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Ground combat sucks and an Admiral would NEVER have to engage in it...

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  • angrytargangrytarg Member Posts: 11,008 Arc User
    tinyfisted wrote: »
    (...)
    In any case, Star Trek's idea of admirals is a bit... weird..., and STO's 'everyone gets to be an admiral' doesn't mix well with 'this mission calls for you to do menial sh...tuff. (Bajor's surface where you 'report' to a Lt., the station prior to New Talax, where you play gopher to some random cook and/or to a lazy-tailed shift foreman.) Player ranks should top out at Captain, and I'd support Cryptic correcting this retroactively, if they're ever of a mind to.

    Well at least the Talaxian cook thing can be explained by him being a civilian. If you talk to someone outside of your service it doesn't mean a thing that you are grand admiral of super navy, you don't have any authority on civilians. So what happens is that your character is just friendly, decides to help him out and make a good impression diplomatically. The problem is that the game just characterises your PC, you have technically no control over the character you play. You just witness a set path and push buttons. It's even more ridiculous since Cryptic decided to stop making factions epcific content and reduce Romulan or Klingon players to simply a choice of skin and UI colour, but using the same dialogue options for all.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    angrytarg wrote: »
    tinyfisted wrote: »
    (...)
    In any case, Star Trek's idea of admirals is a bit... weird..., and STO's 'everyone gets to be an admiral' doesn't mix well with 'this mission calls for you to do menial sh...tuff. (Bajor's surface where you 'report' to a Lt., the station prior to New Talax, where you play gopher to some random cook and/or to a lazy-tailed shift foreman.) Player ranks should top out at Captain, and I'd support Cryptic correcting this retroactively, if they're ever of a mind to.

    Well at least the Talaxian cook thing can be explained by him being a civilian. If you talk to someone outside of your service it doesn't mean a thing that you are grand admiral of super navy, you don't have any authority on civilians. So what happens is that your character is just friendly, decides to help him out and make a good impression diplomatically. The problem is that the game just characterises your PC, you have technically no control over the character you play. You just witness a set path and push buttons. It's even more ridiculous since Cryptic decided to stop making factions epcific content and reduce Romulan or Klingon players to simply a choice of skin and UI colour, but using the same dialogue options for all.​​

    I've often said that this game would work considerably better if we had less interaction with our own faction's militaries and more with civilians.

    There was always something weird and different about episodes or scenes where an admiral or administrator chimed in. But this game begins and ends every mission with it.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    I guess that technically end game in sto should be mountains of paperwork as a fleet admiral sits in their office dealing with the endless borg encounters, the aftermath of the Iconians, Time travel. all these captains out there that have their ships explode out from under them just to have them re-assemble a few seconds later and fight again. I'll take the more unrealistic role for an admiral in this game. I mean Halsey was on the ground in WW2, so I think I can too.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2016
    hypl wrote: »
    I as well, take this game absolutely seriously as a realistic simulation of being a flag officer in the Star Trek universe. Ground play, especially as an admiral, is highly immersion breaking. I have insanely high expectations for immersion and they shatter quite easily.

    A line must be drawn regarding immersion. I'm tired of the near constant blatant disregard for proper adherence to canon! Flag officers doing grunt work, the wacky out of place uniforms and characters, players using the wrong weapon types for their ships! ENOUGH!

    Cryptic needs to start taking this seriously, or suffer the wrath of ALL canon loyalists! FOR CANON!

    well I'm hoping if they ever do a first officer system, that you can choose between you or him for away missions.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    deadtessa wrote: »
    This is going to be an unpopular opinion, but I HATE and I mean absolutely LOATHE ground combat. HATE IT. IT SUCKS. It's no fun and I don't want to be bothered with it. I can see having to put up with it as an ensign or even a commander, but after you hit captain, it just shouldn't happen anymore. Starfleet regulations say that the captain of a ship is not to go on away missions if there is any danger, this is absolutely FORBIDDEN for admirals. They should never leave their ship, and indeed that is EXACTLY what I want. I don't want to go traipsing all over some filthy alien planet getting shot at. I want to be on my nice comfy bridge ordering my peons to go do it for me, like it is meant to be.

    Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)

    If game reflected reality, then no Fleet personnel would be doing ground missions since that is the job of the USMC equivalent (like the MACO). Of course, the series set a standard of having key people go on away missions (Captain, XO, Chief Engineer and Doctor), which made no sense. Those characters were the stars so the story needed them to do the ridiculous. STO only continues the trend since your character is the star. One way to avoid this illogical step (which I do) is ignore the game rank and set up your character at a rank that feels less absurd for going on away missions. Another is create an alternate ground version of your toon and call this your MACO Commander (twin brother/sister). No matter what, enjoy the game and avoid the logic.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    sentinel64 wrote: »
    deadtessa wrote: »
    This is going to be an unpopular opinion, but I HATE and I mean absolutely LOATHE ground combat. HATE IT. IT SUCKS. It's no fun and I don't want to be bothered with it. I can see having to put up with it as an ensign or even a commander, but after you hit captain, it just shouldn't happen anymore. Starfleet regulations say that the captain of a ship is not to go on away missions if there is any danger, this is absolutely FORBIDDEN for admirals. They should never leave their ship, and indeed that is EXACTLY what I want. I don't want to go traipsing all over some filthy alien planet getting shot at. I want to be on my nice comfy bridge ordering my peons to go do it for me, like it is meant to be.

    Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)
    If game reflected reality, then no Fleet personnel would be doing ground missions since that is the job of the USMC equivalent (like the MACO). Of course, the series set a standard of having key people go on away missions (Captain, XO, Chief Engineer and Doctor), which made no sense. Those characters were the stars so the story needed them to do the ridiculous. STO only continues the trend since your character is the star. One way to avoid this illogical step (which I do) is ignore the game rank and set up your character at a rank that feels less absurd for going on away missions. Another is create an alternate ground version of your toon and call this your MACO Commander (twin brother/sister). No matter what, enjoy the game and avoid the logic.
    well, in many episodes there was no reason to expect danger. In fact, in the Jenolan episode, the captain did NOT accompany the away team and instead stayed on the ship.
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  • highlord83highlord83 Member Posts: 229 Arc User
    My captains would go completely batty if they were chained to a desk all day. Mira especially would start climbing the walls if she didn't get the chance to go dirtside and get some blood on her shoes.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    risian4 wrote: »
    You'd rather sit behind a desk all day like Admiral Quinn, OP? Cause that's what Admirals are supposed to do...

    Besides, as if space combat is that interesting with 90% of the playerbase using the same abilities. The only diversity you'll see from players in an ISA pug is some different ships, they'll all do the same though. Pew pew, fly a bit, pew pew. No need to use the environment, hide behind things for recharge etc. No different roles, everyone has access to the same abilities.

    I wouldn't know because I haven't been in ISE for like 3 years. Anyways in Counterpoint players are really doing different things. One is just blowing up, the other one is just respawning, the third is just AFK. I'm working on Leeta's backside. I mean her ship's backside. And the last dude is just flying all over the map picking up loot.

    So instances are really a colorful experiences. Not boring, samey ones. /rofl
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  • twg042370twg042370 Member Posts: 2,312 Arc User
    deadtessa wrote: »
    They should never leave their ship, and indeed that is EXACTLY what I want. I don't want to go traipsing all over some filthy alien planet getting shot at. I want to be on my nice comfy bridge ordering my peons to go do it for me, like it is meant to be.

    It's called admirality
    <3
  • stoltsstolts Member Posts: 482 Arc User
    edited February 2016
    I think the whole problem stems from the ranking system. Everyone is a Fleet Admiral? Really? No. Cut-off should be Captain. If you start or join a Fleet THEN it makes sense for those admiral ranks to be given out. If you aren't in a Fleet then Captain you shall stay. Then ground combat (along with SO MANY other things) will fit more in line.

    Should be...
    Cadet (1-10)
    Ensign (11-20)
    Lieutenant (21-30)
    Lt. Commander (31-40)
    Commander (41-50)
    Captain (51-60)

    Can't create or join a Fleet until Captain rank. Fleets should be part of endgame content. Yes I said it! The initiator/creator of the Fleet then becomes the Fleet Admiral. The co-founders become the Admirals or if the co-founders leave after creation then the Fleet Admiral can choose 4 people to fill those positions. Commodore, Rear Admiral (Lower/Upper) and Vice Admiral ranks for everyone else that qualifies and or proves themselves to the Fleet's members as they see fit. Likewise if you leave a fleet you lose those ranks. But you will always be a Captain. Nothing wrong with that. Captains get most if not all the action as well as the ladies ;) So Admiral ranks become more of social ranking befitting their roles in a Fleet. And yes fleet ranks become set and cannot be renamed.

    None of this join the "Power Puff Girls" Fleet with Bestest Friend, Best Friend, Family Friend, Good Friend, Friend, and Acquiantance for ranks >.<


    Post edited by stolts on
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    stolts wrote: »
    (...)

    Should be...
    Cadet (1-10)
    Ensign (11-20)
    Lieutenant (21-30)
    Lt. Commander (31-40)
    Commander (41-50)
    Captain (51-60)(...)

    It really should be

    Commander (1-5)
    Captain (6-60)

    Admiral or Fleet Captain rank should be a branching specialization/prestige path in the end, but other than that you never do anything a Lieutenant does. You are a captain from beginning to end and even in the tutorial you start as a first officer and should already be commander. Nobody wants that academy story anyways and it would save the whole "war war battle arrr we need captains so ensign become captains!" nonsense.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    deadtessa wrote: »
    Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)

    No.

    Seriously though, people broke that no captain on away teams rule left, right and centre and always have done, because leading from the front is precisely what everyone worth their weight did. Not like many people who argued with them actually came out too well for doing so.

    A mate of mine wasn't always keen on ground combat either, but after showing him how to build the character properly he's now very much enjoying it and is certainly one of the best players at it now. Posts like this just make me laugh because, well, you look at the people writing them and you have to wonder if they either suck at ground because they can't be bothered to learn, or they just want to skip sections of missions to cheat grinding or something.

    Either way the reason for the posts is void, if you don't like it that's your problem. There's plenty of us that do enjoy it, it might need improvements but then so does space.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    angrytarg wrote: »
    stolts wrote: »
    (...)

    Should be...
    Cadet (1-10)
    Ensign (11-20)
    Lieutenant (21-30)
    Lt. Commander (31-40)
    Commander (41-50)
    Captain (51-60)(...)

    It really should be

    Commander (1-5)
    Captain (6-60)

    Admiral or Fleet Captain rank should be a branching specialization/prestige path in the end, but other than that you never do anything a Lieutenant does. You are a captain from beginning to end and even in the tutorial you start as a first officer and should already be commander. Nobody wants that academy story anyways and it would save the whole "war war battle arrr we need captains so ensign become captains!" nonsense.​​

    It's actually not nonsense. It comes from the Navy. There are two kinds of Captains in the Navy. The rank Captain and the position Captain (Commanding Officer). I was on several ships that the CO was a Commander and he was referred to as Captain. Lieutenants in charge of small ship are still referred to as Captain.
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  • storulesstorules Member Posts: 3,286 Arc User
    I'm just gonna come out and say it.

    If you dislike 50% of the game, then maybe this isn't the game for you.

    Best quote for this thread fish-6.gif​​
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  • ltminnsltminns Member Posts: 12,572 Arc User
    The Caine Mutiny, Humphrey Bogart was the Captain of the Destroyer Minesweeper USS Caine but was a Lieutenant Commander. Same there. A classic.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    In my mind, my Admiral is Starfleet's troubleshooter... Goes everywhere, does everything, and has all the authority he needs to cut the red tape all the other Admirals have to deal with. Why else would he literally have an entire fleet of ships at his disposal?

    Oh, and I'm the only Admiral running around in my head. The rest of you are low ranking Captains, Commanders, and Civilian contractors, depending on how you dress. :smile:

    But I also like the suggestion of dressing up as the First Officer on away missions.

    You could also look at it as being a Captain who's been brevited up to Admiral because of their wartime assignment overseeing other high ranking officers.
    (The Guy Formerly And Still Known As Bluegeek)
  • angrytargangrytarg Member Posts: 11,008 Arc User
    khan5000 wrote: »
    It's actually not nonsense. It comes from the Navy. There are two kinds of Captains in the Navy. The rank Captain and the position Captain (Commanding Officer). I was on several ships that the CO was a Commander and he was referred to as Captain. Lieutenants in charge of small ship are still referred to as Captain.

    I don't care if it comes from the Navy, lower officers being assigned (temporary) commands is not the issue, it's canonical. But making cadets fresh from the academy Captains because appearantly we are to believe the war is so gruesome and pressing Starfleet runs out of senior officers is ludicrous. It's not a good way to tell this story, I don't understand why they couldn't simply take the "first officer" route so during the tutorial you are first officer who then takes command of the ship. That's how the original tutorial worked out, only that you were an ensign in that and you kept the ship because you perormed so well. Why? It simply doesn't make sense in the scale we are presented with.

    In the end it's just because we use ranks as level indicators. In headcanon though my characters have never been anything else than Captain rank, only exception is one char that represented my first character's first officer and got a temporary command akin to Data in redemption.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    angrytarg wrote: »
    I don't understand why they couldn't simply take the "first officer" route so during the tutorial you are first officer who then takes command of the ship.

    they did; taggert makes the player his first officer, and then proceeds to get stabbed to death - ergo, player becomes captain​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • angrytargangrytarg Member Posts: 11,008 Arc User
    they did; taggert makes the player his first officer, and then proceeds to get stabbed to death - ergo, player becomes captain

    Commander first officer, not cadet first officer. You're on a training cruise, after all. It could be a regular mission.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    deadtessa wrote: »
    This is going to be an unpopular opinion, but I HATE and I mean absolutely LOATHE ground combat. HATE IT. IT SUCKS. It's no fun and I don't want to be bothered with it. I can see having to put up with it as an ensign or even a commander, but after you hit captain, it just shouldn't happen anymore. Starfleet regulations say that the captain of a ship is not to go on away missions if there is any danger, this is absolutely FORBIDDEN for admirals. They should never leave their ship, and indeed that is EXACTLY what I want. I don't want to go traipsing all over some filthy alien planet getting shot at. I want to be on my nice comfy bridge ordering my peons to go do it for me, like it is meant to be.

    Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)

    Speaking to the wrong choir. I also enjoy GROUND more than Space. However, sanity is somewhere in the middle and yes better to try a space only MMO.
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • deadtessadeadtessa Member Posts: 20 Arc User
    risian4 wrote: »
    You'd rather sit behind a desk all day like Admiral Quinn, OP? Cause that's what Admirals are supposed to do...

    Besides, as if space combat is that interesting with 90% of the playerbase using the same abilities. The only diversity you'll see from players in an ISA pug is some different ships, they'll all do the same though. Pew pew, fly a bit, pew pew. No need to use the environment, hide behind things for recharge etc. No different roles, everyone has access to the same abilities.

    I don't play with other people usually anyway, so this is utterly irrelevant to me. I couldn't frankly care less what other people do or do not do. I don't play the game for social reasons, I play because it's the best Trek game out there. Everyone I started playing with is either no longer interested in the game or quite literally deceased. (We all bought life time subs in beta, I am the only one left.)
  • deadtessadeadtessa Member Posts: 20 Arc User
    jaguarskx wrote: »
    azrael605 wrote: »

    Umm, nope, Kirk officially took command as soon as he came on board in TMP and gave Decker a temporary demotion to Commander, rewatch, in TWOK Spock handed over command officially as soon as Dr. Marcus sent her distress signal, again rewatch.

    Okay, so Kirk seized command of the Enterprise from Captain Decker in TMP. As I stated in TWK, Spock gave Kirk temporary command (because he is the captain of the Enterprise) "as the plot of the movie started to unfold" which you clarified that it was when Dr. Marcus sent the distress signal. In both circumstances, Kirk was temporarily in command, not permanently.

    Kirk did not actually have his own ship to command again until he was demoted to captain in TVH.

    You're absolutely correct. Kirk even turned down the promotion to Admiral because he did not want to be stuck behind a desk. He wanted to be on his ship and go act like a cowboy with an over active libido.

    I remember at one point they demoted him from admiral as well, as a "reward". He was thrilled.
  • deadtessadeadtessa Member Posts: 20 Arc User
    So OP your telling me that it is unlikely I will ever meet you in Brotherhood of the Sword Elite or the numerous other exciting ground PvE in STO? :'(

    Not a chance in hell. I loathe ground missions and don't join teams. I solo only. Again, I only play the game because it is Trek, not because it is an MMO. I'm not big on interacting with people I don't know. I would gladly play this game if it were just as big and expansive, but single player.

    I just don't like ground missions. I love the ships in Trek, I was never a fan of the away missions in the shows either. People don't interest me. Capital ships, science, and technology do.
  • thibashthibash Member Posts: 506 Arc User
    My character is still a captain. The only two reasons why people refer to him as an admiral is a) so any other admirals cannot call rank and interfere with any special ops missions and b) his ships has a fighter wing (which he'd technically be an admiral of). Other than that, he's still a simple captain.
  • thibashthibash Member Posts: 506 Arc User
    As a side note, if you want to stick with the "Captain doesn't leave the ship" tradition, make your FO the same race and gender as your captain, and use a costume slot to let your captain "become" your FO during ground combat
    That's actually quite clever.

  • edited February 2016
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  • pulserazorpulserazor Member Posts: 590 Arc User
    Go play EVE then
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