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stoltsstolts Member Posts: 482 Arc User
Does any DS9 fan recall if the Defiant ever used photon torpedoes? I know that its been mentioned in a few episodes as well as stated on its stats that it carries both quantums and photons. But I don't recall it firing photons just quantums. I don't have the time to watch all the seasons again to find out so if anyone who remembers.

Atm I'm using a close proximate weapon canon build:

Original (before Warhead module and omni-directional Phaser Beam Array)

Fore: 1 Quantum Torp*, 1 Photon Torp*, 1 Phaser Beam Array, Phaser Quad Cannons.
Aft: 1 Quantum Torp*, 1 Photon Torp*, 1 Phaser Beam Array.

*Torpedo: High Yield III simulates 4 launchers fore, while Torpedo: High Yield I would simulate 2 launchers aft.

Now

Fore: 3 Photon Torpedo Launchers*, Phaser Quad Cannons.
Aft: 2 Photon Torpedo Launchers*, 1 Omni-directional Phaser Beam Array*.

*Warhead Module replaced Quantum Torpedo Launcher, 1-2 Projectile Weapons Officer(s) simulates 4th Photon Torpedo Launcher, Omni-directional simulates fore and aft phaser arrays.

However if the Defiant never used Photon torpedoes and its only mentioned that it does have it, then I'll just switch out the photon torps for more Quantums. Because saying something has it but never actually using it is akin to it not having it, imo.

Thanks in advance :)
1686is5.jpg
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Post edited by stolts on
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Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,588 Community Moderator
    I've only seen her firing Quantums.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • banshirbanshir Member Posts: 104 Arc User
    The mirror Defiant fired a photon at a BoP while flying around the mirror Terok Nor. Not sure if that counts in your mind.
  • gradiigradii Member Posts: 2,824 Arc User
    My defiant uses quantums fore, photons aft.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • stoltsstolts Member Posts: 482 Arc User
    banshir wrote: »
    The mirror Defiant fired a photon at a BoP while flying around the mirror Terok Nor. Not sure if that counts in your mind.

    Is there a Defiant Mirror ship available to unlock the Mirror skin for the Defiant?
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    No, it never got a mirror version.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2016
    The Defiant was seen firing aft photon torpedoes in her fight with the USS Lakota:

    https://youtube.com/watch?v=dBmmlHR1Bwg

    The implication from the dialogue in this episode is that if you don't want to outrightly destroy your opponent photons are preferable to quantums.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited March 2016
    That build is probably not going to work out too well. Even I never go that deep into 'canon build' territory on my ships.

    You'll definitely want to level up the Terran reputation - their traits are pretty torpedo-friendly, and the Ferrofluid Hydraulic Assembly is a must-have when you're using this many torpedoes. I'd also take Omega Kinetic Shearing from Task Force Omega to give the torpedoes a little extra kick, as well as the first space branch of the Command specialization (I use both of those on all my characters these days :p). You won't get a lot of exposes out of two energy weapons, but every little bit helps.

    Edit: Also, don't rely on the Warhead Module for your quantum torpedoes. The reload rate is abysmal if you want to use it as anything more than an extra burst of damage (but boy, does it pack a punch - especially when firing into a depleted shield on an exposed ship!), and it can't fire in the aft arc. Definitely take it, but don't waste its potential by firing every time you have ammo.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • gradiigradii Member Posts: 2,824 Arc User
    If he uses the quantum phase torp as one of his quantum torpedoes it would help a lot

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2016
    "4 phaser cannons, at least 3 phaser emitters, at least 4 forward torpedo (photon and quantum torpedo) launchers, at least 2 aft torpedo launchers."

    ^ straight from memory alpha.

    You can do the 4 single cannons upfront.

    "At least" 3 Phaser Emitters (wth is an emitter ? Beam array ?)
    Can't be done, you'd have 1 open slot upfront after the 4 single cannons.

    Can't do "at least" 4 forward torpedos either..
    But

    2 aft torps could be done, 1 quantum, 1 photon. With the Phased Quantum up front.
    That would give you 3 of the 6 torps

    So.. with all that in mind, you can get pretty close to a canon build.

    The build should focus on spread volley, or crf, followed by Torp spreads.
    It won't be the hardest hitter, but it should be efficient enough to get the job done.

    Bonus: Single cannons are dirt cheap.
    Phased quantum is a mission reward.
    And you can get 2 Photon torps from the rep or fleet, or crafting.
    Should be very cheap to pull off if you already have the T6 Defiant.

    Good luck Emissary
    [img][/img]OD5urLn.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Single cannons? On a canon Defiant? Don't make me laugh!

    The game doesn't have a Bridge Commander/Legacy combat system, or I'd be much more willing to just spam beam arrays - one or two total will suffice, with no more than one array per facing. So, that suggestion's wrong for this kind of build too.

    As for the Quantum Phase torpedo... for one, you don't have five fore weapon slots - it's either four cannons or the torpedo, make up your mind. There's also the question of whether the OP's willing to compromise the canonicity of the build with a torpedo with such a... strange appearance. (Honestly, I've given up on trying to put weapon sets on my canon builds. They never, ever look right. It's actually put me off from using the Krenim science vessel - I couldn't use the Krenim set on it without all kinds of mismatches.) Still, if there's any torpedo I'd put there, it's definitely that.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I have this Quantun Phase Defiant that could work well, and does meet [STB] specs. You could always drop the rear turret and toss on a photon of choice.

    For me, since we're playing in the future of canon, might as well enjoy the future tech.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Rear bio-molecular turret? Quantum phase torpedo? Quantum phase DHCs, neutronic torpedoes? This meets STB specs? I knew they were a bit lax, but... these aren't even Starfleet (except by damage type), let alone Defiant armaments!

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • samt1996samt1996 Member Posts: 2,856 Arc User
    When leveling years ago I put a Canon build on my defiant because it was my favorite ship. I used two dual heavy canons a quantum torp forward and a photon
    Aft with three Bram arrays.... but it sucked so bad.

    I reccomend tweaking it some, quad cannons and dual heavies with a dual beam bank and quantum phase. Aft put three turrets and a photon.

    That will be VERY effective for dps and is still close to canon.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited March 2016
    dalolorn wrote: »
    Rear bio-molecular turret? Quantum phase torpedo? Quantum phase DHCs, neutronic torpedoes? This meets STB specs? I knew they were a bit lax, but... these aren't even Starfleet (except by damage type), let alone Defiant armaments!

    If you were going for a time period build, it'll just be the Quad Cannons, Phaser DHC, and 2x Quants fore, then a Photon, Phaser Omni, and Quantum aft. Does that make you feel better?

    Heck, my little ship build might make your eyes bleed some if you remember the [Borg] gear ;)
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    The moment you use single cannons (or worse, turrets), you can't say you're building a canon Defiant. Dual beam bank, too.

    You can go for canon (more or less) or you can go for moderate to high (or ultra-high) DPS. You can't go for both, especially not on a ship as small and well-documented as the Defiant.

    My own build puts the quads, a DHC and a beam array fore (with obligatory quantum launcher), and another beam array, photon torpedo and bio-neural warhead aft. (A less-developed character of mine uses photon mines instead, and never deviates from that build in any way. Doesn't have the spare equipment.) Mind you, when I'm trying to get more firepower out of it, I'll switch out the aft photons for some quantums and put the quantum phase set in my forward arc - that's how I've been running through the Breach on the character.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    dalolorn wrote: »
    The moment you use single cannons (or worse, turrets), you can't say you're building a canon Defiant. Dual beam bank, too.

    You can go for canon (more or less) or you can go for moderate to high (or ultra-high) DPS. You can't go for both, especially not on a ship as small and well-documented as the Defiant.

    I beg to differ. I'd also beg to differ on the use of arrays on a Defiant. One Omni beam will be enough.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Eh, I used two because only the less-developed alt happened to have an omni-phaser handy. Besides which, I had to fill up the weapon slots somehow...

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    While I agree the quad cannon and DHCs are the better choice, according to memory alpha it states "Phaser Cannons".

    Doesn't explicitly state "Single Cannons" or "Dual" or even "Quads".

    So, I guess you could put whatever type of phaser cannons you wanted on it really.

    But if it were my "canon ship" I'd use the singles.
    And don't tell me single cannons suck.
    They don't.
    If I was capable of 40k in a thrown together turret build, op can do just fine with single cannons.
    [img][/img]OD5urLn.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Memory Alpha doesn't explicitly state 'quad phaser cannons'. Every second those cannons are fired on the show, however, does state it quite clearly. Now because the cannons are so close together, you can sort of improvise by using a pair of dual cannons and they'll fire from the right hardpoints anyway. Single cannons? Good luck convincing them to fire from the right hardpoints instead of just spraying bolts from one hardpoint somewhere along the center of the hull like the deflector.

    On another note, I didn't say single cannons are a bad weapon. 40k out of a turret build seems somewhat outlandish, but in this age of rampant DPS I could even believe that.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited March 2016
    Hey! I'm also running a canon defiant build right now!

    However, i opted for more cannons, as they where it's primary weapon in the show and they are definitely more effective. It's taking some liberties, but given we only ever saw the defiant kicking TRIBBLE with quad phasers (I for one never saw it shooting with piddly single cannons)

    I'm running :

    For : Quad Cannons, Wide Angle Dual Heavy, Dual Heavy, Quantum torpedo
    Aft : Omni Phaser, Beam Array, Quantum Torpedo

    Picture : http://i.imgur.com/H0hsxtS.png

    I forgot to pan down, but the Crit chance is about 21% and Severity is around 90%

    I tried running turrets, but they just look a bit rubbish IMO. I'd rather loose a little bit of firepower and still 'look' the part. That's also the reason i'm using reputation gear. I know that it's not 'canon' but they do not impact the appearance of my ship, or how it looks in combat and they only serve to make the ship preform better in the endgame. (So it still looks and feels like the defiant, but also has the stats under the hood to back it up!)

    DPS Is pretty decent, nothing special (Can vary between 10-15k) but more than enough for most of the content in the game. You are not going to be competing with the FAW scimitars, but a worthy price for looking damn cool
    But if it were my "canon ship" I'd use the singles.
    And don't tell me single cannons suck.
    They don't.
    If I was capable of 40k in a thrown together turret build, op can do just fine with single cannons.

    But the problem is the single cannons would look absolutely terrible. They would all fire from the same hardpoint, which is nothing how the defiant appeared in the shows!

    I'm extremely curious on how on earth you got 40k though! That's a hellova achievement, Mind posting that build?

    warp plasma can't melt neutronium beams
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited March 2016
    (wth is an emitter ? Beam array ?)

    The emitter is the thing from which the energy beam itself is emitted. An array is a series of emitters. They are located in such a way as to cover all possible firing arcs for the number of beams allocated to the particular vessel, including the ability to fire above (dorsal) and below (ventral) the ship's equator. This game explains it by saying there are duplicate emitters to cover the firing arc in question.

    Actually, it's a simplification because this is a 2D universe trying to simulate 3D combat.

    The weapon "bank" (some folks will know it as a capacitor) is *supposed* to be the thing which stores all weapon energy which is already allocated for discharge by the emitters. It's how you can maneuver and fire at the same time, essentially, because energy for propulsion (not to mention shields, life support, sensors, countermeasures, etc.) is also required.

    The DBB in this game really a pair of huge emitters with a forward only firing arc.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2016
    Well that's interesting @nickodaemus
    Well explained.

    And maybe you guys are right, the singles might look weird.

    The turret build;
    http://www.stoacademy.com/tools/skillplanner/?build=nanditurretbuild_8732

    The missing console is the Disentanglement Suite. Mk xiv.

    Works great with EWC, and the Scatter Volley trait from the T6 defiant.

    I'll be trying it out again once the new skill tree hits.
    Anyway 40k may seem a lot for turrets, but some DPS nuts have already taken them over 50k.
    Wouldn't be surprised to see the great DPS players hit 75k with the same setup, as I'm an awful pilot, who doesn't use keybinds.
    [img][/img]OD5urLn.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Hey! I'm also running a canon defiant build right now!

    However, i opted for more cannons, as they where it's primary weapon in the show and they are definitely more effective. It's taking some liberties, but given we only ever saw the defiant kicking TRIBBLE with quad phasers (I for one never saw it shooting with piddly single cannons)

    I'm running :

    For : Quad Cannons, Wide Angle Dual Heavy, Dual Heavy, Quantum torpedo
    Aft : Omni Phaser, Beam Array, Quantum Torpedo

    Picture : http://i.imgur.com/H0hsxtS.png

    I forgot to pan down, but the Crit chance is about 21% and Severity is around 90%

    I tried running turrets, but they just look a bit rubbish IMO. I'd rather loose a little bit of firepower and still 'look' the part. That's also the reason i'm using reputation gear. I know that it's not 'canon' but they do not impact the appearance of my ship, or how it looks in combat and they only serve to make the ship preform better in the endgame. (So it still looks and feels like the defiant, but also has the stats under the hood to back it up!)

    DPS Is pretty decent, nothing special (Can vary between 10-15k) but more than enough for most of the content in the game. You are not going to be competing with the FAW scimitars, but a worthy price for looking damn cool
    But if it were my "canon ship" I'd use the singles.
    And don't tell me single cannons suck.
    They don't.
    If I was capable of 40k in a thrown together turret build, op can do just fine with single cannons.

    But the problem is the single cannons would look absolutely terrible. They would all fire from the same hardpoint, which is nothing how the defiant appeared in the shows!

    I'm extremely curious on how on earth you got 40k though! That's a hellova achievement, Mind posting that build?

    An impressive build there. Interesting choice of weapons, though - how come you used the wide angle cannon, or two aft beams? :confused:

    I once had someone suggest a DC-DHC pairing to simulate the quads. That one could perhaps work slightly better, though I myself used twin DHCs before the Sao Paulo giveaway.


    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    (wth is an emitter ? Beam array ?)

    The emitter is the thing from which the energy beam itself is emitted. An array is a series of emitters. They are located in such a way as to cover all possible firing arcs for the number of beams allocated to the particular vessel, including the ability to fire above (dorsal) and below (ventral) the ship's equator. This game explains it by saying there are duplicate emitters to cover the firing arc in question.

    Actually, it's a simplification because this is a 2D universe trying to simulate 3D combat.

    The weapon "bank" (some folks will know it as a capacitor) is *supposed* to be the thing which stores all weapon energy which is already allocated for discharge by the emitters. It's how you can maneuver and fire at the same time, essentially, because energy for propulsion (not to mention shields, life support, sensors, countermeasures, etc.) is also required.

    The DBB in this game really a pair of huge emitters with a forward only firing arc.

    Eh, there's very little you can really do to handwave this stuff away. For one reason or another, the devs wouldn't or couldn't make a hardpoint-centric damage system like Bridge Commander, or even just a hardpoint-centric weapon system like Legacy, so we're stuck with this. :(

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • latiasracerlatiasracer Member Posts: 680 Arc User
    dalolorn wrote: »
    Hey! I'm also running a canon defiant build right now!

    However, i opted for more cannons, as they where it's primary weapon in the show and they are definitely more effective. It's taking some liberties, but given we only ever saw the defiant kicking TRIBBLE with quad phasers (I for one never saw it shooting with piddly single cannons)

    I'm running :

    For : Quad Cannons, Wide Angle Dual Heavy, Dual Heavy, Quantum torpedo
    Aft : Omni Phaser, Beam Array, Quantum Torpedo

    Picture : http://i.imgur.com/H0hsxtS.png

    I forgot to pan down, but the Crit chance is about 21% and Severity is around 90%

    I tried running turrets, but they just look a bit rubbish IMO. I'd rather loose a little bit of firepower and still 'look' the part. That's also the reason i'm using reputation gear. I know that it's not 'canon' but they do not impact the appearance of my ship, or how it looks in combat and they only serve to make the ship preform better in the endgame. (So it still looks and feels like the defiant, but also has the stats under the hood to back it up!)

    DPS Is pretty decent, nothing special (Can vary between 10-15k) but more than enough for most of the content in the game. You are not going to be competing with the FAW scimitars, but a worthy price for looking damn cool
    But if it were my "canon ship" I'd use the singles.
    And don't tell me single cannons suck.
    They don't.
    If I was capable of 40k in a thrown together turret build, op can do just fine with single cannons.

    But the problem is the single cannons would look absolutely terrible. They would all fire from the same hardpoint, which is nothing how the defiant appeared in the shows!

    I'm extremely curious on how on earth you got 40k though! That's a hellova achievement, Mind posting that build?

    An impressive build there. Interesting choice of weapons, though - how come you used the wide angle cannon, or two aft beams? :confused:

    I once had someone suggest a DC-DHC pairing to simulate the quads. That one could perhaps work slightly better, though I myself used twin DHCs before the Sao Paulo giveaway.


    Well the total truth is that i got lucky with Mods on the wide angle i think haha, It's special function doesn't exactly come in handy much on a ship that maneuverable, but as far as i know i dont think wide angels are any worse than usual.

    One of the beams on the back is an Omni, and the other is there because i could think of nothing better to put in it's place, as turrets annoy me (aesthetically)! I've thought about mines, but i'd have to rejigger my boff abilities for that i guess!

    Personally i feel the quads are quite underrated, given I'm an engineer, and with a good warp core you can maintain 120+ power in both engines and weapons most of the time, and they look so damn cool (So it's worth the damage you would have lost having another DHC)
    warp plasma can't melt neutronium beams
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Well, quads are now considered the highest-DPS weapon in the game, criticals and stuff notwithstanding, because the [Dmg] mods were improved.

    Wide-angle/omni-directional weapons only lose a mod, which is a fair tradeoff most of the time, but I've heard that the wide-angle DHC is more trouble than it's worth because it fools you into thinking you're in your cannon arc when you're really just in your torpedo arc. (Not to mention the fact that it's a bit of a lost mod if you're a good pilot with a maneuverable ship.)

    As for mines... Do it. :p The Seleya duplicates the Phoenix's bridge officer layout exactly, despite its photon mines - the bigger issue is that mines seem a bit underwhelming, especially against AoE-spamming enemies like the Voth.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    edited March 2016
    Yup.. like amosov78 already mentioned.. the Defiant was seen firing an aft photon torpedo in the fight with the Lakota ("Paradise Lost" 4x12).

    I also like to build my ships "canon-style" in general and my Defiant (U.S.S. Banshee) looks like this..

    Fore:
    2x Phaser Dual Cannons
    1x Phaser Quad Cannons
    1x Quantum Torpedo Launcher

    Aft:
    2x Photon Torpedo Launcher
    1x Omni-Directional Phaser Beam Array

    With the Ablative Shell trait and a Field Exciter [ResAll] this little thing gets really tough and can easily solo a Borg Red Alert.
    "We might get pretty singed at that range, but not as singed as they're going to get. Engage."
    - Captain Six of Nine aka Ashley "Don't Call Me Ash" Campbell
    q4F10XV.jpg
    ALWAYS OUTNUMBERED, NEVER OUTGUNNED
  • stoltsstolts Member Posts: 482 Arc User
    edited March 2016
    Thank you everyone for your input.

    @dalolorn I don't know when was the last time you used Quads but it is vastly improved now. Especially with when you can get it to Epic. Plus starship traits to buff its rate of fire (Emergency Weapon Cycle), increased base damage (Super Charged Weapons), Tetryon Glider, Increased Rapid Fire III duration (Go for the Kill), and BOff layouts allowing you to use almost continuous Directed Energy Modulation. Which I have all slotted/equipped.

    Getting the Jem Strike ship for its starship trait was a hassle but my patience paid off. Someone posted it for 400mil I don't know if by accident but it was the same price as a T5 Jem bug, lol.

    @latiasracer I'm like that too, sacrificing DPS to look the part. But for my needs... running Episodes and STFs in normal and advanced, my setup is over adequate.

    @amosov78 Thanks for clarification :)
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Uh, my last post said the quads had been improved? :p It was latiasracer that seemed to think there was a DPS loss from using them instead of a DHC.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • stofskstofsk Member Posts: 1,744 Arc User
    When I was flying a Defiant my go-to canonish build was Quad cannons up front with two DHCs and a quantum torpedo launcher. Aft was turrets. If I were to build it again I'd keep the fore layout the same, put in an omni-beam array in the aft, lose one turret to a rear torp launcher and probably replace the last turret with the heavy bio turret. Yeah the green phaser bolt is ick but I can live with it.

    From memory though I think I tried the omni array in the aft and I wasn't happy that its hardpoints weren't where they should have been (roughly centre of the ship, the bridge module is where the 360' beam emitter was located).

    Sisko talks about the Defiant having photon torpedoes and quantum torpedoes, but it's mainly the latter. Photons were really explicitly stated once clearly, in S3's 'The Adversary'. Before and since then it's been quantums. Yes, I know about the fight with the Lakota. What people don't remember is that quantum torpedoes sound distinctly different from photon torpedoes. The visual graphic makes it look like a photon but the sound makes it sound like a quantum. Another example is the episode in S4 where Worf shot that klingon transport. In the flashback Worf says 'quantum torpedoes, full spread' and onscreen we see what looks like photon torpedoes but dialogue says they're quantums and the sound is quantums as well.
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