One of the things i hate about the skill tree lol
after a few hours of looking at the skill tree
trying to get to the ultimate. But i gave up and
went my own way. I just can't sacrifice 40% of my
skill tree for the ultimate. i will probably be the only
one that doesn't care about that ultmate ability.
The Skill System in this game is simply another way to milk whales as much as possible. Otherwise they would have made respecs free considering the other things you need to pay for in the game to be half-way competetive. I have not commented on the forums for a good few years because I wanted to see how Star Trek: Online developed as a game.
However, it simply hasn't. It has completely wasted its potential because the Devs are content with pushing out the bare minimum of content possible. Take Delta Rising and compare it to Final Fantasy XIV: Heavensward or World of Warcraft: Warlords of Dreanor and there is just no comparison.
Now before anyone starts with the rage, remember, I know that the dev team of this game is fairly small however I have seen community mods like Star Trek: Armada III for Sins of a Solar Empire and Star Trek: Armada II Fleet Operations push out TWICE as much content with much smaller development teams.
What matters to me is passion for Star Trek, which the Devs just do not seem to have. Their stories are lackluster at best, simply drawing on aspects from the shows randomly as if a Dev sat down and watched "Year of Hell" a week before the release of all the Krenim stuff and somebody obviously sat down and watched "Storm Front". Where is the original content, where is the depth to this game.
Its been over five years and I have still been waiting for some real depth, its like the Devs don't care anymore. They know people will give them money regardless of what they do. Nobody at Cryptic is doing quality control. Things are being released and pushed to live with bugs, glitches and who knows what else, like they never play test things beforehand. I have seen better missions in the foundry then what the devs can actually produce.
Also, I have a full level character (never been interested in alts, never seen the point of them) but once you have done all the repetitive grind for the reputation, I find myself, logging in, doing the next mission for 15 minutes, checking out the new skill system, doing a Nak'hul grindfest and then logging out after just an hour. An entire 6 months worth of content since the last one and I can do it all in one hour.
The devs are not even interested in sustainable things that may keep people in the game, like PvP, sustainable gameplay that can keep players occupied for hours. Nobody in my fleet bothers to log in anymore because Cryptic are just too lazy and its sad that they have been allowed to become so complacent.
This game used to have so much promise, I stayed through the bad times but now it seems they've done to this what they did to Sonic the Hedgehog and people are just playing this out of some sense of obligation, because its the only real Star Trek content avaliable these days. But as an MMO and compared to other F2P MMO's that have become popular, this one pales in comaprison.
Sorry...
Original Author of the "What's the Beef with the Galaxy, Cryptic?" Forum Post
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
I must say i love the new skill changes. Much easier to understand. As a science officer this has definately improved my quality of gameplay, myriad of options on builds and allowed me to extend into some skills that help the team more. I noticed a significant uptick in gravity related skills and my pets live more.
On my tactical character I am still working on it but overall I like the flow, ease of use, ease of understanding that was made. Some of the final adjustments to the trees (clarifying tooltips, changes to certain skills) resolved any outstanding issues I had with the system.
That isn't to say I wouldn't want other improvements to the system (Required to choose a projectile related skill when I don't use them at all as a free unlock) but I love the changes and thank the dev team for the work.
It is an improvement. I took me 2-3 hours of reading each skill to best understand where it would be useful and another few hours of tweaking it on Tribble but thats only because I am not newly leveling up in it.
AWESOME JOB. To the OP I have no idea why the immediate hate but I don't see an issue and am counted as one of the happy with players
The Skill System in this game is simply another way to milk whales as much as possible. Otherwise they would have made respecs free considering the other things you need to pay for in the game to be half-way competetive. I have not commented on the forums for a good few years because I wanted to see how Star Trek: Online developed as a game.
However, it simply hasn't. It has completely wasted its potential because the Devs are content with pushing out the bare minimum of content possible. Take Delta Rising and compare it to Final Fantasy XIV: Heavensward or World of Warcraft: Warlords of Dreanor and there is just no comparison.
Now before anyone starts with the rage, remember, I know that the dev team of this game is fairly small however I have seen community mods like Star Trek: Armada III for Sins of a Solar Empire and Star Trek: Armada II Fleet Operations push out TWICE as much content with much smaller development teams.
What matters to me is passion for Star Trek, which the Devs just do not seem to have. Their stories are lackluster at best, simply drawing on aspects from the shows randomly as if a Dev sat down and watched "Year of Hell" a week before the release of all the Krenim stuff and somebody obviously sat down and watched "Storm Front". Where is the original content, where is the depth to this game.
Its been over five years and I have still been waiting for some real depth, its like the Devs don't care anymore. They know people will give them money regardless of what they do. Nobody at Cryptic is doing quality control. Things are being released and pushed to live with bugs, glitches and who knows what else, like they never play test things beforehand. I have seen better missions in the foundry then what the devs can actually produce.
Also, I have a full level character (never been interested in alts, never seen the point of them) but once you have done all the repetitive grind for the reputation, I find myself, logging in, doing the next mission for 15 minutes, checking out the new skill system, doing a Nak'hul grindfest and then logging out after just an hour. An entire 6 months worth of content since the last one and I can do it all in one hour.
The devs are not even interested in sustainable things that may keep people in the game, like PvP, sustainable gameplay that can keep players occupied for hours. Nobody in my fleet bothers to log in anymore because Cryptic are just too lazy and its sad that they have been allowed to become so complacent.
This game used to have so much promise, I stayed through the bad times but now it seems they've done to this what they did to Sonic the Hedgehog and people are just playing this out of some sense of obligation, because its the only real Star Trek content avaliable these days. But as an MMO and compared to other F2P MMO's that have become popular, this one pales in comaprison.
Sorry...
I did get a similar feeling about DR, that someone had simply watched "Dragon's Teeth","Ashes to Ashes", and "Vis à Vis", even though in the latter case it was never stated whether Steth or Dalen were actual Benthans.
Ultimate abilities seem nice, but I don't think you should focus on getting these. It's nice if you can get them with a build you'd been using anyway, but forcing yourself into a certain build, thereby accepting a lot less flexibility, doesn't seem wise to me.
I'd only use them if it means spending one or two points extra in a certain career compared to what I would have spent in that career anyway. If it requires more than that, I'm sacrificing too many things that could improve my performance or survivability for 100% of the time and I don't think that's worth it for an ability that is only active less than one third of the time.
One of the things i hate about the skill tree lol
after a few hours of looking at the skill tree
trying to get to the ultimate. But i gave up and
went my own way. I just can't sacrifice 40% of my
skill tree for the ultimate. i will probably be the only
one that doesn't care about that ultmate ability.
you most likely won't while indeed shiny it sometimes is best not to invest heavily into a profession but rather go a more balanced approach. my ENG is following that principal
> @sovereign010 said: > dderidexwarbird wrote: » > > The Skill System in this game is simply another way to milk whales as much as possible. Otherwise they would have made respecs free considering the other things you need to pay for in the game to be half-way competetive. I have not commented on the forums for a good few years because I wanted to see how Star Trek: Online developed as a game. > > However, it simply hasn't. It has completely wasted its potential because the Devs are content with pushing out the bare minimum of content possible. Take Delta Rising and compare it to Final Fantasy XIV: Heavensward or World of Warcraft: Warlords of Dreanor and there is just no comparison. > > Now before anyone starts with the rage, remember, I know that the dev team of this game is fairly small however I have seen community mods like Star Trek: Armada III for Sins of a Solar Empire and Star Trek: Armada II Fleet Operations push out TWICE as much content with much smaller development teams. > > What matters to me is passion for Star Trek, which the Devs just do not seem to have. Their stories are lackluster at best, simply drawing on aspects from the shows randomly as if a Dev sat down and watched "Year of Hell" a week before the release of all the Krenim stuff and somebody obviously sat down and watched "Storm Front". Where is the original content, where is the depth to this game. > > Its been over five years and I have still been waiting for some real depth, its like the Devs don't care anymore. They know people will give them money regardless of what they do. Nobody at Cryptic is doing quality control. Things are being released and pushed to live with bugs, glitches and who knows what else, like they never play test things beforehand. I have seen better missions in the foundry then what the devs can actually produce. > > Also, I have a full level character (never been interested in alts, never seen the point of them) but once you have done all the repetitive grind for the reputation, I find myself, logging in, doing the next mission for 15 minutes, checking out the new skill system, doing a Nak'hul grindfest and then logging out after just an hour. An entire 6 months worth of content since the last one and I can do it all in one hour. > > The devs are not even interested in sustainable things that may keep people in the game, like PvP, sustainable gameplay that can keep players occupied for hours. Nobody in my fleet bothers to log in anymore because Cryptic are just too lazy and its sad that they have been allowed to become so complacent. > > This game used to have so much promise, I stayed through the bad times but now it seems they've done to this what they did to Sonic the Hedgehog and people are just playing this out of some sense of obligation, because its the only real Star Trek content avaliable these days. But as an MMO and compared to other F2P MMO's that have become popular, this one pales in comaprison. > > Sorry... > > > > > I did get a similar feeling about DR, that someone had simply watched "Dragon's Teeth","Ashes to Ashes", and "Vis à Vis", even though in the latter case it was never stated whether Steth or Dalen were actual Benthans.
That is what I mean, I wish that devs actually cared about this game enough to make decent content for it. Legacy of Romulus was good because it took a lesser known alien from Enterprise and built a race around that. Although it did seem to me that the storyline for Legacy of Romulus was somewhat similar to Mass Effect 2, with aliens stealing people from colonies to experiment on them in their base concealed in a usually inaccessible area of space. (Just as much as Star Trek: Nemesis being a rip off of Star Trek II: The Wrath of Khan).
It just seems to me like Cryptic are not able to come up with original storylines. I run a roleplay starship in Second Life and every week I have to come up with a new and interesting story and yes, sometimes it is really hard but it just seems to me that this game is all style and pretty things, like ships and no actual meat or substance, like a good story or complicated missions with many different moral standpoints, things that really made Star Trek stand out as a series.
Its just fight after fight after fight with different alien of the week. I had 0 interest in the Nak'hul and it seems to me that Cryptic are probably running out of ideas for storylines after the Iconian War. We have a saying in the RP circle in Second Life;
"Time Travel is the last plot area of the desperate" - Meaning that stories about time travel normally have massive holes in them. I do not like the idea of ships from future appearing, casually violating the temporal prime directive and then taking YOU to the 29th Century which we saw what happened, when Daniels did that to Archer in "Shockwave" (Part 2). Don't take people out of history.
Original Author of the "What's the Beef with the Galaxy, Cryptic?" Forum Post
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
You know that isn't something easily done. In game comments and forums threads spanning six years can't easily be found if at all. The fact is we had one if the worst skill systems in the business and everyone knew in needed to be changed. What we got was a vast improvement even if it isn't exactly what some people wanted.
A horrible development job on the new Skill Tree. Difficult to use and understand. It certainly works for Nobs who sit at Starbase all day writing forum posts but not most players. Time & money should have went in to improving the previous Skill Tree.
The Ultimates are in my opinion perfect for people with a lot of alts. You can deliberately spec some of them for an Ultimate but keep others with the "safer" choice.
They exist primarily to encourage people to try something off the beaten path. You can most likely replicate your previous build in the old skill system, but maybe you find a reason not to do that. Ultimates can be one of those reasons.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Forcing players into one skilltree and locking out the experimentation with the paywall, also not being able to choose skills before actually locking them in place are bothering me. But those are implementation problems, rather than problems with the skills themselves, and should be possible to add - hopefully it's what they do in the near future.
Borticus essentially said adding a "save all" function for skills is more work than it's worth, so they won't be doing it.
Biggest copout answer I have seen in a while, like the system revamp wasn't a lot of work already.
Just an excuse to try and get some more $$ with all the reskill tokens otherwise they would do free unlimited reskills for at least a week whilst people try and figure things out but instead.
> @rotorblade573 said: > A horrible development job on the new Skill Tree. Difficult to use and understand. It certainly works for Nobs who sit at Starbase all day writing forum posts but not most players. Time & money should have went in to improving the previous Skill Tree.
Doesn't everyone just sit at Earth Spacedock all day because there is f**k all to do!? Sorry but what is there to do once you grinded out all your reps and have the ship you want and the equipment you want. Min-maxing? Sorry but I am not going to spend days grinding for an extra 5 damage on my weapons.
There is no real hard raid content in this game nor is there anything where you have to think at a strategic level or can't do with general pubs. All the devs do in Elite is up the health and damage of mobs to rediculous levels, they don't add additional mechanics to make the fight more complex because they can't be bothered and it does not make them money which is the only thing they care about anyway. Why do that when you could be designing the next overpowered 3000 Zen ship? Right?
Original Author of the "What's the Beef with the Galaxy, Cryptic?" Forum Post
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
His exact answer was that a powercart feature would require an investment of several weeks by one of their programmers which is something they could not immediately fit into their busy production schedule.
> @samt1996 said: > His exact answer was that a powercart feature would require an investment of several weeks by one of their programmers which is something they could not immediately fit into their busy production schedule.
And what busy production schedule is that, design one new ship model for sale in a lockbox and then have a early lunchbreak for 4 hours at 10am in the morning?
Come back at 2pm and spend an hour designing the next mission to grind over and over and over again for marks for new rep system and then finish at 4pm and go home an hour early?
Busy day indeed...
Original Author of the "What's the Beef with the Galaxy, Cryptic?" Forum Post
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
I'm totally confused with the new system, I copied my old Tac build and not im stuck with things like Threating Stance III +200 % threat generation ground and space. No idea where I got it or how to get rid of it. And no place to go to find out. After 3 years playing I have come to expect this sort of thing. The only thing I am surprised about is they aren't charging us 1000 zen to respec yet.
Thats excellent for tank builds, i did a tank build with my orion eng and it performed very well , it got all the aggro while i took a beating the rest of the team were able to deal the coup degrace.
A horrible development job on the new Skill Tree. Difficult to use and understand. It certainly works for Nobs who sit at Starbase all day writing forum posts but not most players. Time & money should have went in to improving the previous Skill Tree.
Correction: it works for those who took the time to get used to the new system and try different options.
That's an option everyone had by going to Tribble, the fact that some didn't do that and just complain now is their problem, and theirs only. And no, it doesn't mean you sit in a Starbase, rather that you try some missions, select different things, see the changes in stats, compare to Holodeck etc. It requires some effort and perhaps you needed to redo it a few times as it was an on-going process with changes being made each week, but if you made that effort, you'd be fine. Otherwise, wait until someone posts a build (the first ones are already appearing) if you're too lazy to figure things out yourself or if the costs are too high for you to try it a few times on Holodeck or if you truly don't understand it (in which case I doubt you understood the old skill tree, as things were less elaborated there than now).
I've had it with all the pointless complaining, in at least 5 different threads now.
Some people are pointing out specific things they don't like or the choice for reworking things like Aux power, that's understandable and in most cases the points being made are fair ones.
But all these complaints how 'it's too difficult', questions about things like 'where did this threatening stance thing come from' indicate that most who are complaining just didn't take the time or the effort to get the information they could've collected from various sources: blog posts, live streams and the Tribble server.
That's all fine of course, maybe you didn't want to spend time figuring things out, but that's your decision then, consequences are for you to deal with in that case. There has been a lot of information, maybe too much for the casual player, but it's simply not true that you haven't had ample opportunity to try the new system or become familiar with it.
1st parsed run in sci ship, pug run with lag in which I had trouble getting what I wanted to go when I wanted it, blown up once and still had approaching a 20% jump in dps.
From the respect sale post: We're thrilled to see all the Captains exploring our new Skill System! We understand Captains may change their builds, so not only have we given out a Retrain Token for all Captains, we're putting them on a 40% Sale!
Don't understand the thrilled statement....its not like I had a choice but to explore it.
> @samt1996 said:
> His exact answer was that a powercart feature would require an investment of several weeks by one of their programmers which is something they could not immediately fit into their busy production schedule.
And what busy production schedule is that, design one new ship model for sale in a lockbox
That seems to be more the task of a game designer than a programmer. So probably not that.
But if you want to know what- maybe you'll see it in Season 12, 12.5, Season 13, Season 13.5, Season 14, the Summer Event, or maybe something for the 50 year Anniversary, or Expansion 3. Or never, because it is totally under the hood and you'd never guess.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I am really disappointed About Space 46 max and Ground 10 max you would had thought by now especially Since LVL Cap went from 50 to 60 you would be able to obtain more skills. This was a mess trying to get all my 9 toons fixed for nothing. What was the point of having a tree Skill system when you can't climb up the tree only to be stuck in the middle forever. Please think about letting us obtain more Skill points in this game, 6 years of the same has been to long in this Skill area.
From what I 've seen so far, players are already much more powerful than 2 days ago. Allowing us to choose more skills would not be wise.
The current system is fine. There's enough choices to make things work, we really don't need to have what little restrictions we have, removed. Just PUG an ISA and you'll see what I mean. Things are being vaporised even faster than before. That may simply be because the most fanatic players jumped in the game immediately after the patch. But you already get more skills than before anyway, and there's brand new ones that allow us to use Boff abilities more often. You really don't want everyone to be able to select all those skills. Might as well give us an 'I win'-button right away.
I am really disappointed About Space 46 max and Ground 10 max you would had thought by now especially Since LVL Cap went from 50 to 60 you would be able to obtain more skills. This was a mess trying to get all my 9 toons fixed for nothing. What was the point of having a tree Skill system when you can't climb up the tree only to be stuck in the middle forever. Please think about letting us obtain more Skill points in this game, 6 years of the same has been to long in this Skill area.
From what I 've seen so far, players are already much more powerful than 2 days ago. Allowing us to choose more skills would not be wise.
The current system is fine. There's enough choices to make things work, we really don't need to have what little restrictions we have, removed. Just PUG an ISA and you'll see what I mean. Things are being vaporised even faster than before. That may simply be because the most fanatic players jumped in the game immediately after the patch. But you already get more skills than before anyway, and there's brand new ones that allow us to use Boff abilities more often. You really don't want everyone to be able to select all those skills. Might as well give us an 'I win'-button right away.
Why have a skill system if you can never progress in it any further, Specialization at least you can finish it.
I am really disappointed About Space 46 max and Ground 10 max you would had thought by now especially Since LVL Cap went from 50 to 60 you would be able to obtain more skills. This was a mess trying to get all my 9 toons fixed for nothing. What was the point of having a tree Skill system when you can't climb up the tree only to be stuck in the middle forever. Please think about letting us obtain more Skill points in this game, 6 years of the same has been to long in this Skill area.
From what I 've seen so far, players are already much more powerful than 2 days ago. Allowing us to choose more skills would not be wise.
The current system is fine. There's enough choices to make things work, we really don't need to have what little restrictions we have, removed. Just PUG an ISA and you'll see what I mean. Things are being vaporised even faster than before. That may simply be because the most fanatic players jumped in the game immediately after the patch. But you already get more skills than before anyway, and there's brand new ones that allow us to use Boff abilities more often. You really don't want everyone to be able to select all those skills. Might as well give us an 'I win'-button right away.
I am really disappointed About Space 46 max and Ground 10 max you would had thought by now especially Since LVL Cap went from 50 to 60 you would be able to obtain more skills. This was a mess trying to get all my 9 toons fixed for nothing. What was the point of having a tree Skill system when you can't climb up the tree only to be stuck in the middle forever. Please think about letting us obtain more Skill points in this game, 6 years of the same has been to long in this Skill area.
From what I 've seen so far, players are already much more powerful than 2 days ago. Allowing us to choose more skills would not be wise.
The current system is fine. There's enough choices to make things work, we really don't need to have what little restrictions we have, removed. Just PUG an ISA and you'll see what I mean. Things are being vaporised even faster than before. That may simply be because the most fanatic players jumped in the game immediately after the patch. But you already get more skills than before anyway, and there's brand new ones that allow us to use Boff abilities more often. You really don't want everyone to be able to select all those skills. Might as well give us an 'I win'-button right away.
Why have a skill system if you can never progress in it any further, Specialization at least you can finish it.
Well that's only partly true. Since you can only have two spec trees active, while there are more to choose from. So while it may be true that you can get all the points within one tree, you still cannot have all the points in the entire spec system active at the same time.
Meaning you still have to make choices and that's a good thing. Giving players access to even more skills will do little good.
The skill revamp project was given to the wrong dev, we all know Borticus finds it easier to just swing a nerfbat randomly, than consider the wider implications of nerfs.
As a science player with multiple science characters, I anticipated he would nerf science the most and made a romulan tac, grinding it to level 60 just in case. Looks like that will be my new main.
One of the reasons why science is now a waste of time, is because tac characters were getting better results from science abilities and science ships than actual science characters. It is becoming obvious that Borticus as usual, rather than addressing the issue from that perspective, took the easier, lazy option of making science less effective across the board, regardless.
An example of how awful this revamp is for a science player is having to chose between being able to train nanite health monitor 2 or vascular regenerator 3, both skills that are quite useful to train on science boffs.
They will never show favour to the minority or even try to balance issues between tac/sci/eng. Science has always been the go-to for devs when they feel like swinging the nerfbat and the class most likely to be ignored. For example, we still don't have decent tier 6 science ships for Romulans and/or KDF.
Thing is, I can see why. More people play tac. People want to get the drag of boring stfs over and done with so will play tac since it means more dps and thus plow through the more tedious content easier. So nerfing tac would've had a larger majority of players angry, than just us science players.
Besides, even if this game has another haemorrhage of players like Delta Grinding did, it's obvious they learnt nothing from that and probably didn't even care to. Or they've already anticipated this by just queueing a minor giveaway event both this week and last so their log in statistics look solid for those two weeks and they can once again falsely claim this season a success.
tl:dr version: Thread pointless, season update worthless, same old, same old.
An example of how awful this revamp is for a science player is having to chose between being able to train nanite health monitor 2 or vascular regenerator 3, both skills that are quite useful to train on science boffs.
It's not really a choice if one of the two options is something you don't care about.
Why have a skill system if you can never progress in it any further, Specialization at least you can finish it.
Yea but with the Specialization system you can Respec..You can for the skill system.
I think you meant the opposite you can Respec the skill system, buy why stop at 46 Space and 10 Ground I would like add other skills key word add since there a lot of new skills in there.
Why have a skill system if you can never progress in it any further, Specialization at least you can finish it.
Yea but with the Specialization system you can Respec..You can for the skill system.
I think you meant the opposite you can Respec the skill system, buy why stop at 46 Space and 10 Ground I would like add other skills key word add since there a lot of new skills in there.
Ha..I ment "Can't" Respec for the specialization..You can in the skill system...
But maybe the Devs have a card up their sleeve to allow you to purchase or earn more points to be used in the skill systems like those that are available in the spec trees..
Why stop at 46 space...because the just converted over the old tree and this way we get time to adjust before they shake things up again :P
At least now you have to choose,meaning your choices mean something..for now..But I get where your comin from.
I don't see the problem, nothing confusing about it, says right there in the description what does what. Is far more straightforward than the old system. Took me 10-15 min per char to set it up. So far I only played with my eng and it certainly performed a bit better than before. Seems to me people are just upset because they can't fill out everything and have everything or are to lazy to read and inform themselves.
I am happy because my main sci char does more damage with Breen Sarr Theln Carrier, mostly because of gravity well damage increase and drone damage increase. I am using Elite Plesh Brek Frigates.
Comments
I'm with you on this one.
However, it simply hasn't. It has completely wasted its potential because the Devs are content with pushing out the bare minimum of content possible. Take Delta Rising and compare it to Final Fantasy XIV: Heavensward or World of Warcraft: Warlords of Dreanor and there is just no comparison.
Now before anyone starts with the rage, remember, I know that the dev team of this game is fairly small however I have seen community mods like Star Trek: Armada III for Sins of a Solar Empire and Star Trek: Armada II Fleet Operations push out TWICE as much content with much smaller development teams.
What matters to me is passion for Star Trek, which the Devs just do not seem to have. Their stories are lackluster at best, simply drawing on aspects from the shows randomly as if a Dev sat down and watched "Year of Hell" a week before the release of all the Krenim stuff and somebody obviously sat down and watched "Storm Front". Where is the original content, where is the depth to this game.
Its been over five years and I have still been waiting for some real depth, its like the Devs don't care anymore. They know people will give them money regardless of what they do. Nobody at Cryptic is doing quality control. Things are being released and pushed to live with bugs, glitches and who knows what else, like they never play test things beforehand. I have seen better missions in the foundry then what the devs can actually produce.
Also, I have a full level character (never been interested in alts, never seen the point of them) but once you have done all the repetitive grind for the reputation, I find myself, logging in, doing the next mission for 15 minutes, checking out the new skill system, doing a Nak'hul grindfest and then logging out after just an hour. An entire 6 months worth of content since the last one and I can do it all in one hour.
The devs are not even interested in sustainable things that may keep people in the game, like PvP, sustainable gameplay that can keep players occupied for hours. Nobody in my fleet bothers to log in anymore because Cryptic are just too lazy and its sad that they have been allowed to become so complacent.
This game used to have so much promise, I stayed through the bad times but now it seems they've done to this what they did to Sonic the Hedgehog and people are just playing this out of some sense of obligation, because its the only real Star Trek content avaliable these days. But as an MMO and compared to other F2P MMO's that have become popular, this one pales in comaprison.
Sorry...
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
On my tactical character I am still working on it but overall I like the flow, ease of use, ease of understanding that was made. Some of the final adjustments to the trees (clarifying tooltips, changes to certain skills) resolved any outstanding issues I had with the system.
That isn't to say I wouldn't want other improvements to the system (Required to choose a projectile related skill when I don't use them at all as a free unlock) but I love the changes and thank the dev team for the work.
It is an improvement. I took me 2-3 hours of reading each skill to best understand where it would be useful and another few hours of tweaking it on Tribble but thats only because I am not newly leveling up in it.
AWESOME JOB. To the OP I have no idea why the immediate hate but I don't see an issue and am counted as one of the happy with players
I did get a similar feeling about DR, that someone had simply watched "Dragon's Teeth","Ashes to Ashes", and "Vis à Vis", even though in the latter case it was never stated whether Steth or Dalen were actual Benthans.
I'd only use them if it means spending one or two points extra in a certain career compared to what I would have spent in that career anyway. If it requires more than that, I'm sacrificing too many things that could improve my performance or survivability for 100% of the time and I don't think that's worth it for an ability that is only active less than one third of the time.
you most likely won't while indeed shiny it sometimes is best not to invest heavily into a profession but rather go a more balanced approach. my ENG is following that principal
> dderidexwarbird wrote: »
>
> The Skill System in this game is simply another way to milk whales as much as possible. Otherwise they would have made respecs free considering the other things you need to pay for in the game to be half-way competetive. I have not commented on the forums for a good few years because I wanted to see how Star Trek: Online developed as a game.
>
> However, it simply hasn't. It has completely wasted its potential because the Devs are content with pushing out the bare minimum of content possible. Take Delta Rising and compare it to Final Fantasy XIV: Heavensward or World of Warcraft: Warlords of Dreanor and there is just no comparison.
>
> Now before anyone starts with the rage, remember, I know that the dev team of this game is fairly small however I have seen community mods like Star Trek: Armada III for Sins of a Solar Empire and Star Trek: Armada II Fleet Operations push out TWICE as much content with much smaller development teams.
>
> What matters to me is passion for Star Trek, which the Devs just do not seem to have. Their stories are lackluster at best, simply drawing on aspects from the shows randomly as if a Dev sat down and watched "Year of Hell" a week before the release of all the Krenim stuff and somebody obviously sat down and watched "Storm Front". Where is the original content, where is the depth to this game.
>
> Its been over five years and I have still been waiting for some real depth, its like the Devs don't care anymore. They know people will give them money regardless of what they do. Nobody at Cryptic is doing quality control. Things are being released and pushed to live with bugs, glitches and who knows what else, like they never play test things beforehand. I have seen better missions in the foundry then what the devs can actually produce.
>
> Also, I have a full level character (never been interested in alts, never seen the point of them) but once you have done all the repetitive grind for the reputation, I find myself, logging in, doing the next mission for 15 minutes, checking out the new skill system, doing a Nak'hul grindfest and then logging out after just an hour. An entire 6 months worth of content since the last one and I can do it all in one hour.
>
> The devs are not even interested in sustainable things that may keep people in the game, like PvP, sustainable gameplay that can keep players occupied for hours. Nobody in my fleet bothers to log in anymore because Cryptic are just too lazy and its sad that they have been allowed to become so complacent.
>
> This game used to have so much promise, I stayed through the bad times but now it seems they've done to this what they did to Sonic the Hedgehog and people are just playing this out of some sense of obligation, because its the only real Star Trek content avaliable these days. But as an MMO and compared to other F2P MMO's that have become popular, this one pales in comaprison.
>
> Sorry...
>
>
>
>
> I did get a similar feeling about DR, that someone had simply watched "Dragon's Teeth","Ashes to Ashes", and "Vis à Vis", even though in the latter case it was never stated whether Steth or Dalen were actual Benthans.
That is what I mean, I wish that devs actually cared about this game enough to make decent content for it. Legacy of Romulus was good because it took a lesser known alien from Enterprise and built a race around that. Although it did seem to me that the storyline for Legacy of Romulus was somewhat similar to Mass Effect 2, with aliens stealing people from colonies to experiment on them in their base concealed in a usually inaccessible area of space. (Just as much as Star Trek: Nemesis being a rip off of Star Trek II: The Wrath of Khan).
It just seems to me like Cryptic are not able to come up with original storylines. I run a roleplay starship in Second Life and every week I have to come up with a new and interesting story and yes, sometimes it is really hard but it just seems to me that this game is all style and pretty things, like ships and no actual meat or substance, like a good story or complicated missions with many different moral standpoints, things that really made Star Trek stand out as a series.
Its just fight after fight after fight with different alien of the week. I had 0 interest in the Nak'hul and it seems to me that Cryptic are probably running out of ideas for storylines after the Iconian War. We have a saying in the RP circle in Second Life;
"Time Travel is the last plot area of the desperate" - Meaning that stories about time travel normally have massive holes in them. I do not like the idea of ships from future appearing, casually violating the temporal prime directive and then taking YOU to the 29th Century which we saw what happened, when Daniels did that to Archer in "Shockwave" (Part 2). Don't take people out of history.
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
They exist primarily to encourage people to try something off the beaten path. You can most likely replicate your previous build in the old skill system, but maybe you find a reason not to do that. Ultimates can be one of those reasons.
Biggest copout answer I have seen in a while, like the system revamp wasn't a lot of work already.
Just an excuse to try and get some more $$ with all the reskill tokens otherwise they would do free unlimited reskills for at least a week whilst people try and figure things out but instead.
> A horrible development job on the new Skill Tree. Difficult to use and understand. It certainly works for Nobs who sit at Starbase all day writing forum posts but not most players. Time & money should have went in to improving the previous Skill Tree.
Doesn't everyone just sit at Earth Spacedock all day because there is f**k all to do!? Sorry but what is there to do once you grinded out all your reps and have the ship you want and the equipment you want. Min-maxing? Sorry but I am not going to spend days grinding for an extra 5 damage on my weapons.
There is no real hard raid content in this game nor is there anything where you have to think at a strategic level or can't do with general pubs. All the devs do in Elite is up the health and damage of mobs to rediculous levels, they don't add additional mechanics to make the fight more complex because they can't be bothered and it does not make them money which is the only thing they care about anyway. Why do that when you could be designing the next overpowered 3000 Zen ship? Right?
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
> His exact answer was that a powercart feature would require an investment of several weeks by one of their programmers which is something they could not immediately fit into their busy production schedule.
And what busy production schedule is that, design one new ship model for sale in a lockbox and then have a early lunchbreak for 4 hours at 10am in the morning?
Come back at 2pm and spend an hour designing the next mission to grind over and over and over again for marks for new rep system and then finish at 4pm and go home an hour early?
Busy day indeed...
Change can happen - Tier 6 Galaxy... Believe in yourself...
https://taskforcerepublic.tumblr.com/ - Task Force: Republic, Second Life Roleplay Community
Thats excellent for tank builds, i did a tank build with my orion eng and it performed very well , it got all the aggro while i took a beating the rest of the team were able to deal the coup degrace.
So its usefull for tanks
Correction: it works for those who took the time to get used to the new system and try different options.
That's an option everyone had by going to Tribble, the fact that some didn't do that and just complain now is their problem, and theirs only. And no, it doesn't mean you sit in a Starbase, rather that you try some missions, select different things, see the changes in stats, compare to Holodeck etc. It requires some effort and perhaps you needed to redo it a few times as it was an on-going process with changes being made each week, but if you made that effort, you'd be fine. Otherwise, wait until someone posts a build (the first ones are already appearing) if you're too lazy to figure things out yourself or if the costs are too high for you to try it a few times on Holodeck or if you truly don't understand it (in which case I doubt you understood the old skill tree, as things were less elaborated there than now).
I've had it with all the pointless complaining, in at least 5 different threads now.
Some people are pointing out specific things they don't like or the choice for reworking things like Aux power, that's understandable and in most cases the points being made are fair ones.
But all these complaints how 'it's too difficult', questions about things like 'where did this threatening stance thing come from' indicate that most who are complaining just didn't take the time or the effort to get the information they could've collected from various sources: blog posts, live streams and the Tribble server.
That's all fine of course, maybe you didn't want to spend time figuring things out, but that's your decision then, consequences are for you to deal with in that case. There has been a lot of information, maybe too much for the casual player, but it's simply not true that you haven't had ample opportunity to try the new system or become familiar with it.
Don't understand the thrilled statement....its not like I had a choice but to explore it.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
But if you want to know what- maybe you'll see it in Season 12, 12.5, Season 13, Season 13.5, Season 14, the Summer Event, or maybe something for the 50 year Anniversary, or Expansion 3. Or never, because it is totally under the hood and you'd never guess.
Why have a skill system if you can never progress in it any further, Specialization at least you can finish it.
Rouge Sto Wiki Editor.
Well that's only partly true. Since you can only have two spec trees active, while there are more to choose from. So while it may be true that you can get all the points within one tree, you still cannot have all the points in the entire spec system active at the same time.
Meaning you still have to make choices and that's a good thing. Giving players access to even more skills will do little good.
As a science player with multiple science characters, I anticipated he would nerf science the most and made a romulan tac, grinding it to level 60 just in case. Looks like that will be my new main.
One of the reasons why science is now a waste of time, is because tac characters were getting better results from science abilities and science ships than actual science characters. It is becoming obvious that Borticus as usual, rather than addressing the issue from that perspective, took the easier, lazy option of making science less effective across the board, regardless.
An example of how awful this revamp is for a science player is having to chose between being able to train nanite health monitor 2 or vascular regenerator 3, both skills that are quite useful to train on science boffs.
They will never show favour to the minority or even try to balance issues between tac/sci/eng. Science has always been the go-to for devs when they feel like swinging the nerfbat and the class most likely to be ignored. For example, we still don't have decent tier 6 science ships for Romulans and/or KDF.
Thing is, I can see why. More people play tac. People want to get the drag of boring stfs over and done with so will play tac since it means more dps and thus plow through the more tedious content easier. So nerfing tac would've had a larger majority of players angry, than just us science players.
Besides, even if this game has another haemorrhage of players like Delta Grinding did, it's obvious they learnt nothing from that and probably didn't even care to. Or they've already anticipated this by just queueing a minor giveaway event both this week and last so their log in statistics look solid for those two weeks and they can once again falsely claim this season a success.
tl:dr version: Thread pointless, season update worthless, same old, same old.
My character Tsin'xing
I think you meant the opposite you can Respec the skill system, buy why stop at 46 Space and 10 Ground I would like add other skills key word add since there a lot of new skills in there.
Ha..I ment "Can't" Respec for the specialization..You can in the skill system...
But maybe the Devs have a card up their sleeve to allow you to purchase or earn more points to be used in the skill systems like those that are available in the spec trees..
Why stop at 46 space...because the just converted over the old tree and this way we get time to adjust before they shake things up again :P
At least now you have to choose,meaning your choices mean something..for now..But I get where your comin from.
Rouge Sto Wiki Editor.