Does any DS9 fan recall if the Defiant ever used photon torpedoes? I know that its been mentioned in a few episodes as well as stated on its stats that it carries both quantums and photons. But I don't recall it firing photons just quantums. I don't have the time to watch all the seasons again to find out so if anyone who remembers.
Atm I'm using a close proximate weapon canon build:
Original (before Warhead module and omni-directional Phaser Beam Array)
Fore: 1 Quantum Torp*, 1 Photon Torp*, 1 Phaser Beam Array, Phaser Quad Cannons.
Aft: 1 Quantum Torp*, 1 Photon Torp*, 1 Phaser Beam Array.
*Torpedo: High Yield III simulates 4 launchers fore, while Torpedo: High Yield I would simulate 2 launchers aft.
Now
Fore: 3 Photon Torpedo Launchers*, Phaser Quad Cannons.
Aft: 2 Photon Torpedo Launchers*, 1 Omni-directional Phaser Beam Array*.
*Warhead Module replaced Quantum Torpedo Launcher, 1-2 Projectile Weapons Officer(s) simulates 4th Photon Torpedo Launcher, Omni-directional simulates fore and aft phaser arrays.
However if the Defiant never used Photon torpedoes and its only mentioned that it does have it, then I'll just switch out the photon torps for more Quantums. Because saying something has it but never actually using it is akin to it not having it, imo.
Thanks in advance
The first
Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Comments
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Is there a Defiant Mirror ship available to unlock the Mirror skin for the Defiant?
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
https://youtube.com/watch?v=dBmmlHR1Bwg
The implication from the dialogue in this episode is that if you don't want to outrightly destroy your opponent photons are preferable to quantums.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
You'll definitely want to level up the Terran reputation - their traits are pretty torpedo-friendly, and the Ferrofluid Hydraulic Assembly is a must-have when you're using this many torpedoes. I'd also take Omega Kinetic Shearing from Task Force Omega to give the torpedoes a little extra kick, as well as the first space branch of the Command specialization (I use both of those on all my characters these days ). You won't get a lot of exposes out of two energy weapons, but every little bit helps.
Edit: Also, don't rely on the Warhead Module for your quantum torpedoes. The reload rate is abysmal if you want to use it as anything more than an extra burst of damage (but boy, does it pack a punch - especially when firing into a depleted shield on an exposed ship!), and it can't fire in the aft arc. Definitely take it, but don't waste its potential by firing every time you have ammo.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
^ straight from memory alpha.
You can do the 4 single cannons upfront.
"At least" 3 Phaser Emitters (wth is an emitter ? Beam array ?)
Can't be done, you'd have 1 open slot upfront after the 4 single cannons.
Can't do "at least" 4 forward torpedos either..
But
2 aft torps could be done, 1 quantum, 1 photon. With the Phased Quantum up front.
That would give you 3 of the 6 torps
So.. with all that in mind, you can get pretty close to a canon build.
The build should focus on spread volley, or crf, followed by Torp spreads.
It won't be the hardest hitter, but it should be efficient enough to get the job done.
Bonus: Single cannons are dirt cheap.
Phased quantum is a mission reward.
And you can get 2 Photon torps from the rep or fleet, or crafting.
Should be very cheap to pull off if you already have the T6 Defiant.
Good luck Emissary
The game doesn't have a Bridge Commander/Legacy combat system, or I'd be much more willing to just spam beam arrays - one or two total will suffice, with no more than one array per facing. So, that suggestion's wrong for this kind of build too.
As for the Quantum Phase torpedo... for one, you don't have five fore weapon slots - it's either four cannons or the torpedo, make up your mind. There's also the question of whether the OP's willing to compromise the canonicity of the build with a torpedo with such a... strange appearance. (Honestly, I've given up on trying to put weapon sets on my canon builds. They never, ever look right. It's actually put me off from using the Krenim science vessel - I couldn't use the Krenim set on it without all kinds of mismatches.) Still, if there's any torpedo I'd put there, it's definitely that.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
For me, since we're playing in the future of canon, might as well enjoy the future tech.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Aft with three Bram arrays.... but it sucked so bad.
I reccomend tweaking it some, quad cannons and dual heavies with a dual beam bank and quantum phase. Aft put three turrets and a photon.
That will be VERY effective for dps and is still close to canon.
If you were going for a time period build, it'll just be the Quad Cannons, Phaser DHC, and 2x Quants fore, then a Photon, Phaser Omni, and Quantum aft. Does that make you feel better?
Heck, my little ship build might make your eyes bleed some if you remember the [Borg] gear
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
You can go for canon (more or less) or you can go for moderate to high (or ultra-high) DPS. You can't go for both, especially not on a ship as small and well-documented as the Defiant.
My own build puts the quads, a DHC and a beam array fore (with obligatory quantum launcher), and another beam array, photon torpedo and bio-neural warhead aft. (A less-developed character of mine uses photon mines instead, and never deviates from that build in any way. Doesn't have the spare equipment.) Mind you, when I'm trying to get more firepower out of it, I'll switch out the aft photons for some quantums and put the quantum phase set in my forward arc - that's how I've been running through the Breach on the character.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I beg to differ. I'd also beg to differ on the use of arrays on a Defiant. One Omni beam will be enough.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Doesn't explicitly state "Single Cannons" or "Dual" or even "Quads".
So, I guess you could put whatever type of phaser cannons you wanted on it really.
But if it were my "canon ship" I'd use the singles.
And don't tell me single cannons suck.
They don't.
If I was capable of 40k in a thrown together turret build, op can do just fine with single cannons.
On another note, I didn't say single cannons are a bad weapon. 40k out of a turret build seems somewhat outlandish, but in this age of rampant DPS I could even believe that.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
However, i opted for more cannons, as they where it's primary weapon in the show and they are definitely more effective. It's taking some liberties, but given we only ever saw the defiant kicking TRIBBLE with quad phasers (I for one never saw it shooting with piddly single cannons)
I'm running :
For : Quad Cannons, Wide Angle Dual Heavy, Dual Heavy, Quantum torpedo
Aft : Omni Phaser, Beam Array, Quantum Torpedo
Picture : http://i.imgur.com/H0hsxtS.png
I forgot to pan down, but the Crit chance is about 21% and Severity is around 90%
I tried running turrets, but they just look a bit rubbish IMO. I'd rather loose a little bit of firepower and still 'look' the part. That's also the reason i'm using reputation gear. I know that it's not 'canon' but they do not impact the appearance of my ship, or how it looks in combat and they only serve to make the ship preform better in the endgame. (So it still looks and feels like the defiant, but also has the stats under the hood to back it up!)
DPS Is pretty decent, nothing special (Can vary between 10-15k) but more than enough for most of the content in the game. You are not going to be competing with the FAW scimitars, but a worthy price for looking damn cool
But the problem is the single cannons would look absolutely terrible. They would all fire from the same hardpoint, which is nothing how the defiant appeared in the shows!
I'm extremely curious on how on earth you got 40k though! That's a hellova achievement, Mind posting that build?
The emitter is the thing from which the energy beam itself is emitted. An array is a series of emitters. They are located in such a way as to cover all possible firing arcs for the number of beams allocated to the particular vessel, including the ability to fire above (dorsal) and below (ventral) the ship's equator. This game explains it by saying there are duplicate emitters to cover the firing arc in question.
Actually, it's a simplification because this is a 2D universe trying to simulate 3D combat.
The weapon "bank" (some folks will know it as a capacitor) is *supposed* to be the thing which stores all weapon energy which is already allocated for discharge by the emitters. It's how you can maneuver and fire at the same time, essentially, because energy for propulsion (not to mention shields, life support, sensors, countermeasures, etc.) is also required.
The DBB in this game really a pair of huge emitters with a forward only firing arc.
Well explained.
And maybe you guys are right, the singles might look weird.
The turret build;
http://www.stoacademy.com/tools/skillplanner/?build=nanditurretbuild_8732
The missing console is the Disentanglement Suite. Mk xiv.
Works great with EWC, and the Scatter Volley trait from the T6 defiant.
I'll be trying it out again once the new skill tree hits.
Anyway 40k may seem a lot for turrets, but some DPS nuts have already taken them over 50k.
Wouldn't be surprised to see the great DPS players hit 75k with the same setup, as I'm an awful pilot, who doesn't use keybinds.
An impressive build there. Interesting choice of weapons, though - how come you used the wide angle cannon, or two aft beams?
I once had someone suggest a DC-DHC pairing to simulate the quads. That one could perhaps work slightly better, though I myself used twin DHCs before the Sao Paulo giveaway.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Eh, there's very little you can really do to handwave this stuff away. For one reason or another, the devs wouldn't or couldn't make a hardpoint-centric damage system like Bridge Commander, or even just a hardpoint-centric weapon system like Legacy, so we're stuck with this.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Well the total truth is that i got lucky with Mods on the wide angle i think haha, It's special function doesn't exactly come in handy much on a ship that maneuverable, but as far as i know i dont think wide angels are any worse than usual.
One of the beams on the back is an Omni, and the other is there because i could think of nothing better to put in it's place, as turrets annoy me (aesthetically)! I've thought about mines, but i'd have to rejigger my boff abilities for that i guess!
Personally i feel the quads are quite underrated, given I'm an engineer, and with a good warp core you can maintain 120+ power in both engines and weapons most of the time, and they look so damn cool (So it's worth the damage you would have lost having another DHC)
Wide-angle/omni-directional weapons only lose a mod, which is a fair tradeoff most of the time, but I've heard that the wide-angle DHC is more trouble than it's worth because it fools you into thinking you're in your cannon arc when you're really just in your torpedo arc. (Not to mention the fact that it's a bit of a lost mod if you're a good pilot with a maneuverable ship.)
As for mines... Do it. The Seleya duplicates the Phoenix's bridge officer layout exactly, despite its photon mines - the bigger issue is that mines seem a bit underwhelming, especially against AoE-spamming enemies like the Voth.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I also like to build my ships "canon-style" in general and my Defiant (U.S.S. Banshee) looks like this..
Fore:
2x Phaser Dual Cannons
1x Phaser Quad Cannons
1x Quantum Torpedo Launcher
Aft:
2x Photon Torpedo Launcher
1x Omni-Directional Phaser Beam Array
With the Ablative Shell trait and a Field Exciter [ResAll] this little thing gets really tough and can easily solo a Borg Red Alert.
@dalolorn I don't know when was the last time you used Quads but it is vastly improved now. Especially with when you can get it to Epic. Plus starship traits to buff its rate of fire (Emergency Weapon Cycle), increased base damage (Super Charged Weapons), Tetryon Glider, Increased Rapid Fire III duration (Go for the Kill), and BOff layouts allowing you to use almost continuous Directed Energy Modulation. Which I have all slotted/equipped.
Getting the Jem Strike ship for its starship trait was a hassle but my patience paid off. Someone posted it for 400mil I don't know if by accident but it was the same price as a T5 Jem bug, lol.
@latiasracer I'm like that too, sacrificing DPS to look the part. But for my needs... running Episodes and STFs in normal and advanced, my setup is over adequate.
@amosov78 Thanks for clarification
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
From memory though I think I tried the omni array in the aft and I wasn't happy that its hardpoints weren't where they should have been (roughly centre of the ship, the bridge module is where the 360' beam emitter was located).
Sisko talks about the Defiant having photon torpedoes and quantum torpedoes, but it's mainly the latter. Photons were really explicitly stated once clearly, in S3's 'The Adversary'. Before and since then it's been quantums. Yes, I know about the fight with the Lakota. What people don't remember is that quantum torpedoes sound distinctly different from photon torpedoes. The visual graphic makes it look like a photon but the sound makes it sound like a quantum. Another example is the episode in S4 where Worf shot that klingon transport. In the flashback Worf says 'quantum torpedoes, full spread' and onscreen we see what looks like photon torpedoes but dialogue says they're quantums and the sound is quantums as well.