What is passing for good DPS these days in a PUG?
I don't know about everyone else, but with the new skill tree & specialization, I got quite a bit of a bump in the DPS department. If this change has happened across the board, well...I'm not sure what to think.
Also, correct me if I'm wrong, but pre 11.5, PUG DPS looked something like:
< 10k DPS, not a DPS build (i.e. you are going for something else)
> 10k DPS, acceptable DPS build for endgame content
> 30K DPS, really good DPS
> 50k DPS, excellent DPS
> 100k DPS, top DPS jockeys only
Is this still the case, or have the consensus numbers gone up?
P.S. Not criticizing anyone who doesn't chase DPS at all. One of the nice things about STO is that there are actually so many other ways to enjoy the game too.
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Downloading a game at a moment, but after reading a forums a little bit and got unsure feeling. No idea how ''hard'' and complicated this game was before, but i also hope that developers havent change a game towards dps smashing mmorpg as every single of them seems to go nowadays including towards more singleplayer as some very well known games. I dont mention game names because i am not sure is it allowed in a forum.
So is multiplayer contents more dps race then trying to tactical advance over a opponents? I mean mostly in PVE aspect.
I dislike when developers changes a games so it feels like they holding from a hand while take a player over a crosswalks, rather then challenge a players themselves.
Yes. This game is mostly a DPS race. In STO the general consensus is: no need to tank/heal/crowd-control/etc. if the enemy is dead.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
> diemore83 diemore83#4199
>
> wrote: »
>
> Hello!
> Downloading a game at a moment, but after reading a forums a little bit and got unsure feeling. No idea how ''hard'' and complicated this game was before, but i also hope that developers havent change a game towards dps smashing mmorpg as every single of them seems to go nowadays including towards more singleplayer as some very well known games. I dont mention game names because i am not sure is it allowed in a forum.
> So is multiplayer contents more dps race then trying to tactical advance over a opponents? I mean mostly in PVE aspect.
> I dislike when developers changes a games so it feels like they holding from a hand while take a player over a crosswalks, rather then challenge a players themselves.
>
>
>
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> Yes. This game is mostly a DPS race. In STO the general consensus is: no need to tank/heal/crowd-control/etc. if the enemy is dead.
Thank you for a reply.
Okay then i better uninstall a game if your mentioned CC,tank or healing is not necessery required in a such instances/dungeons. Too bad a game otherwise would have been pretty good i believe.
Thank you again for a ''honest'' anwser.
Do and ISA run...Most people run parsers there...Just ask if anyone is parsing before the start and then ask them to post the numbers.
Rouge Sto Wiki Editor.
You should give the game a try and come to your own conclusion.
Tanks are not generally used in pure DPS runs, but they have a place and if that's what you like to play then it's perfectly acceptable. You're going to get a lot of biased opinions on the forum, it's just the nature of things like this. The only way to know for sure if the game is right for you is to just try it.
The game is free to download and play, you have nothing to lose. Draw your own conclusions and you might find that you actually like the game. There is a place for what you want to do.
Some say CC has no place but I attain reasonably high dps with a CC built with lots of particle generator skill and torps which most ppl will say can't do dps. Also there are missions where good CC will help quite a bit for a succesfull missions.
Also with the new skill tree and the new strategist specialisation tanking can be usefull and still do decent amount of damage. On the other hand, a built with high dps in a low dps team will need some tanking abilities or he'll grab all the agro and just go boom.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
I don't think you understand. I really don't care what my DPS is... It's somewhere down in the bottom of my list of what I care about.
I beat Vad'vaur artillery ships in a few minutes (usually 1-2 minutes) on elite, and that's good enough for me.
~12K dps white MK X stuff lvl 50 toon with no tac consoles no rep done
low geared toon < 30K
main ~ 100K
now everyth a bit higher
115K was my top parse on a pug
Uber high DPS is nice but e30ernest is right don't get caught up in the numbers game, find a nice build that allows you to contribute and complete end game content and just enjoy playing.
a full group doing right at 10k can beat most of the stfs but would struggle hard to avoid a few deaths and might fail optionals. A full group at 20 should win without deaths and usually get the optionals. A full group of 10 is going to struggle in the elite tagged STFs unless they play together well and apply the actual strategies to the effort. 20ks can cowboy around and beat the elites without following most of the strategies, just brute force beat it.
I have a bunch of toons and ships and tend to keep them in the 20-30k mark and can do anything in the game with that. I have a couple of just-got-60s that are barely above 10 and they die/struggle in advanced (I dont even try elite with them).
And as for tanks not being needed . . . I need tanks, when I'm not flying one. My Fleet Phantom will NOT survive without one. In 5 PuGs (where no tank was present) I died an average of 3 times per run. Sure, I could make some changes to the build, but that would defeat the purpose.
So knowing or measuring my DPS doesn't mater. I know I'm effective and could t really care about what the numbers say.
Any parsing is only helpful to weed out ineffective aspects of my build, those parts that aren't pulling their weight.
The whole obsession with DPS is distracting really. I see all these posts on the forums throwing big numbers around (50k, 70k, 90k etc.) but those are probably from an ISA run so that's going to be the top end from an ideal run in a mission that is target rich and close together. It's not going to translate into other missions with travel times between fighting or non-combat aspects to them. So obsessing or getting x DPS in ISA really isn't going to help if when you come to fight in Counterpoint and can't get the same. I know it's a good measure of your potential but it's such a specific set of circumstances it doesn't always translate into better performance elsewhere.
This is kind of a fun discussion. Because you can absolutely build an effective ship that uses CC powers ... and puts out good DPS.
But the overall debate still exists, as Crowd Control itself has little value in the game. The game's just changed up enough that now you can build a ship around crowd control powers and empower them to pull high damage.
Which isn't a bad thing. It's just the gameplay still focuses on DPS, and crowd control itself isn't very functional in the encounters.
I'm not sure if you are serious. Crowd control is a god-send in an STF. Even on DPS record runs you have crowd controllers because they are useful.
The same goes for tanks. Runs (even DPS runs) go so much smoother when there is a tank around.
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You mean Gravity Well to collect the spheres in one spot? That's not what I mean.
I mean crowd control in STO's end-game isn't anywhere close to as useful as it was in say, Everquest's end-game 15 years ago. That was a DPS-race too, and yet it's end-game encounters had a lot of situations that required coordinated crowd control.
I'm happy STO's evolved to the point where a lot more variety is capable in builds, but adding a secondary deflector that then adds radiation damage to a power like Viral Matrix doesn't actually make Viral Matrix more useful in that DPS focused encounter does it? In the context of crowd control?
And then you've got all the other things like particle emission torp, it does wicked damage if your spec'd for it plus it slows enemies to a dead stop and is an AOE to boot.
It's true that full on CC may not break any DPS records but a well used grav well or tykens rift is worth a hundred poorly aimed and spammed BFAW attacks.
ingame: @Felisean
If you're still having trouble with it, delete the System 32 folder on your hard drive. It's just taking up space and has a tendency to slow down software.
Why do things these days seemingly have to devolve into groups pissing in each others corn flakes?