So for any not knowing what I mean it seems the running gag in STO is "We come in peace! Set phasers to kill!" And our standard space greeting seems to be a Torpedo aimed for the other ship's Bridge.
Am I the only one noticing this? Cause even on peaceful missions we seem to gank some poor fool! And I feel like the solution to this is that on ground mission starts you simply get a prompt telling your away team to set weapons to maximum stun or kill. In space it would be trickier but I think it could be possible to disable ships.
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Yes, there's a lot of them, but.....
My character Tsin'xing
My KDF characters are a little more trigger happy.
Either way... unless its the Borg, Never start a fight but always finish it.
normal text = me speaking as fellow formite
colored text = mod mode
EDIT: I hear ya, OP. I'd like some alternatives myself.
Unfortunately alternatives do not appear to sell as well as, "Kill 'em! Kill'em all! Then we'll kill'em all, AGAIN!"
As an example of this, look at the plethora of negative comments listed for Foundry Missions where combat is not the centerpiece of the mission.
As for the Kill em attitude, its because of XP. You get XP for defeating opponents in combat, not for talking them into not fighting in the first place.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
At least some of the time there should be an option to transmit your ship ID and watch the enemies warp out while they can
Though you'd still get some who consider themselves bound to die for their cause, and some fools thinking your reputation is exaggerated.
I have that Ferengi Doff (Somog) awarded from 'Time in a Bottle' slotted on my KDF Joined Trill. When I first slotted the Doff I had around 23k GPL. I have about 72k GPL now. The Doff gives you 1 GPL per ground kill.
Captain Ron Tracey's line from 'The Omega Glory' - 'We killed thousands and they still came' is a penny ante operation compared to the carnage we bring upon the Universe.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
But don't worry, it's okay to kill NPCs, since they don't have souls. Or so I'm told...
"we come in peace, shoot to kill, men!"
Seriously though it would be nice to have more mission options that correspond to our captain's specialty, like using engineering/science to disable, tactical rep causing surrender with accompanying accolades of course. Seems like Cryptic abandoned the idea around season 8 or 9.
Second, an issue related to the original post, I think the real warmongers are my BOffs! I warp into a system in cloak-equipped ship (which even my Feds have), see some token patrols and think, "Okay, I'll just approach the planet/station/Negative Space Wedgie under cloak, comm them/beam over/activate my technobabble and slip away before they can catch me. No one has to die today!"
Then my first officer says, "Look, captain, enemy patrols! Better deal with them." It's gotten to the point that I look for euphemisms for 'eliminate to the last man,' and cry a little inside when I don't even get that.
NO! Because we're explorers! we explore how well they resist weapons fire, how well their shields handle different stresses, their hull too. We explore how well they handle the rapid loss of life as we blow holes in their decks, how those bodies handle explosive decompression, etc. How can you say we're bloodthirsty? Its all in the name of SCIENCE! and EXPLORATION! The results of which will lead us to peaceful coexistence and a greater understanding of each other. Don't believe me? See how many races bend knee to the Federation in the 29th century?? We have galactic peace thanks to our exploration and peaceful overtures :P
the above post was made in a vat of sarcasm
The thing is STO is an MMORPG and in such fashion it throws waves of trash mobs at us much weaker than ourselves to mop up.
More simulator style games like Klingon Academy and Bridge Commander tend to be a bit more personal in their combat.
I am not the CO of a Greenpeace ship, incomming fire gets dealt with the maximum severity.
At least it gives good material if CBS/Paramount want to do a Klingon movie with Michael Bay as director. I'm sure it won't be worse than the last movie, or the current one they're working on with Kirk multiwarp drifting shuttle craft.
Take it for what it is: a game with loose Star Trek fittings. There's certainly things that could be done better, but with their current engine, some things aren't going to happen. It took all this time for the Vaadawuar to become the first ground enemies to be able to duck and use cover. The best option would be to have groups do their own missions with full on role playing, but that's few and far between in many online games these days. Unless you count the ERP that's still going on in Drozana and ESD.
I'm still waiting for the reintroduction of exploration that they said they would be doing this season right before they started the Temporal Cold War leadup. I'm guessing something came from CBS to do that instead since the mobile game is also about time travel, and I've seen things floating around speculating that the new series that they're doing will feature it prominently as well. Hopefully the devs get back on course before the end of the year.
We come in peace, SHOOT TO KILL!
So basically, the Federation is an organization that exists to protect and preserve peace. I guess we do an awful lot of killing though. Oh well, that isn't important, for now let's roll up our sleeves and get to work.
A Final Unity had little combat and it was a big seller.
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...But it's not the only one. We do have non-combat missions, like the historical data chip collection and the history trivia quiz. The model seems to be a once-per day cooldown for those.
If we had a daily 'peaceful' mission that you had to pass 2-3 puzzles (each on the first try) to get the opportunity to stabilize a single omega particle I imagine it would be very popular. A great log in once-a-day incentive. The loot exists. The framework exists. We just need the actual mission .
but seriously ..........in STO is only few moments where u have chance avoid fight , much more common is "kill group A , then kill group B"
this is second reason for me to DONT play as Fed (first is dumb storyline) ....
how i may enjoy play as Federation Captain like Piccard or Sisko when i in half hour kill more ships and mens than throse two in whole ST history ?
sorry , but utill was avaialble for FED player more "cannon like" and less violent storyline ......i stay with my beloved Klingons
Even if we had straight forward diplomatic or adventure-like missions in STO, the frame how this game operates wouldn't make them much fun. Pressing "F" and reading dialogue boxes - in the "great" Star Trek games like 25th anniversary or a final unity they used traditional point and click mechanics in which you could collect and combne items to macgyver solutions to problems, the dialogue choices you made affected how the mission proceeds, former deeds had later consequences, there was meaningful micromanagement with your crew and the combat that was in pitted you against a single opponent (sometimes two) which felt equal to you and it was a lot more strategic than tactical AND keep in mind you were actually rewarded when you AVOIDED combat altogether! (25th anniversary was a straight forward dogfighter in those action sequences though, but still few enemies even on higher difficulties).
All of this doesn't work with STO as it is not a dventure game in core but a diablo clone. You mow down myriads of cannon fodder enemies, collect loot and make the best of it. Of course, STO even lacks the core elements of why hack & slay games work and are fun - random loot drops, uniques, sets to collect, possiblities to fine-tune your character not only dealing damage - all of this is abscent from STO which makes it feel empty.
So, regarding the topic, yes you kill a lot. But at least you can reason it with you only kill ONCE. When you replay episodes it's a simulation, you also don't kill 50 chrystalline entities a day, it's only once you encounter it. Call it a temporal loop or a simulation, but every queue, every STF, every mission you only truly experience once. So you haven'T slaughtered trillions of Borg, you only visited every instance Borg showed up once. And every player did the same in their personal pocket universe timeline.
But yeah, in the end "Exploration", "Diplomacy" are just things they mention over and over again because it's Star Trek. But the actual game doesn't reflect that - even for Klingons it's foolish to go in guns blazing in every instance.
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i get why we didn't hold back in the iconion war but now we should really only shoot to disable.
"It appears we have lost our sex appeal, captain."- Tuvok
SHOOT TO KILL! SHOOT TO KILL! SHOOT TO KILL!
I come in peace
SHOOT TO KILL! SHOOT TO KILL 'EM ALL MAN!
STO in a nutshell
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