You know the ground comat in sto I must say it's not realy fun or is it ? My question to you would you change it ?
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Would you change Ground Comat 70 votes
Yes, I would love a change in Ground Combat, this is my idea.
No, Ground combat is fine and here is why !!!
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"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
First, I would completely remove kits. Abilities would be chosen in a similar manner to spec trees.
Second, I would make a concrete decision on what I want ground combat to be, shooter or traditional MMO, and rework the controls and abilities to support this. If shooter, fewer abilities, lower enemy health, location based damage (ie headshots, etc), and a much more authentic shooter firing pattern (if you have a full auto, primary fire only fires one bolt unless held down, but has a high rate of fire, etc). MMO style would have more abilities, higher enemy health, fewer enemies overall, a focus on an ability "rotation", and full implementation of the MMO trinity system, with all 3 classes able to fill all 3 roles.
I'd be all up to making it more shooter-like - like, allowing people to cover & allow for more tactics, etc. But other than that, leave it as it is.
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What the borg fella said is very close to how i feel on the topic.
I'd absolutely loathe a action oreinted cover shooter mush like every single actiongame since 2006 does it.
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Separate slot for equipping EV suit.
Kits for boffs.
More/better options to commanding boffs.
A tricorder slot (science equipment).
Party poppers usable from inventory without being equipped.
A slot where you can put a non-combat pet to automatically summon it everywhere.
More melee weapons and less dodgy melee mechanics.
Some other tweaks would be good, like being able to use natural cover when attacking, a better stealth mechanic and in particular an actual difference between stun and kill. Though like the above, not sure how these would be implemented within the current framework so probably wouldn't be worth the effort required. The only thing I feel strongly about is a Star Trek game where there isn't a stun option (sure, you can assume they've been stunned rather than killed, but doesn't usually tally with the vaporise animation. It would be nice as an actual mechanic like in the movie game).
I lean towards the "Ground Combat is Just Fine" camp, but there's always one or two little tweaks that could make it better, right? Just read the answers from those who voted "Leave It Alone" and you can see what I mean.
What's so flawed about it? Either you would change something about ground combat, or you wouldn't. All those people who voted no but then say they'd change something anyway are giving self-contradictory answers.
Only thing I wish they hadn't done is releasing shield-ignoring weapons. Beside these things, ground combat is the most balanced and diverse part of the game imo.
My guess is that the option 'yes, change it in this way:' is meant for those who are very disappointed in ground combat, like the poster of the other thread (I'm guessing this poll showing up around the same time isn't a coincidence ) and 'no, it's fine' is for those who think the systems etc. are fine, but some very minor changes should be made.
I agree that more options would've been better, but then again, it's near impossible to include all options of things you'd change or keep the same and it's always a matter of what you consider more important. IN other words, it's never, or almost never, a matter of fully satisfied or entirely dissatisfied with something as broad as 'ground combat'.
It can still give some impression whether people are more on the side of 'things are fine' vs 'everything needs to change' and, to quote the other thread's title, 'ground combat sucks'. Still useful in some way imo.
but keep basic as it , now is ground combat far more balanced than space , minimal power creep
and of course more options for boffs is always welcome
- 2 slots for weapons like have player .... meele / ranged , close range / sniper / AoE etc .....
- 2 slots for armor ( base / enviromental suit ) for player and away team
- more commands , best NPC handling system which i see in game was in Dragon age where u may set which skill party member use etc , i dont have always time control them and make me angry see how they waste AoE or just long CD skill at single weak enemy
- more meele weapons ! in game is aready several more meele weapons - D'k tahg ( is in emote ) , Mek'leth ( Worf blade ) , Kar'takin polearms ( Jem'hadars ) ....
- rework some old and non-logical skills , for example Quantum mortar ...... looks a bit weird when shoot throught ceiling in starships / buildings etc , transform him into something like is Iconian turret - keep dmg , but direct fire compensated by long charge-up
- targ combat pets for klingon boffs , something like is Targ Handler NPC ......and of course something similiar ( but lore friendly ) for other faction , drones maybe ......now my eng Boff may call small drone armed with beam weapon , why not (un)friendly targ instead , we have after all war targs on our bridge......
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
A wet dream of mine is Breaking the planet mechanic/type of mission with two opposing teams.
It would surely bring a lot of life back to ground PvP/PvE.
I don't think the mechanics can change much more from what they did in season 4, when they added that sort of shooter mode, changed kit modules and added new weapon types. They also decreased shield and player hit points dramatically at that time. Most of that is moot now as the run away power creep has taken hold.
For me, it's all about pvp, what I'd like to see is multiple game modes such as using the facility 4028 for a jail break pvp game. One side is escaped criminals, the other the security guards. An option for a mode that would set everyone on equal footing gear wise, a "vanilla" mode if you will. Andoria finally finished for dueling. It's kinda funny and sad all the people asking in zone "how do I duel here??" during the anniversary event!
Pve wise I think the power creep has ruined the experience the game used to give. Most NPCs die before you can even see what they are capable of doing. I recall testing the Dyson sphere ground battle zone on tribble and the Voth had an always on shield res that made them last long enough to actually put up a fight. This was a mistake however as it was fixed before launch and they melted as soon as they spawn like every other npc. Just imagine if a map like that was also fed vs kdf!
Point is, I've played for a long time and I like the essence of the ground combat in this game but it could use more variety to keep it interesting. The voth and kobali battle zones are good examples of some things they have done to address this pve-wise. We all know already what's been done pvp-wise. Whole lotta nothing!
Vanilla Ground PvP information
Yes...ground is in COMMA....punt intended.
Better ground mechanics in general would have been nice as well.
Has there been any word on upgrading kit powers yet? Given the difficulty increase in elite, you would think they would have allowed that by now.
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This would involve several things, including a rank overhaul.
1. First, I would eliminate BO skills and convert expertise into a choice of unrefined dilithium and fleet voucher dilithium.
Bridge officers would use kit modules, directly slotted onto the BO.
2. Bridge officers would draw from the same pool of traits as the captain.
3. Ranking up a bridge officer would be handled more like mastery. They would receive superior gains from ground combat and would receive a fraction of the gain when at a station in space. Ranking up would increase the number of kit slots available.
4. Bridge officers would retain their special species trait, unique to them from their lowest level. However ranking them up fully would unlock this trait for you as the Captain and for your other officers as a special "away team mastery" trait.
5. Ranks would be renamed:
Ensign (1-9)
Lt. JG (10-19)
Lt. (20-29)
Lt. Cmdr (30-39)
Cmdr (40-49)
Captain (50+)
Bridge officer mastery would run through Commander. (ie. 5 tiers.)
Captain would be a player rank. Admiral titles would remain for those who earned them previously as a cosmetic and new players would earn these through DOffing as cosmetic titles and rank costume options.
6. Bridge officers would no longer take up team spots and would act more like carrier pets. In standard missions, they auto-deploy. In STFs, they might be ineligible for portions of the STF but bridge officers would available in some form in all ground content.
I would look at further tweaks possibly including development of an RTS style gameplay with bridge officer, reworking fabrications/drones/etc. I'm not suggesting any core changes to most existing content but just an RTS resource system and the possibility of ground combat territory control systems support with things like fabrication upgrades and holding control as a further update for down the road.