Greetings Captains!
We will be having our scheduled maintenance tomorrow 2/19 at 6AM PST for 3 1/2 hours. You can find the patch notes
here.
In addition to the scheduled maintenance, our team is planning additional server maintenance. As a part of our strategy to provide you with the best quality of service and availability possible, we regularly update our internal infrastructure. One of these updates is due this week and therefore a longer maintenance is required. We need to perform more tests than usual and to lower the impact on your end we’ve decided to split the maintenance time between two days. Starting on
Thursday 25th Feb, 6:00 am to 9:00 am and continuing on
Friday 26th Feb, 6:00 am to 12:00 pm. This doesn’t mean you cannot play during these hours but please be aware certain services might be slower or unavailable. Rest assured we do our very best to keep both maintenances as short as possible.
=/\=
We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
Communications Manager - Perfect World Entertainment
Comments
Thank you Jheinig for noticing and implementing a fix for the long-standing problem. Look forward to flying my flight decks and carriers to see the improvements in action.
Some really good things in this coming patch, including attention to the brand new KDF battlecruiser skins, and much needed acknowledgements regarding Leeta uniform plus fixes for invisible limbs.
Goes without mention that whatever internal infrastructure may be, if it results in smoother gameplay responsiveness and so that more are able to log on, stay connected, and play, it is among the best of things on the list that should not go unnoticed.
normal text = me speaking as fellow formite
colored text = mod mode
Many thanks!
-
"To boldly go to the stars on the wings of the faithful."
That's a terrible nerf to the Destabilized Plasma Torpedo. Console or not, a torpedo is a torpedo and should receive the same CD reduction options as other torps. Not only that, but it has been functioning this way since Legacy of Romulus came out, but you're suddenly changing it NOW? Why? Please reconsider this - it's extrememly arbitrary.
Otherwise, there is a lot of good in this patch, and I am grateful that you decided to split the downtime over two days, instead of having one marathon session. That is extremely thoughtful of you!
I agree completely, leave that poor torpedo alone, it's already hard enough to use it like most slug paced destructible torpedoes that rarely make it to their targets these days.
I quite agree. Console or not, it's a torpedo and one that is already pretty hard to get any use out of.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
i wouldn't worry...they already tried to fix this issue once a few weeks after LoR came out, and i didn't work then - what are the chances it's going to work now?
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I approve of that. It's always been silly that fighters could keep up with me when I went for the next mob, but the supposedly more independant frigates couldn't.
Why aren't the Klingon B'rels on that list, though?
they nerfed it to fire consoles instead of the torp
DELTA PRICE RISING
It's obvious that Cryptic/PWE doesn't care about player input, they just nerf whatever is being used the most so people would spend more money to get "better gear". Look at the skill tree revamp, there will be a lot of pissed players when it launches. Yet despite the majority of the feedback being negative, the devs are sticking by the "fact" that players lose nothing, and Bort BLATANTLY said in a Priority one interview that you may have to sacrifice some abilities to make up for others.
Sorry for the rant, but with the Devs track record, I'm not surprised if everything gets nerfed so you only do 1 point of damage MAXIMUM no matter what.
Was also hoping this snippet from the tribble notes would make it to the holodeck early.
Not until you can negate it with the new skills.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
My character Tsin'xing
That's a nice addition, but I never knew you could buy ship upgrade tokens for EC, how much do they generally go for then?
Yes very nice to split it over 2 days - and put both in European Timeframe to Play. ((((((
In my experience they go for 12-15M at the moment.
What I find a bit confusing (just a wee bit ) is this: why add Salvaged Technology as a separate search category in the 'change? I mean, it's an R&D material, and that's already in there.
-
"To boldly go to the stars on the wings of the faithful."
Here I've been wishing to upgrade some of my fave ships to T5U but not having the real life dosh to afford it at the moment, meanwhile I could have bought the upgrades for EC, you learn something new every day.
And yeah I would have assumed salvaged tech would come under the materials category.
Does that mean the Elachi Heavy Crescent Cannon will get fixed soon too? That doesnt get a mod when it goed from blue to purple either. i just assumed that was normal for it! XD
Upwards of 14 million, last I checked last weekend.
Yea but it's nothing...what about Particle Emission Torpedo without particle.....hahaha wth
Where are the patch notes that say,
*Added graphics to use daggers (Mirror, Dk'tagh, etc.) in melee combat*
and
*Updated Foundry Interface UI to allow for mission search other than Spotlight and Top 50* (see sig below)
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions