I like ground combat. It could use improvements; like, going full-shooter style, giving people more options, like taking cover, etc, rather than dabble in the middle of it, but other than that, I like it.
All the 'it's not canon' arguments... quitre frankly, is not valid for me personally at all. It's a game. We can fly all kinds of odd-ships, which'd be impossible to even fly for a humanoids, so that 'canon' ship has already sailed. It's when the fun factor takes priority for me, over some canon-thumping. You don't have to do ground combat if you don't like it; but don't deny it to those few who do. *shrug*
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
I think of myself as a Romulan Captian still. I would never wanna be a Admiral l. Not to mention as admirals we obey captians lieutenants and commanders...what's with that?
Umm, nope, Kirk officially took command as soon as he came on board in TMP and gave Decker a temporary demotion to Commander, rewatch, in TWOK Spock handed over command officially as soon as Dr. Marcus sent her distress signal, again rewatch.
Okay, so Kirk seized command of the Enterprise from Captain Decker in TMP. As I stated in TWK, Spock gave Kirk temporary command (because he is the captain of the Enterprise) "as the plot of the movie started to unfold" which you clarified that it was when Dr. Marcus sent the distress signal. In both circumstances, Kirk was temporarily in command, not permanently.
Kirk did not actually have his own ship to command again until he was demoted to captain in TVH.
Tell Rear Admirals Callaghan and Scott who died in combat action off of Guadalcanal in 1942 about immersion.
Thank god Starfleet was there to intervene in that event, who knows what might have happened otherwise.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
This is going to be an unpopular opinion, but I HATE and I mean absolutely LOATHE ground combat. HATE IT. IT SUCKS. It's no fun and I don't want to be bothered with it. I can see having to put up with it as an ensign or even a commander, but after you hit captain, it just shouldn't happen anymore. Starfleet regulations say that the captain of a ship is not to go on away missions if there is any danger, this is absolutely FORBIDDEN for admirals. They should never leave their ship, and indeed that is EXACTLY what I want. I don't want to go traipsing all over some filthy alien planet getting shot at. I want to be on my nice comfy bridge ordering my peons to go do it for me, like it is meant to be.
Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)
Wait... It was explained on the Tutorials or after you receive your first command ship, if you chose the option to ask Admiral Quin why we are being given suddenly a ship as a fresh Academy Graduate that the rules have been change (In game anyway) of how Starfleet Captain's restriction from going on an away mission or suddenly being given Command of a Ship. To make it more simple he stated that it's because of the War and as soon as an able Starfleet officer is seen by an Admiral he/she can be given those perks. So technically, You are being given a direct Command of a Ship earlier and is also being given the task to command ground assaults and 1st contact.
Also, the Ground Rules I think was inspired by TOS. Remember Kirk and the gang always going on the away missions since the other Red Shirts always gets killed and as the "Heroes" of the show you need to look good doing ground fighting stuff more than Ship to Ship. So technically I don't see any problem with the way they are implementing the Ground Missions. Unless you really suck at one nor didn't really prepared for it. But trust me I also suck at Ground Missions sometimes.
Lastly Star trek is about both species interaction as much as the "Pew-pew" space battles. It's not something like EVE Online or other ship based MMORPG's like World of Warships, WoP etch.
Anyway love it or hate it (And you obviously hate it) you just have to live with it. No offense ok >.<
Actually, I really like the idea of - at level 60 - getting the First Officer to become a player controlled character that can lead away teams on combat maps.
I didn't care for ground combat either when I first started STO, but it's grown on me over the years. I've taken the time to get into it, with weapons I enjoy and suiting up the away team in uniforms. Speaking of your team, don't forget you have total control over them. Get them set up with good abilities and weapons and send them into the battle. I've got good (heck, even some epic) gear on my team and if I don't feel like fighting, I send them in and they can handle most battles without me.
Of course, the other reason I've come to enjoy the ground portion of missions is it's where the art team gets to shine.
I agree that our captains shouldn't have to engage in ground combat. We should get a First Officer character for this job instead!
I've made this suggestion before and I still think it would make for a good option. Choose your first officer and control him/her/it, while keeping your captain abilities, since you are still the captain.
As an admiral the main function is to attend receptions and meetings. Draft policy memos and craft epic repartee.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Easy, just don't use your Fleet Admiral Rank and use commander or something...
only my main is considered a fleet admiral, the rest i keep as captain.
Also op is forgetting about the kdf and romulans, the rommies dont have enougth people to have admirals sit behind a desk all day and no self respecting klingon would avoid the field of battle.
"It appears we have lost our sex appeal, captain."- Tuvok
Everything I needed to know about being a Starfleet officer, I learned from James T. Kirk.
"Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference."
federation covards , true Klingon never avoid fight - from Bekk to Chancellor
Plus on the KDF Side Dahar Master is the highest rank obtainable, and it IS a pure warriors rank of the highest order!
For a Dahar master to sit idly behind a desk would be.... shameful.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Additionally back in TOS Commodore Decker (Rear Admiral Lower Half in current parlance) siezed command of the Enterprise according to starfleet regulations, after being relieved of command he beat the hell out of a security guard, so even in TOS flag officers in ground combat is established.
And prior to that he was "in command" of the U.S.S. Constellation.
And then we have Commodore Robert Wesley who commanded the U.S.S. Lexington in the war games against the M-5 Computer
Also, in an alternate timeline in All Good Things, "Admiral Riker" took command of the Enterprise-D and took her into combat.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
Commodore Stocker in 'The Deadly Years' - 'a chair bound paper pusher'
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Commodore Wesley, in addition to being the CO of the USS Lexington, was a battle group commander over the USS Excalibur, USS Hood, and the USS Potemkin.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This is going to be an unpopular opinion, but I HATE and I mean absolutely LOATHE ground combat.
Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)
I would ask for the opposite...Can we have an option NOT to go to SPACE at all?
I could care less for space ever since there is a huge imbalance caused by the DPS race mess. It's like the "I win" button in space while playing on ground requires "higher" thinking and adaptation to work in groups. Anyways, I could make a counter "argument" but not as closed minded as the OP.
If one hates a genre within the MMO...there is always "ROLEPLAY" or better yet...check other MMOs. Nobody is forcing anyone to absorb the different playstyles here and I wont impose my views on others either.
If you dislike 50% of the game, then maybe this isn't the game for you.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
You'd rather sit behind a desk all day like Admiral Quinn, OP? Cause that's what Admirals are supposed to do...
Admiral Deadtessa, you have a Budgetary Committee meeting in conference room three. Agenda Item 1: The operations budget for sanitation is inadequate to bring ESD's lavatories up to code. Objective: Find 100,000 ECs worth of cost savings. (Optional: without cancelling the Q-anniversary hologram party budget.)
And Admiral Quinn you will need to testify before the Federation Starfleet Operations Committee on why you have not been able to get a handle on all the partying that goes on outside of Club 47 at Earth Space Dock.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This game isn't a simulation of life in Starfleet. It's a simulator for watching an episode of Star Trek.
It would also dramatically influence balance/tuning/story progression issues to allow someone to skip either ground or space since the amount of time you play and what you experience while playing is also part of a managed design for gameplay and monetization.
Your best bet would be to make an argument for either improving ground combat or perhaps for a mechanic that involves heavier use of bridge officers vs. the player captain. For example, something that would allow you to play as an all bridge officer away team or which would emphasize a weaker captain in exchange for stronger "pets", in the style of certain fantasy MMO hunter classes or the old City of Heroes/Villains Mastermind which emphasized the player managing and buffing their NPC allies rather than directly engaging.
Ground combat isn't going away. You might have a stronger case arguing for ways to make it better.
"General Order 15: No flag officer shall beam into a hazardous area without armed escort." (from Star Trek II: The Wrath of Khan) Doesn't sound like admirals can't go into ground combat, just have to have some security.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
"General Order 15: No flag officer shall beam into a hazardous area without armed escort." (from Star Trek II: The Wrath of Khan) Doesn't sound like admirals can't go into ground combat, just have to have some security.
Yea... well... Kirk was known for... bending the rules.
Also didn't he say Saavik made that one up?
Comments
All the 'it's not canon' arguments... quitre frankly, is not valid for me personally at all. It's a game. We can fly all kinds of odd-ships, which'd be impossible to even fly for a humanoids, so that 'canon' ship has already sailed. It's when the fun factor takes priority for me, over some canon-thumping. You don't have to do ground combat if you don't like it; but don't deny it to those few who do. *shrug*
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
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Okay, so Kirk seized command of the Enterprise from Captain Decker in TMP. As I stated in TWK, Spock gave Kirk temporary command (because he is the captain of the Enterprise) "as the plot of the movie started to unfold" which you clarified that it was when Dr. Marcus sent the distress signal. In both circumstances, Kirk was temporarily in command, not permanently.
Kirk did not actually have his own ship to command again until he was demoted to captain in TVH.
Vanilla Ground PvP information
Thank god Starfleet was there to intervene in that event, who knows what might have happened otherwise.
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Wait... It was explained on the Tutorials or after you receive your first command ship, if you chose the option to ask Admiral Quin why we are being given suddenly a ship as a fresh Academy Graduate that the rules have been change (In game anyway) of how Starfleet Captain's restriction from going on an away mission or suddenly being given Command of a Ship. To make it more simple he stated that it's because of the War and as soon as an able Starfleet officer is seen by an Admiral he/she can be given those perks. So technically, You are being given a direct Command of a Ship earlier and is also being given the task to command ground assaults and 1st contact.
Also, the Ground Rules I think was inspired by TOS. Remember Kirk and the gang always going on the away missions since the other Red Shirts always gets killed and as the "Heroes" of the show you need to look good doing ground fighting stuff more than Ship to Ship. So technically I don't see any problem with the way they are implementing the Ground Missions. Unless you really suck at one nor didn't really prepared for it. But trust me I also suck at Ground Missions sometimes.
Lastly Star trek is about both species interaction as much as the "Pew-pew" space battles. It's not something like EVE Online or other ship based MMORPG's like World of Warships, WoP etch.
Anyway love it or hate it (And you obviously hate it) you just have to live with it. No offense ok >.<
Of course, the other reason I've come to enjoy the ground portion of missions is it's where the art team gets to shine.
I've made this suggestion before and I still think it would make for a good option. Choose your first officer and control him/her/it, while keeping your captain abilities, since you are still the captain.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Also op is forgetting about the kdf and romulans, the rommies dont have enougth people to have admirals sit behind a desk all day and no self respecting klingon would avoid the field of battle.
"It appears we have lost our sex appeal, captain."- Tuvok
"Don't let them promote you. Don't let them transfer you, don't let them do anything that takes you off the bridge of that ship, because while you're there, you can make a difference."
Plus on the KDF Side Dahar Master is the highest rank obtainable, and it IS a pure warriors rank of the highest order!
For a Dahar master to sit idly behind a desk would be.... shameful.
And prior to that he was "in command" of the U.S.S. Constellation.
And then we have Commodore Robert Wesley who commanded the U.S.S. Lexington in the war games against the M-5 Computer
Also, in an alternate timeline in All Good Things, "Admiral Riker" took command of the Enterprise-D and took her into combat.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
original join date 2010
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I would ask for the opposite...Can we have an option NOT to go to SPACE at all?
I could care less for space ever since there is a huge imbalance caused by the DPS race mess. It's like the "I win" button in space while playing on ground requires "higher" thinking and adaptation to work in groups. Anyways, I could make a counter "argument" but not as closed minded as the OP.
If one hates a genre within the MMO...there is always "ROLEPLAY" or better yet...check other MMOs. Nobody is forcing anyone to absorb the different playstyles here and I wont impose my views on others either.
If you dislike 50% of the game, then maybe this isn't the game for you.
Admiral Deadtessa, you have a Budgetary Committee meeting in conference room three. Agenda Item 1: The operations budget for sanitation is inadequate to bring ESD's lavatories up to code. Objective: Find 100,000 ECs worth of cost savings. (Optional: without cancelling the Q-anniversary hologram party budget.)
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It would also dramatically influence balance/tuning/story progression issues to allow someone to skip either ground or space since the amount of time you play and what you experience while playing is also part of a managed design for gameplay and monetization.
Your best bet would be to make an argument for either improving ground combat or perhaps for a mechanic that involves heavier use of bridge officers vs. the player captain. For example, something that would allow you to play as an all bridge officer away team or which would emphasize a weaker captain in exchange for stronger "pets", in the style of certain fantasy MMO hunter classes or the old City of Heroes/Villains Mastermind which emphasized the player managing and buffing their NPC allies rather than directly engaging.
Ground combat isn't going away. You might have a stronger case arguing for ways to make it better.
Yea... well... Kirk was known for... bending the rules.
Also didn't he say Saavik made that one up?