The fact of the matter is, if one must resort to a particular build and a series of tom-foolery to finish it, Tour The Universe is still too short of a duration.
The fact of the matter is, if one must resort to a particular build and a series of tom-foolery to finish it, Tour The Universe is still too short of a duration.
Not really. It makes up for it by paying way more than the most-recent version that it replaced. 15 minutes on that version gave 425 or 450k, while completing just the Beta Quadrant in the new version pays 625k. Same time invested and same gear can do both, and it's better EC/minute now.
For the record, I'd love for them to increase the time limit, but I can see why they may have decided not to.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
The fact of the matter is, if one must resort to a particular build and a series of tom-foolery to finish it, Tour The Universe is still too short of a duration.
Not really. It makes up for it by paying way more than the most-recent version that it replaced. 15 minutes on that version gave 425 or 450k, while completing just the Beta Quadrant in the new version pays 625k. Same time invested and same gear can do both, and it's better EC/minute now.
For the record, I'd love for them to increase the time limit, but I can see why they may have decided not to.
An extra 200k EC doesnt make up for the fact you have to do TRIBBLE besides simply piloting your ship. Rezoning, transwarping, taking missions, etc should not be needed if the mission was done correctly.
I am posting a link to a youtube video in the spoiler below for those who want to see how I completed this mission in 15 minutes. But I am not debating the need for the time to be increased or the rewards. I just wanted to show how it could be done for those who really wanted to but were having some difficulty in figuring it out.
The fact of the matter is, if one must resort to a particular build and a series of tom-foolery to finish it, Tour The Universe is still too short of a duration.
Not really. It makes up for it by paying way more than the most-recent version that it replaced. 15 minutes on that version gave 425 or 450k, while completing just the Beta Quadrant in the new version pays 625k. Same time invested and same gear can do both, and it's better EC/minute now.
For the record, I'd love for them to increase the time limit, but I can see why they may have decided not to.
An extra 200k EC doesnt make up for the fact you have to do TRIBBLE besides simply piloting your ship. Rezoning, transwarping, taking missions, etc should not be needed if the mission was done correctly.
You don't have to do any of that to make more than you could in the same amount of time, with the same exact gear as you could in the previous version. I know because I tried it, no transwarps, no instance-hopping, got over 425k, the maximum that you could get on the previous version of the tour, on my first try, doing terribly. With the same skill points and gear that could finish the last version with about a minute to spare, I eventually got done with the entire Beta Quadrant in that same 15 minutes.
It simply pays better per minute than the previous version, even with all other things being equal. You can't finish the whole thing without getting better gear, but you get rewarded better for your time.
Edit: Tried it again. This time with my old Fleet Tempest with the Jem Hadar set and a common warp core with [SSR] instead of my elitist Solanae core, which I realize that you either had to be here at the time to get, or shell out 600 Lobi for per character. The core cost 9000 whole EC. Result. 525k, 4 systems short of finishing Beta in 15 minutes. No instance swap, no transwarp. I don't think this setup could have even finished the previous version of the Tour, which would take at least one transwarp using my Solanae core back in the day, and some tricky "shooting the seam" between certain sector blocks. It still pays better for lesser gear with no trickery involved. I like that it's the same mission but has room to both reward the novice with basic gear well, and for the achievers who want to go for more than my 6 points in driver coil, better warp cores, better (presumably Assimilated) engines. EC for traits like Lead Foot, maybe the Odyssey or the Vesta 3 pack, and some trickery to maximize the efficiency of their route. That kind of flexibility smacks of good design, even if I do think that maybe it should be extended by 5 minutes, since not everyone has access to Odysseys or Vestas, and asking people to shell out 600 Lobi per character for a Dyson ship is excessive.
Post edited by anodynes on
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
They really need to make the waypoints more sensitive so they clear when you pass.
Also, it doesn't seem to give the "Well-Traveled" trait anymore.
After playing around with this a bit, I decided to get all of my characters set up to do the tour as best they could with what they all had available, so Solanae Warp Cores and Polaric Modulators (from the Delta Flight episode) at MK XII very rare. Once I did this, I took them all through the tour, including the Delta Recruits, who had never done it before. Well Travelled (They use the British spelling for this, but the American spelling for various other words, like canceled? Show some consistency.) awarded for them after finishing Beta Quadrant and 3 systems in Alpha Quadrant, so it does still award.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
to those who feel that you can not complete the tour in under 15minutes. I thought that my self until I found out that it can be done handley With the Vests ships and the proper set up. I do it daily in under 10 minutes. My current record time is 8 minute and 50 seconds. So you see it CAN BE DONE.
to those who feel that you can not complete the tour in under 15minutes. I thought that my self until I found out that it can be done handley With the Vests ships and the proper set up. I do it daily in under 10 minutes. My current record time is 8 minute and 50 seconds. So you see it CAN BE DONE.
Define "proper setup" so that we can give it a go too.
to those who feel that you can not complete the tour in under 15minutes. I thought that my self until I found out that it can be done handley With the Vests ships and the proper set up. I do it daily in under 10 minutes. My current record time is 8 minute and 50 seconds. So you see it CAN BE DONE.
Define "proper setup" so that we can give it a go too.
That's what's kind of annoying. Should it really be necessary to have all sorts of shiny doodads to complete it?
to those who feel that you can not complete the tour in under 15minutes. I thought that my self until I found out that it can be done handley With the Vests ships and the proper set up. I do it daily in under 10 minutes. My current record time is 8 minute and 50 seconds. So you see it CAN BE DONE.
Define "proper setup" so that we can give it a go too.
That's what's kind of annoying. Should it really be necessary to have all sorts of shiny doodads to complete it?
^This. And what about those of us, who don't have the Vesta-Set? I use the Dauntless, Borg-Engine, Ancient Core, the console from the piloting mission, the right doff, lead foot uswusw and i'm still missing 6-7 systems in the beta-quadrant (after finishing the alpha-quadrant). 5 more mins for the mission wouldn't be a hassle.
Tour the galaxy is not a problem if people choose to use transwarp from various missions to their advantage. It will cost EC, but no more than you recieve after a complete tour. If planned right, people dont need all the +speed ship gear.
to those who feel that you can not complete the tour in under 15minutes. I thought that my self until I found out that it can be done handley With the Vests ships and the proper set up. I do it daily in under 10 minutes. My current record time is 8 minute and 50 seconds. So you see it CAN BE DONE.
Yes, please.
And for the record, I own the Vesta, so if this isn't something redonkulous like "you need to divert every skill point and slot possible into driver coil" I'd be willing to verify it's effectiveness...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
to those who feel that you can not complete the tour in under 15minutes. I thought that my self until I found out that it can be done handley With the Vests ships and the proper set up. I do it daily in under 10 minutes. My current record time is 8 minute and 50 seconds. So you see it CAN BE DONE.
That's all well and good, guess I'll use the Vestas for my Klingons and Romulans, then. Oh, wait.
That's what's kind of annoying. Should it really be necessary to have all sorts of shiny doodads to complete it?
As you can see from this thread, there is a rather large delta of performance in even something so simple as sector space travel speed in this game. They had basically 2 choices here: A tour that could be completed by anyone with modest equipment and such on any ship or a tour that took some serious investment to complete. If anyone could finish it with minimal investment, then those who did invest would destroy it, probably finishing in half of the time or less. As it is, it rewards a very small amount of investment better for time than any previous version of the tour done completely, and comes very close to the same reward per unit of time ratio as the "cheat" of doing just the compact sector blocks in the original tour, a feat only accomplished by those who invested in Borg engines and mission transwarps, and got others to grant them Diplomatic Immunity and Raiding Party, and possibly line up a crit on a DOff assignment for further driver coil buffs. You'd just need to spread it to 4 characters now, each with very minimal investment, to get over 2 million EC for an hour of touring, which you can see here was the range of the "cheat" mentioned above. Choosing to instead allow people to get rewarded pretty well for very little investment, but not finish the whole tour gives them the notion that there is something that they can do for even better performance, which will pay off with even better rewards for their time.
For my characters with a bit more invested, Assimilated Engines at Mk XII, mainly, all have 6 points in driver coil because I use full impulse and like the net effect of greater speed at full impulse, and faster bounce back of power in other subsystems due to lesser drain on them, a tour that ends up with 5 systems left in Alpha Quadrant is the norm, and I still haven't gotten all of the turn points mastered. Tightening that up may net me 1 or even 2 more systems. Lead Foot would probably add at least a couple more, if not finish the whole thing in the current time allotted. That said, I have the Dyson Destroyer unlocked on my account, which gives my characters access to the Solanae cores, which make a larger impact (on an average ship, since I don't test with Vestas or Odysseys, due to them not being available to use by 3/4 of my characters) than any other core that I've tested. I'd consider that out of reach for new accounts or people who missed that anniversary event completely, unless they were willing to shell out enough cash for a 600 Lobi ship for every character. I don't think that Assimilated engines are really too high of a barrier, since they're a fixed price item available to everyone level 50 or higher, and you can get all of the things that you need to build them in one of the few queues that is still pretty active. People would notice a huge difference with just those engines, especially at 6 points of driver coil, where they effectively double your non-slipstream sector travel speed. Solanae cores not being readily available to those who missed that event without a significant per-character cash investment is another story, and let me say that I'm not a fan of that decision, set pieces should me made available by some other method, like a C-Store account unlock for somewhere under 500 Zen, it won't cheapen my ships that I "worked" for allowing others to complete sets and at least have fun with those pieces, if not the whole ship.
Sorry for the essay, but I just wanted to give a view of designing this activity as a problem, vast degree of possible difference in sector space travel speed, with 2 solutions, neither of which being incorrect, but instead a matter of choice. My personal preference is the one that they picked, though I would argue that extending it by 5 minutes would be better, in order to acknowledge that 2 of their 3 factions don't have access to some of the methods of boosting their speed. Others might prefer the other choice, and that is fine, though it doesn't come with the impetus to improve built-in like the one that they chose does.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Comments
400 Quatloos that nothing gets done.
Also, it doesn't seem to give the "Well-Traveled" trait anymore.
Not really. It makes up for it by paying way more than the most-recent version that it replaced. 15 minutes on that version gave 425 or 450k, while completing just the Beta Quadrant in the new version pays 625k. Same time invested and same gear can do both, and it's better EC/minute now.
For the record, I'd love for them to increase the time limit, but I can see why they may have decided not to.
An extra 200k EC doesnt make up for the fact you have to do TRIBBLE besides simply piloting your ship. Rezoning, transwarping, taking missions, etc should not be needed if the mission was done correctly.
Enjoy!
Squishing Bugs for a better future
You don't have to do any of that to make more than you could in the same amount of time, with the same exact gear as you could in the previous version. I know because I tried it, no transwarps, no instance-hopping, got over 425k, the maximum that you could get on the previous version of the tour, on my first try, doing terribly. With the same skill points and gear that could finish the last version with about a minute to spare, I eventually got done with the entire Beta Quadrant in that same 15 minutes.
It simply pays better per minute than the previous version, even with all other things being equal. You can't finish the whole thing without getting better gear, but you get rewarded better for your time.
Edit: Tried it again. This time with my old Fleet Tempest with the Jem Hadar set and a common warp core with [SSR] instead of my elitist Solanae core, which I realize that you either had to be here at the time to get, or shell out 600 Lobi for per character. The core cost 9000 whole EC. Result. 525k, 4 systems short of finishing Beta in 15 minutes. No instance swap, no transwarp. I don't think this setup could have even finished the previous version of the Tour, which would take at least one transwarp using my Solanae core back in the day, and some tricky "shooting the seam" between certain sector blocks. It still pays better for lesser gear with no trickery involved. I like that it's the same mission but has room to both reward the novice with basic gear well, and for the achievers who want to go for more than my 6 points in driver coil, better warp cores, better (presumably Assimilated) engines. EC for traits like Lead Foot, maybe the Odyssey or the Vesta 3 pack, and some trickery to maximize the efficiency of their route. That kind of flexibility smacks of good design, even if I do think that maybe it should be extended by 5 minutes, since not everyone has access to Odysseys or Vestas, and asking people to shell out 600 Lobi per character for a Dyson ship is excessive.
After playing around with this a bit, I decided to get all of my characters set up to do the tour as best they could with what they all had available, so Solanae Warp Cores and Polaric Modulators (from the Delta Flight episode) at MK XII very rare. Once I did this, I took them all through the tour, including the Delta Recruits, who had never done it before. Well Travelled (They use the British spelling for this, but the American spelling for various other words, like canceled? Show some consistency.) awarded for them after finishing Beta Quadrant and 3 systems in Alpha Quadrant, so it does still award.
Define "proper setup" so that we can give it a go too.
We come in peace, SHOOT TO KILL!
That's what's kind of annoying. Should it really be necessary to have all sorts of shiny doodads to complete it?
^This. And what about those of us, who don't have the Vesta-Set? I use the Dauntless, Borg-Engine, Ancient Core, the console from the piloting mission, the right doff, lead foot uswusw and i'm still missing 6-7 systems in the beta-quadrant (after finishing the alpha-quadrant). 5 more mins for the mission wouldn't be a hassle.
Yes, please.
And for the record, I own the Vesta, so if this isn't something redonkulous like "you need to divert every skill point and slot possible into driver coil" I'd be willing to verify it's effectiveness...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
That's all well and good, guess I'll use the Vestas for my Klingons and Romulans, then. Oh, wait.
As you can see from this thread, there is a rather large delta of performance in even something so simple as sector space travel speed in this game. They had basically 2 choices here: A tour that could be completed by anyone with modest equipment and such on any ship or a tour that took some serious investment to complete. If anyone could finish it with minimal investment, then those who did invest would destroy it, probably finishing in half of the time or less. As it is, it rewards a very small amount of investment better for time than any previous version of the tour done completely, and comes very close to the same reward per unit of time ratio as the "cheat" of doing just the compact sector blocks in the original tour, a feat only accomplished by those who invested in Borg engines and mission transwarps, and got others to grant them Diplomatic Immunity and Raiding Party, and possibly line up a crit on a DOff assignment for further driver coil buffs. You'd just need to spread it to 4 characters now, each with very minimal investment, to get over 2 million EC for an hour of touring, which you can see here was the range of the "cheat" mentioned above. Choosing to instead allow people to get rewarded pretty well for very little investment, but not finish the whole tour gives them the notion that there is something that they can do for even better performance, which will pay off with even better rewards for their time.
For my characters with a bit more invested, Assimilated Engines at Mk XII, mainly, all have 6 points in driver coil because I use full impulse and like the net effect of greater speed at full impulse, and faster bounce back of power in other subsystems due to lesser drain on them, a tour that ends up with 5 systems left in Alpha Quadrant is the norm, and I still haven't gotten all of the turn points mastered. Tightening that up may net me 1 or even 2 more systems. Lead Foot would probably add at least a couple more, if not finish the whole thing in the current time allotted. That said, I have the Dyson Destroyer unlocked on my account, which gives my characters access to the Solanae cores, which make a larger impact (on an average ship, since I don't test with Vestas or Odysseys, due to them not being available to use by 3/4 of my characters) than any other core that I've tested. I'd consider that out of reach for new accounts or people who missed that anniversary event completely, unless they were willing to shell out enough cash for a 600 Lobi ship for every character. I don't think that Assimilated engines are really too high of a barrier, since they're a fixed price item available to everyone level 50 or higher, and you can get all of the things that you need to build them in one of the few queues that is still pretty active. People would notice a huge difference with just those engines, especially at 6 points of driver coil, where they effectively double your non-slipstream sector travel speed. Solanae cores not being readily available to those who missed that event without a significant per-character cash investment is another story, and let me say that I'm not a fan of that decision, set pieces should me made available by some other method, like a C-Store account unlock for somewhere under 500 Zen, it won't cheapen my ships that I "worked" for allowing others to complete sets and at least have fun with those pieces, if not the whole ship.
Sorry for the essay, but I just wanted to give a view of designing this activity as a problem, vast degree of possible difference in sector space travel speed, with 2 solutions, neither of which being incorrect, but instead a matter of choice. My personal preference is the one that they picked, though I would argue that extending it by 5 minutes would be better, in order to acknowledge that 2 of their 3 factions don't have access to some of the methods of boosting their speed. Others might prefer the other choice, and that is fine, though it doesn't come with the impetus to improve built-in like the one that they chose does.
We come in peace, SHOOT TO KILL!