeting arc. Another, it's Fed only and therefore not available for KDF/Roms.

    A 180 degree torpedo should be craftable after level 15 in Projectiles R&D instead of the plasma bomb. I would much prefer they make that change.

    You forgot about the rapid fire missile launcher. It's available to everyone for lobi. (Though it is an awful weapon, and needs to have its arc increased to 360 degrees like a real missile system.)

    On the topic of 180 degree torpedoes vs the plasma bomb torpedo (or whatever it's called) at R&D level 15 in projectiles, why not both?

    Good idea! =) Why not both?
  • tmassxtmassx Member Posts: 834 Arc User
    nephitis wrote: »
    It is an interesting concept but there is currently no mechanism in this game that supports this.

    You are like Humphrey Appleby from legendary tv series Yes Minister :Dhttp://www.imdb.com/title/tt0080306/

    Broadside torpedoes in STO are an insteresting idea, current torpedoes are made like submarine torpedoes with front arc, ship destroyer torpedoes should be broadsided. This torpedo would maybe even convinced me to play some on my cruiser.
  • brian334brian334 Member Posts: 2,219 Arc User
    Broadside weapons slots should be 'a thing'. Actually, any weapon system save spinal mounts such as the phaser lance or the Dyson cannon should be slottable in the side arc slot. However, I would be happy if anything that fits in a rear arc could be slotted in a side arc.

    I had proposed side- or center- mounted Point Defense weapons as well, but was shouted down by the PD Console crowd, (regardless of the fact that you can't mount those on a Warbird or BoP.)
  • nikeixnikeix Member Posts: 3,972 Arc User
    In 3-dimensional space a 180° half-sphere is very different from and much, much larger than two 90° cones. Plus the tactics and combos are also different. By putting the penalty on the cooldown instead of the base damage you keep the hard hits and clutch plays, but still keep a place for front facing sustained projectile assaults.

    Beyond making players think about new possibilities (always a good sign :)) once they're in the system you can swap a few types of NPCs from standard torps to broadside torpedo loadouts, creating more varied gameplay. You can also add them to some of the mission reward tables that offer exotic torpedo types, giving fresh incentive to play that content again.
  • evilmark444evilmark444 Member Posts: 7,006 Arc User
    I think this could work with the current scheme, give it a new modifier, [Side], that rotates the center point of the firing arc 90 degrees and mirrors it on the opposite side of the ship.
    Lifetime Subscriber since Beta
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  • kovabombkovabomb Member Posts: 52 Arc User
    I think this could work with the current scheme, give it a new modifier, [Side], that rotates the center point of the firing arc 90 degrees and mirrors it on the opposite side of the ship.

    I'd say that this idea is on the right track. There's no need for new weapon slots, just weapons with different functionality. I'm surprised that no one has mentioned the 360 weapons (Omni-beams and turrets) in this discussion. Broadside torpedoes could be similar, in that it doesn't matter if they are fore or aft mounted. Their firing arc would always be to the sides of the ship in a split or mirrored arc.

    In fact, now that I think of it, perhaps this concept could give rise to another possibility. What if there were devices in the crafting system that allowed for the addition of a special mod on a weapon? You could craft or purchase an upgrade amplifier that granted a weapon a specific mod upon upgrade, such as a torpedo weapon being granted a Broadside mod.
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    Fleet tugs with bombardment pallettes.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near :/
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • tom61stotom61sto Member Posts: 3,693 Arc User
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.

    T5 Akira (Armitage) actually comes with the console to use those. Torpedoes everywhere once every few minutes (I think it's two min. now.): port, starboard, fore, aft, it cares not.
    I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near :/

    Already kinda in game with the above console, and the concept has been in Star Trek games since pen and paper days IIRC, and has come up in several video games too.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    tom61sto wrote: »
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.

    T5 Akira (Armitage) actually comes with the console to use those. Torpedoes everywhere once every few minutes (I think it's two min. now.): port, starboard, fore, aft, it cares not.
    I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near :/

    Already kinda in game with the above console, and the concept has been in Star Trek games since pen and paper days IIRC, and has come up in several video games too.

    other trek video games increases the problem not reduces it... Same reason we can't won't see some of the really great designs in other trek games.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • nikeixnikeix Member Posts: 3,972 Arc User
    I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near :/

    The concept of shooting cannons sideways to the direction of ship travel rather predates Into Darkness. Or even all of Star Trek. By centuries :).
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    nikeix wrote: »
    I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near :/

    The concept of shooting cannons sideways to the direction of ship travel rather predates Into Darkness. Or even all of Star Trek. By centuries :).

    Well aware but specifically 'side firing photons' is not. And lets face it we've been denied stuff for less precedent than that many times.

    I'm totally for the idea, just don't get the hopes up.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
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  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    Vertical Launch Torpedos, which someone earlier called for. It's not like current era weapons tech will get less advanced and restricted with more centuries' development.
    DInb0Vo.gif[/url][/center]
  • tom61stotom61sto Member Posts: 3,693 Arc User
    edited May 2016
    Vertical Launch Torpedos, which someone earlier called for. It's not like current era weapons tech will get less advanced and restricted with more centuries' development.

    Not out of the question either, as the Obelisk Carrier has launchers on the side that angle forward when fired. Very fun to watch in the mission combined with Worf's special that has Torp Spread 3 built into it (sadly not slotable on either player version).

    I wish that kind effect was used for the 180 degree torps, as it looks a bit odd coming out out at a steep angle when broadside fired, but if it went straight then changed directions it'd look a lot better. Some modern munitions do that, and the emission seeking torp in Undiscovered Country did similar.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Why does this conjure up images of the Battlestar Pegasus (original series) travelling between two Basestars blasting at them broadsides.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • nikeixnikeix Member Posts: 3,972 Arc User
    ltminns wrote: »
    Why does this conjure up images of the Battlestar Pegasus (original series) travelling between two Basestars blasting at them broadsides.

    Because it was awesome?

    And that's really the goal here - making you look and feel awesome without radically increasing the power of your ship. I want them to be an equitable exchange with toys we already have. There's been a clear push to get projectile weapons back into the mix. Creating new synergies and new builds that use mixes of directed energy and projectile is high on my list of hoped for the game.

    I agree a [side] tag would be a clear indication of what the weapon is doing, but I worry it' would create the expectation it's taking up a tag slot, when what I'd like to see is for the wider arc and cooldown increase to be complementary effects that cancel out so that you could have broadside version of some of the specialized/whacky torpedos in game without them having to be one color-class higher to buy that extra [side] tag. Basically, putting "Broadside" in the name makes them a lot easier to insert into existing content.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited May 2016
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.
    Where?
    Please point them out.
    I checked the blueprints and it has only forward and aft tubes.
  • nikeixnikeix Member Posts: 3,972 Arc User
    About 4 degrees astern of the red dot on the rim, I think. Two darker nubs in the slight indent near the edge. Just guessing that's what he means.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    ssbn655 wrote: »
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.
    Where?
    Please point them out.

    I think he's referring to the paired nipples in the recessed area at the 3/9 o'clock positions on the saucher
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    ssbn655 wrote: »
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.
    Where?
    Please point them out.

    I think he's referring to the paired nipples in the recessed area at the 3/9 o'clock positions on the saucher

    Well, if so, someone in that last lifeboat position is gonna have a big surprise on their launch vector, followed by a bad day.
    DInb0Vo.gif[/url][/center]
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    ssbn655 wrote: »
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.
    Where?
    Please point them out.

    I think he's referring to the paired nipples in the recessed area at the 3/9 o'clock positions on the saucher

    Ah the Airlocks. Easy mistake to make.

  • nikeixnikeix Member Posts: 3,972 Arc User
    I would expect the lifeboat egress path to be angled much more vertically...
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