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Serously upset about new skill system. Seriosuly, make a dam poll before changing the core of STO!

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    heavensrunheavensrun Member Posts: 215 Arc User
    bjornfried wrote: »
    I had it all figurerd out by now.
    Make a good build, in the good old skill system and then ad some traits to overcome evtl minor flaws.
    Now half of the good stuff is missing.
    And making a "science" charackter with a science career, is virtualy not needed.
    That is a bad thing.

    Why dont you guys do polls anymore?
    You would have figurerd it out that that way is not what most players want. Do get it together guys.
    Major changes need the aproval of your majority.
    And that is not the few guys, you have in your Tribble server.

    Its not about tastes here, its about seriously gameplay imparing changes.

    You realy gave my day the rest.
    It was bad from the start, but you did it.
    I want to kill Catbabys. (NOOO! OFF COURSE NOT LITERALY!!! )
    Thats the kind of mood im in right now. *Meow* *Splatt*

    Not what this guy wants=not what most players want.

    Got it.

    (writes down a note of that.)
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    starcruiser#3423 starcruiser Member Posts: 1,201 Arc User
    I guess most players want to spend money to get more tokens to re-train specs. One is not enough and the sale does not help IMO.​​
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    I guess most players want to spend money to get more tokens to re-train specs. One is not enough and the sale does not help IMO.​​

    Tribble dude..try it out on tribble..

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    jonsillsjonsills Member Posts: 10,365 Arc User
    I just read and clicked on what looked good.
    As did I. The Eng captain I played with last night didn't get around to trying his new space stuff (he's on Nimbus III, and I had to hit the sack about the time I was going to go after Hassan), but he was romping through the Orion and Naausican guards outside Hassan's place. (Also, looks like they've added a couple of new dil-minibosses in that area - at least, I'd never seen the Prison Warden or the Naausican Guard Captain before. So, picked up an extra 120 dil there, which isn't a lot but it's 120 more dil than I usually get in there.)

    Lots of dead (or stunned - he's Starfleet, after all, and they always put "heavy stun" settings on their weapons) guards in his wake, and I think he took some damage to his hit points once or twice, and almost lost his personal shields once...
    Lorna-Wing-sig.png
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    tousseautousseau Member Posts: 1,484 Arc User
    I guess most players want to spend money to get more tokens to re-train specs. One is not enough and the sale does not help IMO.​​

    Tribble dude..try it out on tribble..
    And to think... we had over a month to test it out on Tribble...
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    tousseau wrote: »
    I guess most players want to spend money to get more tokens to re-train specs. One is not enough and the sale does not help IMO.​​

    Tribble dude..try it out on tribble..
    And to think... we had over a month to test it out on Tribble...

    Was it a month? I fell like it was longer..hrmm

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    kiralynkiralyn Member Posts: 1,576 Arc User
    I guess most players want to spend money to get more tokens to re-train specs. One is not enough and the sale does not help IMO.​​

    Maybe it's just that I'm not an uber power-player, but I don't think I've ever used a respec in this game except when an update forced it on me (like now).

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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    kiralyn wrote: »
    I guess most players want to spend money to get more tokens to re-train specs. One is not enough and the sale does not help IMO.​​
    Maybe it's just that I'm not an uber power-player, but I don't think I've ever used a respec in this game except when an update forced it on me (like now).
    Same here... and I've been around long enough to have seen the first skill system... which was.... thematic, but TRIBBLE.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    kerygankerygan Member Posts: 254 Arc User
    [quote="georikzaberisk;12900372"][quote="risian4;12899929"]I must admit, that the first few missions I've played were done rather quickly. Players in my Pugs were much more powerful it seemed.

    But that may merely have to do something with the fact that the most fanatic players are more likely to get in the game ASAP, fill their skill and start queueing to get some parses. So I'll reserve judgement on its effects on power creep for now until things have normalised a bit.

    [/quote]

    I have to agree. But in my case I haven't noticed it when I was on Tribble but an acquaintance in game and I went to test the new Nah'kul Alert and he pointed to me something interesting. According to him it seems with the new skill build other energy type weapons not AP has seems to be doing much better. I really can't prove or disprove this since I don't like using AP. I'm more of a Tet, phaser, polaron and disruptor type of guy. He pointed out that I'm killing targets as fast as he is and even sometimes faster. I told him it must just be his build. None the less I'm contemplating to go back to tribble and test this theory that the new system has made a huge impact on damage between energy weapons and by that has closed the gap a bit more. Again this are just theories base on what he told me while he was parsing. I cannot prove or disapprove what he claimed at this moment.

    [quote="samt1996;12900134"]Me and Odin are founding members of the science channel @bubblegirl2015 I assure you we know what we are talking about. In fact thanks to this revamp nearly half of all science powers are once again relevant.

    This thread is another example of people hating all change even when it's good, and this is fantastic change.[/quote]

    Yes and it added some. For example I love the fact that in the Engineer route I can chose just one buff that will increase my weapons without having to spend more on the tact skills for energy damage. I can use some extra points for tact the ones that I wouldn't be needing since I practically have unlocked my Science ulti (Yeah I know it may sound weird but I like the Ulti's >.<) while making Engi my secondary to go to skill.

    Still not that much powerful but the changes for sci are decent enough for me.
    [/quote]

    im using antiproton and that specific energy type , and yes its better with a specific build and a specific set =p
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Soo..theres a poll on another thread...as of this post
    71% like the new revamp vs 28% who dont..

    http://www.arcgames.com/en/forums/startrekonline#/discussion/1214193/do-you-like-the-new-skill-system

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    stobg2015stobg2015 Member Posts: 800 Arc User
    Meh, polls are entirely too subjective. But in my own subjective experience so far, I'm not seeing a problem. My on-the-fly build I spent less than a half-hour on seemed to perform just fine. Stuff is kabooming.

    Including me, but that was my fault for getting too close to those dang Na'khul killer cones. Performance-wise, I haven't noticed any drastic problems. Still got more characters to respec and test, but so far so good.
    (The Guy Formerly And Still Known As Bluegeek)
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    semalda226semalda226 Member Posts: 1,994 Arc User
    Also a poll of 100 people does not adequately represent the whole of the player base lol.
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    thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    semalda226 wrote: »
    Also a poll of 100 people does not adequately represent the whole of the player base lol.

    It's not even 1% of the number of people in NoPPS right now.
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    kavasekavase Member Posts: 771 Arc User
    I'd also like to know what that same poll would look like had there not be any power increase and had in fact, stayed only flat like they said. A lot of yes votes appear to be 'well, it made me stronger so...yay I like it!'.

    Anyway, this is now the third skill revamp, prey they don't make another.
    Retired. I'm now in search for that perfect space anomaly.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Whats the percentage of tac captains? 70% ?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    samt1996samt1996 Member Posts: 2,856 Arc User
    Actually there is a higher concentration of whiny little TRIBBLE on the forums then in game so if anything those poll numbers are skewed towards those who don't like it.
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    kyle223catkyle223cat Member Posts: 584 Arc User
    edited April 2016
    According to the last infographic they released, 51% of captains are tac, 28% are engineers, and 21% are science. I'm sure science has eclipsed engineering since then.
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    snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    edited April 2016
    I love the new skill system! And it makes my shields very good, even better than before. That and I am still able to re-create my 110,000 hull build. Engineering tank for the win! It's sooo much better with the new skills system!

    I'm also happy the DPS'ers got turned down a bit, no more one-shooting Borg Cube's :)
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    technical42ndtechnical42nd Member Posts: 53 Arc User
    NuSkill is a fantastic system. It's done nothing but improve my game both space, and ground.
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    nerdyhealer823nerdyhealer823 Member Posts: 1 Arc User
    I'm a SCI captain in a krenim vessel yes from the event, yes it's the best thing I own. That aside, my brother in law got me into this game and before this update I had my TRIBBLE handed to me on a silver platter in about 8 seconds flat in pvp against him. He's a tactical captain super manoeuvrable and hits like a sledgehammer, with ridiculous abilities I refuse to pay for because I'm cheap...after this update it's all changed, I beat him in my opening volley and was fully charged and ready to go again before he respawned, my shields didn't even twitch. I thought oh I've just been beefed up a little lets try some pve I'm sure you still hit as hard as ever...nope...boy was I wrong, loads of previously had passive abilities seem to have disappeared and he's basically been nerfed big time, but I check forums and I haven't seen anything similar happening to anyone else.

    I agree the new skill tree seems a bit...dumbed down...I know because I understood it for a change.

    Are there any tactical captains out there who are sharing the same fate as my brother?

    Dot get me wrong I have never been so happy to blow someone up so many times so quickly but he's in a mood and a lot bigger than me. Even then I'm struggling to understand why there is such a big power difference all of a sudden

    I'm not good with technical jargon so keep it simple please ta
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    dalolorndalolorn Member Posts: 3,655 Arc User
    Well... I think my own respec (well, reset is more accurate :p) was pretty hit-and-miss, especially on the first character I went through. I've definitely fallen into the trap of trying to max out certain categories (like shield capacity) at the expense of recreating my build, so my healing ability and hull capacity have probably gone down a notch.

    Still, on the whole of it, I think I'm sitting pretty much where I used to be - hull and heals may have gone down, but my shields are a lot tougher and my weapons are now (relatively) effective at any range, on top of dealing a bit more damage. Could have been worse.

    One thing I'm definitely happy about, though, is Threatening Stance/Posture and Threat Control. For ships like mine, the ability to either not get shot at (escorts and other fragile stuff) or get shot at a lot more (cruisers, some sci ships) is extremely useful - as for ground combat, every scientist I have is bound to use the ability with great pleasure, given their huge resilience.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    shurkhemolightshurkhemolight Member Posts: 399 Arc User
    Ok, I've tried it out on my main and most difficult character - science tac hybrid. The downsides are decreased size of GW and significantly lower subsystem power in shield and engine. There is also a change to the paradox 5 mini grav well console. This may just be a change in animation. If not the size is reduced drastically. The plus side is the hull and shield pen. I'm going to call it a toss-up and say that it's fine. I haven't specced my ground specialist yet - probably tomorrow. I'm a bit more worried there but we'll see.

    It's just a theory, however like much of the music vanishing from the game i think they may also be tuning graphics down or out at some stages to reduce stress on their aging arthritic engine and server.

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    killer1986chriskiller1986chris Member Posts: 382 Arc User
    MUCH better system now with more clarity about effects etc, GJ to the STO team for the improvement.
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    technical42ndtechnical42nd Member Posts: 53 Arc User
    I'm a SCI captain in a krenim vessel yes from the event, yes it's the best thing I own. That aside, my brother in law got me into this game and before this update I had my TRIBBLE handed to me on a silver platter in about 8 seconds flat in pvp against him. He's a tactical captain super manoeuvrable and hits like a sledgehammer, with ridiculous abilities I refuse to pay for because I'm cheap...after this update it's all changed, I beat him in my opening volley and was fully charged and ready to go again before he respawned, my shields didn't even twitch. I thought oh I've just been beefed up a little lets try some pve I'm sure you still hit as hard as ever...nope...boy was I wrong, loads of previously had passive abilities seem to have disappeared and he's basically been nerfed big time, but I check forums and I haven't seen anything similar happening to anyone else.

    I agree the new skill tree seems a bit...dumbed down...I know because I understood it for a change.

    Are there any tactical captains out there who are sharing the same fate as my brother?

    Dot get me wrong I have never been so happy to blow someone up so many times so quickly but he's in a mood and a lot bigger than me. Even then I'm struggling to understand why there is such a big power difference all of a sudden

    I'm not good with technical jargon so keep it simple please ta

    As a tac, I'd say your brother just needs some time to flesh out the new skill system. I've had nothing but improvement across the board from DPS to sustainability.
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    stobg2015stobg2015 Member Posts: 800 Arc User
    kavase wrote: »
    Anyway, this is now the third skill revamp, prey they don't make another.

    That, I will wholeheartedly agree with. Let this be the last time we have to relearn the skill system. They can tweak it, update it, and/or improve it, but please don't replace it again.
    (The Guy Formerly And Still Known As Bluegeek)
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    thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    stobg2015 wrote: »
    kavase wrote: »
    Anyway, this is now the third skill revamp, prey they don't make another.

    That, I will wholeheartedly agree with. Let this be the last time we have to relearn the skill system. They can tweak it, update it, and/or improve it, but please don't replace it again.

    Full disagreement. Any system that can be improved must be replaced.
    DInb0Vo.gif[/url][/center]
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    spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    It's just a theory, however like much of the music vanishing from the game i think they may also be tuning graphics down or out at some stages to reduce stress on their aging arthritic engine and server.

    A serverside install of a game is basically a huge number crunching program, there are no graphics or sound processing on a typical server box - graphics and sound are clientside functions. A server typically doesn't have a monitor attached and any direct interaction is carried out via a remote link.

    Here is what a typical server rack looks like - no room for monitors, so no need to process graphics :smile:
    gaming-servers.jpg

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