This is going to be an unpopular opinion, but I HATE and I mean absolutely LOATHE ground combat. HATE IT. IT SUCKS. It's no fun and I don't want to be bothered with it. I can see having to put up with it as an ensign or even a commander, but after you hit captain, it just shouldn't happen anymore. Starfleet regulations say that the captain of a ship is not to go on away missions if there is any danger, this is absolutely FORBIDDEN for admirals. They should never leave their ship, and indeed that is EXACTLY what I want. I don't want to go traipsing all over some filthy alien planet getting shot at. I want to be on my nice comfy bridge ordering my peons to go do it for me, like it is meant to be.
Can we have an option to NOT go on away missions? I mean seriously, they totally suck. I hate them. I always have. (I've been playing this game since Beta and ground combat has sucked since then.)
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Umm Admirals do go on away missions. They actually have to do something called DIPLOMACY. Can't do that much from the bridge of a ship. Gotta go down to that planet and sometimes, things go to hell in a hand basket. Gotta use that phaser.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
And Admiral Kirk totally did not leave the safety of the enterprise to see V'Ger in person.
Sorry, but your argument holds no merit.
I enjoy ground more than space. Back around 3 to 4 years ago ground was pretty hard. I remember many repeated deaths in story missions. Today it is very easy. Not sure if it's all powercreep or maybe some personal improvement - probably mostly creep.
Anyway. there's a lot of cool toys now to play with.
oh, and in my mind I'm not an admiral, so it's not so unreasonable. Something like Archer or Sisko in the trenches.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
and really since when has anyone ever listened to starfleet regs except so they angst and/or show how morally superior they are.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
A line must be drawn regarding immersion. I'm tired of the near constant blatant disregard for proper adherence to canon! Flag officers doing grunt work, the wacky out of place uniforms and characters, players using the wrong weapon types for their ships! ENOUGH!
Cryptic needs to start taking this seriously, or suffer the wrath of ALL canon loyalists! FOR CANON!
I prefer using the quasi light saber to hack Borg to death with.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
-Lord Commander Solar Macharius
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Besides, as if space combat is that interesting with 90% of the playerbase using the same abilities. The only diversity you'll see from players in an ISA pug is some different ships, they'll all do the same though. Pew pew, fly a bit, pew pew. No need to use the environment, hide behind things for recharge etc. No different roles, everyone has access to the same abilities.
Never done that before, thought I should give it a try.
Yeah. and Star Citizen is emulating them. I weep for that game. I really do.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
That said, ground combat does need more gamplay options, such as taking cover beside objects in the environment. climbing up or over objects, particle collisions, destructable environment features (walls, doors, crates, structures), and other aspects that make ground maps more alive such as more use of weather effects, day/night cycles, multi-story buildings, large areas and so on.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
That basically means as an admiral you would not have direct control over your starship instead it's actions would be determined by the AI.
Admiral Kirk said hello!
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I know what you mean OP and you would want to do what sit on your bridge and wait like in some missions where you fight the alliens in space while a combat senario is played in a structure to retake it or whatever, yeah BORING. Butt what I would love is the Elite Force II idea where crew is all over the place doing part off a mission or where crew open doors for you or do something. they could make it more trek to me if they would inplement stuff like the mission where you work with TNea, Castillo and Yar where you ask there ability's and set them to do tasks that would be much more trek... But I'm afraid that will not happen as long Dev's will not see this.... But I think they could run this much better in STO so yes Ground Combat is Boring !!!!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Admiral Kirk was not the captain, but instead an official guest on board the Enterprise. In Star Trek the Motion Picture Captain Willard Decker was the captain of Enterprise. It has been a while since I saw that movie, but Kirk did not take command of the Enterprise until near the end of the movie when Captain Decker decided to merger with V'ger. Thus removing him from the command structure of the Enterprise. I suppose it was "logical" for Kirk to assume temporary command because he was the highest ranking officer on board.
In Star Trek II - The Wrath of Kahn Admiral Kirk was not captain of the Enterprise, that honor belonged to Captain Spock; it was his ship. Admiral Kirk was on board the Enterprise as a guest because he was supervising Starfleet cadet training. Captain Spock offered temporary command to Admiral Kirk when the plot of the movie started to unfold because Spock thought it was logical to give command to Admiral Kirk because of his experience. As a result of Spock's death (thus removing him from the command structure), Admiral Kirk took temporary command of the Enterprise to bring her back to Earth Spacedock.
If you recall the beginning of the movie Jame T. Kirk regretted taking the promotion to become admiral because that promotion effectively removed Kirk from the chair on bridge of a starship to a chair behind a desk. While Admiral Kirk may have been calling the shots through Star Trek IV - The Voyage Home, he was never officially in command of any starship until the end of Star Trek IV where he was demoted down to captain because he stole the Enterprise in Star Trek III - The Search For Spock.