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"Tour the Galaxy" still lasts only 15 minutes

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  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    Yeah still not able to get more than 1-2 points past the sector wall.
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    We come in peace, SHOOT TO KILL!
  • guljarolguljarol Member Posts: 980 Arc User
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    ​​
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    ​​

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • guljarolguljarol Member Posts: 980 Arc User
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone. ​​
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    guljarol wrote: »
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone. ​​

    I was running the old route successfully too, even before I had my Corvette geared up like she is now. Once I had her geared up I was just able to complete faster, now I barely get into the Alpha quad and get a couple points and poof, with that same ship.
    signature.png
    We come in peace, SHOOT TO KILL!
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2015
    guljarol wrote: »
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone. ​​

    It is still technically impossible, without what I listed as a means of speed vs time. The old tour could not be fully completed on simple warp 9.99 + 2min. cd SS alone sorry to say, I have tested it a multitude of times, using the most efficient course and, with use of transwarping/mission transwarping and even zone instance changing!

    But, we no longer have any way of testing that theory anymore!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • dareaudareau Member Posts: 2,390 Arc User
    guljarol wrote: »
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone.

    It is still technically impossible, without what I listed as a means of speed vs time. The old tour could not be fully completed on simple warp 9.99 + 2min. cd SS alone sorry to say, I have tested it a multitude of times, using the most efficient course and, with use of transwarping/mission transwarping and even zone instance changing!

    And yet we have stories of people getting close to double that speed (Borg engines with lots of driver coil = warp 20+) and the older pre-Vesta slipstreams could pull 4x runs off in the 15 minute window.

    With that in mind, you'd think that if you halve the speed, 2 runs would be the norm. On that note, one run was "easy" for just about anyone...

    But it required "pinpoint" accuracy with the whole sector block thing (especially catching all 4 of the Zeta Andromeda and Gamma Orisonis blocks), decent load times (I disabled on-demand patching so I didn't get lagged during transfers) and knowing exactly when to slipstream instead of just pulling the trigger and flooring it...​​
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    I used to do it with the Vesta slipstream and the subspace fold having a lot of time left. But to be honest, didnt try it again since the sector space revamp, but i dont think i will have any trouble.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    dareau wrote: »
    guljarol wrote: »
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone.

    It is still technically impossible, without what I listed as a means of speed vs time. The old tour could not be fully completed on simple warp 9.99 + 2min. cd SS alone sorry to say, I have tested it a multitude of times, using the most efficient course and, with use of transwarping/mission transwarping and even zone instance changing!

    And yet we have stories of people getting close to double that speed (Borg engines with lots of driver coil = warp 20+) and the older pre-Vesta slipstreams could pull 4x runs off in the 15 minute window.

    With that in mind, you'd think that if you halve the speed, 2 runs would be the norm. On that note, one run was "easy" for just about anyone...

    But it required "pinpoint" accuracy with the whole sector block thing (especially catching all 4 of the Zeta Andromeda and Gamma Orisonis blocks), decent load times (I disabled on-demand patching so I didn't get lagged during transfers) and knowing exactly when to slipstream instead of just pulling the trigger and flooring it...​​

    Your comment is pointless, as the argument involved people commenting they could do it @ only warp 9.99 rated speed, due to non-transwarp capable engines and SS alone it seems, since they didn't specify if they had DI and/or RP + driver coil points or, any other form of boost to speed.

    My point is, using ONLY a basic non-transwarp engine=warp 9.99 maximum cruising speed + standard 2min. cd SS, with absolutely no extras running on a basic ship, could not achieve a full tour in the past!

    And, by full, I mean FULL tour!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • kittyflofykittyflofy Member Posts: 1,004 Arc User

    My point is, using ONLY a basic non-transwarp engine=warp 9.99 maximum cruising speed + standard 2min. cd SS, with absolutely no extras running on a basic ship, could not achieve a full tour in the past!

    And, by full, I mean FULL tour!!!

    Thats correct. With standard impulse engines 9,9 and no "tricks" the old event was impossible to complete. But i think that is intended. The old event was made to make people to use other engines and other imaginative work arounds to complete the event, the new one is the same, but harder.......
  • dareaudareau Member Posts: 2,390 Arc User
    dareau wrote: »
    guljarol wrote: »
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone.

    It is still technically impossible, without what I listed as a means of speed vs time. The old tour could not be fully completed on simple warp 9.99 + 2min. cd SS alone sorry to say, I have tested it a multitude of times, using the most efficient course and, with use of transwarping/mission transwarping and even zone instance changing!

    And yet we have stories of people getting close to double that speed (Borg engines with lots of driver coil = warp 20+) and the older pre-Vesta slipstreams could pull 4x runs off in the 15 minute window.

    With that in mind, you'd think that if you halve the speed, 2 runs would be the norm. On that note, one run was "easy" for just about anyone...

    But it required "pinpoint" accuracy with the whole sector block thing (especially catching all 4 of the Zeta Andromeda and Gamma Orisonis blocks), decent load times (I disabled on-demand patching so I didn't get lagged during transfers) and knowing exactly when to slipstream instead of just pulling the trigger and flooring it...

    Your comment is pointless, as the argument involved people commenting they could do it @ only warp 9.99 rated speed, due to non-transwarp capable engines and SS alone it seems, since they didn't specify if they had DI and/or RP + driver coil points or, any other form of boost to speed.

    My point is, using ONLY a basic non-transwarp engine=warp 9.99 maximum cruising speed + standard 2min. cd SS, with absolutely no extras running on a basic ship, could not achieve a full tour in the past!

    And, by full, I mean FULL tour!!!

    First off, IIRC, I had no problem pulling off the "original" (aka Pre-NR) tour without hyper engines / Vesta.

    Second off, Driver Coil and all it's assosciated boosters (DI, RP, it's basic existence, etc.) don't apply to a ship that's been "speed limited" to 9.9 due to a non-transwarp warp core.

    Thirdly, if tooling around at ~20 "normal" 45 "slipstream" can lead to 4x TTGs in 15 minutes (aka an average of 4 minutes a tour), then you would "mathematically" think that halving the speeds would "just double" the time necessary to make the same trip. Doubling the "average" of 4 mins per = 8 mins, which is still "significantly" lower than the original 15 minute deal...

    Therefore, I'd be remiss in even remotely hypothesizing that the original TTG wasn't completable "under the perfect course" with the "stock" gear of the old days...​​
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2015
    dareau wrote: »
    dareau wrote: »
    guljarol wrote: »
    guljarol wrote: »
    Even with the old tour, using anything but a transwarp capable engine, you wouldn't get much done.

    Not true. My Andorian completed the old tour in a free Sovereign, with some regular, non-reputation engines with a normal 2-min SS cooldown. It was a close call, but it was possible.

    Unless you had some way of reducing SS, otherwise the standard 2min. cd for SS + warp 9.99 would have been impossible to achieve even close to an entire old tour!

    Sure, I just made it up smiley-rolleyes008.gif

    It was possible. What I did was planning my route efficiently, not counting on speed alone.

    It is still technically impossible, without what I listed as a means of speed vs time. The old tour could not be fully completed on simple warp 9.99 + 2min. cd SS alone sorry to say, I have tested it a multitude of times, using the most efficient course and, with use of transwarping/mission transwarping and even zone instance changing!

    And yet we have stories of people getting close to double that speed (Borg engines with lots of driver coil = warp 20+) and the older pre-Vesta slipstreams could pull 4x runs off in the 15 minute window.

    With that in mind, you'd think that if you halve the speed, 2 runs would be the norm. On that note, one run was "easy" for just about anyone...

    But it required "pinpoint" accuracy with the whole sector block thing (especially catching all 4 of the Zeta Andromeda and Gamma Orisonis blocks), decent load times (I disabled on-demand patching so I didn't get lagged during transfers) and knowing exactly when to slipstream instead of just pulling the trigger and flooring it...

    Your comment is pointless, as the argument involved people commenting they could do it @ only warp 9.99 rated speed, due to non-transwarp capable engines and SS alone it seems, since they didn't specify if they had DI and/or RP + driver coil points or, any other form of boost to speed.

    My point is, using ONLY a basic non-transwarp engine=warp 9.99 maximum cruising speed + standard 2min. cd SS, with absolutely no extras running on a basic ship, could not achieve a full tour in the past!

    And, by full, I mean FULL tour!!!

    First off, IIRC, I had no problem pulling off the "original" (aka Pre-NR) tour without hyper engines / Vesta.

    Second off, Driver Coil and all it's assosciated boosters (DI, RP, it's basic existence, etc.) don't apply to a ship that's been "speed limited" to 9.9 due to a non-transwarp warp core.

    Thirdly, if tooling around at ~20 "normal" 45 "slipstream" can lead to 4x TTGs in 15 minutes (aka an average of 4 minutes a tour), then you would "mathematically" think that halving the speeds would "just double" the time necessary to make the same trip. Doubling the "average" of 4 mins per = 8 mins, which is still "significantly" lower than the original 15 minute deal...

    Therefore, I'd be remiss in even remotely hypothesizing that the original TTG wasn't completable "under the perfect course" with the "stock" gear of the old days...​​

    Halving the time, is not the correct assumption by no means!

    Also, driver coil + any other associated boosters will not effect standard cruising impulse speed not exceeding warp 9.99 but, will effect SS speeds, which does play a factor!!!

    People who typically ran 4 TTG's, would often not run an entire tour but, instead only hit the most effecient locations, also transwarp speed of 20 cruising and, 45 while in SS, is far faster than simply doubling and halving times!

    So, again it is technically impossible, despite arguments against it not being so!

    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • inferiorityinferiority Member Posts: 4,391 Arc User
    So, we're still on 15 minutes almost half a year later...?
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    edited August 2015
    So, we're still on 15 minutes almost half a year later...?
    Yep, which is sad since they (the DEVs) said they were going to extend the time due to the more expansive maps, and the fact that now you don't have to just touch each sector, but go to specific systems.

    Specifically see this blog entry by the lovely and talented laughingtrendy...

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9078783-sector-space-revamp

    Tour the Galaxy

    Tour of the Galaxy required a change with this complete overhaul of Sector Space. Now, instead of flying into a sector, you will have to fly to a specific planet to complete each exploration task.

    We’re aware that this will take longer to do, so to compensate, we’ve increased the time limit in Tour of the Galaxy. Additionally, in the previous version of the mission you only gained a reward for every three sectors you explored. Now, you will be rewarded every time you fly to a planet, with a bonus reward for completing planets in a row or column of sector space. Because of this change, Tour of the Galaxy will give out more rewards.


    Whoever was supposed to do the change has made laughingtrendy incorrect. Please bring her back to the correctness we all know and love.
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    We come in peace, SHOOT TO KILL!
  • [Deleted User][Deleted User] Posts: 0 Arc User
    Holy resurrected dead thread, Batman! XD

    But, yeah, the lack of extra time does suck.
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    sov42 wrote: »
    Holy resurrected dead thread, Batman! XD

    But, yeah, the lack of extra time does suck.

    It was only a one month necro, not too bad. Not like the ones over a year I keep seeing.
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    We come in peace, SHOOT TO KILL!
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    Eh that's barely a necro.

    I was searching for Tour the Galaxy info and found this thread. The 15 minute timer is indeed a real pain but what I was searching for was info on the bonus you're supposed to get for finishing it. I finished them all just now and the bonus was a piddly 50 exploration, 50 trade, 40 recruitment XP. That might have been what the old bonus was but either way it's inconsequential.

    On the plus side, it added up to 925,000 EC. That's damned good. Once I figured out how to start it, why not to stay in autopilot the whole time and how to outfit my ship it was pretty easy. The problem is this is on a character with max driver coil and I only had 30 seconds to spare.

    In zone chat I heard some people mention they were getting 65 transwarp speed. I have no idea how to get it that high; seriously, how the hell you get it so high? I'm using borg engines and solanae warp core on a dauntless science ship, with max driver coil, and can barely get it done with 30 seconds to spare. Going 65(!) every once in a while would help but I still don't think that's enough for a character without high driver coil.

    At least the bonus you miss for not completing it is meaningless.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Eh that's barely a necro.

    I was searching for Tour the Galaxy info and found this thread. The 15 minute timer is indeed a real pain but what I was searching for was info on the bonus you're supposed to get for finishing it. I finished them all just now and the bonus was a piddly 50 exploration, 50 trade, 40 recruitment XP. That might have been what the old bonus was but either way it's inconsequential.

    On the plus side, it added up to 925,000 EC. That's damned good. Once I figured out how to start it, why not to stay in autopilot the whole time and how to outfit my ship it was pretty easy. The problem is this is on a character with max driver coil and I only had 30 seconds to spare.

    In zone chat I heard some people mention they were getting 65 transwarp speed. I have no idea how to get it that high; seriously, how the hell you get it so high? I'm using borg engines and solanae warp core on a dauntless science ship, with max driver coil, and can barely get it done with 30 seconds to spare. Going 65(!) every once in a while would help but I still don't think that's enough for a character without high driver coil.

    At least the bonus you miss for not completing it is meaningless.

    I believe the Vesta set gives a higher speed and turn rate in slipstream than the Dauntless (the wiki could be wrong though). There's also the Lead Foot trait from the exchange and there's also Diplomatic Immunity.

    What path are you taking btw?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2016
    rmy1081 wrote: »
    Eh that's barely a necro.

    I was searching for Tour the Galaxy info and found this thread. The 15 minute timer is indeed a real pain but what I was searching for was info on the bonus you're supposed to get for finishing it. I finished them all just now and the bonus was a piddly 50 exploration, 50 trade, 40 recruitment XP. That might have been what the old bonus was but either way it's inconsequential.

    On the plus side, it added up to 925,000 EC. That's damned good. Once I figured out how to start it, why not to stay in autopilot the whole time and how to outfit my ship it was pretty easy. The problem is this is on a character with max driver coil and I only had 30 seconds to spare.

    In zone chat I heard some people mention they were getting 65 transwarp speed. I have no idea how to get it that high; seriously, how the hell you get it so high? I'm using borg engines and solanae warp core on a dauntless science ship, with max driver coil, and can barely get it done with 30 seconds to spare. Going 65(!) every once in a while would help but I still don't think that's enough for a character without high driver coil.

    At least the bonus you miss for not completing it is meaningless.

    I believe the Vesta set gives a higher speed and turn rate in slipstream than the Dauntless (the wiki could be wrong though). There's also the Lead Foot trait from the exchange and there's also Diplomatic Immunity.

    What path are you taking btw?

    Less we not forget, you can also be bestowed with Raiding Party from a KDF, and a boost to eng skills from doff assignments, as well as a boost from fleet sb ammenities, can net a tad more speed!

    Oh, and transwarp coils and/or regular transwarp, can get you from one quadrant to the next, in a hurry!!!
    Post edited by shadowwraith77 on
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited September 2015
    A fellow fleet member and newly recruited Bug Hunter @tarastheslayer roped me into testing whether or not Tour the galaxy could actually be completed. And it can, please take a look at the video linked below.

    https://www.youtube.com/watch?v=4VioBq4FKFo&feature=youtu.be


    Now here's the catch, we've been plotting the transwarp locations available from episode missions and it should be possible to run this on other factions. But for now @tarastherslayer asked for my help because I have one of the fastest ships in our fleet and I used to run the original mission religiously especially between the hourly events and when we could cut it short (happy days). But to the point at hand, first and foremost we ran this on Tribble, as it hasn't cost me a small fortune in dilithium playing with the rng upgrade system.
    Equipment used

    Vesta class cruiser (T-5) - Aventine variant (C-store)
    Engines - Mk XIV Epic Assimilated Substranswarp Engines (Omega reputation)
    Warp core - Mk XIV Rare Overcharged warp core [Coi] [SSR] procs (Purchased from the exchange this morning for 15,000ec)
    Console universal - Quantum field focus controller (used for set bonus 1/2) (Available from the vesta pack)
    Console universal - Multidimensional Wave-Function analysis module (used for set bonus 2/2) (Available from the vesta pack)

    9 points in driver coil skill
    Raiding party via a KDF Toon (Courtesy of Tarastheslayer)
    Diplomatic immunity via a fed Toon (again courtesy of Tarastheslayer)
    The above listed equipments gives me the following performance
    Conventional warp drive = warp 30.74
    Slipstream drive = warp = warp 52.69 (maximum 60 second duration - I think I used it for around 34 seconds a time)
    I'm aware of the driver coil buff from the duty officer system but we did this on a spur of the moment thing.

    Removing the two piece set bonus results in the following performance
    Conventional warp drive = warp 30.73
    Slipstream drive = warp 43.73

    We picked up the mission on a couple of alts and proceeded to plot the systems that needed to visited and looked at the most shortest way to move around the map using conventional warp drive and slipstream drives only. I've begun plotting a faster route using transwarp jumps available from the episode missions. Anyone that used to run the shortened version during the hourly events will remember how useful these points were.
    Oh, it's not broken? We can soon fix that!

  • [Deleted User][Deleted User] Posts: 0 Arc User
    sqwished wrote: »
    A fellow fleet member and newly recruited Bug Hunter @tarastheslayer roped me into testing whether or not Tour the galaxy could actually be completed. And it can, please take a look at the video linked below.

    https://www.youtube.com/watch?v=4VioBq4FKFo&feature=youtu.be


    Now here's the catch, we've been plotting the transwarp locations available from episode missions and it should be possible to run this on other factions. But for now @tarastherslayer asked for my help because I have one of the fastest ships in our fleet and I used to run the original mission religiously especially between the hourly events and when we could cut it short (happy days). But to the point at hand, first and foremost we ran this on Tribble, as it hasn't cost me a small fortune in dilithium playing with the rng upgrade system.
    Equipment used

    Vesta class cruiser (T-5) - Aventine variant (C-store)
    Engines - Mk XIV Epic Assimilated Substranswarp Engines (Omega reputation)
    Warp core - Mk XIV Rare Overcharged warp core [Coi] [SSR] procs (Purchased from the exchange this morning for 15,000ec)
    Console universal - Quantum field focus controller (used for set bonus 1/2) (Available from the vesta pack)
    Console universal - Multidimensional Wave-Function analysis module (used for set bonus 2/2) (Available from the vesta pack)

    9 points in driver coil skill
    Raiding party via a KDF Toon (Courtesy of Tarastheslayer)
    Diplomatic immunity via a fed Toon (again courtesy of Tarastheslayer)
    The above listed equipments gives me the following performance
    Conventional warp drive = warp 30.74
    Slipstream drive = warp = warp 52.69 (maximum 60 second duration - I think I used it for around 34 seconds a time)
    I'm aware of the driver coil buff from the duty officer system but we did this on a spur of the moment thing.

    Removing the two piece set bonus results in the following performance
    Conventional warp drive = warp 30.73
    Slipstream drive = warp 43.73

    We picked up the mission on a couple of alts and proceeded to plot the systems that needed to visited and looked at the most shortest way to move around the map using conventional warp drive and slipstream drives only. I've begun plotting a faster route using transwarp jumps available from the episode missions. Anyone that used to run the shortened version during the hourly events will remember how useful these points were.

    I use a similar route with my Odyssey, though I start in the alpha quadrant and work my way through to the bottom of the beta-quad and continue strafing up.

    Ody comes with 1 min long slipstream.

    and I use:

    Elite fleet hyper-charged warp core XIV (epic) with SSR and COI
    Assimilated Substranswarp Engines XIV (ultra rare)
    6 points in driver coil skill

    With just that, I can usually get the whole alpha quadrant and about 4/7 rows of the beta quadrant in the 15 mins. of time.

    The only thing I found that really slowed things down was using auto-navigation in certain spots had you bumping into planets/moons. Going from Algira to DS9, for example, I often end up bumping into things around Bajor if using auto-navigation.

    Even just normally travelling in sector space, auto-nav tends to be poor. Using auto-nav from Sol to Traelus, for example, I frequently end up bumping into things along the way, which slows me down.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    sov42 wrote: »
    I use a similar route with my Odyssey, though I start in the alpha quadrant and work my way through to the bottom of the beta-quad and continue strafing up.

    Ody comes with 1 min long slipstream.

    and I use:

    Elite fleet hyper-charged warp core XIV (epic) with SSR and COI
    Assimilated Substranswarp Engines XIV (ultra rare)
    6 points in driver coil skill

    With just that, I can usually get the whole alpha quadrant and about 4/7 rows of the beta quadrant in the 15 mins. of time.

    The only thing I found that really slowed things down was using auto-navigation in certain spots had you bumping into planets/moons. Going from Algira to DS9, for example, I often end up bumping into things around Bajor if using auto-navigation.

    Even just normally traveling in sector space, auto-nav tends to be poor. Using auto-nav from Sol to Traelus, for example, I frequently end up bumping into things along the way, which slows me down.

    Yeah both myself and Tarastheslayer discussed the Odyssey being another potential candidate for the run. One suggestion that another fleet member had raised was to to increase the target area we have to fly through by at least 50% and make it a cylindrical in nature stretching from the top bottom of the map to the top, that way you could avoid many of these collisions. I know from my run you really cant see a long of them, but in places where I was visible to Tarastheslayer he commented on every now and again I'd make some aggressive changes along the vertical axis, which was caused by colliding with planets and/or stars. I was just thankful for the fact we don't have collision damage. Also what you don't see is once I've engaged the slipstream drive I'm just nudge the ship left to right to break the auto pilot, so it doesn't slow me down when I'm approaching my destination.

    As for the auto navigation, yes I'll agree that its not always the best option, I've often had times when my ship has endlessly been circling my destination because of it. I think the a good option with this mission, would be to introduce a tiered rewards system. by all means increase the time base time to 20 or 25 mins depending on the Dev's discretion, but add a tiered rewards system in with it. So for completing the mission within the original 15 mins award more, and decrease the rewards accordingly based on time intervals. So using a base time of 25 mins since its a nice number to work with. 15mins or under 100% of the reward, 15:01-20:00mins 66% of the top rewards and 20:01 - 25:00mins lapsed 33% of the top rewards. I think that way everyone at least gets something and depending on the individual player they have something to aim towards especially if Cryptic were kind enough to add some accolades beyond what we already have for completing it with the different time frames.

    Oh, it's not broken? We can soon fix that!

  • [Deleted User][Deleted User] Posts: 0 Arc User
    sqwished wrote: »
    I think the a good option with this mission, would be to introduce a tiered rewards system. by all means increase the time base time to 20 or 25 mins depending on the Dev's discretion, but add a tiered rewards system in with it. So for completing the mission within the original 15 mins award more, and decrease the rewards accordingly based on time intervals. So using a base time of 25 mins since its a nice number to work with. 15mins or under 100% of the reward, 15:01-20:00mins 66% of the top rewards and 20:01 - 25:00mins lapsed 33% of the top rewards. I think that way everyone at least gets something and depending on the individual player they have something to aim towards especially if Cryptic were kind enough to add some accolades beyond what we already have for completing it with the different time frames.

    Wouldn't mind seeing a boost in reward/system visited. 25k/system is kinda low for the amount of work that goes into it, imo.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2015
    @tarastherslayer and @sqwished

    Great info!!! When you're all done, you need to make a guide :)

    What's funny is I did the same path but I started at Breen.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2015
    sqwished wrote: »
    Stuff

    The video is good, however the start wasn't exactly optimal, and neither was the course plotted.

    You can shave some more time, by plotting a better course alone.

    Also, you don't have to fly directly into the center, to obtain a sector completion, most can be obtained by swerving around the star, or flying above/beneath the star.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    sqwished wrote: »
    Stuff

    The video is good, however the start wasn't exactly optimal, and neither was the course plotted.

    You can shave some more time, by plotting a better course alone.

    Also, you don't have to fly directly into the center, to obtain a sector completion, most can be obtained by swerving around the star, or flying above/beneath the star.

    Yeeeaaahhh, we did this spontaneously one day without any prior planning really...

    To be honest I was saying to @sqwished that it would actually be better to post this video basically because of the errors, we don't want to put people off by making it look like everything needed to be perfect.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • inferiorityinferiority Member Posts: 4,391 Arc User
    Whether it can or can't be done within the current 15 minutes is irrelevant. We were told the time would be extended but it hasn't.
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    Everyone has a better name and Youtube Channel than me...  :/
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited September 2015
    Whether it can or can't be done within the current 15 minutes is irrelevant. We were told the time would be extended but it hasn't.

    Wasn't that the reason people were asking for an extension to the time limit in the first place? Don't get me wrong I'm not saying it's easy to do, and the ship I used was specifically built for the task at hand. But could they not cater to a broader range of capabilities? After all we have Normal and Advanced difficulty with most queue missions, even a few with Elite. But with these increases in difficulty also come greater rewards. I mothballed my Vesta when the mission was pulled from the hourly events. If I'm going to do something then I'd like it to challenge my abilities. Whilst I'm not advocating that it should remain as it is, I'd like them to consider and bare in mind that players are capable of finishing in the original time limit.

    But I'll agree and throw my support behind you in that Cryptic said that the time would be adjusted and it hasn't. It might be nothing more than a simple over sight that the person assigned to the task, got stuck with higher priority things and it was simply put on the back burner and over time was forgotten about. Bort's already commented and confirmed that issue has been verified, so with a little luck it'll get rectified soon.​​
    Oh, it's not broken? We can soon fix that!

  • [Deleted User][Deleted User] Posts: 0 Arc User
    sqwished wrote: »
    But I'll agree and throw my support behind you in that Cryptic said that the time would be adjusted and it hasn't. It might be nothing more than a simple over sight that the person assigned to the task, got stuck with higher priority things and it was simply put on the back burner and over time was forgotten about. Bort's already commented and confirmed that issue has been verified, so with a little luck it'll get rectified soon.​​

    Honestly, I used to give Cryptic the benefit of the doubt, but lately, with their track record, I don't chalk things up to oversights anymore, but rather, to negligence, incompetence and/or a complete lack of caring. So, I find it very difficult to cut them any slack when they make promises they don't keep, or rush sub-standard content into the game.
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    sqwished wrote: »
    Wasn't that the reason people were asking for an extension to the time limit in the first place?...

    Actually, they had mentioned giving us more time for it before they even patched in the updated sector space with season 10's launch.​​
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    We come in peace, SHOOT TO KILL!
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